Fixed choppy part rotation animations, closes #742
While most visible on the astronaut model, this fix actually applies to all objectsmaster
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b31353cf75
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08f3a03547
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@ -169,10 +169,10 @@ inline bool TestAngle(float angle, float min, float max)
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}
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//! Calculates a value (radians) proportional between a and b (degrees)
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inline float PropAngle(int a, int b, float p)
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inline float PropAngle(float a, float b, float p)
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{
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float aa = static_cast<float>(a) * DEG_TO_RAD;
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float bb = static_cast<float>(b) * DEG_TO_RAD;
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float aa = a * DEG_TO_RAD;
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float bb = b * DEG_TO_RAD;
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return aa + p * (bb - aa);
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}
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