Fix reloading changed ground spot textures (closes #404)

dev-time-step
krzys-h 2016-02-28 20:22:05 +01:00
parent 643c40e778
commit 282cd65a2d
1 changed files with 3 additions and 0 deletions

View File

@ -4170,6 +4170,9 @@ void CEngine::UpdateGroundSpotTextures()
m_groundMark.drawIntensity = m_groundMark.intensity;
m_firstGroundSpot = false;
// Reload the model textures from cache now
LoadAllTextures();
}
void CEngine::DrawShadowSpots()