Refactored Math::Point in CSettings, CParticle, CPyro, CInterface, CMainUserInterface and CScreen
parent
a806bb2657
commit
3fabdad1fe
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@ -43,12 +43,12 @@ CSettings::CSettings()
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m_focusLostMute = true;
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m_focusLostMute = true;
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m_fontSize = 19.0f;
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m_fontSize = 19.0f;
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m_windowPos = Math::Point(0.15f, 0.17f);
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m_windowPos = { 0.15f, 0.17f };
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m_windowDim = Math::Point(0.70f, 0.66f);
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m_windowDim = { 0.70f, 0.66f };
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m_windowMax = false;
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m_windowMax = false;
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m_IOPublic = false;
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m_IOPublic = false;
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m_IODim = Math::Point(320.0f / 640.0f, (121.0f + 18.0f * 8) / 480.0f);
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m_IODim = { 320.0f / 640.0f, (121.0f + 18.0f * 8) / 480.0f };
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m_IOPos.x = (1.0f - m_IODim.x) / 2.0f; // in the middle
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m_IOPos.x = (1.0f - m_IODim.x) / 2.0f; // in the middle
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m_IOPos.y = (1.0f - m_IODim.y) / 2.0f;
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m_IOPos.y = (1.0f - m_IODim.y) / 2.0f;
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@ -396,7 +396,7 @@ float CSettings::GetFontSize()
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return m_fontSize;
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return m_fontSize;
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}
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}
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void CSettings::SetWindowPos(Math::Point pos)
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void CSettings::SetWindowPos(const glm::vec2& pos)
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{
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{
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m_windowPos = pos;
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m_windowPos = pos;
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GetConfigFile().SetFloatProperty("Edit", "WindowPosX", m_windowPos.x);
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GetConfigFile().SetFloatProperty("Edit", "WindowPosX", m_windowPos.x);
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@ -404,12 +404,12 @@ void CSettings::SetWindowPos(Math::Point pos)
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GetConfigFile().Save();
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GetConfigFile().Save();
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}
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}
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Math::Point CSettings::GetWindowPos()
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glm::vec2 CSettings::GetWindowPos()
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{
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{
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return m_windowPos;
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return m_windowPos;
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}
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}
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void CSettings::SetWindowDim(Math::Point dim)
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void CSettings::SetWindowDim(const glm::vec2& dim)
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{
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{
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m_windowDim = dim;
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m_windowDim = dim;
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GetConfigFile().SetFloatProperty("Edit", "WindowDimX", m_windowDim.x);
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GetConfigFile().SetFloatProperty("Edit", "WindowDimX", m_windowDim.x);
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@ -417,7 +417,7 @@ void CSettings::SetWindowDim(Math::Point dim)
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GetConfigFile().Save();
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GetConfigFile().Save();
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}
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}
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Math::Point CSettings::GetWindowDim()
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glm::vec2 CSettings::GetWindowDim()
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{
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{
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return m_windowDim;
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return m_windowDim;
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}
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}
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@ -446,7 +446,7 @@ bool CSettings::GetIOPublic()
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return m_IOPublic;
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return m_IOPublic;
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}
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}
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void CSettings::SetIOPos(Math::Point pos)
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void CSettings::SetIOPos(const glm::vec2& pos)
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{
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{
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m_IOPos = pos;
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m_IOPos = pos;
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GetConfigFile().SetFloatProperty("Edit", "IOPosX", m_IOPos.x);
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GetConfigFile().SetFloatProperty("Edit", "IOPosX", m_IOPos.x);
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@ -454,12 +454,12 @@ void CSettings::SetIOPos(Math::Point pos)
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GetConfigFile().Save();
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GetConfigFile().Save();
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}
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}
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Math::Point CSettings::GetIOPos()
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glm::vec2 CSettings::GetIOPos()
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{
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{
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return m_IOPos;
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return m_IOPos;
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}
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}
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void CSettings::SetIODim(Math::Point dim)
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void CSettings::SetIODim(const glm::vec2& dim)
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{
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{
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m_IODim = dim;
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m_IODim = dim;
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GetConfigFile().SetFloatProperty("Edit", "IODimX", m_IODim.x);
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GetConfigFile().SetFloatProperty("Edit", "IODimX", m_IODim.x);
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@ -467,7 +467,7 @@ void CSettings::SetIODim(Math::Point dim)
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GetConfigFile().Save();
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GetConfigFile().Save();
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}
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}
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Math::Point CSettings::GetIODim()
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glm::vec2 CSettings::GetIODim()
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{
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{
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return m_IODim;
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return m_IODim;
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}
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}
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@ -22,7 +22,7 @@
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#include "common/language.h"
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#include "common/language.h"
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#include "common/singleton.h"
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#include "common/singleton.h"
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#include "math/point.h"
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#include <glm/glm.hpp>
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namespace Gfx
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namespace Gfx
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{
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{
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@ -68,11 +68,11 @@ public:
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//! Managing the size of the default window
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//! Managing the size of the default window
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//@{
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//@{
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void SetWindowPos(Math::Point pos);
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void SetWindowPos(const glm::vec2& pos);
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Math::Point GetWindowPos();
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glm::vec2 GetWindowPos();
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void SetWindowDim(Math::Point dim);
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void SetWindowDim(const glm::vec2& dim);
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Math::Point GetWindowDim();
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glm::vec2 GetWindowDim();
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void SetWindowMax(bool max);
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void SetWindowMax(bool max);
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bool GetWindowMax();
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bool GetWindowMax();
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@ -83,11 +83,11 @@ public:
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void SetIOPublic(bool mode);
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void SetIOPublic(bool mode);
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bool GetIOPublic();
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bool GetIOPublic();
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void SetIOPos(Math::Point pos);
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void SetIOPos(const glm::vec2& pos);
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Math::Point GetIOPos();
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glm::vec2 GetIOPos();
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void SetIODim(Math::Point dim);
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void SetIODim(const glm::vec2& dim);
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Math::Point GetIODim();
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glm::vec2 GetIODim();
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//@}
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//@}
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void SetLanguage(Language language);
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void SetLanguage(Language language);
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@ -103,13 +103,13 @@ protected:
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bool m_focusLostMute;
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bool m_focusLostMute;
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float m_fontSize;
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float m_fontSize;
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Math::Point m_windowPos;
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glm::vec2 m_windowPos;
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Math::Point m_windowDim;
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glm::vec2 m_windowDim;
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bool m_windowMax;
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bool m_windowMax;
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bool m_IOPublic;
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bool m_IOPublic;
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Math::Point m_IOPos;
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glm::vec2 m_IOPos;
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Math::Point m_IODim;
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glm::vec2 m_IODim;
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Language m_language;
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Language m_language;
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};
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};
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@ -2716,7 +2716,7 @@ void CParticle::DrawParticleNorm(int i)
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Math::Vector n(0.0f, 0.0f, -1.0f);
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Math::Vector n(0.0f, 0.0f, -1.0f);
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Math::Point dim;
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glm::vec2 dim;
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dim.x = m_particle[i].dim.x * zoom;
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dim.x = m_particle[i].dim.x * zoom;
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dim.y = m_particle[i].dim.y * zoom;
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dim.y = m_particle[i].dim.y * zoom;
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@ -2767,7 +2767,7 @@ void CParticle::DrawParticleNorm(int i)
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Math::Vector n(0.0f, 0.0f, -1.0f);
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Math::Vector n(0.0f, 0.0f, -1.0f);
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Math::Point dim;
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glm::vec2 dim;
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dim.x = m_particle[i].dim.x * zoom;
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dim.x = m_particle[i].dim.x * zoom;
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dim.y = m_particle[i].dim.y * zoom;
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dim.y = m_particle[i].dim.y * zoom;
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@ -2829,7 +2829,7 @@ void CParticle::DrawParticleFlat(int i)
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Math::Vector n(0.0f, 0.0f, -1.0f);
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Math::Vector n(0.0f, 0.0f, -1.0f);
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Math::Point dim;
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glm::vec2 dim;
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dim.x = m_particle[i].dim.x * m_particle[i].zoom;
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dim.x = m_particle[i].dim.x * m_particle[i].zoom;
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dim.y = m_particle[i].dim.y * m_particle[i].zoom;
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dim.y = m_particle[i].dim.y * m_particle[i].zoom;
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@ -2867,11 +2867,11 @@ void CParticle::DrawParticleFog(int i)
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Math::Vector pos = m_particle[i].pos;
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Math::Vector pos = m_particle[i].pos;
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Math::Point dim;
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glm::vec2 dim;
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dim.x = m_particle[i].dim.x;
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dim.x = m_particle[i].dim.x;
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dim.y = m_particle[i].dim.y;
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dim.y = m_particle[i].dim.y;
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Math::Point zoom;
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glm::vec2 zoom;
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if ( m_particle[i].type == PARTIFOG0 ||
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if ( m_particle[i].type == PARTIFOG0 ||
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m_particle[i].type == PARTIFOG2 ||
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m_particle[i].type == PARTIFOG2 ||
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@ -2979,7 +2979,7 @@ void CParticle::DrawParticleRay(int i)
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Math::Vector n(0.0f, 0.0f, left ? 1.0f : -1.0f);
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Math::Vector n(0.0f, 0.0f, left ? 1.0f : -1.0f);
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Math::Point dim;
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glm::vec2 dim;
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dim.x = m_particle[i].dim.x * m_particle[i].zoom;
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dim.x = m_particle[i].dim.x * m_particle[i].zoom;
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dim.y = m_particle[i].dim.y * m_particle[i].zoom;
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dim.y = m_particle[i].dim.y * m_particle[i].zoom;
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@ -3080,8 +3080,8 @@ void CParticle::DrawParticleRay(int i)
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if (rank >= first && rank <= last)
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if (rank >= first && rank <= last)
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{
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{
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Math::Point texInf = m_particle[i].texInf;
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glm::vec2 texInf = m_particle[i].texInf;
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Math::Point texSup = m_particle[i].texSup;
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glm::vec2 texSup = m_particle[i].texSup;
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int r = rand() % 16;
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int r = rand() % 16;
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texInf.x += 0.25f*(r/4);
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texInf.x += 0.25f*(r/4);
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@ -3135,7 +3135,7 @@ void CParticle::DrawParticleSphere(int i)
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m_device->SetTransform(TRANSFORM_WORLD, mat);
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m_device->SetTransform(TRANSFORM_WORLD, mat);
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Math::Point ts, ti;
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glm::vec2 ts, ti;
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ts.x = m_particle[i].texSup.x;
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ts.x = m_particle[i].texSup.x;
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ts.y = m_particle[i].texSup.y;
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ts.y = m_particle[i].texSup.y;
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ti.x = m_particle[i].texInf.x;
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ti.x = m_particle[i].texInf.x;
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@ -3232,7 +3232,7 @@ void CParticle::DrawParticleCylinder(int i)
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mat.Set(3, 4, m_particle[i].pos.z);
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mat.Set(3, 4, m_particle[i].pos.z);
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m_device->SetTransform(TRANSFORM_WORLD, mat);
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m_device->SetTransform(TRANSFORM_WORLD, mat);
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Math::Point ts, ti;
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glm::vec2 ts, ti;
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ts.x = m_particle[i].texSup.x;
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ts.x = m_particle[i].texSup.x;
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ts.y = m_particle[i].texSup.y;
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ts.y = m_particle[i].texSup.y;
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ti.x = m_particle[i].texInf.x;
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ti.x = m_particle[i].texInf.x;
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@ -3334,8 +3334,8 @@ void CParticle::DrawParticleWheel(int i)
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Math::Vector n(0.0f, 1.0f, 0.0f);
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Math::Vector n(0.0f, 1.0f, 0.0f);
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Math::Point ts(160.0f/256.0f, 224.0f/256.0f);
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glm::vec2 ts(160.0f/256.0f, 224.0f/256.0f);
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Math::Point ti(ts.x+16.0f/256.0f, ts.y+16.0f/256.0f);
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glm::vec2 ti(ts.x+16.0f/256.0f, ts.y+16.0f/256.0f);
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float dp = (1.0f/256.0f)/2.0f;
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float dp = (1.0f/256.0f)/2.0f;
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ts.x = ts.x+dp;
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ts.x = ts.x+dp;
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@ -502,7 +502,7 @@ bool CPyro::Create(PyroType type, CObject* obj, float force)
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speed.x = (Math::Rand()-0.5f)*30.0f;
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speed.x = (Math::Rand()-0.5f)*30.0f;
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speed.z = (Math::Rand()-0.5f)*30.0f;
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speed.z = (Math::Rand()-0.5f)*30.0f;
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speed.y = Math::Rand()*30.0f;
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speed.y = Math::Rand()*30.0f;
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Math::Point dim;
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glm::vec2 dim;
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dim.x = 1.0f;
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dim.x = 1.0f;
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dim.y = dim.x;
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dim.y = dim.x;
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float duration = Math::Rand()*3.0f+2.0f;
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float duration = Math::Rand()*3.0f+2.0f;
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@ -524,7 +524,7 @@ bool CPyro::Create(PyroType type, CObject* obj, float force)
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m_terrain->AdjustToFloor(pos);
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m_terrain->AdjustToFloor(pos);
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pos.y += 1.0f;
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pos.y += 1.0f;
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}
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}
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Math::Point dim;
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glm::vec2 dim;
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dim.x = m_size*0.4f;
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dim.x = m_size*0.4f;
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dim.y = dim.x;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, Math::Vector(0.0f,0.0f,0.0f), dim, PARTISPHERE0, 2.0f, 0.0f, 0.0f);
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m_particle->CreateParticle(pos, Math::Vector(0.0f,0.0f,0.0f), dim, PARTISPHERE0, 2.0f, 0.0f, 0.0f);
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speed.x = (Math::Rand()-0.5f)*30.0f;
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speed.x = (Math::Rand()-0.5f)*30.0f;
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speed.z = (Math::Rand()-0.5f)*30.0f;
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speed.z = (Math::Rand()-0.5f)*30.0f;
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speed.y = Math::Rand()*50.0f;
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speed.y = Math::Rand()*50.0f;
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Math::Point dim;
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glm::vec2 dim;
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dim.x = 1.0f;
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dim.x = 1.0f;
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dim.y = dim.x;
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dim.y = dim.x;
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float duration = Math::Rand()*1.0f+0.8f;
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float duration = Math::Rand()*1.0f+0.8f;
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speed.x = (Math::Rand()-0.5f)*30.0f;
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speed.x = (Math::Rand()-0.5f)*30.0f;
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speed.z = (Math::Rand()-0.5f)*30.0f;
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speed.z = (Math::Rand()-0.5f)*30.0f;
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speed.y = Math::Rand()*50.0f;
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speed.y = Math::Rand()*50.0f;
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Math::Point dim;
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glm::vec2 dim;
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dim.x = 1.0f;
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dim.x = 1.0f;
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dim.y = dim.x;
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dim.y = dim.x;
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float duration = Math::Rand()*2.0f+1.4f;
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float duration = Math::Rand()*2.0f+1.4f;
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@ -580,7 +580,7 @@ bool CPyro::Create(PyroType type, CObject* obj, float force)
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speed.x = (Math::Rand()-0.5f)*24.0f;
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speed.x = (Math::Rand()-0.5f)*24.0f;
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speed.z = (Math::Rand()-0.5f)*24.0f;
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speed.z = (Math::Rand()-0.5f)*24.0f;
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speed.y = 10.0f+Math::Rand()*10.0f;
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speed.y = 10.0f+Math::Rand()*10.0f;
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Math::Point dim;
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glm::vec2 dim;
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dim.x = 1.0f;
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dim.x = 1.0f;
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dim.y = dim.x;
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dim.y = dim.x;
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int channel = m_particle->CreateParticle(pos, speed, dim, PARTIGUN3, 2.0f+Math::Rand()*2.0f, 10.0f);
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int channel = m_particle->CreateParticle(pos, speed, dim, PARTIGUN3, 2.0f+Math::Rand()*2.0f, 10.0f);
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@ -597,7 +597,7 @@ bool CPyro::Create(PyroType type, CObject* obj, float force)
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speed.x = (Math::Rand()-0.5f)*24.0f;
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speed.x = (Math::Rand()-0.5f)*24.0f;
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speed.z = (Math::Rand()-0.5f)*24.0f;
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speed.z = (Math::Rand()-0.5f)*24.0f;
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speed.y = 7.0f+Math::Rand()*7.0f;
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speed.y = 7.0f+Math::Rand()*7.0f;
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Math::Point dim;
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glm::vec2 dim;
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dim.x = 1.0f;
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dim.x = 1.0f;
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dim.y = dim.x;
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dim.y = dim.x;
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m_particle->CreateTrack(pos, speed, dim, PARTITRACK3,
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m_particle->CreateTrack(pos, speed, dim, PARTITRACK3,
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{
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{
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pos = m_pos;
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pos = m_pos;
|
||||||
Math::Vector speed(0.0f, 0.0f, 0.0f);
|
Math::Vector speed(0.0f, 0.0f, 0.0f);
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = m_size;
|
dim.x = m_size;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
m_particle->CreateParticle(pos, speed, dim, PARTICHOC, 2.0f);
|
m_particle->CreateParticle(pos, speed, dim, PARTICHOC, 2.0f);
|
||||||
|
@ -660,7 +660,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = (Math::Rand()-0.5f)*radius*0.5f;
|
speed.x = (Math::Rand()-0.5f)*radius*0.5f;
|
||||||
speed.z = (Math::Rand()-0.5f)*radius*0.5f;
|
speed.z = (Math::Rand()-0.5f)*radius*0.5f;
|
||||||
speed.y = Math::Rand()*radius*1.0f;
|
speed.y = Math::Rand()*radius*1.0f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = Math::Rand()*radius*0.5f+radius*0.75f*m_force;
|
dim.x = Math::Rand()*radius*0.5f+radius*0.75f*m_force;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
m_particle->CreateParticle(pos, speed, dim, PARTISMOKE1, 3.0f);
|
m_particle->CreateParticle(pos, speed, dim, PARTISMOKE1, 3.0f);
|
||||||
|
@ -674,7 +674,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = (Math::Rand()-0.5f)*m_size*0.1f;
|
speed.x = (Math::Rand()-0.5f)*m_size*0.1f;
|
||||||
speed.z = (Math::Rand()-0.5f)*m_size*0.1f;
|
speed.z = (Math::Rand()-0.5f)*m_size*0.1f;
|
||||||
speed.y = Math::Rand()*m_size*0.2f;
|
speed.y = Math::Rand()*m_size*0.2f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = Math::Rand()*m_size/10.0f+m_size/10.0f*m_force;
|
dim.x = Math::Rand()*m_size/10.0f+m_size/10.0f*m_force;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
m_particle->CreateParticle(pos, speed, dim, PARTISMOKE1, 3.0f);
|
m_particle->CreateParticle(pos, speed, dim, PARTISMOKE1, 3.0f);
|
||||||
|
@ -696,7 +696,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = (Math::Rand()-0.5f)*5.0f;
|
speed.x = (Math::Rand()-0.5f)*5.0f;
|
||||||
speed.z = (Math::Rand()-0.5f)*5.0f;
|
speed.z = (Math::Rand()-0.5f)*5.0f;
|
||||||
speed.y = Math::Rand()*1.0f;
|
speed.y = Math::Rand()*1.0f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = 1.0f;
|
dim.x = 1.0f;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
m_particle->CreateParticle(pos, speed, dim, PARTIBLOOD, Math::Rand()*3.0f+3.0f, Math::Rand()*10.0f+15.0f, 0.5f);
|
m_particle->CreateParticle(pos, speed, dim, PARTIBLOOD, Math::Rand()*3.0f+3.0f, Math::Rand()*10.0f+15.0f, 0.5f);
|
||||||
|
@ -719,7 +719,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = (Math::Rand()-0.5f)*40.0f;
|
speed.x = (Math::Rand()-0.5f)*40.0f;
|
||||||
speed.z = (Math::Rand()-0.5f)*40.0f;
|
speed.z = (Math::Rand()-0.5f)*40.0f;
|
||||||
speed.y = Math::Rand()*40.0f;
|
speed.y = Math::Rand()*40.0f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = Math::Rand()*8.0f+8.0f*m_force;
|
dim.x = Math::Rand()*8.0f+8.0f*m_force;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
|
|
||||||
|
@ -743,7 +743,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = (Math::Rand()-0.5f)*radius*0.5f;
|
speed.x = (Math::Rand()-0.5f)*radius*0.5f;
|
||||||
speed.z = (Math::Rand()-0.5f)*radius*0.5f;
|
speed.z = (Math::Rand()-0.5f)*radius*0.5f;
|
||||||
speed.y = Math::Rand()*radius*1.0f;
|
speed.y = Math::Rand()*radius*1.0f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = 1.0f*m_force;
|
dim.x = 1.0f*m_force;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
m_particle->CreateParticle(pos, speed, dim, PARTIBLITZ, 0.5f, 0.0f, 0.0f);
|
m_particle->CreateParticle(pos, speed, dim, PARTIBLITZ, 0.5f, 0.0f, 0.0f);
|
||||||
|
@ -757,7 +757,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = (Math::Rand()-0.5f)*m_size*0.1f;
|
speed.x = (Math::Rand()-0.5f)*m_size*0.1f;
|
||||||
speed.z = (Math::Rand()-0.5f)*m_size*0.1f;
|
speed.z = (Math::Rand()-0.5f)*m_size*0.1f;
|
||||||
speed.y = Math::Rand()*m_size*0.2f;
|
speed.y = Math::Rand()*m_size*0.2f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = 1.0f*m_force;
|
dim.x = 1.0f*m_force;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
m_particle->CreateParticle(pos, speed, dim, PARTIBLITZ, 0.5f, 0.0f, 0.0f);
|
m_particle->CreateParticle(pos, speed, dim, PARTIBLITZ, 0.5f, 0.0f, 0.0f);
|
||||||
|
@ -777,7 +777,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = 0.0f;
|
speed.x = 0.0f;
|
||||||
speed.z = 0.0f;
|
speed.z = 0.0f;
|
||||||
speed.y = 10.0f+Math::Rand()*10.0f;
|
speed.y = 10.0f+Math::Rand()*10.0f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = Math::Rand()*2.5f+2.0f*m_force;
|
dim.x = Math::Rand()*2.5f+2.0f*m_force;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
m_particle->CreateParticle(pos, speed, dim, PARTICRASH, 4.0f);
|
m_particle->CreateParticle(pos, speed, dim, PARTICRASH, 4.0f);
|
||||||
|
@ -794,7 +794,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = (Math::Rand()-0.5f)*m_size*1.0f;
|
speed.x = (Math::Rand()-0.5f)*m_size*1.0f;
|
||||||
speed.z = (Math::Rand()-0.5f)*m_size*1.0f;
|
speed.z = (Math::Rand()-0.5f)*m_size*1.0f;
|
||||||
speed.y = Math::Rand()*m_size*0.50f;
|
speed.y = Math::Rand()*m_size*0.50f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = Math::Rand()*m_size/5.0f+m_size/5.0f;
|
dim.x = Math::Rand()*m_size/5.0f+m_size/5.0f;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
|
|
||||||
|
@ -807,7 +807,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
{
|
{
|
||||||
m_lastParticleSmoke = m_time;
|
m_lastParticleSmoke = m_time;
|
||||||
|
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = Math::Rand()*m_size/3.0f+m_size/3.0f;
|
dim.x = Math::Rand()*m_size/3.0f+m_size/3.0f;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
Math::Vector pos = m_pos;
|
Math::Vector pos = m_pos;
|
||||||
|
@ -838,7 +838,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = (Math::Rand()-0.5f)*m_size*2.0f;
|
speed.x = (Math::Rand()-0.5f)*m_size*2.0f;
|
||||||
speed.z = (Math::Rand()-0.5f)*m_size*2.0f;
|
speed.z = (Math::Rand()-0.5f)*m_size*2.0f;
|
||||||
speed.y = Math::Rand()*m_size*1.0f;
|
speed.y = Math::Rand()*m_size*1.0f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = Math::Rand()*m_size/2.0f+m_size/2.0f;
|
dim.x = Math::Rand()*m_size/2.0f+m_size/2.0f;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
|
|
||||||
|
@ -856,7 +856,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = (Math::Rand()-0.5f)*m_size*1.0f;
|
speed.x = (Math::Rand()-0.5f)*m_size*1.0f;
|
||||||
speed.z = (Math::Rand()-0.5f)*m_size*1.0f;
|
speed.z = (Math::Rand()-0.5f)*m_size*1.0f;
|
||||||
speed.y = Math::Rand()*m_size*0.50f;
|
speed.y = Math::Rand()*m_size*0.50f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = 1.0f;
|
dim.x = 1.0f;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
|
|
||||||
|
@ -877,7 +877,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = 0.0f;
|
speed.x = 0.0f;
|
||||||
speed.z = 0.0f;
|
speed.z = 0.0f;
|
||||||
speed.y = 4.0f+Math::Rand()*4.0f;
|
speed.y = 4.0f+Math::Rand()*4.0f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = Math::Rand()*2.5f+2.0f;
|
dim.x = Math::Rand()*2.5f+2.0f;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
m_particle->CreateParticle(pos, speed, dim, PARTICRASH, 4.0f);
|
m_particle->CreateParticle(pos, speed, dim, PARTICRASH, 4.0f);
|
||||||
|
@ -904,7 +904,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = 0.0f;
|
speed.x = 0.0f;
|
||||||
speed.z = 0.0f;
|
speed.z = 0.0f;
|
||||||
speed.y = 5.0f+Math::Rand()*5.0f;
|
speed.y = 5.0f+Math::Rand()*5.0f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = Math::Rand()*1.5f+1.5f;
|
dim.x = Math::Rand()*1.5f+1.5f;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
m_particle->CreateParticle(pos, speed, dim, PARTIGLINT, 2.0f);
|
m_particle->CreateParticle(pos, speed, dim, PARTIGLINT, 2.0f);
|
||||||
|
@ -943,7 +943,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = (Math::Rand()-0.5f)*2.0f;
|
speed.x = (Math::Rand()-0.5f)*2.0f;
|
||||||
speed.z = (Math::Rand()-0.5f)*2.0f;
|
speed.z = (Math::Rand()-0.5f)*2.0f;
|
||||||
speed.y = 2.0f+Math::Rand()*2.0f;
|
speed.y = 2.0f+Math::Rand()*2.0f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = (Math::Rand()*1.0f+1.0f)*(0.2f+m_progress*0.8f);
|
dim.x = (Math::Rand()*1.0f+1.0f)*(0.2f+m_progress*0.8f);
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
m_particle->CreateParticle(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f);
|
m_particle->CreateParticle(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f);
|
||||||
|
@ -974,7 +974,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = (Math::Rand()-0.5f)*2.0f;
|
speed.x = (Math::Rand()-0.5f)*2.0f;
|
||||||
speed.z = (Math::Rand()-0.5f)*2.0f;
|
speed.z = (Math::Rand()-0.5f)*2.0f;
|
||||||
speed.y = 2.0f+Math::Rand()*2.0f;
|
speed.y = 2.0f+Math::Rand()*2.0f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = (Math::Rand()*1.0f+1.0f)*(0.2f+m_progress*0.8f);
|
dim.x = (Math::Rand()*1.0f+1.0f)*(0.2f+m_progress*0.8f);
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
m_particle->CreateParticle(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.5f);
|
m_particle->CreateParticle(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.5f);
|
||||||
|
@ -1005,7 +1005,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = 0.0f;
|
speed.x = 0.0f;
|
||||||
speed.z = 0.0f;
|
speed.z = 0.0f;
|
||||||
speed.y = 5.0f+Math::Rand()*5.0f;
|
speed.y = 5.0f+Math::Rand()*5.0f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = Math::Rand()*2.0f+2.0f;
|
dim.x = Math::Rand()*2.0f+2.0f;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
m_particle->CreateParticle(pos, speed, dim, PARTIGLINTb, 2.0f);
|
m_particle->CreateParticle(pos, speed, dim, PARTIGLINTb, 2.0f);
|
||||||
|
@ -1050,7 +1050,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = (Math::Rand()-0.5f)*2.0f;
|
speed.x = (Math::Rand()-0.5f)*2.0f;
|
||||||
speed.z = (Math::Rand()-0.5f)*2.0f;
|
speed.z = (Math::Rand()-0.5f)*2.0f;
|
||||||
speed.y = 4.0f+Math::Rand()*4.0f;
|
speed.y = 4.0f+Math::Rand()*4.0f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = (Math::Rand()*3.0f+3.0f)*(1.0f-m_progress*0.9f);
|
dim.x = (Math::Rand()*3.0f+3.0f)*(1.0f-m_progress*0.9f);
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
m_particle->CreateParticle(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.5f);
|
m_particle->CreateParticle(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.5f);
|
||||||
|
@ -1079,7 +1079,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = 0.0f;
|
speed.x = 0.0f;
|
||||||
speed.z = 0.0f;
|
speed.z = 0.0f;
|
||||||
speed.y = 0.0f;
|
speed.y = 0.0f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = (Math::Rand()*2.5f+1.0f)*factor;
|
dim.x = (Math::Rand()*2.5f+1.0f)*factor;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
m_particle->CreateParticle(pos, speed, dim, PARTIFLAME, 2.0f, 0.0f, 0.2f);
|
m_particle->CreateParticle(pos, speed, dim, PARTIFLAME, 2.0f, 0.0f, 0.2f);
|
||||||
|
@ -1140,7 +1140,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = (Math::Rand()-0.5f)*10.0f;
|
speed.x = (Math::Rand()-0.5f)*10.0f;
|
||||||
speed.z = (Math::Rand()-0.5f)*10.0f;
|
speed.z = (Math::Rand()-0.5f)*10.0f;
|
||||||
speed.y = 8.0f+Math::Rand()*8.0f;
|
speed.y = 8.0f+Math::Rand()*8.0f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = Math::Rand()*0.2f+0.2f;
|
dim.x = Math::Rand()*0.2f+0.2f;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
m_particle->CreateTrack(pos, speed, dim,
|
m_particle->CreateTrack(pos, speed, dim,
|
||||||
|
@ -1164,7 +1164,7 @@ bool CPyro::EventProcess(const Event &event)
|
||||||
speed.x = 0.0f;
|
speed.x = 0.0f;
|
||||||
speed.z = 0.0f;
|
speed.z = 0.0f;
|
||||||
speed.y = 1.0f+Math::Rand()*1.0f;
|
speed.y = 1.0f+Math::Rand()*1.0f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = Math::Rand()*1.0f+1.0f;
|
dim.x = Math::Rand()*1.0f+1.0f;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
m_particle->CreateParticle(pos, speed, dim, PARTISMOKE1, 8.0f, 0.0f, 0.0f);
|
m_particle->CreateParticle(pos, speed, dim, PARTISMOKE1, 8.0f, 0.0f, 0.0f);
|
||||||
|
@ -2368,7 +2368,7 @@ void CPyro::FallProgress(float rTime)
|
||||||
if (obj->GetType() == OBJECT_MOBILErs && dynamic_cast<CShielder&>(*obj).GetActiveShieldRadius() > 0.0f) // protected by shield?
|
if (obj->GetType() == OBJECT_MOBILErs && dynamic_cast<CShielder&>(*obj).GetActiveShieldRadius() > 0.0f) // protected by shield?
|
||||||
{
|
{
|
||||||
m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f),
|
m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f),
|
||||||
Math::Point(6.0f, 6.0f), PARTIGUNDEL, 2.0f, 0.0f, 0.0f);
|
{ 6.0f, 6.0f }, PARTIGUNDEL, 2.0f, 0.0f, 0.0f);
|
||||||
m_sound->Play(SOUND_GUNDEL);
|
m_sound->Play(SOUND_GUNDEL);
|
||||||
|
|
||||||
DeleteObject(true, true); // removes the ball
|
DeleteObject(true, true); // removes the ball
|
||||||
|
|
|
@ -84,7 +84,7 @@ int CInterface::GetNextFreeControl()
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename ControlClass>
|
template <typename ControlClass>
|
||||||
ControlClass* CInterface::CreateControl(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
|
ControlClass* CInterface::CreateControl(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg)
|
||||||
{
|
{
|
||||||
if (eventMsg == EVENT_NULL)
|
if (eventMsg == EVENT_NULL)
|
||||||
eventMsg = GetUniqueEventType();
|
eventMsg = GetUniqueEventType();
|
||||||
|
@ -103,7 +103,7 @@ ControlClass* CInterface::CreateControl(Math::Point pos, Math::Point dim, int ic
|
||||||
|
|
||||||
// Creates a new button.
|
// Creates a new button.
|
||||||
|
|
||||||
CWindow* CInterface::CreateWindows(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
|
CWindow* CInterface::CreateWindows(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg)
|
||||||
{
|
{
|
||||||
if (eventMsg == EVENT_NULL)
|
if (eventMsg == EVENT_NULL)
|
||||||
eventMsg = GetUniqueEventType();
|
eventMsg = GetUniqueEventType();
|
||||||
|
@ -137,49 +137,49 @@ CWindow* CInterface::CreateWindows(Math::Point pos, Math::Point dim, int icon, E
|
||||||
|
|
||||||
// Creates a new button.
|
// Creates a new button.
|
||||||
|
|
||||||
CButton* CInterface::CreateButton(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
|
CButton* CInterface::CreateButton(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg)
|
||||||
{
|
{
|
||||||
return CreateControl<CButton>(pos, dim, icon, eventMsg);
|
return CreateControl<CButton>(pos, dim, icon, eventMsg);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Creates a new button.
|
// Creates a new button.
|
||||||
|
|
||||||
CColor* CInterface::CreateColor(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
|
CColor* CInterface::CreateColor(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg)
|
||||||
{
|
{
|
||||||
return CreateControl<CColor>(pos, dim, icon, eventMsg);
|
return CreateControl<CColor>(pos, dim, icon, eventMsg);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Creates a new button.
|
// Creates a new button.
|
||||||
|
|
||||||
CCheck* CInterface::CreateCheck(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
|
CCheck* CInterface::CreateCheck(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg)
|
||||||
{
|
{
|
||||||
return CreateControl<CCheck>(pos, dim, icon, eventMsg);
|
return CreateControl<CCheck>(pos, dim, icon, eventMsg);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Creates a new button.
|
// Creates a new button.
|
||||||
|
|
||||||
CKey* CInterface::CreateKey(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
|
CKey* CInterface::CreateKey(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg)
|
||||||
{
|
{
|
||||||
return CreateControl<CKey>(pos, dim, icon, eventMsg);
|
return CreateControl<CKey>(pos, dim, icon, eventMsg);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Creates a new button.
|
// Creates a new button.
|
||||||
|
|
||||||
CGroup* CInterface::CreateGroup(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
|
CGroup* CInterface::CreateGroup(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg)
|
||||||
{
|
{
|
||||||
return CreateControl<CGroup>(pos, dim, icon, eventMsg);
|
return CreateControl<CGroup>(pos, dim, icon, eventMsg);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Creates a new button.
|
// Creates a new button.
|
||||||
|
|
||||||
CImage* CInterface::CreateImage(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
|
CImage* CInterface::CreateImage(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg)
|
||||||
{
|
{
|
||||||
return CreateControl<CImage>(pos, dim, icon, eventMsg);
|
return CreateControl<CImage>(pos, dim, icon, eventMsg);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Creates a new label.
|
// Creates a new label.
|
||||||
|
|
||||||
CLabel* CInterface::CreateLabel(Math::Point pos, Math::Point dim, int icon, EventType eventMsg, std::string name)
|
CLabel* CInterface::CreateLabel(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg, std::string name)
|
||||||
{
|
{
|
||||||
CLabel* pc = CreateControl<CLabel>(pos, dim, icon, eventMsg);
|
CLabel* pc = CreateControl<CLabel>(pos, dim, icon, eventMsg);
|
||||||
if (pc != nullptr)
|
if (pc != nullptr)
|
||||||
|
@ -189,13 +189,13 @@ CLabel* CInterface::CreateLabel(Math::Point pos, Math::Point dim, int icon, Even
|
||||||
|
|
||||||
// Creates a new pave editable.
|
// Creates a new pave editable.
|
||||||
|
|
||||||
CEdit* CInterface::CreateEdit(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
|
CEdit* CInterface::CreateEdit(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg)
|
||||||
{
|
{
|
||||||
return CreateControl<CEdit>(pos, dim, icon, eventMsg);
|
return CreateControl<CEdit>(pos, dim, icon, eventMsg);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Creates a new editable area.
|
// Creates a new editable area.
|
||||||
CEditValue* CInterface::CreateEditValue(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
|
CEditValue* CInterface::CreateEditValue(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg)
|
||||||
{
|
{
|
||||||
CEditValue* ev = CreateControl<CEditValue>(pos, dim, icon, eventMsg);
|
CEditValue* ev = CreateControl<CEditValue>(pos, dim, icon, eventMsg);
|
||||||
ev->SetInterface(this);
|
ev->SetInterface(this);
|
||||||
|
@ -204,19 +204,19 @@ CEditValue* CInterface::CreateEditValue(Math::Point pos, Math::Point dim, int ic
|
||||||
|
|
||||||
// Creates a new lift.
|
// Creates a new lift.
|
||||||
|
|
||||||
CScroll* CInterface::CreateScroll(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
|
CScroll* CInterface::CreateScroll(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg)
|
||||||
{
|
{
|
||||||
return CreateControl<CScroll>(pos, dim, icon, eventMsg);
|
return CreateControl<CScroll>(pos, dim, icon, eventMsg);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Creates a new cursor.
|
// Creates a new cursor.
|
||||||
|
|
||||||
CSlider* CInterface::CreateSlider(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
|
CSlider* CInterface::CreateSlider(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg)
|
||||||
{
|
{
|
||||||
return CreateControl<CSlider>(pos, dim, icon, eventMsg);
|
return CreateControl<CSlider>(pos, dim, icon, eventMsg);
|
||||||
}
|
}
|
||||||
|
|
||||||
CEnumSlider* CInterface::CreateEnumSlider(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
|
CEnumSlider* CInterface::CreateEnumSlider(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg)
|
||||||
{
|
{
|
||||||
return CreateControl<CEnumSlider>(pos, dim, icon, eventMsg);
|
return CreateControl<CEnumSlider>(pos, dim, icon, eventMsg);
|
||||||
}
|
}
|
||||||
|
@ -226,7 +226,7 @@ CEnumSlider* CInterface::CreateEnumSlider(Math::Point pos, Math::Point dim, int
|
||||||
// and try to scale items to some size, so that dim of the list would not change after
|
// and try to scale items to some size, so that dim of the list would not change after
|
||||||
// adjusting
|
// adjusting
|
||||||
|
|
||||||
CList* CInterface::CreateList(Math::Point pos, Math::Point dim, int icon, EventType eventMsg, float expand)
|
CList* CInterface::CreateList(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg, float expand)
|
||||||
{
|
{
|
||||||
if (eventMsg == EVENT_NULL)
|
if (eventMsg == EVENT_NULL)
|
||||||
eventMsg = GetUniqueEventType();
|
eventMsg = GetUniqueEventType();
|
||||||
|
@ -244,21 +244,21 @@ CList* CInterface::CreateList(Math::Point pos, Math::Point dim, int icon, EventT
|
||||||
|
|
||||||
// Creates a new shortcut.
|
// Creates a new shortcut.
|
||||||
|
|
||||||
CShortcut* CInterface::CreateShortcut(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
|
CShortcut* CInterface::CreateShortcut(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg)
|
||||||
{
|
{
|
||||||
return CreateControl<CShortcut>(pos, dim, icon, eventMsg);
|
return CreateControl<CShortcut>(pos, dim, icon, eventMsg);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Creates a new target.
|
// Creates a new target.
|
||||||
|
|
||||||
CTarget* CInterface::CreateTarget(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
|
CTarget* CInterface::CreateTarget(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg)
|
||||||
{
|
{
|
||||||
return CreateControl<CTarget>(pos, dim, icon, eventMsg);
|
return CreateControl<CTarget>(pos, dim, icon, eventMsg);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Creates a new map.
|
// Creates a new map.
|
||||||
|
|
||||||
CMap* CInterface::CreateMap(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
|
CMap* CInterface::CreateMap(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg)
|
||||||
{
|
{
|
||||||
return CreateControl<CMap>(pos, dim, icon, eventMsg);
|
return CreateControl<CMap>(pos, dim, icon, eventMsg);
|
||||||
}
|
}
|
||||||
|
@ -318,7 +318,7 @@ bool CInterface::EventProcess(const Event &event)
|
||||||
|
|
||||||
// Gives the tooltip binding to the window.
|
// Gives the tooltip binding to the window.
|
||||||
|
|
||||||
bool CInterface::GetTooltip(Math::Point pos, std::string &name)
|
bool CInterface::GetTooltip(const glm::vec2& pos, std::string &name)
|
||||||
{
|
{
|
||||||
for (auto& control : boost::adaptors::reverse(m_controls))
|
for (auto& control : boost::adaptors::reverse(m_controls))
|
||||||
{
|
{
|
||||||
|
|
|
@ -21,7 +21,7 @@
|
||||||
|
|
||||||
#include "common/event.h"
|
#include "common/event.h"
|
||||||
|
|
||||||
#include "math/point.h"
|
#include <glm/glm.hpp>
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
@ -63,27 +63,27 @@ public:
|
||||||
~CInterface();
|
~CInterface();
|
||||||
|
|
||||||
bool EventProcess(const Event &event);
|
bool EventProcess(const Event &event);
|
||||||
bool GetTooltip(Math::Point pos, std::string &name);
|
bool GetTooltip(const glm::vec2& pos, std::string &name);
|
||||||
|
|
||||||
void Flush();
|
void Flush();
|
||||||
CButton* CreateButton(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
|
CButton* CreateButton(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
|
||||||
CColor* CreateColor(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
|
CColor* CreateColor(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
|
||||||
CCheck* CreateCheck(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
|
CCheck* CreateCheck(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
|
||||||
CKey* CreateKey(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
|
CKey* CreateKey(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
|
||||||
CGroup* CreateGroup(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
|
CGroup* CreateGroup(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
|
||||||
CImage* CreateImage(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
|
CImage* CreateImage(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
|
||||||
CEdit* CreateEdit(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
|
CEdit* CreateEdit(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
|
||||||
CEditValue* CreateEditValue(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
|
CEditValue* CreateEditValue(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
|
||||||
CScroll* CreateScroll(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
|
CScroll* CreateScroll(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
|
||||||
CSlider* CreateSlider(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
|
CSlider* CreateSlider(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
|
||||||
CEnumSlider* CreateEnumSlider(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
|
CEnumSlider* CreateEnumSlider(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
|
||||||
CShortcut* CreateShortcut(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
|
CShortcut* CreateShortcut(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
|
||||||
CTarget* CreateTarget(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
|
CTarget* CreateTarget(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
|
||||||
CMap* CreateMap(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
|
CMap* CreateMap(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
|
||||||
|
|
||||||
CWindow* CreateWindows(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
|
CWindow* CreateWindows(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
|
||||||
CList* CreateList(Math::Point pos, Math::Point dim, int icon, EventType eventMsg, float expand=1.2f);
|
CList* CreateList(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg, float expand=1.2f);
|
||||||
CLabel* CreateLabel(Math::Point pos, Math::Point dim, int icon, EventType eventMsg, std::string name);
|
CLabel* CreateLabel(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg, std::string name);
|
||||||
|
|
||||||
bool DeleteControl(EventType eventMsg);
|
bool DeleteControl(EventType eventMsg);
|
||||||
CControl* SearchControl(EventType eventMsg);
|
CControl* SearchControl(EventType eventMsg);
|
||||||
|
@ -96,7 +96,7 @@ protected:
|
||||||
int GetNextFreeControl();
|
int GetNextFreeControl();
|
||||||
|
|
||||||
template <typename ControlClass>
|
template <typename ControlClass>
|
||||||
ControlClass* CreateControl(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
|
ControlClass* CreateControl(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
|
||||||
|
|
||||||
CEventQueue* m_event;
|
CEventQueue* m_event;
|
||||||
Gfx::CEngine* m_engine;
|
Gfx::CEngine* m_engine;
|
||||||
|
|
|
@ -97,7 +97,7 @@ CMainUserInterface::CMainUserInterface()
|
||||||
|
|
||||||
m_phase = PHASE_PLAYER_SELECT;
|
m_phase = PHASE_PLAYER_SELECT;
|
||||||
|
|
||||||
m_glintMouse = Math::Point(0.0f, 0.0f);
|
m_glintMouse = { 0.0f, 0.0f };
|
||||||
m_glintTime = 1000.0f;
|
m_glintTime = 1000.0f;
|
||||||
m_shotDelay = 0;
|
m_shotDelay = 0;
|
||||||
}
|
}
|
||||||
|
@ -278,7 +278,7 @@ void CMainUserInterface::GlintMove()
|
||||||
{
|
{
|
||||||
CWindow* pw;
|
CWindow* pw;
|
||||||
CGroup* pg;
|
CGroup* pg;
|
||||||
Math::Point pos, dim, zoom;
|
glm::vec2 pos, dim, zoom;
|
||||||
|
|
||||||
if ( m_phase == PHASE_SIMUL ) return;
|
if ( m_phase == PHASE_SIMUL ) return;
|
||||||
|
|
||||||
|
@ -424,7 +424,7 @@ void CMainUserInterface::GlintMove()
|
||||||
|
|
||||||
// Returns the position for a sound.
|
// Returns the position for a sound.
|
||||||
|
|
||||||
static Math::Vector SoundPos(Math::Point pos)
|
static Math::Vector SoundPos(const glm::vec2& pos)
|
||||||
{
|
{
|
||||||
Math::Vector s;
|
Math::Vector s;
|
||||||
|
|
||||||
|
@ -453,7 +453,7 @@ static Math::Vector SoundRand()
|
||||||
void CMainUserInterface::FrameParticle(float rTime)
|
void CMainUserInterface::FrameParticle(float rTime)
|
||||||
{
|
{
|
||||||
Math::Vector pos, speed;
|
Math::Vector pos, speed;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
float *pParti, *pGlint;
|
float *pParti, *pGlint;
|
||||||
int nParti, nGlint;
|
int nParti, nGlint;
|
||||||
int i, r, ii;
|
int i, r, ii;
|
||||||
|
@ -728,11 +728,11 @@ void CMainUserInterface::FrameParticle(float rTime)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMainUserInterface::CreateMouseParticles(Math::Point mousePosition, bool buttonPressed)
|
void CMainUserInterface::CreateMouseParticles(const glm::vec2& mousePosition, bool buttonPressed)
|
||||||
{
|
{
|
||||||
if (isAllowedToCreateMouseParticles())
|
if (isAllowedToCreateMouseParticles())
|
||||||
{
|
{
|
||||||
m_mouseParticlesGenerator->GenerateMouseParticles(Math::Point(mousePosition.x, mousePosition.y), buttonPressed);
|
m_mouseParticlesGenerator->GenerateMouseParticles({ mousePosition.x, mousePosition.y }, buttonPressed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -23,6 +23,8 @@
|
||||||
|
|
||||||
#include "ui/particles_generator.h"
|
#include "ui/particles_generator.h"
|
||||||
|
|
||||||
|
#include <glm/glm.hpp>
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
@ -97,7 +99,7 @@ public:
|
||||||
protected:
|
protected:
|
||||||
void GlintMove();
|
void GlintMove();
|
||||||
void FrameParticle(float rTime);
|
void FrameParticle(float rTime);
|
||||||
void CreateMouseParticles(Math::Point mousePosition, bool buttonPressed);
|
void CreateMouseParticles(const glm::vec2& mousePosition, bool buttonPressed);
|
||||||
CScreenSetup* GetSetupScreen(Phase phase);
|
CScreenSetup* GetSetupScreen(Phase phase);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
@ -133,14 +135,14 @@ protected:
|
||||||
int m_shotDelay; // number of frames before copy
|
int m_shotDelay; // number of frames before copy
|
||||||
std::string m_shotName; // generate a file name
|
std::string m_shotName; // generate a file name
|
||||||
|
|
||||||
Math::Point m_glintMouse;
|
glm::vec2 m_glintMouse;
|
||||||
float m_glintTime;
|
float m_glintTime;
|
||||||
|
|
||||||
struct Particle
|
struct Particle
|
||||||
{
|
{
|
||||||
int phase = 0;
|
int phase = 0;
|
||||||
float time = 0.0f;
|
float time = 0.0f;
|
||||||
Math::Point pos;
|
glm::vec2 pos = { 0, 0 };
|
||||||
};
|
};
|
||||||
std::array<Particle, 10> m_particles;
|
std::array<Particle, 10> m_particles;
|
||||||
|
|
||||||
|
|
|
@ -64,7 +64,7 @@ void CScreen::CreateVersionDisplay()
|
||||||
CWindow* pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
CWindow* pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
|
||||||
if (pw != nullptr)
|
if (pw != nullptr)
|
||||||
{
|
{
|
||||||
Math::Point pos, ddim;
|
glm::vec2 pos, ddim;
|
||||||
|
|
||||||
pos.x = 540.0f/640.0f;
|
pos.x = 540.0f/640.0f;
|
||||||
pos.y = 9.0f/480.0f;
|
pos.y = 9.0f/480.0f;
|
||||||
|
|
|
@ -19,10 +19,10 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "math/point.h"
|
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
#include <glm/glm.hpp>
|
||||||
|
|
||||||
class CRobotMain;
|
class CRobotMain;
|
||||||
class CApplication;
|
class CApplication;
|
||||||
class CEventQueue;
|
class CEventQueue;
|
||||||
|
@ -60,7 +60,7 @@ protected:
|
||||||
Gfx::CEngine* m_engine;
|
Gfx::CEngine* m_engine;
|
||||||
CSoundInterface* m_sound;
|
CSoundInterface* m_sound;
|
||||||
|
|
||||||
const Math::Point dim = Math::Point(32.0f/640.0f, 32.0f/480.0f);
|
const glm::vec2 dim = { 32.0f / 640.0f, 32.0f / 480.0f };
|
||||||
const float ox = 3.0f/640.0f, oy = 3.0f/480.0f;
|
const float ox = 3.0f/640.0f, oy = 3.0f/480.0f;
|
||||||
const float sx = (32.0f+2.0f)/640.0f, sy = (32.0f+2.0f)/480.0f;
|
const float sx = (32.0f+2.0f)/640.0f, sy = (32.0f+2.0f)/480.0f;
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue