Corrected small rendering problem
parent
3cc2857372
commit
37e2f24fbc
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@ -3238,6 +3238,8 @@ void CEngine::Render()
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RenderShadowMap();
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RenderShadowMap();
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// Begin the scene
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// Begin the scene
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m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, true);
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m_device->BeginScene();
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m_device->BeginScene();
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UseMSAA(true);
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UseMSAA(true);
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@ -3257,6 +3259,8 @@ void CEngine::Render()
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void CEngine::Draw3DScene()
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void CEngine::Draw3DScene()
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{
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{
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m_device->SetRenderState(RENDER_STATE_DEPTH_TEST, false);
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if (m_groundSpotVisible)
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if (m_groundSpotVisible)
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UpdateGroundSpotTextures();
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UpdateGroundSpotTextures();
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