Comments translated from French to English.
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@ -2636,30 +2636,30 @@ static int tablePartT[] = // lemt.tga
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static int tablePartR[] = // roller.tga
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{
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0, 0, 128, 52, // roues pour chenille
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48, 137, 128, 201, // c<EFBFBD>t<EFBFBD> radiateur
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0, 52, 32, 84, // avant radiateur
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32, 52, 43, 84, // arri<EFBFBD>re radiateur
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0, 84, 96, 137, // grand c<>t<EFBFBD>
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128, 0, 192, 85, // avant
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128, 173, 192, 256, // arri<EFBFBD>re
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192, 0, 256, 42, // dessus
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128, 85, 192, 109, // c<EFBFBD>t<EFBFBD> pillon
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128, 109, 192, 173, // dessus pillon
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192, 85, 240, 109, // c<EFBFBD>t<EFBFBD> porte pillon
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0, 137, 24, 256, // c<EFBFBD>t<EFBFBD> verrin
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24, 137, 48, 256, // c<EFBFBD>t<EFBFBD> verrin
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48, 201, 128, 233, // support canon
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192, 109, 256, 173, // fond canon
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192, 173, 240, 205, // canon 1
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192, 173, 240, 177, // canon 2
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43, 52, 75, 84, // avant canon
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0, 0, 128, 52, // wheels for track
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48, 137, 128, 201, // catalytic radiator
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0, 52, 32, 84, // front radiator
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32, 52, 43, 84, // back radiator
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0, 84, 96, 137, // large catalytic
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128, 0, 192, 85, // front
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128, 173, 192, 256, // back
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192, 0, 256, 42, // over
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128, 85, 192, 109, // catalytic pillon
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128, 109, 192, 173, // top pillon
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192, 85, 240, 109, // catalytic gate pillon
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0, 137, 24, 256, // catalytic verrin
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24, 137, 48, 256, // catalytic verrin
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48, 201, 128, 233, // medium cannon
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192, 109, 256, 173, // bottom cannon
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192, 173, 240, 205, // cannon 1
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192, 173, 240, 177, // cannon 2
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43, 52, 75, 84, // front cannon
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48, 233, 128, 247, // piston
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96, 105, 128, 137, // avant phazer
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96, 97, 128, 105, // canon phazer
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75, 52, 107, 84, // <EFBFBD>chappement
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192, 205, 243, 256, // instruction centrale nucl<63>aire
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192, 42, 256, 85, // reflet vitres
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96, 105, 128, 137, // front phazer
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96, 97, 128, 105, // phazer cannon
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75, 52, 107, 84, // exhaust pipe
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192, 205, 243, 256, // nuclear power plant instruction
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192, 42, 256, 85, // reflection glass
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-1
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};
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@ -3153,7 +3153,7 @@ int* CModel::RetTextureTable()
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return 0;
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}
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// Met <20> jour la partie de texture.
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// Updates the part of texture.
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void CModel::TexturePartUpdate()
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{
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@ -3170,7 +3170,7 @@ void CModel::TexturePartUpdate()
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PutTextureValues();
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}
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// Change la texture.
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// Changes the texture.
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void CModel::TextureRankChange(int step)
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{
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@ -3206,7 +3206,7 @@ void CModel::TextureRankChange(int step)
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m_texturePart = 0;
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}
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// Change la partie de texture.
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// Changes the part of texture.
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void CModel::TexturePartChange(int step)
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{
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