From 0829cd84feabcbb88c1b640a17cc0f632d68b48b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Rasmus=20Br=C3=B6nneg=C3=A5rd?= <1162652+rasmusgo@users.noreply.github.com> Date: Thu, 17 Feb 2022 23:58:32 +0100 Subject: [PATCH] goto: Remove unused BEAM_ACCURACY --- src/object/task/taskgoto.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/object/task/taskgoto.cpp b/src/object/task/taskgoto.cpp index 2f1b48fe..3f01ea7a 100644 --- a/src/object/task/taskgoto.cpp +++ b/src/object/task/taskgoto.cpp @@ -48,7 +48,6 @@ const float FLY_DEF_HEIGHT = 50.0f; // default flying height // Settings that define goto() accuracy: const float BM_DIM_STEP = 5.0f; // Size of one pixel on the bitmap. Setting 5 means that 5x5 square (in game units) will be represented by 1 px on the bitmap. Decreasing this value will make a bigger bitmap, and may increase accuracy. TODO: Check how it actually impacts goto() accuracy -const float BEAM_ACCURACY = 5.0f; // higher value = more accurate, but slower const float SAFETY_MARGIN = 1.5f; // Smallest distance between two objects. Smaller = less "no route to destination", but higher probability of collisions between objects. // Changing SAFETY_MARGIN (old value was 4.0f) seems to have fixed many issues with goto(). TODO: maybe we could make it even smaller? Did changing it introduce any new bugs?