Comments translated from French to English.
parent
8d7dfc5c3e
commit
401197721e
108
src/tasktake.cpp
108
src/tasktake.cpp
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@ -12,7 +12,9 @@
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// * GNU General Public License for more details.
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// * GNU General Public License for more details.
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// *
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// *
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// * You should have received a copy of the GNU General Public License
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.// tasktake.cpp
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// tasktake.cpp
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#define STRICT
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#define STRICT
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#define D3D_OVERLOADS
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#define D3D_OVERLOADS
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@ -44,7 +46,7 @@
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// Constructeur de l'objet.
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// Object's constructor.
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CTaskTake::CTaskTake(CInstanceManager* iMan, CObject* object)
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CTaskTake::CTaskTake(CInstanceManager* iMan, CObject* object)
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: CTask(iMan, object)
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: CTask(iMan, object)
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@ -56,14 +58,14 @@ CTaskTake::CTaskTake(CInstanceManager* iMan, CObject* object)
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m_arm = TTA_NEUTRAL;
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m_arm = TTA_NEUTRAL;
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}
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}
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// Destructeur de l'objet.
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// Object's destructor.
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CTaskTake::~CTaskTake()
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CTaskTake::~CTaskTake()
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{
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{
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}
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}
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// Gestion d'un événement.
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// Management of an event.
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BOOL CTaskTake::EventProcess(const Event &event)
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BOOL CTaskTake::EventProcess(const Event &event)
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{
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{
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@ -73,7 +75,7 @@ BOOL CTaskTake::EventProcess(const Event &event)
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if ( event.event != EVENT_FRAME ) return TRUE;
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if ( event.event != EVENT_FRAME ) return TRUE;
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if ( m_bError ) return FALSE;
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if ( m_bError ) return FALSE;
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if ( m_bTurn ) // rotation préliminaire ?
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if ( m_bTurn ) // preliminary rotation?
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{
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{
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a = m_object->RetAngleY(0);
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a = m_object->RetAngleY(0);
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g = m_angle;
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g = m_angle;
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@ -81,11 +83,11 @@ BOOL CTaskTake::EventProcess(const Event &event)
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if ( cirSpeed > 1.0f ) cirSpeed = 1.0f;
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if ( cirSpeed > 1.0f ) cirSpeed = 1.0f;
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if ( cirSpeed < -1.0f ) cirSpeed = -1.0f;
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if ( cirSpeed < -1.0f ) cirSpeed = -1.0f;
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m_physics->SetMotorSpeedZ(cirSpeed); // tourne à gauche/droite
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m_physics->SetMotorSpeedZ(cirSpeed); // turns left / right
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return TRUE;
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return TRUE;
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}
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}
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m_progress += event.rTime*m_speed; // ça avance
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m_progress += event.rTime*m_speed; // others advance
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m_physics->SetMotorSpeed(D3DVECTOR(0.0f, 0.0f, 0.0f)); // immobile!
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m_physics->SetMotorSpeed(D3DVECTOR(0.0f, 0.0f, 0.0f)); // immobile!
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@ -93,7 +95,7 @@ BOOL CTaskTake::EventProcess(const Event &event)
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}
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}
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// Assigne le but à atteindre.
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// Assigns the goal was achieved.
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Error CTaskTake::Start()
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Error CTaskTake::Start()
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{
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{
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@ -110,12 +112,12 @@ Error CTaskTake::Start()
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iAngle = NormAngle(iAngle); // 0..2*PI
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iAngle = NormAngle(iAngle); // 0..2*PI
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oAngle = iAngle;
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oAngle = iAngle;
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m_bError = TRUE; // opération impossible
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m_bError = TRUE; // operation impossible
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if ( !m_physics->RetLand() )
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if ( !m_physics->RetLand() )
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{
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{
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pos = m_object->RetPosition(0);
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pos = m_object->RetPosition(0);
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h = m_water->RetLevel(m_object);
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h = m_water->RetLevel(m_object);
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if ( pos.y < h ) return ERR_MANIP_WATER; // impossible sous l'eau
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if ( pos.y < h ) return ERR_MANIP_WATER; // impossible under water
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return ERR_MANIP_FLY;
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return ERR_MANIP_FLY;
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}
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}
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@ -138,7 +140,7 @@ Error CTaskTake::Start()
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{
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{
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pos = m_object->RetPosition(0);
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pos = m_object->RetPosition(0);
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h = m_water->RetLevel(m_object);
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h = m_water->RetLevel(m_object);
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if ( pos.y < h ) return ERR_MANIP_WATER; // impossible sous l'eau
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if ( pos.y < h ) return ERR_MANIP_WATER; // impossible under water
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other = SearchFriendObject(oAngle, 1.5f, PI*0.50f);
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other = SearchFriendObject(oAngle, 1.5f, PI*0.50f);
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if ( other != 0 && other->RetPower() != 0 )
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if ( other != 0 && other->RetPower() != 0 )
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@ -168,7 +170,7 @@ Error CTaskTake::Start()
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if ( type == OBJECT_URANIUM ) return ERR_MANIP_RADIO;
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if ( type == OBJECT_URANIUM ) return ERR_MANIP_RADIO;
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//? m_camera->StartCentering(m_object, PI*0.3f, 99.9f, 0.0f, 0.8f);
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//? m_camera->StartCentering(m_object, PI*0.3f, 99.9f, 0.0f, 0.8f);
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m_arm = TTA_FFRONT;
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m_arm = TTA_FFRONT;
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m_main->HideDropZone(other); // cache zone constructible
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m_main->HideDropZone(other); // hides buildable area
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}
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}
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}
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}
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@ -192,16 +194,16 @@ Error CTaskTake::Start()
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}
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}
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}
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}
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m_bTurn = TRUE; // rotation préliminaire nécessaire
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m_bTurn = TRUE; // preliminary rotation necessary
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m_angle = oAngle; // angle à atteindre
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m_angle = oAngle; // angle was reached
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m_physics->SetFreeze(TRUE); // on ne bouge plus
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m_physics->SetFreeze(TRUE); // it does not move
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m_bError = FALSE; // ok
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m_bError = FALSE; // ok
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return ERR_OK;
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return ERR_OK;
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}
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}
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// Indique si l'action est terminée.
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// Indicates whether the action is finished.
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Error CTaskTake::IsEnded()
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Error CTaskTake::IsEnded()
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{
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{
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@ -211,29 +213,29 @@ Error CTaskTake::IsEnded()
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if ( m_engine->RetPause() ) return ERR_CONTINUE;
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if ( m_engine->RetPause() ) return ERR_CONTINUE;
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if ( m_bError ) return ERR_STOP;
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if ( m_bError ) return ERR_STOP;
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if ( m_bTurn ) // rotation préliminaire ?
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if ( m_bTurn ) // preliminary rotation?
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{
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{
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angle = m_object->RetAngleY(0);
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angle = m_object->RetAngleY(0);
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angle = NormAngle(angle); // 0..2*PI
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angle = NormAngle(angle); // 0..2*PI
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if ( TestAngle(angle, m_angle-PI*0.01f, m_angle+PI*0.01f) )
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if ( TestAngle(angle, m_angle-PI*0.01f, m_angle+PI*0.01f) )
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{
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{
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m_bTurn = FALSE; // rotation terminée
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m_bTurn = FALSE; // rotation ended
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m_physics->SetMotorSpeedZ(0.0f);
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m_physics->SetMotorSpeedZ(0.0f);
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if ( m_arm == TTA_FFRONT )
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if ( m_arm == TTA_FFRONT )
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{
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{
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m_motion->SetAction(MHS_TAKE, 0.2f); // se baisse
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m_motion->SetAction(MHS_TAKE, 0.2f); // will decrease
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}
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}
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if ( m_arm == TTA_FRIEND )
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if ( m_arm == TTA_FRIEND )
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{
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{
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if ( m_height <= 3.0f )
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if ( m_height <= 3.0f )
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{
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{
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m_motion->SetAction(MHS_TAKEOTHER, 0.2f); // se baisse
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m_motion->SetAction(MHS_TAKEOTHER, 0.2f); // will decrease
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}
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}
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else
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else
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{
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{
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m_motion->SetAction(MHS_TAKEHIGH, 0.2f); // se baisse
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m_motion->SetAction(MHS_TAKEHIGH, 0.2f); // will decrease
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}
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}
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}
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}
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m_progress = 0.0f;
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m_progress = 0.0f;
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m_sound->Play(SOUND_POWEROFF, m_object->RetPosition(0));
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m_sound->Play(SOUND_POWEROFF, m_object->RetPosition(0));
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}
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}
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}
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}
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m_motion->SetAction(MHS_UPRIGHT, 0.4f); // se relève
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m_motion->SetAction(MHS_UPRIGHT, 0.4f); // gets up
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m_progress = 0.0f;
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m_progress = 0.0f;
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m_speed = 1.0f/0.8f;
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m_speed = 1.0f/0.8f;
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m_camera->StopCentering(m_object, 0.8f);
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m_camera->StopCentering(m_object, 0.8f);
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}
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}
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if ( fret != 0 && m_fretType == OBJECT_METAL && m_arm == TTA_FFRONT )
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if ( fret != 0 && m_fretType == OBJECT_METAL && m_arm == TTA_FFRONT )
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{
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{
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m_main->ShowDropZone(fret, m_object); // montre zone constructible
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m_main->ShowDropZone(fret, m_object); // shows buildable area
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}
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}
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m_motion->SetAction(-1); // se relève
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m_motion->SetAction(-1); // gets up
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m_progress = 0.0f;
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m_progress = 0.0f;
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m_speed = 1.0f/0.4f;
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m_speed = 1.0f/0.4f;
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m_camera->StopCentering(m_object, 0.8f);
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m_camera->StopCentering(m_object, 0.8f);
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return ERR_STOP;
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return ERR_STOP;
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}
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}
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// Termine brutalement l'action en cours.
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// Suddenly ends the current action.
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BOOL CTaskTake::Abort()
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BOOL CTaskTake::Abort()
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{
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{
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m_motion->SetAction(-1);
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m_motion->SetAction(-1);
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m_camera->StopCentering(m_object, 0.8f);
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m_camera->StopCentering(m_object, 0.8f);
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m_physics->SetFreeze(FALSE); // on bouge de nouveau
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m_physics->SetFreeze(FALSE); // is moving again
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return TRUE;
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return TRUE;
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}
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}
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// Cherche l'objet à prendre devant.
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// Seeks the object to take in front.
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CObject* CTaskTake::SearchTakeObject(float &angle,
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CObject* CTaskTake::SearchTakeObject(float &angle,
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float dLimit, float aLimit)
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float dLimit, float aLimit)
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type != OBJECT_KEYd &&
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type != OBJECT_KEYd &&
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type != OBJECT_TNT ) continue;
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type != OBJECT_TNT ) continue;
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if ( pObj->RetTruck() != 0 ) continue; // objet transporté ?
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if ( pObj->RetTruck() != 0 ) continue; // object transported?
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if ( pObj->RetLock() ) continue;
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if ( pObj->RetLock() ) continue;
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if ( pObj->RetZoomY(0) != 1.0f ) continue;
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if ( pObj->RetZoomY(0) != 1.0f ) continue;
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return pBest;
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return pBest;
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}
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}
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// Cherche le robot sur lequel on veut prendre ou poser une pile.
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// Seeks the robot on which you want take or put a battery.
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CObject* CTaskTake::SearchFriendObject(float &angle,
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CObject* CTaskTake::SearchFriendObject(float &angle,
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float dLimit, float aLimit)
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float dLimit, float aLimit)
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pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
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pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
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if ( pObj == 0 ) break;
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if ( pObj == 0 ) break;
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if ( pObj == m_object ) continue; // soi-même ?
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if ( pObj == m_object ) continue; // yourself?
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type = pObj->RetType();
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type = pObj->RetType();
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if ( type != OBJECT_MOBILEfa &&
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if ( type != OBJECT_MOBILEfa &&
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return 0;
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return 0;
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}
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}
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// Prend l'objet placé devant.
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// Takes the object in front.
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BOOL CTaskTake::TruckTakeObject()
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BOOL CTaskTake::TruckTakeObject()
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{
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{
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D3DMATRIX matRotate;
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D3DMATRIX matRotate;
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float angle;
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float angle;
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if ( m_arm == TTA_FFRONT ) // prend au sol devant ?
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if ( m_arm == TTA_FFRONT ) // takes on the ground in front?
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{
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{
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//? fret = SearchTakeObject(angle, 1.5f, PI*0.04f);
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//? fret = SearchTakeObject(angle, 1.5f, PI*0.04f);
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fret = SearchTakeObject(angle, 1.5f, PI*0.15f); //OK 1.9
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fret = SearchTakeObject(angle, 1.5f, PI*0.15f); //OK 1.9
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if ( fret == 0 ) return FALSE; // rien à prendre ?
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if ( fret == 0 ) return FALSE; // rien <EFBFBD> prendre ?
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m_fretType = fret->RetType();
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m_fretType = fret->RetType();
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fret->SetTruck(m_object);
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fret->SetTruck(m_object);
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fret->SetTruckPart(4); // prend avec la main
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fret->SetTruckPart(4); // takes with the hand
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//? fret->SetPosition(0, D3DVECTOR(2.2f, -1.0f, 1.1f));
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//? fret->SetPosition(0, D3DVECTOR(2.2f, -1.0f, 1.1f));
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fret->SetPosition(0, D3DVECTOR(1.7f, -0.5f, 1.1f));
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fret->SetPosition(0, D3DVECTOR(1.7f, -0.5f, 1.1f));
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fret->SetAngleX(0, 0.0f);
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fret->SetAngleX(0, 0.0f);
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fret->SetAngleZ(0, 0.8f);
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fret->SetAngleZ(0, 0.8f);
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m_object->SetFret(fret); // prend
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m_object->SetFret(fret); // takes
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}
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}
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if ( m_arm == TTA_FRIEND ) // prend pile sur amis ?
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if ( m_arm == TTA_FRIEND ) // takes friend's battery?
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{
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{
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other = SearchFriendObject(angle, 1.5f, PI*0.04f);
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other = SearchFriendObject(angle, 1.5f, PI*0.04f);
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if ( other == 0 ) return FALSE;
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if ( other == 0 ) return FALSE;
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fret = other->RetPower();
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fret = other->RetPower();
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if ( fret == 0 ) return FALSE; // l'autre n'a pas de pile ?
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if ( fret == 0 ) return FALSE; // the other does not have a battery?
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m_fretType = fret->RetType();
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m_fretType = fret->RetType();
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other->SetPower(0);
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other->SetPower(0);
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fret->SetTruck(m_object);
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fret->SetTruck(m_object);
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fret->SetTruckPart(4); // prend avec la main
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fret->SetTruckPart(4); // takes with the hand
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//? fret->SetPosition(0, D3DVECTOR(2.2f, -1.0f, 1.1f));
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//? fret->SetPosition(0, D3DVECTOR(2.2f, -1.0f, 1.1f));
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fret->SetPosition(0, D3DVECTOR(1.7f, -0.5f, 1.1f));
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fret->SetPosition(0, D3DVECTOR(1.7f, -0.5f, 1.1f));
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fret->SetAngleX(0, 0.0f);
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fret->SetAngleX(0, 0.0f);
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fret->SetAngleZ(0, 0.8f);
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fret->SetAngleZ(0, 0.8f);
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m_object->SetFret(fret); // prend
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m_object->SetFret(fret); // takes
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}
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}
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return TRUE;
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return TRUE;
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}
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}
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// Dépose l'objet pris.
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// Deposes the object taken.
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BOOL CTaskTake::TruckDeposeObject()
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BOOL CTaskTake::TruckDeposeObject()
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{
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{
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@ -526,10 +528,10 @@ BOOL CTaskTake::TruckDeposeObject()
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D3DVECTOR pos;
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D3DVECTOR pos;
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float angle;
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float angle;
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if ( m_arm == TTA_FFRONT ) // dépose au sol devant ?
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if ( m_arm == TTA_FFRONT ) // deposes on the ground in front?
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{
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{
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fret = m_object->RetFret();
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fret = m_object->RetFret();
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if ( fret == 0 ) return FALSE; // ne porte rien ?
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if ( fret == 0 ) return FALSE; // does nothing?
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m_fretType = fret->RetType();
|
m_fretType = fret->RetType();
|
||||||
|
|
||||||
mat = fret->RetWorldMatrix(0);
|
mat = fret->RetWorldMatrix(0);
|
||||||
|
@ -539,19 +541,19 @@ BOOL CTaskTake::TruckDeposeObject()
|
||||||
fret->SetAngleY(0, m_object->RetAngleY(0)+PI/2.0f);
|
fret->SetAngleY(0, m_object->RetAngleY(0)+PI/2.0f);
|
||||||
fret->SetAngleX(0, 0.0f);
|
fret->SetAngleX(0, 0.0f);
|
||||||
fret->SetAngleZ(0, 0.0f);
|
fret->SetAngleZ(0, 0.0f);
|
||||||
fret->FloorAdjust(); // plaque bien au sol
|
fret->FloorAdjust(); // plate well on the ground
|
||||||
|
|
||||||
fret->SetTruck(0);
|
fret->SetTruck(0);
|
||||||
m_object->SetFret(0); // dépose
|
m_object->SetFret(0); // deposit
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( m_arm == TTA_FRIEND ) // dépose pile sur amis ?
|
if ( m_arm == TTA_FRIEND ) // deposes battery on friends?
|
||||||
{
|
{
|
||||||
other = SearchFriendObject(angle, 1.5f, PI*0.04f);
|
other = SearchFriendObject(angle, 1.5f, PI*0.04f);
|
||||||
if ( other == 0 ) return FALSE;
|
if ( other == 0 ) return FALSE;
|
||||||
|
|
||||||
fret = other->RetPower();
|
fret = other->RetPower();
|
||||||
if ( fret != 0 ) return FALSE; // l'autre a déjà une pile ?
|
if ( fret != 0 ) return FALSE; // the other already has a battery?
|
||||||
|
|
||||||
fret = m_object->RetFret();
|
fret = m_object->RetFret();
|
||||||
if ( fret == 0 ) return FALSE;
|
if ( fret == 0 ) return FALSE;
|
||||||
|
@ -565,15 +567,15 @@ BOOL CTaskTake::TruckDeposeObject()
|
||||||
fret->SetAngleY(0, 0.0f);
|
fret->SetAngleY(0, 0.0f);
|
||||||
fret->SetAngleX(0, 0.0f);
|
fret->SetAngleX(0, 0.0f);
|
||||||
fret->SetAngleZ(0, 0.0f);
|
fret->SetAngleZ(0, 0.0f);
|
||||||
fret->SetTruckPart(0); // porté par la base
|
fret->SetTruckPart(0); // carried by the base
|
||||||
|
|
||||||
m_object->SetFret(0); // dépose
|
m_object->SetFret(0); // deposit
|
||||||
}
|
}
|
||||||
|
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cherche si un emplacement permet de déposer un objet.
|
// Seeks if a location allows to deposit an object.
|
||||||
|
|
||||||
BOOL CTaskTake::IsFreeDeposeObject(D3DVECTOR pos)
|
BOOL CTaskTake::IsFreeDeposeObject(D3DVECTOR pos)
|
||||||
{
|
{
|
||||||
|
@ -592,19 +594,19 @@ BOOL CTaskTake::IsFreeDeposeObject(D3DVECTOR pos)
|
||||||
if ( pObj == 0 ) break;
|
if ( pObj == 0 ) break;
|
||||||
|
|
||||||
if ( pObj == m_object ) continue;
|
if ( pObj == m_object ) continue;
|
||||||
if ( !pObj->RetActif() ) continue; // inactif ?
|
if ( !pObj->RetActif() ) continue; // inactive?
|
||||||
if ( pObj->RetTruck() != 0 ) continue; // objet transporté ?
|
if ( pObj->RetTruck() != 0 ) continue; // object transported?
|
||||||
|
|
||||||
j = 0;
|
j = 0;
|
||||||
while ( pObj->GetCrashSphere(j++, oPos, oRadius) )
|
while ( pObj->GetCrashSphere(j++, oPos, oRadius) )
|
||||||
{
|
{
|
||||||
if ( Length(iPos, oPos)-(oRadius+1.0f) < 1.0f )
|
if ( Length(iPos, oPos)-(oRadius+1.0f) < 1.0f )
|
||||||
{
|
{
|
||||||
return FALSE; // emplacement occupé
|
return FALSE; // location occupied
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return TRUE; // emplacement libre
|
return TRUE; // location free
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue