Fix reloading changed ground spot textures (closes #404)
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643c40e778
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282cd65a2d
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@ -4170,6 +4170,9 @@ void CEngine::UpdateGroundSpotTextures()
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m_groundMark.drawIntensity = m_groundMark.intensity;
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m_firstGroundSpot = false;
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// Reload the model textures from cache now
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LoadAllTextures();
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}
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void CEngine::DrawShadowSpots()
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