Removed UIRenderer's DrawPrimitive() via CDevice
parent
d1489a1fb1
commit
2583f6fe36
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@ -503,8 +503,6 @@ public:
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Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) = 0;
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Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) = 0;
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//! Renders primitive composed of vertices with solid color
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//! Renders primitive composed of vertices with solid color
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virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount) = 0;
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virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount) = 0;
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//! Renders primitive using UI renderer
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virtual void DrawPrimitive(PrimitiveType type, const Vertex2D* vertices, int vertexCount) = 0;
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//! Renders 3D primitive
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//! Renders 3D primitive
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virtual void DrawPrimitive(PrimitiveType type, const Vertex3D* vertices, int vertexCount) = 0;
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virtual void DrawPrimitive(PrimitiveType type, const Vertex3D* vertices, int vertexCount) = 0;
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@ -5008,7 +5008,8 @@ void CEngine::DrawBackgroundImage()
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{ { p2.x, p2.y }, { u2, v1 } }
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{ { p2.x, p2.y }, { u2, v1 } }
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};
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};
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m_device->DrawPrimitive(PrimitiveType::TRIANGLE_STRIP, vertices, 4);
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auto renderer = m_device->GetUIRenderer();
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renderer->DrawPrimitive(PrimitiveType::TRIANGLE_STRIP, 4, vertices);
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AddStatisticTriangle(2);
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AddStatisticTriangle(2);
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}
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}
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@ -5261,7 +5262,8 @@ void CEngine::DrawMouseSprite(Math::IntPoint pos, Math::IntPoint size, int icon)
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{ { p2.x, p1.y }, { u2, v1 } }
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{ { p2.x, p1.y }, { u2, v1 } }
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};
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};
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m_device->DrawPrimitive(PrimitiveType::TRIANGLE_STRIP, vertex, 4);
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auto renderer = m_device->GetUIRenderer();
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renderer->DrawPrimitive(PrimitiveType::TRIANGLE_STRIP, 4, vertex);
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AddStatisticTriangle(2);
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AddStatisticTriangle(2);
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}
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}
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@ -5277,7 +5279,8 @@ void CEngine::DrawStats()
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Math::Point pos(0.05f * m_size.x/m_size.y, 0.05f + TOTAL_LINES * height);
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Math::Point pos(0.05f * m_size.x/m_size.y, 0.05f + TOTAL_LINES * height);
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SetState(ENG_RSTATE_TCOLOR_ALPHA);
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SetState(ENG_RSTATE_TCOLOR_ALPHA);
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SetUITexture(Texture{});
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auto renderer = m_device->GetUIRenderer();
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renderer->SetTexture(Texture{});
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glm::u8vec4 black = { 0, 0, 0, 192 };
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glm::u8vec4 black = { 0, 0, 0, 192 };
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@ -5291,7 +5294,7 @@ void CEngine::DrawStats()
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{ { pos.x + width + margin.x, pos.y + height + margin.y }, {}, black }
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{ { pos.x + width + margin.x, pos.y + height + margin.y }, {}, black }
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};
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};
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m_device->DrawPrimitive(PrimitiveType::TRIANGLE_STRIP, vertex, 4);
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renderer->DrawPrimitive(PrimitiveType::TRIANGLE_STRIP, 4, vertex);
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SetState(ENG_RSTATE_TEXT);
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SetState(ENG_RSTATE_TEXT);
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@ -151,9 +151,11 @@ public:
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}
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}
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}
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}
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auto renderer = m_engine.GetDevice()->GetUIRenderer();
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for (const auto& quad : m_quads)
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for (const auto& quad : m_quads)
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{
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{
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m_engine.GetDevice()->DrawPrimitive(PrimitiveType::TRIANGLE_STRIP, quad.vertices, 4);
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renderer->DrawPrimitive(PrimitiveType::TRIANGLE_STRIP, 4, quad.vertices);
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}
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}
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m_engine.GetDevice()->GetUIRenderer()->Flush();
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m_engine.GetDevice()->GetUIRenderer()->Flush();
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@ -1143,11 +1143,6 @@ void CGL33Device::DrawPrimitive(PrimitiveType type, const Vertex3D* vertices, in
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glDrawArrays(TranslateGfxPrimitive(type), 0, vertexCount);
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glDrawArrays(TranslateGfxPrimitive(type), 0, vertexCount);
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}
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}
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void CGL33Device::DrawPrimitive(PrimitiveType type, const Vertex2D* vertices, int vertexCount)
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{
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m_uiRenderer->DrawPrimitive(type, vertexCount, vertices);
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}
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void CGL33Device::DrawPrimitives(PrimitiveType type, const Vertex *vertices,
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void CGL33Device::DrawPrimitives(PrimitiveType type, const Vertex *vertices,
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int first[], int count[], int drawCount, Color color)
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int first[], int count[], int drawCount, Color color)
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{
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{
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@ -154,8 +154,6 @@ public:
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Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) override;
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Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) override;
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virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount) override;
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virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount) override;
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virtual void DrawPrimitive(PrimitiveType type, const Vertex2D* vertices, int vertexCount) override;
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virtual void DrawPrimitive(PrimitiveType type, const Vertex3D* vertices, int vertexCount) override;
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virtual void DrawPrimitive(PrimitiveType type, const Vertex3D* vertices, int vertexCount) override;
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virtual void DrawPrimitives(PrimitiveType type, const Vertex *vertices,
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virtual void DrawPrimitives(PrimitiveType type, const Vertex *vertices,
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@ -24,6 +24,7 @@
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#include "common/restext.h"
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#include "common/restext.h"
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#include "graphics/core/device.h"
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#include "graphics/core/device.h"
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#include "graphics/core/renderers.h"
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#include "graphics/engine/engine.h"
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#include "graphics/engine/engine.h"
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@ -151,14 +152,14 @@ void CColor::Draw()
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m_engine->SetUITexture(Gfx::Texture{0}); // no texture
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m_engine->SetUITexture(Gfx::Texture{0}); // no texture
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m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
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m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
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auto device = m_engine->GetDevice();
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vertex[0] = { { p1.x, p1.y }, {}, col };
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vertex[0] = { { p1.x, p1.y }, {}, col };
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vertex[1] = { { p1.x, p2.y }, {}, col };
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vertex[1] = { { p1.x, p2.y }, {}, col };
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vertex[2] = { { p2.x, p1.y }, {}, col };
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vertex[2] = { { p2.x, p1.y }, {}, col };
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vertex[3] = { { p2.x, p2.y }, {}, col };
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vertex[3] = { { p2.x, p2.y }, {}, col };
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device->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, vertex, 4);
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auto renderer = m_engine->GetDevice()->GetUIRenderer();
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renderer->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, 4, vertex);
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m_engine->AddStatisticTriangle(2);
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m_engine->AddStatisticTriangle(2);
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}
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}
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@ -28,7 +28,7 @@
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#include "level/robotmain.h"
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#include "level/robotmain.h"
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#include "graphics/core/renderers.h"
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namespace Ui
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namespace Ui
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{
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{
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@ -610,7 +610,7 @@ void CControl::DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math:
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Gfx::Vertex2D vertex[8]; // 6 triangles
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Gfx::Vertex2D vertex[8]; // 6 triangles
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glm::vec2 p1, p2, p3, p4;
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glm::vec2 p1, p2, p3, p4;
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auto device = m_engine->GetDevice();
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auto renderer = m_engine->GetDevice()->GetUIRenderer();
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p1.x = pos.x;
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p1.x = pos.x;
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p1.y = pos.y;
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p1.y = pos.y;
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@ -624,7 +624,7 @@ void CControl::DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math:
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vertex[2] = { { p2.x, p1.y }, { uv2.x, uv2.y } };
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vertex[2] = { { p2.x, p1.y }, { uv2.x, uv2.y } };
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vertex[3] = { { p2.x, p2.y }, { uv2.x, uv1.y } };
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vertex[3] = { { p2.x, p2.y }, { uv2.x, uv1.y } };
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device->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, vertex, 4);
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renderer->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, 4, vertex);
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m_engine->AddStatisticTriangle(2);
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m_engine->AddStatisticTriangle(2);
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}
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}
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else // 3 pieces?
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else // 3 pieces?
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@ -643,7 +643,7 @@ void CControl::DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math:
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vertex[6] = { { p2.x, p1.y }, { uv2.x, uv2.y } };
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vertex[6] = { { p2.x, p1.y }, { uv2.x, uv2.y } };
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vertex[7] = { { p2.x, p2.y }, { uv2.x, uv1.y } };
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vertex[7] = { { p2.x, p2.y }, { uv2.x, uv1.y } };
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device->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, vertex, 8);
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renderer->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, 8, vertex);
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m_engine->AddStatisticTriangle(6);
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m_engine->AddStatisticTriangle(6);
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}
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}
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else
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else
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@ -660,7 +660,7 @@ void CControl::DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math:
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vertex[6] = { { p2.x, p2.y }, { uv2.x, uv1.y } };
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vertex[6] = { { p2.x, p2.y }, { uv2.x, uv1.y } };
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vertex[7] = { { p1.x, p2.y }, { uv1.x, uv1.y } };
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vertex[7] = { { p1.x, p2.y }, { uv1.x, uv1.y } };
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device->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, vertex, 8);
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renderer->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, 8, vertex);
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m_engine->AddStatisticTriangle(6);
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m_engine->AddStatisticTriangle(6);
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}
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}
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}
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}
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@ -674,7 +674,7 @@ void CControl::DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math:
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Gfx::Vertex2D vertices[8]; // 6 triangles
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Gfx::Vertex2D vertices[8]; // 6 triangles
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glm::vec2 p1, p2, p3, p4;
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glm::vec2 p1, p2, p3, p4;
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auto device = m_engine->GetDevice();
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auto renderer = m_engine->GetDevice()->GetUIRenderer();
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p1.x = pos.x;
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p1.x = pos.x;
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p1.y = pos.y;
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p1.y = pos.y;
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@ -703,7 +703,7 @@ void CControl::DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math:
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vertices[6] = { { p2.x, p1.y }, { uv2.x, uv2.y } };
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vertices[6] = { { p2.x, p1.y }, { uv2.x, uv2.y } };
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vertices[7] = { { p2.x, p3.y }, { uv2.x, uv2.y - ex } };
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vertices[7] = { { p2.x, p3.y }, { uv2.x, uv2.y - ex } };
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device->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, vertices, 8);
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renderer->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, 8, vertices);
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m_engine->AddStatisticTriangle(6);
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m_engine->AddStatisticTriangle(6);
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// Central horizontal band.
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// Central horizontal band.
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@ -716,7 +716,7 @@ void CControl::DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math:
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vertices[6] = { { p2.x, p3.y }, { uv2.x, uv2.y - ex } };
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vertices[6] = { { p2.x, p3.y }, { uv2.x, uv2.y - ex } };
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vertices[7] = { { p2.x, p4.y }, { uv2.x, uv1.y + ex } };
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vertices[7] = { { p2.x, p4.y }, { uv2.x, uv1.y + ex } };
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device->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, vertices, 8);
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renderer->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, 8, vertices);
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m_engine->AddStatisticTriangle(6);
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m_engine->AddStatisticTriangle(6);
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// Top horizontal band.
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// Top horizontal band.
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@ -729,7 +729,7 @@ void CControl::DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math:
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vertices[6] = { { p2.x, p4.y }, { uv2.x, uv1.y + ex } };
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vertices[6] = { { p2.x, p4.y }, { uv2.x, uv1.y + ex } };
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vertices[7] = { { p2.x, p2.y }, { uv2.x, uv1.y } };
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vertices[7] = { { p2.x, p2.y }, { uv2.x, uv1.y } };
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device->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, vertices, 8);
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renderer->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, 8, vertices);
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m_engine->AddStatisticTriangle(6);
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m_engine->AddStatisticTriangle(6);
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}
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}
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@ -31,6 +31,7 @@
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#include "common/resources/inputstream.h"
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#include "common/resources/inputstream.h"
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#include "common/resources/outputstream.h"
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#include "common/resources/outputstream.h"
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#include "graphics/core/renderers.h"
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#include "graphics/engine/engine.h"
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#include "graphics/engine/engine.h"
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#include "level/parser/parser.h"
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#include "level/parser/parser.h"
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@ -1278,7 +1279,9 @@ void CEdit::DrawHorizontalGradient(Math::Point pos, Math::Point dim, Gfx::Color
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{ { p2.x, p2.y }, {}, col2 }
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{ { p2.x, p2.y }, {}, col2 }
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};
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};
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m_engine->GetDevice()->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, quad, 4);
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auto renderer = m_engine->GetDevice()->GetUIRenderer();
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renderer->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, 4, quad);
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m_engine->AddStatisticTriangle(2);
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m_engine->AddStatisticTriangle(2);
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}
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}
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@ -23,6 +23,7 @@
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#include "common/image.h"
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#include "common/image.h"
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#include "graphics/core/device.h"
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#include "graphics/core/device.h"
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#include "graphics/core/renderers.h"
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#include "graphics/engine/terrain.h"
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#include "graphics/engine/terrain.h"
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#include "graphics/engine/water.h"
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#include "graphics/engine/water.h"
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@ -959,13 +960,13 @@ void CMap::DrawTriangle(Math::Point p1, Math::Point p2, Math::Point p3, Math::Po
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{
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{
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Gfx::Vertex2D vertex[3]; // 1 triangle
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Gfx::Vertex2D vertex[3]; // 1 triangle
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auto device = m_engine->GetDevice();
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auto renderer = m_engine->GetDevice()->GetUIRenderer();
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vertex[0] = { { p1.x, p1.y }, { uv1.x, uv1.y } };
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vertex[0] = { { p1.x, p1.y }, { uv1.x, uv1.y } };
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vertex[1] = { { p2.x, p2.y }, { uv1.x, uv2.y } };
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vertex[1] = { { p2.x, p2.y }, { uv1.x, uv2.y } };
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vertex[2] = { { p3.x, p3.y }, { uv2.x, uv2.y } };
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vertex[2] = { { p3.x, p3.y }, { uv2.x, uv2.y } };
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device->DrawPrimitive(Gfx::PrimitiveType::TRIANGLES, vertex, 3);
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renderer->DrawPrimitive(Gfx::PrimitiveType::TRIANGLES, 3, vertex);
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m_engine->AddStatisticTriangle(1);
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m_engine->AddStatisticTriangle(1);
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}
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}
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@ -975,7 +976,7 @@ void CMap::DrawPenta(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point
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{
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{
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Gfx::Vertex2D vertex[5]; // 1 pentagon
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Gfx::Vertex2D vertex[5]; // 1 pentagon
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auto device = m_engine->GetDevice();
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auto renderer = m_engine->GetDevice()->GetUIRenderer();
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vertex[0] = { { p1.x, p1.y }, { uv1.x, uv1.y } };
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vertex[0] = { { p1.x, p1.y }, { uv1.x, uv1.y } };
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vertex[1] = { { p2.x, p2.y }, { uv1.x, uv2.y } };
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vertex[1] = { { p2.x, p2.y }, { uv1.x, uv2.y } };
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@ -983,7 +984,7 @@ void CMap::DrawPenta(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point
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vertex[3] = { { p3.x, p3.y }, { uv2.x, uv2.y } };
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vertex[3] = { { p3.x, p3.y }, { uv2.x, uv2.y } };
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vertex[4] = { { p4.x, p4.y }, { uv2.x, uv2.y } };
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vertex[4] = { { p4.x, p4.y }, { uv2.x, uv2.y } };
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device->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, vertex, 5);
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renderer->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, 5, vertex);
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m_engine->AddStatisticTriangle(3);
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m_engine->AddStatisticTriangle(3);
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}
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}
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@ -994,7 +995,7 @@ void CMap::DrawVertex(Math::Point uv1, Math::Point uv2, float zoom)
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Gfx::Vertex2D vertex[4]; // 2 triangles
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Gfx::Vertex2D vertex[4]; // 2 triangles
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Math::Point p1, p2, c;
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Math::Point p1, p2, c;
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auto device = m_engine->GetDevice();
|
auto renderer = m_engine->GetDevice()->GetUIRenderer();
|
||||||
|
|
||||||
p1.x = m_pos.x;
|
p1.x = m_pos.x;
|
||||||
p1.y = m_pos.y;
|
p1.y = m_pos.y;
|
||||||
|
@ -1019,7 +1020,7 @@ void CMap::DrawVertex(Math::Point uv1, Math::Point uv2, float zoom)
|
||||||
vertex[2] = { { p2.x, p1.y }, { uv2.x, uv2.y } };
|
vertex[2] = { { p2.x, p1.y }, { uv2.x, uv2.y } };
|
||||||
vertex[3] = { { p2.x, p2.y }, { uv2.x, uv1.y } };
|
vertex[3] = { { p2.x, p2.y }, { uv2.x, uv1.y } };
|
||||||
|
|
||||||
device->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, vertex, 4);
|
renderer->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, 4, vertex);
|
||||||
m_engine->AddStatisticTriangle(2);
|
m_engine->AddStatisticTriangle(2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -23,6 +23,7 @@
|
||||||
#include "common/event.h"
|
#include "common/event.h"
|
||||||
|
|
||||||
#include "graphics/core/device.h"
|
#include "graphics/core/device.h"
|
||||||
|
#include "graphics/core/renderers.h"
|
||||||
|
|
||||||
#include "graphics/engine/engine.h"
|
#include "graphics/engine/engine.h"
|
||||||
|
|
||||||
|
@ -226,8 +227,6 @@ void CShortcut::DrawVertex(int icon, float zoom)
|
||||||
Math::Point p1, p2, c;
|
Math::Point p1, p2, c;
|
||||||
float u1, u2, v1, v2, dp;
|
float u1, u2, v1, v2, dp;
|
||||||
|
|
||||||
auto device = m_engine->GetDevice();
|
|
||||||
|
|
||||||
p1.x = m_pos.x;
|
p1.x = m_pos.x;
|
||||||
p1.y = m_pos.y;
|
p1.y = m_pos.y;
|
||||||
p2.x = m_pos.x + m_dim.x;
|
p2.x = m_pos.x + m_dim.x;
|
||||||
|
@ -258,7 +257,9 @@ void CShortcut::DrawVertex(int icon, float zoom)
|
||||||
vertex[2] = { { p2.x, p1.y }, { u2, v2 } };
|
vertex[2] = { { p2.x, p1.y }, { u2, v2 } };
|
||||||
vertex[3] = { { p2.x, p2.y }, { u2, v1 } };
|
vertex[3] = { { p2.x, p2.y }, { u2, v1 } };
|
||||||
|
|
||||||
device->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, vertex, 4);
|
auto renderer = m_engine->GetDevice()->GetUIRenderer();
|
||||||
|
|
||||||
|
renderer->DrawPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, 4, vertex);
|
||||||
m_engine->AddStatisticTriangle(2);
|
m_engine->AddStatisticTriangle(2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue