Moving CBotCatch class in its own header and source files.
parent
179ca18c58
commit
18739d135b
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@ -497,25 +497,6 @@ public:
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void RestoreState(CBotStack* &pj, bool bMain) override;
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};
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class CBotCatch : public CBotInstr
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{
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private:
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CBotInstr* m_Block; // instructions
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CBotInstr* m_Cond; //condition
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CBotCatch* m_next; //following catch
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friend class CBotTry;
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public:
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CBotCatch();
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~CBotCatch();
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static
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CBotCatch* Compile(CBotToken* &p, CBotCStack* pStack);
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bool TestCatch(CBotStack* &pj, int val);
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bool Execute(CBotStack* &pj) override;
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void RestoreState(CBotStack* &pj, bool bMain) override;
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void RestoreCondState(CBotStack* &pj, bool bMain);
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};
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class CBotThrow : public CBotInstr
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{
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private:
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@ -0,0 +1,107 @@
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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// Modules inlcude
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#include "CBotCatch.h"
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// Local include
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// Global include
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////////////////////////////////////////////////////////////////////////////////
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CBotCatch::CBotCatch()
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{
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m_Cond =
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m_Block = nullptr; // nullptr so that delete is not possible further
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m_next = nullptr;
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name = "CBotCatch"; // debug
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}
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////////////////////////////////////////////////////////////////////////////////
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CBotCatch::~CBotCatch()
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{
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delete m_Cond; // frees the list
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delete m_Block; // frees the instruction block
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delete m_next; // and subsequent
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}
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////////////////////////////////////////////////////////////////////////////////
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CBotCatch* CBotCatch::Compile(CBotToken* &p, CBotCStack* pStack)
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{
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CBotCatch* inst = new CBotCatch(); // creates the object
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pStack->SetStartError(p->GetStart());
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inst->SetToken(p);
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if (!IsOfType(p, ID_CATCH)) return nullptr; // should never happen
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if (IsOfType(p, ID_OPENPAR))
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{
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inst->m_Cond = CBotExpression::Compile(p, pStack);
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if (( pStack->GetType() < CBotTypLong ||
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pStack->GetTypResult().Eq(CBotTypBoolean) )&& pStack->IsOk() )
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{
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if (IsOfType(p, ID_CLOSEPAR))
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{
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inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStack );
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if ( pStack->IsOk() )
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return inst; // return an object to the application
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}
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pStack->SetError(TX_CLOSEPAR, p->GetStart());
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}
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pStack->SetError(TX_BADTYPE, p->GetStart());
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}
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pStack->SetError(TX_OPENPAR, p->GetStart());
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delete inst; // error, frees up
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return nullptr; // no object, the error is on the stack
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}
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////////////////////////////////////////////////////////////////////////////////
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bool CBotCatch :: Execute(CBotStack* &pj)
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{
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if ( m_Block == nullptr ) return true;
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return m_Block->Execute(pj); // executes the associated block
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}
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////////////////////////////////////////////////////////////////////////////////
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void CBotCatch :: RestoreState(CBotStack* &pj, bool bMain)
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{
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if ( bMain && m_Block != nullptr ) m_Block->RestoreState(pj, bMain);
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}
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////////////////////////////////////////////////////////////////////////////////
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void CBotCatch :: RestoreCondState(CBotStack* &pj, bool bMain)
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{
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m_Cond->RestoreState(pj, bMain);
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}
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////////////////////////////////////////////////////////////////////////////////
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bool CBotCatch :: TestCatch(CBotStack* &pile, int val)
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{
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if ( !m_Cond->Execute(pile) ) return false;
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if ( val > 0 || pile->GetType() != CBotTypBoolean )
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{
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CBotVar* var = CBotVar::Create(static_cast<CBotToken*>(nullptr), CBotTypBoolean);
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var->SetValInt( pile->GetVal() == val );
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pile->SetVar(var); // calls on the stack
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}
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return true;
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}
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@ -0,0 +1,93 @@
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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// Modules inlcude
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#include "CBot.h"
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// Local include
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// Global include
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/*!
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* \brief The CBotCatch class. Compiles instruction "catch".
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*/
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class CBotCatch : public CBotInstr
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{
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public:
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/*!
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* \brief CBotCatch
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*/
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CBotCatch();
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/*!
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* \brief CBotCatch
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*/
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~CBotCatch();
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/*!
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* \brief Compile
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* \param p
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* \param pStack
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* \return
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*/
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static CBotCatch* Compile(CBotToken* &p, CBotCStack* pStack);
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/*!
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* \brief TestCatch Routine to see if the catch is to do or not.
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* \param pj
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* \param val
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* \return
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*/
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bool TestCatch(CBotStack* &pj, int val);
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/*!
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* \brief Execute Execution of "catch".
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* \param pj
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* \return
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*/
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bool Execute(CBotStack* &pj) override;
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/*!
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* \brief RestoreState
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* \param pj
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* \param bMain
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*/
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void RestoreState(CBotStack* &pj, bool bMain) override;
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/*!
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* \brief RestoreCondState
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* \param pj
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* \param bMain
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*/
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void RestoreCondState(CBotStack* &pj, bool bMain);
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private:
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//! Instructions
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CBotInstr* m_Block;
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//! Condition
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CBotInstr* m_Cond;
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//! Following catch
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CBotCatch* m_next;
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friend class CBotTry;
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};
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@ -19,6 +19,7 @@
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// Modules inlcude
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#include "CBot.h"
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#include "CBotCatch.h"
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// Local include
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@ -157,90 +157,6 @@ void CBotWhile :: RestoreState(CBotStack* &pj, bool bMain)
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}
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}
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///////////////////////////////////////////////////////////////////////////
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// compiles instruction "catch"
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CBotCatch::CBotCatch()
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{
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m_Cond =
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m_Block = nullptr; // nullptr so that delete is not possible further
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m_next = nullptr;
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name = "CBotCatch"; // debug
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}
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CBotCatch::~CBotCatch()
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{
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delete m_Cond; // frees the list
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delete m_Block; // frees the instruction block
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delete m_next; // and subsequent
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}
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CBotCatch* CBotCatch::Compile(CBotToken* &p, CBotCStack* pStack)
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{
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CBotCatch* inst = new CBotCatch(); // creates the object
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pStack->SetStartError(p->GetStart());
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inst->SetToken(p);
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if (!IsOfType(p, ID_CATCH)) return nullptr; // should never happen
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if (IsOfType(p, ID_OPENPAR))
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{
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inst->m_Cond = CBotExpression::Compile(p, pStack);
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if (( pStack->GetType() < CBotTypLong ||
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pStack->GetTypResult().Eq(CBotTypBoolean) )&& pStack->IsOk() )
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{
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if (IsOfType(p, ID_CLOSEPAR))
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{
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inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStack );
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if ( pStack->IsOk() )
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return inst; // return an object to the application
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}
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pStack->SetError(TX_CLOSEPAR, p->GetStart());
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}
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pStack->SetError(TX_BADTYPE, p->GetStart());
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}
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pStack->SetError(TX_OPENPAR, p->GetStart());
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delete inst; // error, frees up
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return nullptr; // no object, the error is on the stack
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}
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// execution of "catch"
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bool CBotCatch :: Execute(CBotStack* &pj)
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{
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if ( m_Block == nullptr ) return true;
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return m_Block->Execute(pj); // executes the associated block
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}
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void CBotCatch :: RestoreState(CBotStack* &pj, bool bMain)
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{
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if ( bMain && m_Block != nullptr ) m_Block->RestoreState(pj, bMain);
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}
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void CBotCatch :: RestoreCondState(CBotStack* &pj, bool bMain)
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{
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m_Cond->RestoreState(pj, bMain);
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}
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// routine to see if the catch is to do or not
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bool CBotCatch :: TestCatch(CBotStack* &pile, int val)
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{
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if ( !m_Cond->Execute(pile) ) return false;
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if ( val > 0 || pile->GetType() != CBotTypBoolean )
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{
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CBotVar* var = CBotVar::Create(static_cast<CBotToken*>(nullptr), CBotTypBoolean);
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var->SetValInt( pile->GetVal() == val );
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pile->SetVar(var); // calls on the stack
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////
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// compiles instruction "throw"
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@ -17,6 +17,7 @@ set(SOURCES
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CBotInstr/CBotCase.cpp
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CBotInstr/CBotBreak.cpp
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CBotInstr/CBotTry.cpp
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CBotInstr/CBotCatch.cpp
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)
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# Includes
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