Corrected compilation problem (GL_MAX_FRAMEBUFFER_SAMPLES)

dev-time-step
Tomasz Kapuściński 2016-02-15 20:59:09 +01:00
parent 517d6f069a
commit 0154af39aa
1 changed files with 1 additions and 1 deletions

View File

@ -182,7 +182,7 @@ std::string GetHardwareInfo(bool full)
result << "Multisampling:\t\tsupported\n";
glGetIntegerv(GL_MAX_FRAMEBUFFER_SAMPLES, &value);
glGetIntegerv(GL_MAX_SAMPLES, &value);
result << " Max Framebuffer Samples:\t" << value << '\n';
}
else if (framebuffer == FBS_EXT)