Move CBotDo class in its own header and source files.

dev-time-step
Grunaka 2015-11-08 18:29:02 +01:00
parent 573e1152e3
commit 1694776ab6
6 changed files with 241 additions and 151 deletions

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@ -34,9 +34,13 @@
// the error is then on the stack CBotCStack :: Isok () is false
// Modules inlcude
#include "CBot.h"
#include "CBotInstr/CBotDo.h"
// Local include
// Global include
#include <cassert>

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@ -483,22 +483,6 @@ public:
void RestoreState(CBotStack* &pj, bool bMain) override;
};
class CBotDo : public CBotInstr
{
private:
CBotInstr* m_Block; // instruction
CBotInstr* m_Condition; // conditions
CBotString m_label; // a label if there is
public:
CBotDo();
~CBotDo();
static
CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
bool Execute(CBotStack* &pj) override;
void RestoreState(CBotStack* &pj, bool bMain) override;
};
class CBotFor : public CBotInstr
{
private:

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@ -0,0 +1,154 @@
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
// Modules inlcude
#include "CBotDo.h"
// Local include
// Global include
////////////////////////////////////////////////////////////////////////////////
CBotDo::CBotDo()
{
m_Condition =
m_Block = nullptr; // nullptr so that delete is not possible further
name = "CBotDo"; // debug
}
////////////////////////////////////////////////////////////////////////////////
CBotDo::~CBotDo()
{
delete m_Condition; // frees the condition
delete m_Block; // frees the instruction block
}
////////////////////////////////////////////////////////////////////////////////
CBotInstr* CBotDo::Compile(CBotToken* &p, CBotCStack* pStack)
{
CBotDo* inst = new CBotDo(); // creates the object
CBotToken* pp = p; // preserves at the ^ token (starting position)
if ( IsOfType( p, TokenTypVar ) &&
IsOfType( p, ID_DOTS ) )
{
inst->m_label = pp->GetString(); // register the name of label
}
inst->SetToken(p);
if (!IsOfType(p, ID_DO)) return nullptr; // should never happen
CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
// looking for a statement block after the do
IncLvl(inst->m_label);
inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true );
DecLvl();
if ( pStk->IsOk() )
{
if (IsOfType(p, ID_WHILE))
{
if ( nullptr != (inst->m_Condition = CBotCondition::Compile( p, pStk )) )
{
// the condition exists
if (IsOfType(p, ID_SEP))
{
return pStack->Return(inst, pStk); // return an object to the application
}
pStk->SetError(TX_ENDOF, p->GetStart());
}
}
pStk->SetError(TX_WHILE, p->GetStart());
}
delete inst; // error, frees up
return pStack->Return(nullptr, pStk); // no object, the error is on the stack
}
////////////////////////////////////////////////////////////////////////////////
bool CBotDo :: Execute(CBotStack* &pj)
{
CBotStack* pile = pj->AddStack(this); // adds an item to the stack
// or find in case of recovery
// if ( pile == EOX ) return true;
if ( pile->IfStep() ) return false;
while( true ) switch( pile->GetState() ) // executes the loop
{ // there are two possible states (depending on recovery)
case 0:
// evaluates the associated statement block
if ( m_Block != nullptr &&
!m_Block->Execute(pile) )
{
if (pile->IfContinue(1, m_label)) continue; // if continued, will return to test
return pj->BreakReturn(pile, m_label); // sends the results and releases the stack
}
// terminates if there is an error
if ( !pile->IsOk() )
{
return pj->Return(pile); // sends the results and releases the stack
}
if (!pile->SetState(1)) return false; // ready for further
case 1:
// evaluates the condition
if ( !m_Condition->Execute(pile) ) return false; // interrupted here ?
// the result of the condition is on the stack
// terminates if an error or if the condition is false
if ( !pile->IsOk() || pile->GetVal() != true )
{
return pj->Return(pile); // sends the results and releases the stack
}
// returns to instruction block to start
if (!pile->SetState(0, 0)) return false;
continue;
}
}
////////////////////////////////////////////////////////////////////////////////
void CBotDo :: RestoreState(CBotStack* &pj, bool bMain)
{
if ( !bMain ) return;
CBotStack* pile = pj->RestoreStack(this); // adds an item to the stack
if ( pile == nullptr ) return;
switch( pile->GetState() )
{ // there are two possible states (depending on recovery)
case 0:
// restores the assosiated statement's block
if ( m_Block != nullptr ) m_Block->RestoreState(pile, bMain);
return;
case 1:
// restores the condition
m_Condition->RestoreState(pile, bMain);
return;
}
}

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@ -0,0 +1,73 @@
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
// Modules inlcude
#include "CBot.h"
// Local include
// Global include
class CBotDo : public CBotInstr
{
public:
/*!
* \brief CBotDo Default constructor.
*/
CBotDo();
/*!
* \brief ~CBotDo Destructor.
*/
~CBotDo();
/*!
* \brief Compile Compile the instruction "do".
* \param p
* \param pStack
* \return
*/
static CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
/*!
* \brief Execute
* \param pj
* \return
*/
bool Execute(CBotStack* &pj) override;
/*!
* \brief RestoreState
* \param pj
* \param bMain
*/
void RestoreState(CBotStack* &pj, bool bMain) override;
private:
//! Instruction
CBotInstr* m_Block;
//! Conditions
CBotInstr* m_Condition;
//! A label if there is
CBotString m_label;
};

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@ -157,140 +157,6 @@ void CBotWhile :: RestoreState(CBotStack* &pj, bool bMain)
}
}
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// compile the instruction "do"
CBotDo::CBotDo()
{
m_Condition =
m_Block = nullptr; // nullptr so that delete is not possible further
name = "CBotDo"; // debug
}
CBotDo::~CBotDo()
{
delete m_Condition; // frees the condition
delete m_Block; // frees the instruction block
}
CBotInstr* CBotDo::Compile(CBotToken* &p, CBotCStack* pStack)
{
CBotDo* inst = new CBotDo(); // creates the object
CBotToken* pp = p; // preserves at the ^ token (starting position)
if ( IsOfType( p, TokenTypVar ) &&
IsOfType( p, ID_DOTS ) )
{
inst->m_label = pp->GetString(); // register the name of label
}
inst->SetToken(p);
if (!IsOfType(p, ID_DO)) return nullptr; // should never happen
CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
// looking for a statement block after the do
IncLvl(inst->m_label);
inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true );
DecLvl();
if ( pStk->IsOk() )
{
if (IsOfType(p, ID_WHILE))
{
if ( nullptr != (inst->m_Condition = CBotCondition::Compile( p, pStk )) )
{
// the condition exists
if (IsOfType(p, ID_SEP))
{
return pStack->Return(inst, pStk); // return an object to the application
}
pStk->SetError(TX_ENDOF, p->GetStart());
}
}
pStk->SetError(TX_WHILE, p->GetStart());
}
delete inst; // error, frees up
return pStack->Return(nullptr, pStk); // no object, the error is on the stack
}
// executes instruction "do"
bool CBotDo :: Execute(CBotStack* &pj)
{
CBotStack* pile = pj->AddStack(this); // adds an item to the stack
// or find in case of recovery
// if ( pile == EOX ) return true;
if ( pile->IfStep() ) return false;
while( true ) switch( pile->GetState() ) // executes the loop
{ // there are two possible states (depending on recovery)
case 0:
// evaluates the associated statement block
if ( m_Block != nullptr &&
!m_Block->Execute(pile) )
{
if (pile->IfContinue(1, m_label)) continue; // if continued, will return to test
return pj->BreakReturn(pile, m_label); // sends the results and releases the stack
}
// terminates if there is an error
if ( !pile->IsOk() )
{
return pj->Return(pile); // sends the results and releases the stack
}
if (!pile->SetState(1)) return false; // ready for further
case 1:
// evaluates the condition
if ( !m_Condition->Execute(pile) ) return false; // interrupted here ?
// the result of the condition is on the stack
// terminates if an error or if the condition is false
if ( !pile->IsOk() || pile->GetVal() != true )
{
return pj->Return(pile); // sends the results and releases the stack
}
// returns to instruction block to start
if (!pile->SetState(0, 0)) return false;
continue;
}
}
void CBotDo :: RestoreState(CBotStack* &pj, bool bMain)
{
if ( !bMain ) return;
CBotStack* pile = pj->RestoreStack(this); // adds an item to the stack
if ( pile == nullptr ) return;
switch( pile->GetState() )
{ // there are two possible states (depending on recovery)
case 0:
// restores the assosiated statement's block
if ( m_Block != nullptr ) m_Block->RestoreState(pile, bMain);
return;
case 1:
// restores the condition
m_Condition->RestoreState(pile, bMain);
return;
}
}
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// compiles instruction "for"

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@ -10,8 +10,17 @@ set(SOURCES
CBotTwoOpExpr.cpp
CBotVar.cpp
CBotWhile.cpp
CBotInstr/CBotDo.cpp
)
# Includes
set(LOCAL_INCLUDES
${CMAKE_CURRENT_SOURCE_DIR}
)
include_directories(${LOCAL_INCLUDES})
if(CBOT_STATIC)
add_library(CBot STATIC ${SOURCES})
else()