* Fixed audio problems
* Added colobot.ini to CApp in Create function * Fixes to plugin manager * Fixed CProfile segfaultdev-ui
parent
f5bc8e12d4
commit
15ff1d512b
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@ -178,6 +178,8 @@ ui/slider.cpp
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ui/studio.cpp
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ui/target.cpp
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ui/window.cpp
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plugins/pluginmanager.cpp
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plugins/pluginloader.cpp
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)
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set(LIBS
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@ -190,6 +192,7 @@ ${OPTIONAL_LIBS}
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${PLATFORM_LIBS}
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${Boost_LIBRARIES}
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CBot
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ltdl
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)
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include_directories(
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@ -83,9 +83,11 @@ struct ApplicationPrivate
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CApplication::CApplication()
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{
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m_private = new ApplicationPrivate();
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m_iMan = new CInstanceManager();
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m_eventQueue = new CEventQueue(m_iMan);
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m_private = new ApplicationPrivate();
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m_iMan = new CInstanceManager();
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m_eventQueue = new CEventQueue(m_iMan);
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m_pluginManager = new CPluginManager();
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m_profile = new CProfile();
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m_engine = nullptr;
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m_device = nullptr;
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@ -140,6 +142,12 @@ CApplication::~CApplication()
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delete m_eventQueue;
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m_eventQueue = nullptr;
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delete m_pluginManager;
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m_pluginManager = nullptr;
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delete m_profile;
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m_profile = nullptr;
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delete m_iMan;
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m_iMan = nullptr;
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@ -302,8 +310,28 @@ bool CApplication::Create()
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m_deviceConfig.fullScreen = false;
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// Create the sound instance.
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m_sound = new CSoundInterface();
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if (!GetProfile()->InitCurrentDirectory()) {
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GetLogger()->Warn("Config not found. Default values will be used!\n");
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m_sound = new CSoundInterface();
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} else {
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std::string path;
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if (GetProfile()->GetLocalProfileString("Resources", "Data", path))
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m_dataPath = path;
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m_pluginManager->LoadFromProfile();
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m_sound = static_cast<CSoundInterface*>(CInstanceManager::GetInstancePointer()->SearchInstance(CLASS_SOUND));
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if (!m_sound) {
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GetLogger()->Error("Sound not loaded!\n");
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return false;
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}
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m_sound->Create(true);
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if (GetProfile()->GetLocalProfileString("Resources", "Sound", path))
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m_sound->CacheAll(path);
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else
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m_sound->CacheAll(m_dataPath);
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}
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std::string standardInfoMessage =
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"\nPlease see the console output or log file\n"
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@ -30,6 +30,8 @@
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#include "graphics/engine/engine.h"
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#include "graphics/opengl/gldevice.h"
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#include "plugins/pluginmanager.h"
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#include <string>
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#include <vector>
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@ -331,6 +333,8 @@ protected:
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CSoundInterface* m_sound;
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//! Main class of the proper game engine
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CRobotMain* m_robotMain;
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CPluginManager* m_pluginManager;
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CProfile* m_profile;
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//! Code to return at exit
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int m_exitCode;
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@ -57,7 +57,7 @@ bool CProfile::SetLocalProfileString(std::string section, std::string key, std::
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bool CProfile::GetLocalProfileString(std::string section, std::string key, std::string &buffer)
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{
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const char* value = m_ini->GetValue(section.c_str(), key.c_str(), nullptr);
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if (strlen(value) > 0) {
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if (value != nullptr && strlen(value) > 0) {
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buffer = std::string(value);
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return true;
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}
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@ -47,19 +47,19 @@ class CPluginInterface {
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/** Function to get plugin name or description
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* @return returns plugin name
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*/
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inline std::string PluginName() { return "abc"; };
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inline virtual std::string PluginName() { return "abc"; };
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/** Function to get plugin version. 1 means version 0.01, 2 means 0.02 etc.
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* @return number indicating plugin version
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*/
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inline int PluginVersion() { return 0; };
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inline virtual int PluginVersion() { return 0; };
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/** Function to initialize plugin
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*/
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inline void InstallPlugin() {};
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inline virtual void InstallPlugin() {};
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/** Function called before removing plugin
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*/
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inline bool UninstallPlugin(std::string &) { return true; };
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inline virtual bool UninstallPlugin(std::string &) { return true; };
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};
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@ -39,9 +39,11 @@ CPluginManager::~CPluginManager()
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void CPluginManager::LoadFromProfile()
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{
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GetLogger()->Info("Trying to load from profile...\n");
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std::vector< std::string > dirs = GetProfile()->GetLocalProfileSection("Plugins", "Path");
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std::vector< std::string > plugins = GetProfile()->GetLocalProfileSection("Plugins", "File");
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GetLogger()->Info("Path %d, files %d\n", dirs.size(), plugins.size());
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for (std::string dir : dirs)
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m_folders.insert(dir);
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@ -179,20 +179,6 @@ bool ALSound::Cache(Sound sound, std::string filename)
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}
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void ALSound::CacheAll()
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{
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char filename[100];
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for ( int i = 1; i < 69; i++ )
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{
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sprintf(filename, "high/sound%.3d.wav", i);
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if ( !Cache((Sound) i, std::string(filename)) )
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{
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fprintf(stderr, "Unable to load audio: %s\n", filename);
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}
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}
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}
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int ALSound::RetPriority(Sound sound)
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{
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if ( sound == SOUND_FLYh ||
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@ -276,23 +262,25 @@ bool ALSound::SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded)
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}
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// Seeks a channel completely free.
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auto it = mChannels.end();
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it--;
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int i = (*it).first;
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while (++i)
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{
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if (mChannels.find(i) == mChannels.end()) {
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Channel *chn = new Channel();
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// check if we channel ready to play music, if not destroy it and seek free one
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if (chn->IsReady()) {
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chn->SetPriority(priority);
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mChannels[1] = chn;
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channel = 1;
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bAlreadyLoaded = false;
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return true;
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if (mChannels.size() < 64) {
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auto it = mChannels.end();
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it--;
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int i = (*it).first;
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while (++i)
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{
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if (mChannels.find(i) == mChannels.end()) {
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Channel *chn = new Channel();
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// check if channel is ready to play music, if not destroy it and seek free one
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if (chn->IsReady()) {
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chn->SetPriority(priority);
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mChannels[++i] = chn;
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channel = i;
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bAlreadyLoaded = false;
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return true;
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}
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delete chn;
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GetLogger()->Warn("Could not open additional channel to play sound!");
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}
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delete chn;
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GetLogger()->Warn("Could not open additional channel to play sound!");
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}
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}
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@ -513,7 +501,6 @@ void ALSound::FrameMove(float delta)
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void ALSound::SetListener(Math::Vector eye, Math::Vector lookat)
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{
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GetLogger()->Info("Setting listener position.\n");
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float orientation[] = {lookat.x, lookat.y, lookat.z, 0.f, 1.f, 0.f};
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alListener3f(AL_POSITION, eye.x, eye.y, eye.z);
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alListenerfv(AL_ORIENTATION, orientation);
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@ -40,7 +40,6 @@ class ALSound : public CSoundInterface
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~ALSound();
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bool Create(bool b3D);
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void CacheAll();
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bool Cache(Sound, std::string);
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bool RetEnable();
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@ -26,9 +26,15 @@
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#include <math/vector.h>
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#include <common/iman.h>
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#include <common/logger.h>
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#include <plugins/plugininterface.h>
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#include <string>
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#include <iostream>
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#include <iomanip>
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#include <sstream>
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/*!
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@ -152,20 +158,27 @@ class CSoundInterface : public CPluginInterface
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{
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public:
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inline CSoundInterface() {
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//CInstanceManager::getInstance().AddInstance(CLASS_SOUND, this);
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CInstanceManager::GetInstance().AddInstance(CLASS_SOUND, this);
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//m_iMan->AddInstance(CLASS_SOUND, this);
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};
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inline ~CSoundInterface() {};
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inline virtual ~CSoundInterface() {};
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/** Function to initialize sound device
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* @param bool b3D - enable support for 3D sound
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*/
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inline bool Create(bool b3D) { return true; };
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inline virtual bool Create(bool b3D) { return true; };
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/** Function called to cache all sound effect files.
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* Function calls \link CSoundInterface::Cache() \endlink for each file
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*/
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inline void CacheAll() {};
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inline void CacheAll(std::string path) {
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for ( int i = 1; i < 69; i++ ) {
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std::stringstream filename;
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filename << path << "/sound" << std::setfill('0') << std::setw(3) << i << ".wav";
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if ( !Cache(static_cast<Sound>(i), filename.str()) )
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GetLogger()->Warn("Unable to load audio: %s\n", filename.str().c_str());
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}
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};
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/** Function called to cache sound effect file.
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* This function is called by plugin interface for each file.
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@ -173,58 +186,58 @@ class CSoundInterface : public CPluginInterface
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* @param std::string bFile - file to load
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* @return return true on success
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*/
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inline bool Cache(Sound bSound, std::string bFile) { return true; };
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inline virtual bool Cache(Sound bSound, std::string bFile) { return true; };
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/** Geturn if plugin is enabled
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* @return return true if plugin is enabled
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*/
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inline bool GetEnable() {return true;};
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inline virtual bool GetEnable() {return true;};
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/** Change sound mode to 2D/3D
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* @param bool bMode - true to enable 3D sound
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*/
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inline void SetSound3D(bool bMode) {};
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inline virtual void SetSound3D(bool bMode) {};
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/** Geturn if we use 3D sound
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* @return true if we have 3D sound enabled
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*/
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inline bool GetSound3D() {return true;};
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inline virtual bool GetSound3D() {return true;};
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/** Geturn if we have 3D sound capable card
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* @return true for 3D sound support
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*/
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inline bool GetSound3DCap() {return true;};
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inline virtual bool GetSound3DCap() {return true;};
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/** Change global sound volume
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* @param int volume - range from 0 to MAXVOLUME
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*/
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inline void SetAudioVolume(int volume) {};
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inline virtual void SetAudioVolume(int volume) {};
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/** Geturn global sound volume
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* @return global volume as int in range from 0 to MAXVOLUME
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*/
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inline int GetAudioVolume() {return 0;};
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inline virtual int GetAudioVolume() {return 0;};
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/** Set music volume
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* @param int volume - range from 0 to MAXVOLUME
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*/
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inline void SetMusicVolume(int volume) {};
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inline virtual void SetMusicVolume(int volume) {};
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/** Geturn music volume
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* @return music volume as int in range from 0 to MAXVOLUME
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*/
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inline int GetMusicVolume() {return 0;};
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inline virtual int GetMusicVolume() {return 0;};
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/** Set listener position
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* @param Math::Vector eye - position of listener
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* @param Math::Vector lookat - direction listener is looking at
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*/
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inline void SetListener(Math::Vector eye, Math::Vector lookat) {};
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inline virtual void SetListener(Math::Vector eye, Math::Vector lookat) {};
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/** Update data each frame
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* @param float rTime - time since last update
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*/
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inline void FrameMove(float rTime) {};
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inline virtual void FrameMove(float rTime) {};
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/** Play specific sound
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* @param Sound sound - sound to play
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@ -233,7 +246,7 @@ class CSoundInterface : public CPluginInterface
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* @param bool bLoop - loop sound
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* @return identifier of channel that sound will be played on
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*/
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inline int Play(Sound sound, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false) {return 0;};
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inline virtual int Play(Sound sound, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false) {return 0;};
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/** Play specific sound
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* @param Sound sound - sound to play
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@ -243,13 +256,13 @@ class CSoundInterface : public CPluginInterface
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* @param bool bLoop - loop sound
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* @return identifier of channel that sound will be played on
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*/
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inline int Play(Sound sound, Math::Vector pos, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false) {return 0;};
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inline virtual int Play(Sound sound, Math::Vector pos, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false) {return 0;};
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/** Remove all operations that would be made on sound in channel.
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* @param int channel - channel to work on
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* @return return true on success
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*/
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inline bool FlushEnvelope(int channel) {return true;};
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inline virtual bool FlushEnvelope(int channel) {return true;};
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/** Add envelope to sound. Envelope is a operatino that will be performend on sound in future like changing frequency
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* @param int channel - channel to work on
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@ -259,64 +272,64 @@ class CSoundInterface : public CPluginInterface
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* @param SoundNext oper - operation to perform
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* @return return true on success
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*/
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inline bool AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper) {return true;};
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inline virtual bool AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper) {return true;};
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/** Set sound position in space
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* @param int channel - channel to work on
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* @param Math::Vector pos - new positino of a sound
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* @return return true on success
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*/
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inline bool Position(int channel, Math::Vector pos) {return true;};
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inline virtual bool Position(int channel, Math::Vector pos) {return true;};
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/** Set sound frequency
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* @param int channel - channel to work on
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* @param float frequency - change sound frequency
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* @return return true on success
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*/
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inline bool Frequency(int channel, float frequency) {return true;};
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inline virtual bool Frequency(int channel, float frequency) {return true;};
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/** Stop playing sound
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* @param int channel - channel to work on
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* @return return true on success
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*/
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inline bool Stop(int channel) {return true;};
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inline virtual bool Stop(int channel) {return true;};
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/** Stop playing all sounds
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* @return return true on success
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*/
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inline bool StopAll() {return true;};
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inline virtual bool StopAll() {return true;};
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/** Mute/unmute all sounds
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* @param bool bMute
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* @return return true on success
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*/
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inline bool MuteAll(bool bMute) {return true;};
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inline virtual bool MuteAll(bool bMute) {return true;};
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/** Start playing music
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* @param int rank - track number
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* @param bool bRepeat - repeat playing
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* @return return true on success
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*/
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inline bool PlayMusic(int rank, bool bRepeat) {return true;};
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inline virtual bool PlayMusic(int rank, bool bRepeat) {return true;};
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/** Restart music
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* @return return true on success
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*/
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inline bool RestartMusic() {return true;};
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inline virtual bool RestartMusic() {return true;};
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/** Susspend paying music
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* @return return true on success
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*/
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inline void SuspendMusic() {};
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inline virtual void SuspendMusic() {};
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/** Stop playing music
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* @return return true on success
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*/
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inline void StopMusic() {};
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inline virtual void StopMusic() {};
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/** Check if music if playing
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* @return return true if music is playing
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*/
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inline bool IsPlayingMusic() {return true;};
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inline virtual bool IsPlayingMusic() {return true;};
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};
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