Comments translated from French to English.

dev-ui
Programerus 2012-04-11 00:10:24 +03:00
parent 8d7dfc5c3e
commit 401197721e
1 changed files with 56 additions and 54 deletions

View File

@ -12,7 +12,9 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.// tasktake.cpp
// * along with this program. If not, see http://www.gnu.org/licenses/.
// tasktake.cpp
#define STRICT
#define D3D_OVERLOADS
@ -44,7 +46,7 @@
// Constructeur de l'objet.
// Object's constructor.
CTaskTake::CTaskTake(CInstanceManager* iMan, CObject* object)
: CTask(iMan, object)
@ -56,14 +58,14 @@ CTaskTake::CTaskTake(CInstanceManager* iMan, CObject* object)
m_arm = TTA_NEUTRAL;
}
// Destructeur de l'objet.
// Object's destructor.
CTaskTake::~CTaskTake()
{
}
// Gestion d'un événement.
// Management of an event.
BOOL CTaskTake::EventProcess(const Event &event)
{
@ -73,7 +75,7 @@ BOOL CTaskTake::EventProcess(const Event &event)
if ( event.event != EVENT_FRAME ) return TRUE;
if ( m_bError ) return FALSE;
if ( m_bTurn ) // rotation préliminaire ?
if ( m_bTurn ) // preliminary rotation?
{
a = m_object->RetAngleY(0);
g = m_angle;
@ -81,19 +83,19 @@ BOOL CTaskTake::EventProcess(const Event &event)
if ( cirSpeed > 1.0f ) cirSpeed = 1.0f;
if ( cirSpeed < -1.0f ) cirSpeed = -1.0f;
m_physics->SetMotorSpeedZ(cirSpeed); // tourne à gauche/droite
m_physics->SetMotorSpeedZ(cirSpeed); // turns left / right
return TRUE;
}
m_progress += event.rTime*m_speed; // ça avance
m_progress += event.rTime*m_speed; // others advance
m_physics->SetMotorSpeed(D3DVECTOR(0.0f, 0.0f, 0.0f)); // immobile !
m_physics->SetMotorSpeed(D3DVECTOR(0.0f, 0.0f, 0.0f)); // immobile!
return TRUE;
}
// Assigne le but à atteindre.
// Assigns the goal was achieved.
Error CTaskTake::Start()
{
@ -110,12 +112,12 @@ Error CTaskTake::Start()
iAngle = NormAngle(iAngle); // 0..2*PI
oAngle = iAngle;
m_bError = TRUE; // opération impossible
m_bError = TRUE; // operation impossible
if ( !m_physics->RetLand() )
{
pos = m_object->RetPosition(0);
h = m_water->RetLevel(m_object);
if ( pos.y < h ) return ERR_MANIP_WATER; // impossible sous l'eau
if ( pos.y < h ) return ERR_MANIP_WATER; // impossible under water
return ERR_MANIP_FLY;
}
@ -138,7 +140,7 @@ Error CTaskTake::Start()
{
pos = m_object->RetPosition(0);
h = m_water->RetLevel(m_object);
if ( pos.y < h ) return ERR_MANIP_WATER; // impossible sous l'eau
if ( pos.y < h ) return ERR_MANIP_WATER; // impossible under water
other = SearchFriendObject(oAngle, 1.5f, PI*0.50f);
if ( other != 0 && other->RetPower() != 0 )
@ -168,7 +170,7 @@ Error CTaskTake::Start()
if ( type == OBJECT_URANIUM ) return ERR_MANIP_RADIO;
//? m_camera->StartCentering(m_object, PI*0.3f, 99.9f, 0.0f, 0.8f);
m_arm = TTA_FFRONT;
m_main->HideDropZone(other); // cache zone constructible
m_main->HideDropZone(other); // hides buildable area
}
}
@ -192,16 +194,16 @@ Error CTaskTake::Start()
}
}
m_bTurn = TRUE; // rotation préliminaire nécessaire
m_angle = oAngle; // angle à atteindre
m_bTurn = TRUE; // preliminary rotation necessary
m_angle = oAngle; // angle was reached
m_physics->SetFreeze(TRUE); // on ne bouge plus
m_physics->SetFreeze(TRUE); // it does not move
m_bError = FALSE; // ok
return ERR_OK;
}
// Indique si l'action est terminée.
// Indicates whether the action is finished.
Error CTaskTake::IsEnded()
{
@ -211,29 +213,29 @@ Error CTaskTake::IsEnded()
if ( m_engine->RetPause() ) return ERR_CONTINUE;
if ( m_bError ) return ERR_STOP;
if ( m_bTurn ) // rotation préliminaire ?
if ( m_bTurn ) // preliminary rotation?
{
angle = m_object->RetAngleY(0);
angle = NormAngle(angle); // 0..2*PI
if ( TestAngle(angle, m_angle-PI*0.01f, m_angle+PI*0.01f) )
{
m_bTurn = FALSE; // rotation terminée
m_bTurn = FALSE; // rotation ended
m_physics->SetMotorSpeedZ(0.0f);
if ( m_arm == TTA_FFRONT )
{
m_motion->SetAction(MHS_TAKE, 0.2f); // se baisse
m_motion->SetAction(MHS_TAKE, 0.2f); // will decrease
}
if ( m_arm == TTA_FRIEND )
{
if ( m_height <= 3.0f )
{
m_motion->SetAction(MHS_TAKEOTHER, 0.2f); // se baisse
m_motion->SetAction(MHS_TAKEOTHER, 0.2f); // will decrease
}
else
{
m_motion->SetAction(MHS_TAKEHIGH, 0.2f); // se baisse
m_motion->SetAction(MHS_TAKEHIGH, 0.2f); // will decrease
}
}
m_progress = 0.0f;
@ -260,7 +262,7 @@ Error CTaskTake::IsEnded()
m_sound->Play(SOUND_POWEROFF, m_object->RetPosition(0));
}
}
m_motion->SetAction(MHS_UPRIGHT, 0.4f); // se relève
m_motion->SetAction(MHS_UPRIGHT, 0.4f); // gets up
m_progress = 0.0f;
m_speed = 1.0f/0.8f;
m_camera->StopCentering(m_object, 0.8f);
@ -282,9 +284,9 @@ Error CTaskTake::IsEnded()
}
if ( fret != 0 && m_fretType == OBJECT_METAL && m_arm == TTA_FFRONT )
{
m_main->ShowDropZone(fret, m_object); // montre zone constructible
m_main->ShowDropZone(fret, m_object); // shows buildable area
}
m_motion->SetAction(-1); // se relève
m_motion->SetAction(-1); // gets up
m_progress = 0.0f;
m_speed = 1.0f/0.4f;
m_camera->StopCentering(m_object, 0.8f);
@ -296,18 +298,18 @@ Error CTaskTake::IsEnded()
return ERR_STOP;
}
// Termine brutalement l'action en cours.
// Suddenly ends the current action.
BOOL CTaskTake::Abort()
{
m_motion->SetAction(-1);
m_camera->StopCentering(m_object, 0.8f);
m_physics->SetFreeze(FALSE); // on bouge de nouveau
m_physics->SetFreeze(FALSE); // is moving again
return TRUE;
}
// Cherche l'objet à prendre devant.
// Seeks the object to take in front.
CObject* CTaskTake::SearchTakeObject(float &angle,
float dLimit, float aLimit)
@ -346,7 +348,7 @@ CObject* CTaskTake::SearchTakeObject(float &angle,
type != OBJECT_KEYd &&
type != OBJECT_TNT ) continue;
if ( pObj->RetTruck() != 0 ) continue; // objet transporté ?
if ( pObj->RetTruck() != 0 ) continue; // object transported?
if ( pObj->RetLock() ) continue;
if ( pObj->RetZoomY(0) != 1.0f ) continue;
@ -373,7 +375,7 @@ CObject* CTaskTake::SearchTakeObject(float &angle,
return pBest;
}
// Cherche le robot sur lequel on veut prendre ou poser une pile.
// Seeks the robot on which you want take or put a battery.
CObject* CTaskTake::SearchFriendObject(float &angle,
float dLimit, float aLimit)
@ -396,7 +398,7 @@ CObject* CTaskTake::SearchFriendObject(float &angle,
pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
if ( pObj == 0 ) break;
if ( pObj == m_object ) continue; // soi-même ?
if ( pObj == m_object ) continue; // yourself?
type = pObj->RetType();
if ( type != OBJECT_MOBILEfa &&
@ -462,7 +464,7 @@ CObject* CTaskTake::SearchFriendObject(float &angle,
return 0;
}
// Prend l'objet placé devant.
// Takes the object in front.
BOOL CTaskTake::TruckTakeObject()
{
@ -471,15 +473,15 @@ BOOL CTaskTake::TruckTakeObject()
D3DMATRIX matRotate;
float angle;
if ( m_arm == TTA_FFRONT ) // prend au sol devant ?
if ( m_arm == TTA_FFRONT ) // takes on the ground in front?
{
//? fret = SearchTakeObject(angle, 1.5f, PI*0.04f);
fret = SearchTakeObject(angle, 1.5f, PI*0.15f); //OK 1.9
if ( fret == 0 ) return FALSE; // rien à prendre ?
if ( fret == 0 ) return FALSE; // rien <EFBFBD> prendre ?
m_fretType = fret->RetType();
fret->SetTruck(m_object);
fret->SetTruckPart(4); // prend avec la main
fret->SetTruckPart(4); // takes with the hand
//? fret->SetPosition(0, D3DVECTOR(2.2f, -1.0f, 1.1f));
fret->SetPosition(0, D3DVECTOR(1.7f, -0.5f, 1.1f));
@ -487,21 +489,21 @@ BOOL CTaskTake::TruckTakeObject()
fret->SetAngleX(0, 0.0f);
fret->SetAngleZ(0, 0.8f);
m_object->SetFret(fret); // prend
m_object->SetFret(fret); // takes
}
if ( m_arm == TTA_FRIEND ) // prend pile sur amis ?
if ( m_arm == TTA_FRIEND ) // takes friend's battery?
{
other = SearchFriendObject(angle, 1.5f, PI*0.04f);
if ( other == 0 ) return FALSE;
fret = other->RetPower();
if ( fret == 0 ) return FALSE; // l'autre n'a pas de pile ?
if ( fret == 0 ) return FALSE; // the other does not have a battery?
m_fretType = fret->RetType();
other->SetPower(0);
fret->SetTruck(m_object);
fret->SetTruckPart(4); // prend avec la main
fret->SetTruckPart(4); // takes with the hand
//? fret->SetPosition(0, D3DVECTOR(2.2f, -1.0f, 1.1f));
fret->SetPosition(0, D3DVECTOR(1.7f, -0.5f, 1.1f));
@ -509,13 +511,13 @@ BOOL CTaskTake::TruckTakeObject()
fret->SetAngleX(0, 0.0f);
fret->SetAngleZ(0, 0.8f);
m_object->SetFret(fret); // prend
m_object->SetFret(fret); // takes
}
return TRUE;
}
// Dépose l'objet pris.
// Deposes the object taken.
BOOL CTaskTake::TruckDeposeObject()
{
@ -526,10 +528,10 @@ BOOL CTaskTake::TruckDeposeObject()
D3DVECTOR pos;
float angle;
if ( m_arm == TTA_FFRONT ) // dépose au sol devant ?
if ( m_arm == TTA_FFRONT ) // deposes on the ground in front?
{
fret = m_object->RetFret();
if ( fret == 0 ) return FALSE; // ne porte rien ?
if ( fret == 0 ) return FALSE; // does nothing?
m_fretType = fret->RetType();
mat = fret->RetWorldMatrix(0);
@ -539,19 +541,19 @@ BOOL CTaskTake::TruckDeposeObject()
fret->SetAngleY(0, m_object->RetAngleY(0)+PI/2.0f);
fret->SetAngleX(0, 0.0f);
fret->SetAngleZ(0, 0.0f);
fret->FloorAdjust(); // plaque bien au sol
fret->FloorAdjust(); // plate well on the ground
fret->SetTruck(0);
m_object->SetFret(0); // dépose
m_object->SetFret(0); // deposit
}
if ( m_arm == TTA_FRIEND ) // dépose pile sur amis ?
if ( m_arm == TTA_FRIEND ) // deposes battery on friends?
{
other = SearchFriendObject(angle, 1.5f, PI*0.04f);
if ( other == 0 ) return FALSE;
fret = other->RetPower();
if ( fret != 0 ) return FALSE; // l'autre a déjà une pile ?
if ( fret != 0 ) return FALSE; // the other already has a battery?
fret = m_object->RetFret();
if ( fret == 0 ) return FALSE;
@ -565,15 +567,15 @@ BOOL CTaskTake::TruckDeposeObject()
fret->SetAngleY(0, 0.0f);
fret->SetAngleX(0, 0.0f);
fret->SetAngleZ(0, 0.0f);
fret->SetTruckPart(0); // porté par la base
fret->SetTruckPart(0); // carried by the base
m_object->SetFret(0); // dépose
m_object->SetFret(0); // deposit
}
return TRUE;
}
// Cherche si un emplacement permet de déposer un objet.
// Seeks if a location allows to deposit an object.
BOOL CTaskTake::IsFreeDeposeObject(D3DVECTOR pos)
{
@ -592,19 +594,19 @@ BOOL CTaskTake::IsFreeDeposeObject(D3DVECTOR pos)
if ( pObj == 0 ) break;
if ( pObj == m_object ) continue;
if ( !pObj->RetActif() ) continue; // inactif ?
if ( pObj->RetTruck() != 0 ) continue; // objet transporté ?
if ( !pObj->RetActif() ) continue; // inactive?
if ( pObj->RetTruck() != 0 ) continue; // object transported?
j = 0;
while ( pObj->GetCrashSphere(j++, oPos, oRadius) )
{
if ( Length(iPos, oPos)-(oRadius+1.0f) < 1.0f )
{
return FALSE; // emplacement occupé
return FALSE; // location occupied
}
}
}
return TRUE; // emplacement libre
return TRUE; // location free
}