Move CBotDo class in its own header and source files.
parent
573e1152e3
commit
1694776ab6
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@ -34,9 +34,13 @@
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// the error is then on the stack CBotCStack :: Isok () is false
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// Modules inlcude
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#include "CBot.h"
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#include "CBotInstr/CBotDo.h"
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// Local include
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// Global include
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#include <cassert>
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@ -483,22 +483,6 @@ public:
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void RestoreState(CBotStack* &pj, bool bMain) override;
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};
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class CBotDo : public CBotInstr
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{
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private:
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CBotInstr* m_Block; // instruction
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CBotInstr* m_Condition; // conditions
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CBotString m_label; // a label if there is
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public:
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CBotDo();
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~CBotDo();
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static
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CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
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bool Execute(CBotStack* &pj) override;
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void RestoreState(CBotStack* &pj, bool bMain) override;
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};
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class CBotFor : public CBotInstr
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{
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private:
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@ -0,0 +1,154 @@
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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// Modules inlcude
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#include "CBotDo.h"
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// Local include
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// Global include
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////////////////////////////////////////////////////////////////////////////////
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CBotDo::CBotDo()
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{
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m_Condition =
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m_Block = nullptr; // nullptr so that delete is not possible further
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name = "CBotDo"; // debug
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}
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////////////////////////////////////////////////////////////////////////////////
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CBotDo::~CBotDo()
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{
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delete m_Condition; // frees the condition
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delete m_Block; // frees the instruction block
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}
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////////////////////////////////////////////////////////////////////////////////
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CBotInstr* CBotDo::Compile(CBotToken* &p, CBotCStack* pStack)
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{
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CBotDo* inst = new CBotDo(); // creates the object
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CBotToken* pp = p; // preserves at the ^ token (starting position)
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if ( IsOfType( p, TokenTypVar ) &&
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IsOfType( p, ID_DOTS ) )
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{
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inst->m_label = pp->GetString(); // register the name of label
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}
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inst->SetToken(p);
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if (!IsOfType(p, ID_DO)) return nullptr; // should never happen
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CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
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// looking for a statement block after the do
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IncLvl(inst->m_label);
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inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true );
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DecLvl();
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if ( pStk->IsOk() )
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{
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if (IsOfType(p, ID_WHILE))
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{
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if ( nullptr != (inst->m_Condition = CBotCondition::Compile( p, pStk )) )
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{
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// the condition exists
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if (IsOfType(p, ID_SEP))
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{
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return pStack->Return(inst, pStk); // return an object to the application
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}
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pStk->SetError(TX_ENDOF, p->GetStart());
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}
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}
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pStk->SetError(TX_WHILE, p->GetStart());
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}
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delete inst; // error, frees up
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return pStack->Return(nullptr, pStk); // no object, the error is on the stack
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}
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////////////////////////////////////////////////////////////////////////////////
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bool CBotDo :: Execute(CBotStack* &pj)
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{
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CBotStack* pile = pj->AddStack(this); // adds an item to the stack
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// or find in case of recovery
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// if ( pile == EOX ) return true;
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if ( pile->IfStep() ) return false;
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while( true ) switch( pile->GetState() ) // executes the loop
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{ // there are two possible states (depending on recovery)
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case 0:
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// evaluates the associated statement block
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if ( m_Block != nullptr &&
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!m_Block->Execute(pile) )
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{
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if (pile->IfContinue(1, m_label)) continue; // if continued, will return to test
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return pj->BreakReturn(pile, m_label); // sends the results and releases the stack
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}
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// terminates if there is an error
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if ( !pile->IsOk() )
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{
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return pj->Return(pile); // sends the results and releases the stack
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}
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if (!pile->SetState(1)) return false; // ready for further
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case 1:
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// evaluates the condition
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if ( !m_Condition->Execute(pile) ) return false; // interrupted here ?
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// the result of the condition is on the stack
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// terminates if an error or if the condition is false
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if ( !pile->IsOk() || pile->GetVal() != true )
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{
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return pj->Return(pile); // sends the results and releases the stack
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}
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// returns to instruction block to start
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if (!pile->SetState(0, 0)) return false;
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continue;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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void CBotDo :: RestoreState(CBotStack* &pj, bool bMain)
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{
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if ( !bMain ) return;
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CBotStack* pile = pj->RestoreStack(this); // adds an item to the stack
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if ( pile == nullptr ) return;
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switch( pile->GetState() )
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{ // there are two possible states (depending on recovery)
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case 0:
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// restores the assosiated statement's block
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if ( m_Block != nullptr ) m_Block->RestoreState(pile, bMain);
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return;
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case 1:
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// restores the condition
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m_Condition->RestoreState(pile, bMain);
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return;
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}
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}
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@ -0,0 +1,73 @@
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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// Modules inlcude
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#include "CBot.h"
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// Local include
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// Global include
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class CBotDo : public CBotInstr
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{
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public:
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/*!
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* \brief CBotDo Default constructor.
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*/
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CBotDo();
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/*!
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* \brief ~CBotDo Destructor.
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*/
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~CBotDo();
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/*!
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* \brief Compile Compile the instruction "do".
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* \param p
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* \param pStack
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* \return
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*/
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static CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
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/*!
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* \brief Execute
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* \param pj
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* \return
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*/
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bool Execute(CBotStack* &pj) override;
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/*!
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* \brief RestoreState
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* \param pj
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* \param bMain
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*/
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void RestoreState(CBotStack* &pj, bool bMain) override;
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private:
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//! Instruction
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CBotInstr* m_Block;
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//! Conditions
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CBotInstr* m_Condition;
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//! A label if there is
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CBotString m_label;
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};
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@ -157,140 +157,6 @@ void CBotWhile :: RestoreState(CBotStack* &pj, bool bMain)
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}
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}
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////
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// compile the instruction "do"
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CBotDo::CBotDo()
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{
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m_Condition =
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m_Block = nullptr; // nullptr so that delete is not possible further
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name = "CBotDo"; // debug
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}
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CBotDo::~CBotDo()
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{
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delete m_Condition; // frees the condition
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delete m_Block; // frees the instruction block
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}
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CBotInstr* CBotDo::Compile(CBotToken* &p, CBotCStack* pStack)
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{
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CBotDo* inst = new CBotDo(); // creates the object
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CBotToken* pp = p; // preserves at the ^ token (starting position)
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if ( IsOfType( p, TokenTypVar ) &&
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IsOfType( p, ID_DOTS ) )
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{
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inst->m_label = pp->GetString(); // register the name of label
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}
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inst->SetToken(p);
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if (!IsOfType(p, ID_DO)) return nullptr; // should never happen
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CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
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// looking for a statement block after the do
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IncLvl(inst->m_label);
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inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true );
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DecLvl();
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if ( pStk->IsOk() )
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{
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if (IsOfType(p, ID_WHILE))
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{
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if ( nullptr != (inst->m_Condition = CBotCondition::Compile( p, pStk )) )
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{
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// the condition exists
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if (IsOfType(p, ID_SEP))
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{
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return pStack->Return(inst, pStk); // return an object to the application
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}
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pStk->SetError(TX_ENDOF, p->GetStart());
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}
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}
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pStk->SetError(TX_WHILE, p->GetStart());
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}
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delete inst; // error, frees up
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return pStack->Return(nullptr, pStk); // no object, the error is on the stack
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}
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// executes instruction "do"
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bool CBotDo :: Execute(CBotStack* &pj)
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{
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CBotStack* pile = pj->AddStack(this); // adds an item to the stack
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// or find in case of recovery
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// if ( pile == EOX ) return true;
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if ( pile->IfStep() ) return false;
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while( true ) switch( pile->GetState() ) // executes the loop
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{ // there are two possible states (depending on recovery)
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case 0:
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// evaluates the associated statement block
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if ( m_Block != nullptr &&
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!m_Block->Execute(pile) )
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{
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if (pile->IfContinue(1, m_label)) continue; // if continued, will return to test
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return pj->BreakReturn(pile, m_label); // sends the results and releases the stack
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}
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// terminates if there is an error
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if ( !pile->IsOk() )
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{
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return pj->Return(pile); // sends the results and releases the stack
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}
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if (!pile->SetState(1)) return false; // ready for further
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case 1:
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// evaluates the condition
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if ( !m_Condition->Execute(pile) ) return false; // interrupted here ?
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// the result of the condition is on the stack
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// terminates if an error or if the condition is false
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if ( !pile->IsOk() || pile->GetVal() != true )
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{
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return pj->Return(pile); // sends the results and releases the stack
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}
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// returns to instruction block to start
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if (!pile->SetState(0, 0)) return false;
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continue;
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}
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}
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void CBotDo :: RestoreState(CBotStack* &pj, bool bMain)
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{
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if ( !bMain ) return;
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CBotStack* pile = pj->RestoreStack(this); // adds an item to the stack
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if ( pile == nullptr ) return;
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switch( pile->GetState() )
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{ // there are two possible states (depending on recovery)
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case 0:
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// restores the assosiated statement's block
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if ( m_Block != nullptr ) m_Block->RestoreState(pile, bMain);
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return;
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case 1:
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// restores the condition
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m_Condition->RestoreState(pile, bMain);
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return;
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}
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}
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////
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// compiles instruction "for"
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@ -10,8 +10,17 @@ set(SOURCES
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CBotTwoOpExpr.cpp
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CBotVar.cpp
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CBotWhile.cpp
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CBotInstr/CBotDo.cpp
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)
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# Includes
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set(LOCAL_INCLUDES
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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include_directories(${LOCAL_INCLUDES})
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if(CBOT_STATIC)
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add_library(CBot STATIC ${SOURCES})
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else()
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