Changed depth of shadow map texture to 32

dev-time-step
Tomasz Kapuściński 2016-02-28 23:17:25 +01:00
parent b97070bbad
commit 0bb5f96d7a
1 changed files with 1 additions and 1 deletions

View File

@ -3386,7 +3386,7 @@ void CEngine::RenderShadowMap()
FramebufferParams params;
params.width = params.height = width;
params.depth = depth = 16;
params.depth = depth = 32;
params.depthTexture = true;
CFramebuffer *framebuffer = m_device->CreateFramebuffer("shadow", params);