Fixed stupid debug code

Terrain VBOs should work now
dev-ui
Piotr Dziwinski 2013-01-03 23:50:17 +01:00
parent 2ebe1fbcb6
commit 2c0c5ddda1
1 changed files with 1 additions and 1 deletions

View File

@ -1181,7 +1181,7 @@ void CGLDevice::DrawStaticBuffer(unsigned int bufferId)
}
GLenum mode = TranslateGfxPrimitive((*it).second.primitiveType);
glDrawArrays(GL_TRIANGLES, 0, (*it).second.vertexCount);
glDrawArrays(mode, 0, (*it).second.vertexCount);
if ((*it).second.vertexType == VERTEX_TYPE_NORMAL)
{