Comments translated from French to English.
parent
6bdbc3bb76
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329f70abb6
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@ -46,12 +46,12 @@
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#define OPEN_DELAY 8.0f // dur<EFBFBD>e de l'ouverture
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#define OPEN_DELAY 8.0f // duration of opening
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// Constructeur de l'objet.
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// Object's constructor.
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CAutoSafe::CAutoSafe(CInstanceManager* iMan, CObject* object)
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CAutoSafe::CAutoSafe(CInstanceManager* iMan, CObject* object)
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: CAuto(iMan, object)
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: CAuto(iMan, object)
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@ -72,7 +72,7 @@ CAutoSafe::CAutoSafe(CInstanceManager* iMan, CObject* object)
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Init();
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Init();
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}
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}
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// Destructeur de l'objet.
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// Object's destructor.
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CAutoSafe::~CAutoSafe()
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CAutoSafe::~CAutoSafe()
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{
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{
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@ -80,7 +80,7 @@ CAutoSafe::~CAutoSafe()
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}
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}
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// D<EFBFBD>truit l'objet.
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// Destroys the object.
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void CAutoSafe::DeleteObject(BOOL bAll)
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void CAutoSafe::DeleteObject(BOOL bAll)
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{
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{
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@ -104,7 +104,7 @@ void CAutoSafe::DeleteObject(BOOL bAll)
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}
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}
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// Initialise l'objet.
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// Initialize the object.
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void CAutoSafe::Init()
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void CAutoSafe::Init()
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{
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{
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@ -116,7 +116,7 @@ void CAutoSafe::Init()
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m_actualAngle = 0.0f;
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m_actualAngle = 0.0f;
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m_finalAngle = 0.0f;
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m_finalAngle = 0.0f;
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m_phase = ASAP_WAIT; // attend ...
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m_phase = ASAP_WAIT; // waiting ...
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m_progress = 0.0f;
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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m_speed = 1.0f/1.0f;
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@ -124,7 +124,7 @@ void CAutoSafe::Init()
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}
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}
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// Gestion d'un <20>v<EFBFBD>nement.
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// Management of an event.
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BOOL CAutoSafe::EventProcess(const Event &event)
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BOOL CAutoSafe::EventProcess(const Event &event)
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{
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{
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@ -141,7 +141,7 @@ BOOL CAutoSafe::EventProcess(const Event &event)
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m_progress += event.rTime*m_speed;
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m_progress += event.rTime*m_speed;
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m_timeVirus -= event.rTime;
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m_timeVirus -= event.rTime;
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if ( m_object->RetVirusMode() ) // contamin<EFBFBD> par un virus ?
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if ( m_object->RetVirusMode() ) // contaminated by a virus?
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{
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{
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if ( m_timeVirus <= 0.0f )
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if ( m_timeVirus <= 0.0f )
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{
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{
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@ -157,7 +157,7 @@ BOOL CAutoSafe::EventProcess(const Event &event)
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pObj = SearchVehicle();
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pObj = SearchVehicle();
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if ( pObj != 0 )
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if ( pObj != 0 )
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{
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{
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pObj->SetLock(TRUE); // objet pas encore utilisable
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pObj->SetLock(TRUE); // object not yet usable
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m_main->CreateShortcuts();
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m_main->CreateShortcuts();
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m_bLock = TRUE;
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m_bLock = TRUE;
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}
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}
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@ -167,7 +167,7 @@ BOOL CAutoSafe::EventProcess(const Event &event)
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{
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{
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if ( m_progress >= 1.0f )
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if ( m_progress >= 1.0f )
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{
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{
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count = CountKeys(); // compte les cl<63>s pr<70>sentes
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count = CountKeys(); // count these key
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if ( count != m_countKeys )
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if ( count != m_countKeys )
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{
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{
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m_countKeys = count;
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m_countKeys = count;
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@ -178,7 +178,7 @@ BOOL CAutoSafe::EventProcess(const Event &event)
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if ( count == 3 ) m_finalAngle = 15.0f*PI/180.0f;
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if ( count == 3 ) m_finalAngle = 15.0f*PI/180.0f;
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if ( count == 4 ) m_finalAngle = 120.0f*PI/180.0f;
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if ( count == 4 ) m_finalAngle = 120.0f*PI/180.0f;
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if ( count == 4 ) // toutes les cl<63>s ?
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if ( count == 4 ) // all the keys?
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{
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{
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LockKeys();
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LockKeys();
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@ -255,7 +255,7 @@ BOOL CAutoSafe::EventProcess(const Event &event)
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pObj = SearchVehicle();
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pObj = SearchVehicle();
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if ( pObj != 0 )
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if ( pObj != 0 )
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{
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{
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pObj->SetLock(FALSE); // objet utilisable
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pObj->SetLock(FALSE); // object usable
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m_main->CreateShortcuts();
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m_main->CreateShortcuts();
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}
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}
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@ -280,7 +280,7 @@ BOOL CAutoSafe::EventProcess(const Event &event)
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}
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}
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}
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}
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// Ouvre ou ferme les portes.
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// Opens or closes the doors.
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if ( m_actualAngle != m_finalAngle )
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if ( m_actualAngle != m_finalAngle )
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{
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{
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if ( m_actualAngle < m_finalAngle )
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if ( m_actualAngle < m_finalAngle )
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@ -297,7 +297,7 @@ BOOL CAutoSafe::EventProcess(const Event &event)
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m_object->SetAngleZ(2, -m_actualAngle);
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m_object->SetAngleZ(2, -m_actualAngle);
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}
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}
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// Fait clignotter les cl<63>s.
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// Blinks the keys.
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speed = D3DVECTOR(0.0f, 0.0f, 0.0f);
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speed = D3DVECTOR(0.0f, 0.0f, 0.0f);
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dim.x = 2.0f;
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dim.x = 2.0f;
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dim.y = dim.x;
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dim.y = dim.x;
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@ -326,7 +326,7 @@ BOOL CAutoSafe::EventProcess(const Event &event)
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}
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}
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// Cr<EFBFBD>e toute l'interface lorsque l'objet est s<>lectionn<6E>.
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// Creates all the interface when the object is selected.
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BOOL CAutoSafe::CreateInterface(BOOL bSelect)
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BOOL CAutoSafe::CreateInterface(BOOL bSelect)
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{
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{
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@ -356,7 +356,7 @@ BOOL CAutoSafe::CreateInterface(BOOL bSelect)
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}
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}
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// Retourne une erreur li<6C>e <20> l'<27>tat de l'automate.
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// Returns an error due the state of the automation.
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Error CAutoSafe::RetError()
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Error CAutoSafe::RetError()
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{
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{
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@ -368,7 +368,7 @@ Error CAutoSafe::RetError()
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}
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}
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// Sauve tous les param<61>tres de l'automate.
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// Saves all parameters of the controller.
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BOOL CAutoSafe::Write(char *line)
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BOOL CAutoSafe::Write(char *line)
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{
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{
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@ -393,7 +393,7 @@ BOOL CAutoSafe::Write(char *line)
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return TRUE;
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return TRUE;
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}
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}
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// Restitue tous les param<61>tres de l'automate.
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// Restores all parameters of the controller.
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BOOL CAutoSafe::Read(char *line)
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BOOL CAutoSafe::Read(char *line)
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{
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{
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@ -411,7 +411,7 @@ BOOL CAutoSafe::Read(char *line)
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}
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}
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// Compte le nombre de cl<63>s pr<70>sentes.
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// Counts the number of keys
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int CAutoSafe::CountKeys()
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int CAutoSafe::CountKeys()
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{
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{
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@ -476,7 +476,7 @@ int CAutoSafe::CountKeys()
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angle = RotateAngle(oPos.x-cPos.x, oPos.z-cPos.z)+cAngle;
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angle = RotateAngle(oPos.x-cPos.x, oPos.z-cPos.z)+cAngle;
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if ( !TestAngle(angle, limit-8.0f*PI/180.0f, limit+8.0f*PI/180.0f) ) continue;
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if ( !TestAngle(angle, limit-8.0f*PI/180.0f, limit+8.0f*PI/180.0f) ) continue;
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// D<EFBFBD>place la cl<63> sur la forme du socle.
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// Key changes the shape of the base.
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rot = RotatePoint(FPOINT(cPos.x, cPos.z), limit-cAngle, FPOINT(cPos.x+16.0f, cPos.z));
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rot = RotatePoint(FPOINT(cPos.x, cPos.z), limit-cAngle, FPOINT(cPos.x+16.0f, cPos.z));
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oPos.x = rot.x;
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oPos.x = rot.x;
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oPos.z = rot.y;
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oPos.z = rot.y;
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return i;
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return i;
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}
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}
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// Bloque toutes les cl<63>s pr<70>sentes.
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// Blocks all keys.
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void CAutoSafe::LockKeys()
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void CAutoSafe::LockKeys()
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{
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{
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@ -529,7 +529,7 @@ void CAutoSafe::LockKeys()
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}
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}
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}
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}
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// Fait descendre toutes les cl<63>s pr<70>sentes.
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// Sent down all the keys.
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void CAutoSafe::DownKeys(float progress)
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void CAutoSafe::DownKeys(float progress)
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{
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{
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@ -563,7 +563,7 @@ void CAutoSafe::DownKeys(float progress)
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}
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}
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}
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}
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// Supprime toutes les cl<63>s pr<70>sentes.
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// Delete all the keys.
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void CAutoSafe::DeleteKeys()
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void CAutoSafe::DeleteKeys()
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{
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{
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while ( bDelete );
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while ( bDelete );
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}
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}
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// Cherche le v<>hicule dans le coffre-fort.
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// Seeking a vehicle in the safe.
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CObject* CAutoSafe::SearchVehicle()
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CObject* CAutoSafe::SearchVehicle()
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{
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{
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