Some style and whitespace fixes
parent
60ae9b1959
commit
3b585d9f51
|
@ -448,8 +448,8 @@ void CImage::SetDataPixels(void *pixels){
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CImage::flipVertically(){
|
void CImage::FlipVertically()
|
||||||
|
{
|
||||||
SDL_Surface* result = SDL_CreateRGBSurface( m_data->surface->flags,
|
SDL_Surface* result = SDL_CreateRGBSurface( m_data->surface->flags,
|
||||||
m_data->surface->w,
|
m_data->surface->w,
|
||||||
m_data->surface->h,
|
m_data->surface->h,
|
||||||
|
@ -467,7 +467,8 @@ void CImage::flipVertically(){
|
||||||
Uint32 pitch = m_data->surface->pitch;
|
Uint32 pitch = m_data->surface->pitch;
|
||||||
Uint32 pxLength = pitch*m_data->surface->h;
|
Uint32 pxLength = pitch*m_data->surface->h;
|
||||||
|
|
||||||
for(int line = 0; line < m_data->surface->h; ++line) {
|
for (int line = 0; line < m_data->surface->h; ++line)
|
||||||
|
{
|
||||||
Uint32 pos = line * pitch;
|
Uint32 pos = line * pitch;
|
||||||
memcpy(&resultPixels[pos], &srcPixels[(pxLength-pos)-pitch], pitch);
|
memcpy(&resultPixels[pos], &srcPixels[(pxLength-pos)-pitch], pitch);
|
||||||
}
|
}
|
||||||
|
|
|
@ -113,7 +113,7 @@ public:
|
||||||
std::string GetError();
|
std::string GetError();
|
||||||
|
|
||||||
//! Flips the image vertically
|
//! Flips the image vertically
|
||||||
void flipVertically();
|
void FlipVertically();
|
||||||
|
|
||||||
//! sets/replaces the pixels from the surface
|
//! sets/replaces the pixels from the surface
|
||||||
void SetDataPixels(void *pixels);
|
void SetDataPixels(void *pixels);
|
||||||
|
|
|
@ -31,7 +31,7 @@ unsigned int GetVirtualKey(unsigned int key)
|
||||||
return VIRTUAL_KMOD(META);
|
return VIRTUAL_KMOD(META);
|
||||||
|
|
||||||
if(key == KEY(KP_ENTER))
|
if(key == KEY(KP_ENTER))
|
||||||
return KEY(RETURN);
|
return KEY(RETURN);
|
||||||
|
|
||||||
return key;
|
return key;
|
||||||
}
|
}
|
|
@ -41,6 +41,3 @@ boost::smatch RegexUtils::AssertRegexMatch(const std::string& text, const std::s
|
||||||
|
|
||||||
return matches;
|
return matches;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
boost::cmatch matches;*/
|
|
|
@ -487,7 +487,7 @@ bool CEngine::WriteScreenShot(const std::string& fileName, int width, int height
|
||||||
CImage img({width, height});
|
CImage img({width, height});
|
||||||
|
|
||||||
img.SetDataPixels(pixels);
|
img.SetDataPixels(pixels);
|
||||||
img.flipVertically();
|
img.FlipVertically();
|
||||||
|
|
||||||
if ( img.SavePNG(fileName.c_str()) )
|
if ( img.SavePNG(fileName.c_str()) )
|
||||||
{
|
{
|
||||||
|
|
|
@ -619,24 +619,24 @@ Texture CGL21Device::CreateTexture(ImageData *data, const TextureCreateParams &p
|
||||||
// Set mipmap level and automatic mipmap generation if neccesary
|
// Set mipmap level and automatic mipmap generation if neccesary
|
||||||
if (params.mipmap)
|
if (params.mipmap)
|
||||||
{
|
{
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapLevel - 1);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapLevel - 1);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
|
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Has to be set to 0 because no mipmaps are generated
|
// Has to be set to 0 because no mipmaps are generated
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
|
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set anisotropy level if available
|
// Set anisotropy level if available
|
||||||
if (m_anisotropyAvailable)
|
if (m_anisotropyAvailable)
|
||||||
{
|
{
|
||||||
float level = Math::Min(m_maxAnisotropy, CEngine::GetInstance().GetTextureAnisotropyLevel());
|
float level = Math::Min(m_maxAnisotropy, CEngine::GetInstance().GetTextureAnisotropyLevel());
|
||||||
|
|
||||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, level);
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, level);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool convert = false;
|
bool convert = false;
|
||||||
|
|
|
@ -647,22 +647,22 @@ Texture CGL33Device::CreateTexture(ImageData *data, const TextureCreateParams &p
|
||||||
// Set mipmap level and automatic mipmap generation if neccesary
|
// Set mipmap level and automatic mipmap generation if neccesary
|
||||||
if (params.mipmap)
|
if (params.mipmap)
|
||||||
{
|
{
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapLevel - 1);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapLevel - 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Has to be set to 0 because no mipmaps are generated
|
// Has to be set to 0 because no mipmaps are generated
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set anisotropy level if available
|
// Set anisotropy level if available
|
||||||
if (m_anisotropyAvailable)
|
if (m_anisotropyAvailable)
|
||||||
{
|
{
|
||||||
float level = Math::Min(m_maxAnisotropy, CEngine::GetInstance().GetTextureAnisotropyLevel());
|
float level = Math::Min(m_maxAnisotropy, CEngine::GetInstance().GetTextureAnisotropyLevel());
|
||||||
|
|
||||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, level);
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, level);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool convert = false;
|
bool convert = false;
|
||||||
|
|
|
@ -592,24 +592,24 @@ Texture CGLDevice::CreateTexture(ImageData *data, const TextureCreateParams &par
|
||||||
// Set mipmap level and automatic mipmap generation if neccesary
|
// Set mipmap level and automatic mipmap generation if neccesary
|
||||||
if (params.mipmap)
|
if (params.mipmap)
|
||||||
{
|
{
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapLevel - 1);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapLevel - 1);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
|
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Has to be set to 0 because no mipmaps are generated
|
// Has to be set to 0 because no mipmaps are generated
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
|
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set anisotropy level if available
|
// Set anisotropy level if available
|
||||||
if (m_anisotropyAvailable)
|
if (m_anisotropyAvailable)
|
||||||
{
|
{
|
||||||
float level = Math::Min(m_maxAnisotropy, CEngine::GetInstance().GetTextureAnisotropyLevel());
|
float level = Math::Min(m_maxAnisotropy, CEngine::GetInstance().GetTextureAnisotropyLevel());
|
||||||
|
|
||||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, level);
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, level);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool convert = false;
|
bool convert = false;
|
||||||
|
|
|
@ -19,7 +19,8 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
enum MissionType {
|
enum MissionType
|
||||||
|
{
|
||||||
MISSION_NORMAL = 0,
|
MISSION_NORMAL = 0,
|
||||||
MISSION_RETRO,
|
MISSION_RETRO,
|
||||||
MISSION_CODE_BATTLE
|
MISSION_CODE_BATTLE
|
||||||
|
|
Loading…
Reference in New Issue