From 013d3cccf4f74c38ae1b8721e76ed0480ce8f95b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tomasz=20Kapu=C5=9Bci=C5=84ski?= Date: Sat, 23 Apr 2022 10:53:25 +0200 Subject: [PATCH] Changed team recolor to replace material albedo color instead of multiply by it for design convenience --- src/graphics/engine/engine.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp index d5122ecb..effac2eb 100644 --- a/src/graphics/engine/engine.cpp +++ b/src/graphics/engine/engine.cpp @@ -2922,14 +2922,14 @@ void CEngine::Draw3DScene() objectRenderer->SetAlphaScissor(0.0f); } - Color recolor = Color(1.0, 1.0, 1.0, 1.0); + Color color = data.material.albedoColor; if (data.material.tag == "team") { - recolor = m_teamColors[m_objects[objRank].team]; + color = m_teamColors[m_objects[objRank].team]; } - objectRenderer->SetAlbedoColor(data.material.albedoColor * recolor); + objectRenderer->SetAlbedoColor(color); objectRenderer->SetAlbedoTexture(data.albedoTexture); objectRenderer->SetDetailTexture(data.detailTexture);