goto: Remove unused BEAM_ACCURACY

fix-squashed-planets
Rasmus Brönnegård 2022-02-17 23:58:32 +01:00
parent 8af600692e
commit 0829cd84fe
1 changed files with 0 additions and 1 deletions

View File

@ -48,7 +48,6 @@ const float FLY_DEF_HEIGHT = 50.0f; // default flying height
// Settings that define goto() accuracy: // Settings that define goto() accuracy:
const float BM_DIM_STEP = 5.0f; // Size of one pixel on the bitmap. Setting 5 means that 5x5 square (in game units) will be represented by 1 px on the bitmap. Decreasing this value will make a bigger bitmap, and may increase accuracy. TODO: Check how it actually impacts goto() accuracy const float BM_DIM_STEP = 5.0f; // Size of one pixel on the bitmap. Setting 5 means that 5x5 square (in game units) will be represented by 1 px on the bitmap. Decreasing this value will make a bigger bitmap, and may increase accuracy. TODO: Check how it actually impacts goto() accuracy
const float BEAM_ACCURACY = 5.0f; // higher value = more accurate, but slower
const float SAFETY_MARGIN = 1.5f; // Smallest distance between two objects. Smaller = less "no route to destination", but higher probability of collisions between objects. const float SAFETY_MARGIN = 1.5f; // Smallest distance between two objects. Smaller = less "no route to destination", but higher probability of collisions between objects.
// Changing SAFETY_MARGIN (old value was 4.0f) seems to have fixed many issues with goto(). TODO: maybe we could make it even smaller? Did changing it introduce any new bugs? // Changing SAFETY_MARGIN (old value was 4.0f) seems to have fixed many issues with goto(). TODO: maybe we could make it even smaller? Did changing it introduce any new bugs?