diff --git a/src/ui/debug_menu.cpp b/src/ui/debug_menu.cpp index 751c8ca3..0cb3d178 100644 --- a/src/ui/debug_menu.cpp +++ b/src/ui/debug_menu.cpp @@ -393,7 +393,7 @@ bool CDebugMenu::EventProcess(const Event &event) bool CDebugMenu::HandleSpawnObject(ObjectType type, const glm::vec2& mousePos) { - Math::Vector pos; + glm::vec3 pos; if (m_engine->DetectObject(mousePos, pos, true) == -1) { m_sound->Play(SOUND_CLICK, 1.0f, 0.5f); @@ -416,7 +416,7 @@ bool CDebugMenu::HandleSpawnObject(ObjectType type, const glm::vec2& mousePos) bool CDebugMenu::HandleLightning(const glm::vec2& mousePos) { - Math::Vector pos; + glm::vec3 pos; if (m_engine->DetectObject(mousePos, pos, true) == -1) { m_sound->Play(SOUND_CLICK, 1.0f, 0.5f); @@ -432,7 +432,7 @@ bool CDebugMenu::HandleTeleport(const glm::vec2& mousePos) { CObject* select = m_main->GetSelect(); - Math::Vector pos; + glm::vec3 pos; if (m_engine->DetectObject(mousePos, pos, true) == -1 || !m_engine->GetTerrain()->AdjustToFloor(pos) || select == nullptr) { m_sound->Play(SOUND_CLICK, 1.0f, 0.5f); @@ -455,7 +455,7 @@ bool CDebugMenu::HandleTeleport(const glm::vec2& mousePos) void CDebugMenu::HandleFrameUpdate(const Event &event) { std::string str = "-"; - Math::Vector pos; + glm::vec3 pos; int obj; if ((obj = m_engine->DetectObject(event.mousePos, pos, true)) != -1) str = StrUtils::Format("pos=% 3.2f; % 3.2f height=% 3.2f objId=% 4d", pos.x, pos.z, pos.y, obj); @@ -467,7 +467,7 @@ void CDebugMenu::HandleFrameUpdate(const Event &event) bool CDebugMenu::HandleCopy(const glm::vec2& mousePos) { - Math::Vector pos; + glm::vec3 pos; if (m_engine->DetectObject(mousePos, pos, true) == -1) { m_sound->Play(SOUND_CLICK, 1.0f, 0.5f); diff --git a/src/ui/displayinfo.cpp b/src/ui/displayinfo.cpp index 588a6f6f..eb56b7d8 100644 --- a/src/ui/displayinfo.cpp +++ b/src/ui/displayinfo.cpp @@ -457,7 +457,7 @@ void CDisplayInfo::StartDisplayInfo(std::string filename, int index, bool bSoluc light.type = Gfx::LIGHT_DIRECTIONAL; light.ambient = Gfx::Color(0.0f, 0.0f, 0.0f); light.diffuse = Gfx::Color(1.0f, 0.1f, 0.1f); - light.direction = Math::Vector(1.0f, 0.0f, 1.0f); + light.direction = glm::vec3(1.0f, 0.0f, 1.0f); m_lightSuppl = m_light->CreateLight(); m_light->SetLight(m_lightSuppl, light); diff --git a/src/ui/displaytext.cpp b/src/ui/displaytext.cpp index d734b5ea..a890d1ad 100644 --- a/src/ui/displaytext.cpp +++ b/src/ui/displaytext.cpp @@ -123,7 +123,7 @@ void CDisplayText::DisplayError(Error err, CObject* pObj, float time) if (pObj == nullptr) return; - Math::Vector pos = pObj->GetPosition(); + glm::vec3 pos = pObj->GetPosition(); float h = GetIdealHeight(pObj); float d = GetIdealDist(pObj); DisplayError(err, pos, h, d, time); @@ -131,7 +131,7 @@ void CDisplayText::DisplayError(Error err, CObject* pObj, float time) // Displays an error. -void CDisplayText::DisplayError(Error err, Math::Vector goal, float height, +void CDisplayText::DisplayError(Error err, glm::vec3 goal, float height, float dist, float time) { if ( err == ERR_OK ) return; @@ -162,7 +162,7 @@ void CDisplayText::DisplayText(const char *text, CObject* pObj, { if (pObj == nullptr) return; - Math::Vector pos = pObj->GetPosition(); + glm::vec3 pos = pObj->GetPosition(); float h = GetIdealHeight(pObj); float d = GetIdealDist(pObj); DisplayText(text, pos, h, d, time, type); @@ -170,7 +170,7 @@ void CDisplayText::DisplayText(const char *text, CObject* pObj, // Displays text. -void CDisplayText::DisplayText(const char *text, Math::Vector goal, float height, +void CDisplayText::DisplayText(const char *text, glm::vec3 goal, float height, float dist, float time, TextType type) { CObject* toto; @@ -421,10 +421,10 @@ void CDisplayText::SetEnable(bool bEnable) // Returns the goal during a visit. -Math::Vector CDisplayText::GetVisitGoal(EventType event) +glm::vec3 CDisplayText::GetVisitGoal(EventType event) { int i = event - EVENT_DT_VISIT0; - if (i < 0 || i >= MAXDTLINE) return Math::Vector(0.0f, 0.0f, 0.0f); + if (i < 0 || i >= MAXDTLINE) return glm::vec3(0.0f, 0.0f, 0.0f); return m_textLines[i].visitGoal; } diff --git a/src/ui/displaytext.h b/src/ui/displaytext.h index de6d8e4e..21594a45 100644 --- a/src/ui/displaytext.h +++ b/src/ui/displaytext.h @@ -59,16 +59,16 @@ public: bool EventProcess(const Event &event); void DisplayError(Error err, CObject* pObj, float time=10.0f); - void DisplayError(Error err, Math::Vector goal, float height=15.0f, float dist=60.0f, float time=10.0f); + void DisplayError(Error err, glm::vec3 goal, float height=15.0f, float dist=60.0f, float time=10.0f); void DisplayText(const char *text, CObject* pObj, float time=10.0f, TextType type=TT_INFO); - void DisplayText(const char *text, Math::Vector goal, float height=15.0f, float dist=60.0f, float time=10.0f, TextType type=TT_INFO); + void DisplayText(const char *text, glm::vec3 goal, float height=15.0f, float dist=60.0f, float time=10.0f, TextType type=TT_INFO); void HideText(bool bHide); void ClearText(); bool ClearLastText(); void SetDelay(float factor); void SetEnable(bool bEnable); - Math::Vector GetVisitGoal(EventType event); + glm::vec3 GetVisitGoal(EventType event); float GetVisitDist(EventType event); float GetVisitHeight(EventType event); @@ -91,7 +91,7 @@ protected: { bool exist = false; float time = 0.0f; - Math::Vector visitGoal; + glm::vec3 visitGoal = { 0, 0, 0 }; float visitDist = 0.0f; float visitHeight = 0.0f; }; diff --git a/src/ui/maindialog.cpp b/src/ui/maindialog.cpp index f94c578c..62861402 100644 --- a/src/ui/maindialog.cpp +++ b/src/ui/maindialog.cpp @@ -404,7 +404,7 @@ void CMainDialog::StartDialog(const glm::vec2& dim, bool fireParticles) void CMainDialog::FrameDialog(float rTime) { CWindow* pw; - Math::Vector pos, speed; + glm::vec3 pos, speed; glm::vec2 dim, dpos, ddim; float zoom; int i; @@ -452,7 +452,7 @@ void CMainDialog::FrameDialog(float rTime) ddim = m_dialogDim; pos.z = 0.0f; - speed = Math::Vector(0.0f, 0.0f, 0.0f); + speed = glm::vec3(0.0f, 0.0f, 0.0f); for ( i=0 ; i<2 ; i++ ) { diff --git a/src/ui/mainui.cpp b/src/ui/mainui.cpp index 649886ee..88720589 100644 --- a/src/ui/mainui.cpp +++ b/src/ui/mainui.cpp @@ -424,9 +424,9 @@ void CMainUserInterface::GlintMove() // Returns the position for a sound. -static Math::Vector SoundPos(const glm::vec2& pos) +static glm::vec3 SoundPos(const glm::vec2& pos) { - Math::Vector s; + glm::vec3 s; s.x = (pos.x-0.5f)*2.0f; s.y = (pos.y-0.5f)*2.0f; @@ -437,9 +437,9 @@ static Math::Vector SoundPos(const glm::vec2& pos) // Returns a random position for a sound. -static Math::Vector SoundRand() +static glm::vec3 SoundRand() { - Math::Vector s; + glm::vec3 s; s.x = (Math::Rand()-0.5f)*2.0f; s.y = (Math::Rand()-0.5f)*2.0f; @@ -452,7 +452,7 @@ static Math::Vector SoundRand() void CMainUserInterface::FrameParticle(float rTime) { - Math::Vector pos, speed; + glm::vec3 pos, speed; glm::vec2 dim; float *pParti, *pGlint; int nParti, nGlint; diff --git a/src/ui/object_interface.cpp b/src/ui/object_interface.cpp index 3690b2c8..b2c75985 100644 --- a/src/ui/object_interface.cpp +++ b/src/ui/object_interface.cpp @@ -761,7 +761,7 @@ void CObjectInterface::StopEditScript(bool closeWithErrors) void CObjectInterface::GroundFlat() { - Math::Vector pos, speed; + glm::vec3 pos, speed; glm::vec2 dim; Error err; float level; @@ -781,7 +781,7 @@ void CObjectInterface::GroundFlat() level = m_terrain->GetFloorLevel(pos)+2.0f; if ( pos.y < level ) pos.y = level; // not below the soil - speed = Math::Vector(0.0f, 0.0f, 0.0f); + speed = glm::vec3(0.0f, 0.0f, 0.0f); dim.x = 40.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGFLAT, 1.0f); @@ -1546,7 +1546,7 @@ void CObjectInterface::UpdateInterface(float rTime) CButton* pb; CGroup* pgr; CTarget* ptg; - Math::Vector pos, hPos; + glm::vec3 pos, hPos; glm::vec2 ppos; float range; int icon; diff --git a/src/ui/particles_generator.cpp b/src/ui/particles_generator.cpp index 91c34100..7d7aa651 100644 --- a/src/ui/particles_generator.cpp +++ b/src/ui/particles_generator.cpp @@ -31,7 +31,7 @@ namespace UI void CParticlesGenerator::GenerateMouseParticles(const glm::vec2& mousePosition, bool buttonPressed) { Gfx::ParticleType particleType = buttonPressed ? Gfx::ParticleType::PARTISCRAPS : Gfx::ParticleType::PARTILENS1; - m_particleManager->CreateParticle(Math::Vector(mousePosition.x, mousePosition.y, 0), CreateRandomSpeedForMouseParticles(), + m_particleManager->CreateParticle(glm::vec3(mousePosition.x, mousePosition.y, 0), CreateRandomSpeedForMouseParticles(), CreateRandomDimensionsForMouseParticles(buttonPressed), particleType, CreateRandomDurationForMouseParticles(), 2.0f, 0.0f, Gfx::SH_INTERFACE); } @@ -42,9 +42,9 @@ namespace UI return { dimensionX, dimensionX / 0.75f }; } - Math::Vector CParticlesGenerator::CreateRandomSpeedForMouseParticles() + glm::vec3 CParticlesGenerator::CreateRandomSpeedForMouseParticles() { - return Math::Vector((Math::Rand() - 0.5f) * 0.5f, 0.3f + Math::Rand() * 0.3f, 0.0f); + return glm::vec3((Math::Rand() - 0.5f) * 0.5f, 0.3f + Math::Rand() * 0.3f, 0.0f); } float CParticlesGenerator::CreateRandomDurationForMouseParticles() diff --git a/src/ui/particles_generator.h b/src/ui/particles_generator.h index ee8bfbc8..e067befa 100644 --- a/src/ui/particles_generator.h +++ b/src/ui/particles_generator.h @@ -21,7 +21,7 @@ #include "graphics/engine/particle.h" -#include "math/vector.h" +#include namespace UI { @@ -39,7 +39,7 @@ namespace UI private: Gfx::CParticle* m_particleManager; glm::vec2 CreateRandomDimensionsForMouseParticles(bool buttonPressed); - Math::Vector CreateRandomSpeedForMouseParticles(); + glm::vec3 CreateRandomSpeedForMouseParticles(); float CreateRandomDurationForMouseParticles(); }; diff --git a/src/ui/screen/screen_apperance.cpp b/src/ui/screen/screen_apperance.cpp index fc050947..062a5efa 100644 --- a/src/ui/screen/screen_apperance.cpp +++ b/src/ui/screen/screen_apperance.cpp @@ -704,14 +704,14 @@ void CScreenApperance::SetCamera(float x, float y, float cameraDistance) camera->SetType(Gfx::CAM_TYPE_SCRIPT); - Math::Vector p2D(x, y, cameraDistance); - Math::Vector p3D; + glm::vec3 p2D(x, y, cameraDistance); + glm::vec3 p3D{}; Math::Matrix matView; Math::Matrix matProj = engine->GetMatProj(); - Math::LoadViewMatrix(matView, Math::Vector(0.0f, 0.0f, -cameraDistance), - Math::Vector(0.0f, 0.0f, 0.0f), - Math::Vector(0.0f, 0.0f, 1.0f)); + Math::LoadViewMatrix(matView, glm::vec3(0.0f, 0.0f, -cameraDistance), + glm::vec3(0.0f, 0.0f, 0.0f), + glm::vec3(0.0f, 0.0f, 1.0f)); p2D.x = p2D.x * 2.0f - 1.0f; // [0..1] -> [-1..1] p2D.y = p2D.y * 2.0f - 1.0f; @@ -723,8 +723,8 @@ void CScreenApperance::SetCamera(float x, float y, float cameraDistance) p3D = Math::Transform(matView.Inverse(), p3D); p3D = -p3D; - camera->SetScriptCamera(Math::Vector(cameraDistance, p3D.y, p3D.x), - Math::Vector(0.0f, p3D.y, p3D.x)); + camera->SetScriptCamera(glm::vec3(cameraDistance, p3D.y, p3D.x), + glm::vec3(0.0f, p3D.y, p3D.x)); } } // namespace Ui