From 0468c3efdbaa412478d1ebb9944085f82058c018 Mon Sep 17 00:00:00 2001 From: krzys-h Date: Fri, 7 Aug 2015 22:36:50 +0200 Subject: [PATCH] Fixed ULTRA LONG loading time bug introduced in 5593f427f6f36b6c1b61329aeabead714cc2e778 Well... that escalated quickly :P And it remained unnoticed for so long! --- src/graphics/engine/engine.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp index e95d75b5..97027c2d 100644 --- a/src/graphics/engine/engine.cpp +++ b/src/graphics/engine/engine.cpp @@ -2311,9 +2311,6 @@ bool CEngine::LoadAllTextures() m_planet->LoadTexture(); - m_firstGroundSpot = true; - UpdateGroundSpotTextures(); - bool ok = true; for (int objRank = 0; objRank < static_cast( m_objects.size() ); objRank++) @@ -2562,6 +2559,8 @@ void CEngine::FlushTextureCache() m_texNameMap.clear(); m_revTexNameMap.clear(); m_texBlacklist.clear(); + + m_firstGroundSpot = true; } bool CEngine::SetTexture(const std::string& name, int stage)