Documentation update

- updated Doxyfile
- added/changed file, dir and namespace descriptions
- fixed some errors in doxygen tags
dev-ui
Piotr Dziwinski 2012-08-11 18:39:16 +02:00
parent 7f80ca2971
commit 1996507fd3
47 changed files with 1071 additions and 975 deletions

1670
Doxyfile

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@ -1,3 +1,4 @@
src/app /**
* \dir app
Contains the main class of the application. * Main class of the application and system functions
*/

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@ -15,7 +15,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// app.h /**
* \file app/app.h
* \brief CApplication class
*/
#pragma once #pragma once

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@ -15,7 +15,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// main.cpp /**
* \file app/main.cpp
* \brief Entry point of application - main() function
*/
#include "app/app.h" #include "app/app.h"
#include "app/system.h" #include "app/system.h"

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@ -15,7 +15,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// system.h /**
* \file app/system.h
* \brief System functions: time stamps, info dialogs, etc.
*/
#pragma once #pragma once
@ -26,7 +29,7 @@
/* Dialog utils */ /* Dialog utils */
/** /**
* \enum SysDialogType * \enum SystemDialogType
* \brief Type of system dialog * \brief Type of system dialog
*/ */
enum SystemDialogType enum SystemDialogType
@ -44,7 +47,7 @@ enum SystemDialogType
}; };
/** /**
* \enum SysDialogResult * \enum SystemDialogResult
* \brief Result of system dialog * \brief Result of system dialog
* *
* Means which button was pressed. * Means which button was pressed.

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// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// system_linux.h /**
* \file app/system_linux.h
* \brief Linux-specific implementation of system functions
*/
/* This header contains Linux-specific code for system utils /* NOTE: code is contained in this header;
from system.h. There is no separate .cpp module for simplicity.*/ * there is no separate .cpp module for simplicity */
#include <sys/time.h> #include <sys/time.h>
#include <time.h> #include <time.h>

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@ -15,10 +15,13 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// system_other.h /**
* \file app/system_other.h
* \brief Fallback code for other systems
*/
/* This header contains fallback code for other platforms for system utils /* NOTE: code is contained in this header;
from system.h. There is no separate .cpp module for simplicity.*/ * there is no separate .cpp module for simplicity */
#include <SDL/SDL.h> #include <SDL/SDL.h>

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// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// system_windows.h /**
* \file app/system_windows.h
* \brief Windows-specific implementation of system functions
*/
/* This header contains Windows-specific code for system utils /* NOTE: code is contained in this header;
from system.h. There is no separate .cpp module for simplicity.*/ * there is no separate .cpp module for simplicity */
#include <windows.h> #include <windows.h>

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src/common /**
* \dir common
Contains headers and modules with common structs and enums. * \brief Structs and utils shared throughout the application
*/

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@ -57,36 +57,36 @@ class CLogger : public CSingleton<CLogger>
~CLogger(); ~CLogger();
/** Write message to console or file /** Write message to console or file
* @param const char str - message to write * @param str - message to write
* @param ... - additional arguments * @param ... - additional arguments
*/ */
void Message(const char *str, ...); void Message(const char *str, ...);
/** Write message to console or file with LOG_INFO level /** Write message to console or file with LOG_INFO level
* @param const char str - message to write * @param str - message to write
* @param ... - additional arguments * @param ... - additional arguments
*/ */
void Info(const char *str, ...); void Info(const char *str, ...);
/** Write message to console or file with LOG_WARN level /** Write message to console or file with LOG_WARN level
* @param const char str - message to write * @param str - message to write
* @param ... - additional arguments * @param ... - additional arguments
*/ */
void Warn(const char *str, ...); void Warn(const char *str, ...);
/** Write message to console or file with LOG_ERROR level /** Write message to console or file with LOG_ERROR level
* @param const char str - message to write * @param str - message to write
* @param ... - additional arguments * @param ... - additional arguments
*/ */
void Error(const char *str, ...); void Error(const char *str, ...);
/** Set output file to write logs to /** Set output file to write logs to
* @param std::string filename - output file to write to * @param filename - output file to write to
*/ */
void SetOutputFile(std::string filename); void SetOutputFile(std::string filename);
/** Set log level. Logs with level below will not be shown /** Set log level. Logs with level below will not be shown
* @param LogType level - minimum log level to write * @param level - minimum log level to write
*/ */
void SetLogLevel(LogType level); void SetLogLevel(LogType level);

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@ -1,3 +1,12 @@
src/graphics /**
* \dir graphics
* \brief Graphics engine
*/
Graphics engine /**
* \namespace Gfx
* \brief Namespace for (new) graphics code
*
* This namespace was created to avoid clashing with old code, but now it still serves,
* defining a border between pure graphics engine and other parts of application.
*/

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@ -1,6 +1,7 @@
src/graphics/core /**
* \dir graphics/core
Abstract core of graphics engine * \brief Abstract core of graphics engine
*
Core types, enums, structs and CDevice abstract class that define * Core types, enums, structs and CDevice abstract class that define
the abstract graphics device used in graphics engine * the abstract graphics device used in graphics engine
*/

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@ -14,7 +14,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// color.h /**
* \file graphics/core/color.h
* \brief Color structs and related functions
*/
#pragma once #pragma once

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@ -15,7 +15,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// device.h /**
* \file graphics/core/device.h
* \brief Abstract graphics device - Gfx::CDevice class and related structs/enums
*/
#pragma once #pragma once

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@ -15,7 +15,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// light.h /**
* \file graphics/core/light.h
* \brief Light struct and related enums
*/
#pragma once #pragma once

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@ -14,7 +14,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// material.h /**
* \file graphics/core/material.h
* \brief Material struct
*/
#pragma once #pragma once

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@ -14,7 +14,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// texture.h /**
* \file graphics/core/texture.h
* \brief Texture struct and related enums
*/
#pragma once #pragma once

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@ -14,7 +14,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// vertex.h /**
* \file graphics/core/vertex.h
* \brief Vertex structs
*/
#pragma once #pragma once

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@ -1,3 +1,4 @@
src/graphics/d3d /**
* \dir graphics/d3d
Possible future DirectX implementation of graphics engine * \brief Possible future DirectX implementation of graphics engine
*/

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src/graphics/engine /**
* \dir graphics/engine
Graphics engine * \brief Graphics engine
*
CEngine class and various other classes implementing the main features * CEngine class and various other classes implementing the main features
of graphics engine from model loading to decorative particles * of graphics engine from model loading to decorative particles
*
Graphics operations are done on abstract interface from src/graphics/core * Graphics operations are done on abstract interface from src/graphics/core
*/

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// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// camera.h /**
* \file graphics/engine/camera.h
* \brief Camera handling - Gfx::CCamera class
*/
#pragma once #pragma once

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@ -15,7 +15,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// cloud.h /**
* \file graphics/engine/cloud.h
* \brief Cloud rendering - Gfx::CCloud class
*/
#pragma once #pragma once

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@ -15,7 +15,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// engine.h /**
* \file graphics/engine/engine.h
* \brief Main graphics engine - Gfx::CEngine class
*/
#pragma once #pragma once

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@ -15,7 +15,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// lightman.h /**
* \file graphics/engine/lightman.h
* \brief Dynamic light manager - Gfx::CLightManager class
*/
#pragma once #pragma once

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@ -15,7 +15,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// lightning.h (aka blitz.h) /**
* \file graphics/engine/lightning.h
* \brief Lightning rendering - Gfx::CLightning class (aka blitz)
*/
#pragma once #pragma once

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@ -15,7 +15,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// modelfile.h (aka modfile.h) /**
* \file graphics/engine/modelfile.h
* \brief Model loading - Gfx::CModelFile class (aka modfile)
*/
#include "graphics/engine/engine.h" #include "graphics/engine/engine.h"
#include "graphics/core/vertex.h" #include "graphics/core/vertex.h"

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@ -15,7 +15,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// particle.h (aka particule.h) /**
* \file graphics/engine/particle.h
* \brief Particle rendering - Gfx::CParticle class (aka particule)
*/
#pragma once #pragma once

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@ -15,7 +15,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// planet.h /**
* \file graphics/engine/planet.h
* \brief Planet rendering - Gfx::CPlanet class
*/
#pragma once #pragma once

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@ -15,7 +15,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// pyro.h /**
* \file graphics/engine/pyro.h
* \brief Fire effect rendering - Gfx::CPyro class
*/
#pragma once #pragma once

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@ -15,7 +15,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// terrain.h /**
* \file graphics/engine/terrain.h
* \brief Terrain rendering - Gfx::CTerrain class
*/
#pragma once #pragma once

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@ -15,7 +15,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// text.h /**
* \file graphics/engine/text.h
* \brief Text rendering - Gfx::CText class
*/
#pragma once #pragma once

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@ -15,7 +15,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// water.h /**
* \file graphics/engine/water.h
* \brief Water rendering - Gfx::CWater class
*/
#pragma once #pragma once

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@ -1,6 +1,7 @@
src/graphics/opengl /**
* \dir graphics/opengl
OpenGL engine implementation * \brief OpenGL engine implementation
*
Contains the concrete implementation using OpenGL of abstract CDevice class * Contains the concrete implementation using OpenGL of abstract CDevice class
from src/graphics/core * from src/graphics/core
*/

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@ -14,7 +14,10 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// gldevice.h /**
* \file graphics/opengl/gldevice.h
* \brief OpenGL implementation - Gfx::CGLDevice class
*/
#pragma once #pragma once

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@ -1,3 +1,12 @@
src/math /**
* \dir math
* \brief Common mathematical structures and functions
*/
Contains common mathematical structures and functions. /**
* \namespace Math
* \brief Namespace for (new) math code
*
* This namespace was created to avoid clashing with old code, but now it still serves,
* defining a border between math and non-math-related code.
*/

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@ -14,14 +14,13 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
/** @defgroup MathAllModule math/all.h /**
Includes all other math module headers. * \file math/all.h
* \brief Includes all other math module headers
*/ */
#pragma once #pragma once
/* @{ */ // start of group
#include "const.h" #include "const.h"
#include "func.h" #include "func.h"
#include "point.h" #include "point.h"
@ -30,5 +29,3 @@
#include "geometry.h" #include "geometry.h"
#include "conv.h" #include "conv.h"
/* @} */ // end of group

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@ -14,8 +14,9 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
/** @defgroup MathConstModule math/const.h /**
Contains the math constants used in math functions. * \file math/const.h
* \brief Constants used in math functions
*/ */
#pragma once #pragma once
@ -26,7 +27,6 @@
// Math module namespace // Math module namespace
namespace Math namespace Math
{ {
/* @{ */ // start of group
//! Tolerance level -- minimum accepted float value //! Tolerance level -- minimum accepted float value
const float TOLERANCE = 1e-6f; const float TOLERANCE = 1e-6f;
@ -50,6 +50,5 @@ const float RAD_TO_DEG = 57.29577951308232286465f;
//! Natural logarithm of 2 //! Natural logarithm of 2
const float LOG_2 = log(2.0f); const float LOG_2 = log(2.0f);
/* @} */ // end of group
}; // namespace Math }; // namespace Math

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@ -15,8 +15,9 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
/** @defgroup MathFuncModule math/func.h /**
Contains common math functions. * \file math/func.h
* \brief Common math functions
*/ */
#pragma once #pragma once
@ -31,8 +32,6 @@
namespace Math namespace Math
{ {
/* @{ */ // start of group
//! Compares \a a and \a b within \a tolerance //! Compares \a a and \a b within \a tolerance
inline bool IsEqual(float a, float b, float tolerance = Math::TOLERANCE) inline bool IsEqual(float a, float b, float tolerance = Math::TOLERANCE)
{ {
@ -188,11 +187,13 @@ inline float Direction(float a, float g)
//! Managing the dead zone of a joystick. //! Managing the dead zone of a joystick.
/** /**
\verbatimin: -1 0 1 \verbatim
in: -1 0 1
--|-------|----o----|-------|--> --|-------|----o----|-------|-->
<----> <---->
dead dead
out: -1 0 0 1\endverbatim */ out: -1 0 0 1
\endverbatim */
inline float Neutral(float value, float dead) inline float Neutral(float value, float dead)
{ {
if ( fabs(value) <= dead ) if ( fabs(value) <= dead )
@ -226,7 +227,8 @@ inline float Smooth(float actual, float hope, float time)
//! Bounces any movement //! Bounces any movement
/** /**
\verbatimout \verbatim
out
| |
1+------o-------o--- 1+------o-------o---
| o | o o | | bounce | o | o o | | bounce
@ -235,7 +237,8 @@ inline float Smooth(float actual, float hope, float time)
| o | | | o | |
-o------|-------+----> progress -o------|-------+----> progress
0| | 1 0| | 1
|<---->|middle\endverbatim */ |<---->|middle
\endverbatim */
inline float Bounce(float progress, float middle = 0.3f, float bounce = 0.4f) inline float Bounce(float progress, float middle = 0.3f, float bounce = 0.4f)
{ {
if ( progress < middle ) if ( progress < middle )
@ -250,6 +253,4 @@ inline float Bounce(float progress, float middle = 0.3f, float bounce = 0.4f)
} }
} }
/* @} */ // end of group
}; // namespace Math }; // namespace Math

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@ -15,9 +15,9 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
/** @defgroup MathGeometryModule math/geometry.h /**
Contains math functions related to 3D geometry calculations, * \file math/geometry.h
transformations, etc. * \brief Math functions related to 3D geometry calculations, transformations, etc.
*/ */
#pragma once #pragma once
@ -36,9 +36,6 @@
namespace Math namespace Math
{ {
/* @{ */ // start of group
//! Returns py up on the line \a a - \a b //! Returns py up on the line \a a - \a b
inline float MidPoint(const Math::Point &a, const Math::Point &b, float px) inline float MidPoint(const Math::Point &a, const Math::Point &b, float px)
{ {
@ -566,6 +563,4 @@ inline Math::Vector RotateView(Math::Vector center, float angleH, float angleV,
return eye+center; return eye+center;
} }
/* @} */ // end of group
}; // namespace Math }; // namespace Math

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@ -14,18 +14,18 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
/** @defgroup MathIntPointModule math/intpoint.h /**
Contains the IntPoint struct. * \file math/intpoint.h
* \brief IntPoint struct
*/ */
#pragma once #pragma once
namespace Math { namespace Math {
/* @{ */ // start of group
/** /**
* \struct IntPoint 2D Point with integer coords * \struct IntPoint
* \brief 2D Point with integer coords
* *
* Analog of WinAPI's POINT struct. * Analog of WinAPI's POINT struct.
*/ */
@ -39,6 +39,4 @@ struct IntPoint
IntPoint(int aX = 0, int aY = 0) : x(aX), y(aY) {} IntPoint(int aX = 0, int aY = 0) : x(aX), y(aY) {}
}; };
/* @} */ // end of group
}; // namespace Math }; // namespace Math

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@ -14,8 +14,9 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
/** @defgroup MathMatrixModule math/matrix.h /**
Contains the Matrix struct and related functions. * \file math/matrix.h
* \brief Matrix struct and related functions
*/ */
#pragma once #pragma once
@ -32,8 +33,6 @@
namespace Math namespace Math
{ {
/* @{ */ // start of group
/** \struct Matrix math/matrix.h /** \struct Matrix math/matrix.h
\brief 4x4 matrix \brief 4x4 matrix
@ -42,11 +41,12 @@ namespace Math
The internal representation is a 16-value table in column-major order, thus: The internal representation is a 16-value table in column-major order, thus:
\verbatim \verbatim
m[0 ] m[4 ] m[8 ] m[12] m[0 ] m[4 ] m[8 ] m[12]
m[1 ] m[5 ] m[9 ] m[13] m[1 ] m[5 ] m[9 ] m[13]
m[2 ] m[6 ] m[10] m[14] m[2 ] m[6 ] m[10] m[14]
m[3 ] m[7 ] m[11] m[15] \endverbatim m[3 ] m[7 ] m[11] m[15]
\endverbatim
This representation is native to OpenGL; DirectX requires transposing the matrix. This representation is native to OpenGL; DirectX requires transposing the matrix.
@ -405,11 +405,15 @@ inline Math::Matrix MultiplyMatrices(const Math::Matrix &left, const Math::Matri
} }
//! Calculates the result of multiplying m * v //! Calculates the result of multiplying m * v
/** The multiplication is performed thus: /**
\verbatim [ m.m[0 ] m.m[4 ] m.m[8 ] m.m[12] ] [ v.x ] The multiplication is performed thus:
\verbatim
[ m.m[0 ] m.m[4 ] m.m[8 ] m.m[12] ] [ v.x ]
[ m.m[1 ] m.m[5 ] m.m[9 ] m.m[13] ] [ v.y ] [ m.m[1 ] m.m[5 ] m.m[9 ] m.m[13] ] [ v.y ]
[ m.m[2 ] m.m[6 ] m.m[10] m.m[14] ] * [ v.z ] [ m.m[2 ] m.m[6 ] m.m[10] m.m[14] ] * [ v.z ]
[ m.m[3 ] m.m[7 ] m.m[11] m.m[15] ] [ 1 ] \endverbatim [ m.m[3 ] m.m[7 ] m.m[11] m.m[15] ] [ 1 ]
\endverbatim
The result, a 4x1 vector is then converted to 3x1 by dividing The result, a 4x1 vector is then converted to 3x1 by dividing
x,y,z coords by the fourth coord (w). */ x,y,z coords by the fourth coord (w). */
@ -434,6 +438,4 @@ inline Math::Vector MatrixVectorMultiply(const Math::Matrix &m, const Math::Vect
return Math::Vector(x, y, z); return Math::Vector(x, y, z);
} }
/* @} */ // end of group
}; // namespace Math }; // namespace Math

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@ -14,8 +14,9 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
/** @defgroup MathPointModule math/point.h /**
Contains the Point struct and related functions. * \file math/point.h
* \brief Point struct and related functions
*/ */
#pragma once #pragma once
@ -31,8 +32,6 @@
namespace Math namespace Math
{ {
/* @{ */ // start of group
/** \struct Point math/point.h /** \struct Point math/point.h
\brief 2D point \brief 2D point
@ -188,6 +187,4 @@ inline float Distance(const Point &a, const Point &b)
return sqrtf((a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y)); return sqrtf((a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y));
} }
/* @} */ // end of group
}; // namespace Math }; // namespace Math

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@ -14,8 +14,9 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
/** @defgroup MathVectorModule math/vector.h /**
Contains the Vector struct and related functions. * \file math/vector.h
* \brief Vector struct and related functions
*/ */
#pragma once #pragma once
@ -31,8 +32,6 @@
namespace Math namespace Math
{ {
/* @{ */ // start of group
/** \struct Vector math/vector.h /** \struct Vector math/vector.h
\brief 3D (3x1) vector \brief 3D (3x1) vector
@ -263,6 +262,4 @@ inline float Distance(const Math::Vector &a, const Math::Vector &b)
(a.z-b.z)*(a.z-b.z) ); (a.z-b.z)*(a.z-b.z) );
} }
/* @} */ // end of group
}; // namespace Math }; // namespace Math

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@ -1,3 +1,7 @@
src/object /**
* \dir object
Contains modules of robots and buildings. * \brief Game engine
*
* Contains the main class of game engine - CRobotMain and the various in-game objects:
* CObject and related auto, motion and task subclasses.
*/

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@ -1,3 +1,4 @@
src/physics /**
* \dir physics
Contains the physics module. * \brief Physics engine
*/

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@ -1,3 +1,4 @@
src/sound /**
* \dir sound
Contains the sound module - for playing sounds and music. * \brief Sound module - playing sounds and music
*/

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@ -1,3 +1,4 @@
src/ui /**
* \dir ui
Contains modules responsible for displaying the user interface controls (from game menus and HUD). * \brief 2D user interface controls
*/