Comments translated from French to English.
parent
95f8791d74
commit
29a5bb55be
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@ -37,7 +37,7 @@
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// Saute les espaces.
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// Skips spaces.
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char* SkipSpace(char *line)
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{
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@ -48,7 +48,7 @@ char* SkipSpace(char *line)
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return line;
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}
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// V<EFBFBD>rifie si une ligne contient une commande.
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// Checks if a line contains a command.
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BOOL Cmd(char *line, char *token)
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{
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@ -56,10 +56,10 @@ BOOL Cmd(char *line, char *token)
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line = SkipSpace(line);
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p = strstr(line, token);
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return ( p == line ); // commande au d<>but ?
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return ( p == line ); // command at the beginning?
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}
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// Cherche un op<6F>rateur.
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// Seeking an operator.
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char* SearchOp(char *line, char *op)
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{
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@ -71,14 +71,14 @@ char* SearchOp(char *line, char *op)
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strcat(opeq, "=");
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p = strstr(line, opeq);
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if ( p == 0 ) // pas trouv<75> ?
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if ( p == 0 ) // not found?
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{
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return line+strlen(line); // pointe le z<>ro terminateur
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return line+strlen(line); // point zero terminator
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}
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return p+strlen(opeq); // pointe apr<70>s le "="
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return p+strlen(opeq); // after the point "="
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}
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// Cherche le ni<6E>me argument.
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// Seeks the argument.
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char* SearchArg(char *line, int rank)
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{
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@ -100,7 +100,7 @@ char* SearchArg(char *line, int rank)
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return line;
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}
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// Lit un nombre entier, <20>ventuellement hexad<61>cimal.
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// Reads an integer, eventually hexadecimal.
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int GetInt(char *line, int rank, int def)
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{
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@ -111,7 +111,7 @@ int GetInt(char *line, int rank, int def)
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if ( *p == 0 ) return def;
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if ( p[0] == '0' &&
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p[1] == 'x' ) // commence par "0x" (hexa) ?
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p[1] == 'x' ) // begins with "0x" (hexadecimal)?
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{
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p += 2;
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while ( TRUE )
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@ -131,14 +131,14 @@ int GetInt(char *line, int rank, int def)
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break;
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}
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}
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else // nombre entier ?
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else // integer?
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{
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sscanf(p, "%d", &n);
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}
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return n;
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}
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// Lit un nombre r<>el.
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// Reads a float number.
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float GetFloat(char *line, int rank, float def)
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{
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@ -152,7 +152,7 @@ float GetFloat(char *line, int rank, float def)
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return n;
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}
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// Lit une cha<68>ne.
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// Reads a string.
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void GetString(char *line, int rank, char *buffer)
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{
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@ -178,7 +178,7 @@ void GetString(char *line, int rank, char *buffer)
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*buffer = 0;
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}
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// Retourne le type d'un objet.
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// Returns the type of an object.
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ObjectType GetTypeObject(char *line, int rank, ObjectType def)
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{
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@ -418,7 +418,7 @@ ObjectType GetTypeObject(char *line, int rank, ObjectType def)
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return def;
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}
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// Retourne le nom d'un type d'objet.
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// Returns the name of an object type.
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char* GetTypeObject(ObjectType type)
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{
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@ -663,7 +663,7 @@ char* GetTypeObject(ObjectType type)
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return "";
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}
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// Retourne le type de l'eau.
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// Returns the type of water.
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WaterType GetTypeWater(char *line, int rank, WaterType def)
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{
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@ -681,7 +681,7 @@ WaterType GetTypeWater(char *line, int rank, WaterType def)
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return def;
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}
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// Retourne le type de terrain.
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// Returns the type of terrain.
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D3DTypeObj GetTypeTerrain(char *line, int rank, D3DTypeObj def)
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{
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@ -698,7 +698,7 @@ D3DTypeObj GetTypeTerrain(char *line, int rank, D3DTypeObj def)
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return def;
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}
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// Retourne le num<75>ro d'un b<>timent.
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// Returns the type of a building.
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int GetBuild(char *line, int rank)
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{
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@ -727,7 +727,7 @@ int GetBuild(char *line, int rank)
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return 0;
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}
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// Retourne le num<75>ro d'une recherche.
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// Returns the type of search.
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int GetResearch(char *line, int rank)
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{
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@ -753,7 +753,7 @@ int GetResearch(char *line, int rank)
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return 0;
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}
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// Retourne le type d'un effet pyrotechnique.
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// Returns the type of pyrotechnic effect.
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PyroType GetPyro(char *line, int rank)
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{
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@ -784,7 +784,7 @@ PyroType GetPyro(char *line, int rank)
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return PT_NULL;
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}
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// Retourne le type d'une cam<61>ra.
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// Returns the type of camera.
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CameraType GetCamera(char *line, int rank)
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{
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@ -801,7 +801,7 @@ CameraType GetCamera(char *line, int rank)
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return CAMERA_NULL;
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}
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// Retourne le nom d'une camera.
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// Returns the name of a camera.
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char* GetCamera(CameraType type)
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{
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@ -810,7 +810,7 @@ char* GetCamera(CameraType type)
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return "BACK";
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}
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// Retourne un nombre entier.
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// Returns an integer.
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int OpInt(char *line, char *op, int def)
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{
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@ -819,7 +819,7 @@ int OpInt(char *line, char *op, int def)
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return GetInt(line, 0, def);
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}
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// Retourne un nombre r<>el.
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// Returns a float number.
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float OpFloat(char *line, char *op, float def)
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{
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@ -828,7 +828,7 @@ float OpFloat(char *line, char *op, float def)
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return GetFloat(line, 0, def);
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}
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// Retourne une cha<68>ne de caract<63>res.
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// Returns a string.
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void OpString(char *line, char *op, char *buffer)
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{
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@ -843,7 +843,7 @@ void OpString(char *line, char *op, char *buffer)
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}
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}
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// Retourne le type d'un objet.
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// Returns the type of an object.
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ObjectType OpTypeObject(char *line, char *op, ObjectType def)
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{
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@ -852,7 +852,7 @@ ObjectType OpTypeObject(char *line, char *op, ObjectType def)
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return GetTypeObject(line, 0, def);
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}
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// Retourne le type d'un objet.
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// Returns the type of a water.
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WaterType OpTypeWater(char *line, char *op, WaterType def)
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{
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@ -861,7 +861,7 @@ WaterType OpTypeWater(char *line, char *op, WaterType def)
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return GetTypeWater(line, 0, def);
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}
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// Retourne le type d'un objet.
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// Returns the type of a terrain.
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D3DTypeObj OpTypeTerrain(char *line, char *op, D3DTypeObj def)
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{
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@ -870,7 +870,7 @@ D3DTypeObj OpTypeTerrain(char *line, char *op, D3DTypeObj def)
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return GetTypeTerrain(line, 0, def);
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}
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// Retourne le num<75>ro d'une recherche.
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// Returns the type of research.
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int OpResearch(char *line, char *op)
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{
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@ -879,7 +879,7 @@ int OpResearch(char *line, char *op)
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return GetResearch(line, 0);
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}
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// Retourne le type d'un effet pyrotechnique.
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// Returns the type of pyrotechnic effect.
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PyroType OpPyro(char *line, char *op)
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{
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@ -888,7 +888,7 @@ PyroType OpPyro(char *line, char *op)
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return GetPyro(line, 0);
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}
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// Retourne le type d'une cam<61>ra.
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// Returns the type of camera.
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CameraType OpCamera(char *line, char *op)
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{
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@ -897,7 +897,7 @@ CameraType OpCamera(char *line, char *op)
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return GetCamera(line, 0);
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}
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// Retourne le num<75>ro d'un b<>timent.
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// Returns the type of a building.
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int OpBuild(char *line, char *op)
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{
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return GetBuild(line, 0);
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}
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// Retourne une position dans le plan XZ (vue d'en haut).
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// Returns a position in the XZ plane (top view).
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D3DVECTOR OpPos(char *line, char *op)
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{
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@ -924,7 +924,7 @@ D3DVECTOR OpPos(char *line, char *op)
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return pos;
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}
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// Retourne une direction.
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// Returns a direction.
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D3DVECTOR OpDir(char *line, char *op)
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{
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return dir;
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}
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// Lit une couleur (0..255).
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// Reads a color (0 .. 255).
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D3DCOLOR OpColor(char *line, char *op, D3DCOLOR def)
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{
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return color;
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}
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// Lit une couleur (-1..1).
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// Reads a color (-1 .. 1).
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D3DCOLORVALUE OpColorValue(char *line, char *op, D3DCOLORVALUE def)
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{
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