Comments translated from French to English.

dev-ui
Programerus 2012-03-17 16:23:21 +01:00
parent 6dae6866d3
commit 2dd7ece799
1 changed files with 16 additions and 16 deletions

View File

@ -34,11 +34,11 @@
#define DIMEXPAND 4 // extension des dimensions #define DIMEXPAND 4 // extension of the dimensions
// Constructeur des nuages. // Constructor of clouds.
CCloud::CCloud(CInstanceManager* iMan, CD3DEngine* engine) CCloud::CCloud(CInstanceManager* iMan, CD3DEngine* engine)
{ {
@ -55,7 +55,7 @@ CCloud::CCloud(CInstanceManager* iMan, CD3DEngine* engine)
m_bEnable = TRUE; m_bEnable = TRUE;
} }
// Destructeur des nuages. // Destructor of clouds.
CCloud::~CCloud() CCloud::~CCloud()
{ {
@ -72,7 +72,7 @@ BOOL CCloud::EventProcess(const Event &event)
return TRUE; return TRUE;
} }
// Fait <20>voluer les nuages. // Makes the clouds evolve.
BOOL CCloud::EventFrame(const Event &event) BOOL CCloud::EventFrame(const Event &event)
{ {
@ -89,8 +89,8 @@ BOOL CCloud::EventFrame(const Event &event)
} }
// Ajuste la position et la normale, pour imiter des nuages // Adjusts the position to normal, to imitate the clouds
// en mouvement. // at movement.
void CCloud::AdjustLevel(D3DVECTOR &pos, D3DVECTOR &eye, float deep, void CCloud::AdjustLevel(D3DVECTOR &pos, D3DVECTOR &eye, float deep,
FPOINT &uv1, FPOINT &uv2) FPOINT &uv1, FPOINT &uv2)
@ -115,7 +115,7 @@ inline DWORD F2DW( FLOAT f )
return *((DWORD*)&f); return *((DWORD*)&f);
} }
// Dessine les nuages. // Draw the clouds.
void CCloud::Draw() void CCloud::Draw()
{ {
@ -139,7 +139,7 @@ void CCloud::Draw()
deep = (m_brick*m_size)/2.0f; deep = (m_brick*m_size)/2.0f;
m_engine->SetDeepView(deep); m_engine->SetDeepView(deep);
m_engine->SetFocus(m_engine->RetFocus()); m_engine->SetFocus(m_engine->RetFocus());
m_engine->UpdateMatProj(); // augmente la profondeur de vue m_engine->UpdateMatProj(); // increases the depth of view
//? fogStart = deep*0.10f; //? fogStart = deep*0.10f;
//? fogEnd = deep*0.16f; //? fogEnd = deep*0.16f;
@ -177,7 +177,7 @@ void CCloud::Draw()
eye = m_engine->RetEyePt(); eye = m_engine->RetEyePt();
n = D3DVECTOR(0.0f, -1.0f, 0.0f); n = D3DVECTOR(0.0f, -1.0f, 0.0f);
// Dessine toutes les lignes. // Draws all the lines.
for ( i=0 ; i<m_lineUsed ; i++ ) for ( i=0 ; i<m_lineUsed ; i++ )
{ {
pos.y = m_level; pos.y = m_level;
@ -220,13 +220,13 @@ void CCloud::Draw()
m_engine->SetDeepView(iDeep); m_engine->SetDeepView(iDeep);
m_engine->SetFocus(m_engine->RetFocus()); m_engine->SetFocus(m_engine->RetFocus());
m_engine->UpdateMatProj(); // remet profondeur de vue initiale m_engine->UpdateMatProj(); // gives depth to initial
free(vertex); free(vertex);
} }
// Met <20> jour les positions par-rapport au terrain. // Updates the positions, relative to the ground.
BOOL CCloud::CreateLine(int x, int y, int len) BOOL CCloud::CreateLine(int x, int y, int len)
{ {
@ -247,7 +247,7 @@ BOOL CCloud::CreateLine(int x, int y, int len)
return ( m_lineUsed < MAXCLOUDLINE ); return ( m_lineUsed < MAXCLOUDLINE );
} }
// Cr<EFBFBD>e toutes les <20>tendues de nuages. // Creates all areas of cloud.
BOOL CCloud::Create(const char *filename, BOOL CCloud::Create(const char *filename,
D3DCOLORVALUE diffuse, D3DCOLORVALUE ambient, D3DCOLORVALUE diffuse, D3DCOLORVALUE ambient,
@ -291,7 +291,7 @@ BOOL CCloud::Create(const char *filename,
return TRUE; return TRUE;
} }
// Supprime tous les nuages. // Removes all the clouds.
void CCloud::Flush() void CCloud::Flush()
{ {
@ -299,7 +299,7 @@ void CCloud::Flush()
} }
// Modifie le niveau des nuages. // Modifies the cloud level.
BOOL CCloud::SetLevel(float level) BOOL CCloud::SetLevel(float level)
{ {
@ -309,7 +309,7 @@ BOOL CCloud::SetLevel(float level)
m_level); m_level);
} }
// Retourne le niveau actuel des nuages. // Returns the current level of clouds.
float CCloud::RetLevel() float CCloud::RetLevel()
{ {
@ -317,7 +317,7 @@ float CCloud::RetLevel()
} }
// Gestion de l'activation des nuages. // Activate management of clouds.
void CCloud::SetEnable(BOOL bEnable) void CCloud::SetEnable(BOOL bEnable)
{ {