Comments translated from French to English.
parent
a8cb59dced
commit
1b15896500
|
@ -50,7 +50,7 @@
|
|||
|
||||
|
||||
|
||||
// Constructeur de l'objet.
|
||||
// Object's constructor.
|
||||
|
||||
CAutoFactory::CAutoFactory(CInstanceManager* iMan, CObject* object)
|
||||
: CAuto(iMan, object)
|
||||
|
@ -59,11 +59,11 @@ CAutoFactory::CAutoFactory(CInstanceManager* iMan, CObject* object)
|
|||
|
||||
Init();
|
||||
m_type = OBJECT_MOBILEws;
|
||||
m_phase = AFP_WAIT; // en pause jusqu'au premier Init()
|
||||
m_phase = AFP_WAIT; // paused until the first Init ()
|
||||
m_channelSound = -1;
|
||||
}
|
||||
|
||||
// Destructeur de l'objet.
|
||||
// Object's destructor.
|
||||
|
||||
CAutoFactory::~CAutoFactory()
|
||||
{
|
||||
|
@ -71,7 +71,7 @@ CAutoFactory::~CAutoFactory()
|
|||
}
|
||||
|
||||
|
||||
// D<EFBFBD>truit l'objet.
|
||||
// Destroys the object.
|
||||
|
||||
void CAutoFactory::DeleteObject(BOOL bAll)
|
||||
{
|
||||
|
@ -80,17 +80,17 @@ void CAutoFactory::DeleteObject(BOOL bAll)
|
|||
|
||||
if ( !bAll )
|
||||
{
|
||||
fret = SearchFret(); // m<EFBFBD>tal <20> transformer ?
|
||||
fret = SearchFret(); // transform metal?
|
||||
if ( fret != 0 )
|
||||
{
|
||||
fret->DeleteObject(); // d<EFBFBD>truit le m<>tal
|
||||
fret->DeleteObject(); // destroys the metal
|
||||
delete fret;
|
||||
}
|
||||
|
||||
vehicle = SearchVehicle();
|
||||
if ( vehicle != 0 )
|
||||
{
|
||||
vehicle->DeleteObject(); // d<EFBFBD>truit le v<>hicule
|
||||
vehicle->DeleteObject(); // destroys the vehicle
|
||||
delete vehicle;
|
||||
}
|
||||
}
|
||||
|
@ -106,7 +106,7 @@ void CAutoFactory::DeleteObject(BOOL bAll)
|
|||
}
|
||||
|
||||
|
||||
// Initialise l'objet.
|
||||
// Initialize the object.
|
||||
|
||||
void CAutoFactory::Init()
|
||||
{
|
||||
|
@ -123,7 +123,7 @@ void CAutoFactory::Init()
|
|||
}
|
||||
|
||||
|
||||
// Gestion d'un <20>v<EFBFBD>nement.
|
||||
// Management of an event.
|
||||
|
||||
BOOL CAutoFactory::EventProcess(const Event &event)
|
||||
{
|
||||
|
@ -141,7 +141,7 @@ BOOL CAutoFactory::EventProcess(const Event &event)
|
|||
|
||||
if ( m_engine->RetPause() ) return TRUE;
|
||||
|
||||
if ( m_object->RetSelect() ) // usine s<>lectionn<6E>e ?
|
||||
if ( m_object->RetSelect() ) // factory selected?
|
||||
{
|
||||
if ( event.event == EVENT_UPDINTERFACE )
|
||||
{
|
||||
|
@ -180,7 +180,7 @@ BOOL CAutoFactory::EventProcess(const Event &event)
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
fret = SearchFret(); // m<EFBFBD>tal <20> transformer ?
|
||||
fret = SearchFret(); // transform metal?
|
||||
if ( fret == 0 )
|
||||
{
|
||||
m_displayText->DisplayError(ERR_FACTORY_NULL, m_object);
|
||||
|
@ -196,7 +196,7 @@ BOOL CAutoFactory::EventProcess(const Event &event)
|
|||
InitProgressTotal(3.0f+2.0f+15.0f+2.0f+3.0f);
|
||||
UpdateInterface();
|
||||
|
||||
fret->SetLock(TRUE); // m<EFBFBD>tal plus utilisable
|
||||
fret->SetLock(TRUE); // usable metal
|
||||
SoundManip(3.0f, 1.0f, 0.5f);
|
||||
|
||||
m_phase = AFP_CLOSE_S;
|
||||
|
@ -215,7 +215,7 @@ BOOL CAutoFactory::EventProcess(const Event &event)
|
|||
{
|
||||
if ( m_progress >= 1.0f )
|
||||
{
|
||||
m_phase = AFP_WAIT; // attend encore ...
|
||||
m_phase = AFP_WAIT; // still waiting ...
|
||||
m_progress = 0.0f;
|
||||
m_speed = 1.0f/2.0f;
|
||||
}
|
||||
|
@ -286,10 +286,10 @@ BOOL CAutoFactory::EventProcess(const Event &event)
|
|||
{
|
||||
if ( !CreateVehicle() )
|
||||
{
|
||||
fret = SearchFret(); // m<EFBFBD>tal <20> transformer ?
|
||||
fret = SearchFret(); // transform metal?
|
||||
if ( fret != 0 )
|
||||
{
|
||||
fret->SetLock(FALSE); // m<EFBFBD>tal de nouveau utilisable
|
||||
fret->SetLock(FALSE); // metal usable again
|
||||
}
|
||||
|
||||
if ( m_channelSound != -1 )
|
||||
|
@ -329,7 +329,7 @@ BOOL CAutoFactory::EventProcess(const Event &event)
|
|||
vehicle->SetZoom(0, m_progress);
|
||||
}
|
||||
|
||||
fret = SearchFret(); // m<EFBFBD>tal <20> transformer ?
|
||||
fret = SearchFret(); // transform metal?
|
||||
if ( fret != 0 )
|
||||
{
|
||||
fret->SetZoom(0, 1.0f-m_progress);
|
||||
|
@ -352,7 +352,7 @@ BOOL CAutoFactory::EventProcess(const Event &event)
|
|||
m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f);
|
||||
#else
|
||||
mat = m_object->RetWorldMatrix(0);
|
||||
pos = D3DVECTOR(-12.0f, 20.0f, -4.0f); // position chemin<EFBFBD>e
|
||||
pos = D3DVECTOR(-12.0f, 20.0f, -4.0f); // position of chimney
|
||||
pos = Transform(*mat, pos);
|
||||
pos.y += 2.0f;
|
||||
pos.x += (Rand()-0.5f)*2.0f;
|
||||
|
@ -371,10 +371,10 @@ BOOL CAutoFactory::EventProcess(const Event &event)
|
|||
m_displayText->DisplayError(INFO_FACTORY, m_object);
|
||||
SoundManip(2.0f, 1.0f, 1.2f);
|
||||
|
||||
fret = SearchFret(); // m<EFBFBD>tal <20> transformer ?
|
||||
fret = SearchFret(); // transform metal?
|
||||
if ( fret != 0 )
|
||||
{
|
||||
fret->DeleteObject(); // supprime le m<>tal
|
||||
fret->DeleteObject(); // removes the metal
|
||||
delete fret;
|
||||
}
|
||||
|
||||
|
@ -384,10 +384,10 @@ BOOL CAutoFactory::EventProcess(const Event &event)
|
|||
physics = vehicle->RetPhysics();
|
||||
if ( physics != 0 )
|
||||
{
|
||||
physics->SetFreeze(FALSE); // on peut bouger
|
||||
physics->SetFreeze(FALSE); // can move
|
||||
}
|
||||
|
||||
vehicle->SetLock(FALSE); // v<EFBFBD>hicule utilisable
|
||||
vehicle->SetLock(FALSE); // vehicle useable
|
||||
//? vehicle->RetPhysics()->RetBrain()->StartTaskAdvance(16.0f);
|
||||
vehicle->SetAngleY(0, m_object->RetAngleY(0)+PI);
|
||||
vehicle->SetZoom(0, 1.0f);
|
||||
|
@ -490,7 +490,7 @@ BOOL CAutoFactory::EventProcess(const Event &event)
|
|||
}
|
||||
|
||||
|
||||
// Sauve tous les param<61>tres de l'automate.
|
||||
// Saves all parameters of the controller.
|
||||
|
||||
BOOL CAutoFactory::Write(char *line)
|
||||
{
|
||||
|
@ -515,7 +515,7 @@ BOOL CAutoFactory::Write(char *line)
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
// Restitue tous les param<61>tres de l'automate.
|
||||
// Restores all parameters of the controller
|
||||
|
||||
BOOL CAutoFactory::Read(char *line)
|
||||
{
|
||||
|
@ -534,7 +534,7 @@ BOOL CAutoFactory::Read(char *line)
|
|||
}
|
||||
|
||||
|
||||
// Cherche l'objet fret.
|
||||
//Seeks the cargo.
|
||||
|
||||
CObject* CAutoFactory::SearchFret()
|
||||
{
|
||||
|
@ -562,7 +562,7 @@ CObject* CAutoFactory::SearchFret()
|
|||
return 0;
|
||||
}
|
||||
|
||||
// Cherche si un v<>hicule est trop proche.
|
||||
// Search if a vehicle is too close.
|
||||
|
||||
BOOL CAutoFactory::NearestVehicle()
|
||||
{
|
||||
|
@ -624,7 +624,7 @@ BOOL CAutoFactory::NearestVehicle()
|
|||
}
|
||||
|
||||
|
||||
// Cr<EFBFBD>e un v<>hicule pas utilisable tout de suite.
|
||||
// Creates a vehicle.
|
||||
|
||||
BOOL CAutoFactory::CreateVehicle()
|
||||
{
|
||||
|
@ -660,13 +660,13 @@ BOOL CAutoFactory::CreateVehicle()
|
|||
return FALSE;
|
||||
}
|
||||
vehicle->UpdateMapping();
|
||||
vehicle->SetLock(TRUE); // pas utilisable
|
||||
vehicle->SetLock(TRUE); // not usable
|
||||
vehicle->SetRange(30.0f);
|
||||
|
||||
physics = vehicle->RetPhysics();
|
||||
if ( physics != 0 )
|
||||
{
|
||||
physics->SetFreeze(TRUE); // on ne bouge plus
|
||||
physics->SetFreeze(TRUE); // it doesn't move
|
||||
}
|
||||
|
||||
for ( i=0 ; i<10 ; i++ )
|
||||
|
@ -679,7 +679,7 @@ BOOL CAutoFactory::CreateVehicle()
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
// Cherche le v<>hicule en cours de fabrication.
|
||||
// Seeking the vehicle during manufacture.
|
||||
|
||||
CObject* CAutoFactory::SearchVehicle()
|
||||
{
|
||||
|
@ -710,7 +710,7 @@ CObject* CAutoFactory::SearchVehicle()
|
|||
}
|
||||
|
||||
|
||||
// Cr<EFBFBD>e toute l'interface lorsque l'objet est s<>lectionn<6E>.
|
||||
// Creates all the interface when the object is selected.
|
||||
|
||||
BOOL CAutoFactory::CreateInterface(BOOL bSelect)
|
||||
{
|
||||
|
@ -802,7 +802,7 @@ BOOL CAutoFactory::CreateInterface(BOOL bSelect)
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
// Met <20> jour l'<27>tat de tous les boutons de l'interface.
|
||||
// Updates the status of all interface buttons.
|
||||
|
||||
void CAutoFactory::UpdateInterface()
|
||||
{
|
||||
|
@ -837,7 +837,7 @@ void CAutoFactory::UpdateInterface()
|
|||
UpdateButton(pw, EVENT_OBJECT_FACTORYsa, m_bBusy);
|
||||
}
|
||||
|
||||
// Met <20> jour un bouton de l'interface.
|
||||
// Updates the status of one interface button.
|
||||
|
||||
void CAutoFactory::UpdateButton(CWindow *pw, EventMsg event, BOOL bBusy)
|
||||
{
|
||||
|
@ -947,7 +947,7 @@ void CAutoFactory::UpdateButton(CWindow *pw, EventMsg event, BOOL bBusy)
|
|||
DeadInterface(pw, event, bEnable);
|
||||
}
|
||||
|
||||
// Fait entendre le son du bras manipulateur.
|
||||
// Plays the sound of the manipulator arm.
|
||||
|
||||
void CAutoFactory::SoundManip(float time, float amplitude, float frequency)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue