2015-11-15 22:18:47 +00:00
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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// Modules inlcude
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2015-11-23 20:59:56 +00:00
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#include "CBot/CBotDefines.h"
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2015-12-20 15:19:10 +00:00
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#include "CBot/CBotTypResult.h"
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2015-11-16 21:34:30 +00:00
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2015-11-15 22:18:47 +00:00
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// Local include
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// Global include
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2015-12-20 15:19:10 +00:00
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#include <string>
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2015-12-21 20:35:20 +00:00
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#include <CBot/CBotEnums.h>
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2015-11-22 15:42:51 +00:00
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// Forward declaration
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class CBotVarClass;
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class CBotInstr;
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class CBotClass;
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class CBotToken;
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/*!
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* \brief The CBotVar class Class for managing variables. May be useful to the
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* outside of the module ( it is currently not expected to be able to create
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* these objects in outer ). It never creates an instance of the class mother
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* CBotVar.
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*/
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class CBotVar
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{
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public:
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/*!
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* \brief The InitType enum Results of GetInit().
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*/
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enum class InitType : int
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{
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UNDEF = 0,
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DEF = 1,
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IS_POINTER = 2,
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IS_NAN = 999
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};
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/*!
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* \brief CBotVar
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*/
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CBotVar();
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/*!
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* \brief ~CBotVar Destructor.
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*/
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virtual ~CBotVar( );
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/*!
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* \brief Create Creates from a complete type.
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* \param name
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* \param type
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* \return
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*/
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static CBotVar* Create(const std::string& name, CBotTypResult type);
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/*!
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* \brief Create Creates from one instance of a known class.
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* \param name
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* \param pClass
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* \return
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*/
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static CBotVar* Create(const std::string& name, CBotClass* pClass);
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/*!
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* \brief Create Creates a variable depending on its type.
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* \param name
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* \param type
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* \return
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*/
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static CBotVar* Create( const CBotToken* name, int type );
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/*!
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* \brief Create
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* \param name
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* \param type
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* \return
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*/
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static CBotVar* Create( const CBotToken* name, CBotTypResult type );
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/*!
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* \brief Create
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* \param name
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* \param type
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* \param pClass
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* \return
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*/
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static CBotVar* Create(const std::string& name, int type, CBotClass* pClass);
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/*!
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* \brief Create
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* \param pVar
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* \return
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*/
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static CBotVar* Create( CBotVar* pVar );
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/*!
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* \brief Destroy
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* \param var
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*/
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static void Destroy(CBotVar* var);
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/*!
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* \brief SetUserPtr Associate a user pointer to an instance.
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* \param pUser
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*/
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void SetUserPtr(void* pUser);
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/*!
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* \brief SetIdent Associates a unique identifier to an instance
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* ( it is used to ensure that the id is unique)
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* \param UniqId
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*/
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virtual void SetIdent(long UniqId);
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/*!
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* \brief GetUserPtr Makes the pointer associated with the variable.
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* \return
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*/
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void* GetUserPtr();
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/*!
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* \brief GetName The name of the variable, if known.
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* \return
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*/
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std::string GetName();
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/*!
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* \brief SetName Changes the name of the variable
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* \param name
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*/
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void SetName(const std::string& name);
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/*!
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* \brief GetType Returns the base type (int) of the variable
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* \param mode
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* \return
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* \todo Check it?
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*/
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int GetType(int mode = 0);
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/*!
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* \brief GetTypResult Returns the complete type of the variable.
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* \param mode
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* \return
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*/
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CBotTypResult GetTypResult(int mode = 0);
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/*!
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* \brief GetToken
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* \return
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*/
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CBotToken* GetToken();
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/*!
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* \brief SetType
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* \param type
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*/
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void SetType(CBotTypResult& type);
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/*!
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* \brief SetInit Is the variable in the state UNDEF, DEF, NAN.
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* \param initType
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*/
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void SetInit(InitType initType);
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/*!
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* \brief GetInit Gives the state of the variable.
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* \return
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*/
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InitType GetInit() const;
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/*!
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* \brief IsUndefined
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* \return
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*/
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bool IsUndefined() const { return GetInit() == InitType::UNDEF; }
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/*!
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* \brief IsDefined
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* \return
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*/
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bool IsDefined() const { return GetInit() == InitType::DEF; }
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/*!
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* \brief IsNAN
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* \return
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*/
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bool IsNAN() const { return GetInit() == InitType::IS_NAN; }
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/*!
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* \brief SetStatic
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* \param bStatic
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*/
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void SetStatic(bool bStatic);
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/*!
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* \brief IsStatic
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* \return
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*/
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bool IsStatic();
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/*!
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* \brief SetPrivate
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* \param mPrivate
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*/
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void SetPrivate(int mPrivate);
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/*!
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* \brief IsPrivate
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* \param mode
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* \return
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*/
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bool IsPrivate(int mode = PR_PROTECT);
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/*!
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* \brief GetPrivate
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* \return
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*/
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int GetPrivate();
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/*!
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* \brief ConstructorSet
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*/
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virtual void ConstructorSet();
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/*!
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* \brief SetVal Set the value.
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* \param var
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*/
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void SetVal(CBotVar* var);
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/*!
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* \brief GetItem Returns an element of a class according to its name (*).
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* \param name
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* \return
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*/
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virtual CBotVar* GetItem(const std::string& name);
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/*!
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* \brief GetItemRef
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* \param nIdent
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* \return
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*/
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virtual CBotVar* GetItemRef(int nIdent);
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/*!
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* \brief GetItem
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* \param row
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* \param bGrow
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* \return
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*/
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virtual CBotVar* GetItem(int row, bool bGrow = false);
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/*!
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* \brief GetItemList Lists the elements.
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* \return
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*/
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virtual CBotVar* GetItemList();
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/*!
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* \brief GetStaticVar Makes the pointer to the variable if it is static.
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* \return
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*/
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CBotVar* GetStaticVar();
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/*!
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* \brief IsElemOfClass Check if a variable belongs to a given class said if
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* the element belongs to the class "name" makes true if the object is a
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* subclass.
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* \param name
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* \return
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*/
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bool IsElemOfClass(const std::string& name);
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/*!
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* \brief GetNext Next variable in the list (parameters).
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* \return
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*/
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CBotVar* GetNext();
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/*!
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* \brief AddNext Added to a list.
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* \param pVar
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*/
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void AddNext(CBotVar* pVar);
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/*!
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* \brief Copy Makes a copy of the variable.
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* \param pSrc
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* \param bName
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*/
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virtual void Copy(CBotVar* pSrc, bool bName = true);
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/*!
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* \brief SetValInt Initialized with an integer value (#)
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* \param val
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* \param name
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*/
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virtual void SetValInt(int val, const std::string& name = "");
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/*!
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* \brief SetValFloat Initialized with a real value (#).
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* \param val
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*/
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virtual void SetValFloat(float val);
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/*!
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* \brief SetValString Initialized with a string value (#).
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* \param p
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*/
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virtual void SetValString(const std::string& p);
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/*!
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* \brief GetValInt Request the full value (#).
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* \return
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*/
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virtual int GetValInt();
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/*!
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* \brief GetValFloat Gets real value (#).
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* \return
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*/
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virtual float GetValFloat();
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/*!
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* \brief GetValString Request the string value (#).
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* \return
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*/
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virtual std::string GetValString();
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/*!
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* \brief SetClass
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* \param pClass
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*/
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virtual void SetClass(CBotClass* pClass);
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/*!
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* \brief GetClass
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* \return
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*/
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virtual CBotClass* GetClass();
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/*!
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* \brief SetPointer
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* \param p
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*/
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virtual void SetPointer(CBotVar* p);
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/*!
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* \brief GetPointer
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* \return
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*/
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virtual CBotVarClass* GetPointer();
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/*!
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* \brief Add Addition
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* \param left
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* \param right
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*/
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virtual void Add(CBotVar* left, CBotVar* right);
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/*!
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* \brief Sub Subtraction
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* \param left
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* \param right
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*/
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virtual void Sub(CBotVar* left, CBotVar* right);
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/*!
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* \brief Mul Multiplication
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* \param left
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* \param right
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*/
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virtual void Mul(CBotVar* left, CBotVar* right);
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/*!
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* \brief Div Division
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* \param left
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* \param right
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* \return
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*/
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virtual CBotError Div(CBotVar* left, CBotVar* right);
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/*!
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* \brief Modulo Remainder of division
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* \param left
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* \param right
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* \return
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*/
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virtual CBotError Modulo(CBotVar* left, CBotVar* right);
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/*!
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* \brief Power
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* \param left
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* \param right
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*/
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virtual void Power(CBotVar* left, CBotVar* right);
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/*!
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* \brief Lo
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* \param left
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* \param right
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* \return
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*/
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virtual bool Lo(CBotVar* left, CBotVar* right);
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/*!
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* \brief Hi
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* \param left
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* \param right
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* \return
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*/
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virtual bool Hi(CBotVar* left, CBotVar* right);
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/*!
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* \brief Ls
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* \param left
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* \param right
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* \return
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*/
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virtual bool Ls(CBotVar* left, CBotVar* right);
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/*!
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* \brief Hs
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* \param left
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* \param right
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* \return
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*/
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virtual bool Hs(CBotVar* left, CBotVar* right);
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/*!
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* \brief Eq
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* \param left
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* \param right
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* \return
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*/
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virtual bool Eq(CBotVar* left, CBotVar* right);
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/*!
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* \brief Ne
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* \param left
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* \param right
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* \return
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*/
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virtual bool Ne(CBotVar* left, CBotVar* right);
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/*!
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* \brief And
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* \param left
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* \param right
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*/
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virtual void And(CBotVar* left, CBotVar* right);
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/*!
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* \brief Or
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* \param left
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* \param right
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*/
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virtual void Or(CBotVar* left, CBotVar* right);
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/*!
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* \brief XOr
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* \param left
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* \param right
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*/
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virtual void XOr(CBotVar* left, CBotVar* right);
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/*!
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* \brief ASR
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* \param left
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* \param right
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*/
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virtual void ASR(CBotVar* left, CBotVar* right);
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/*!
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* \brief SR
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* \param left
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* \param right
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*/
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virtual void SR(CBotVar* left, CBotVar* right);
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/*!
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* \brief SL
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* \param left
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* \param right
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*/
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virtual void SL(CBotVar* left, CBotVar* right);
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/*!
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* \brief Neg
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*/
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virtual void Neg();
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/*!
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* \brief Not
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*/
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virtual void Not();
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/*!
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* \brief Inc
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*/
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virtual void Inc();
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/*!
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* \brief Dec
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*/
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virtual void Dec();
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/*!
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* \brief Save0State
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* \param pf
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* \return
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*/
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virtual bool Save0State(FILE* pf);
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/*!
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* \brief Save1State
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* \param pf
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* \return
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*/
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virtual bool Save1State(FILE* pf);
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/*!
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* \brief RestoreState
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* \param pf
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* \param pVar
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* \return
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*/
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static bool RestoreState(FILE* pf, CBotVar* &pVar);
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/*!
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* \brief Maj
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* \param pUser
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* \param bContinue
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*/
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virtual void Maj(void* pUser = nullptr, bool bContinue = true);
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/*!
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* \brief SetUniqNum
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* \param n
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*/
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void SetUniqNum(long n);
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/*!
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* \brief GetUniqNum
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* \return
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*/
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long GetUniqNum();
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/*!
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* \brief NextUniqNum
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* \return
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*/
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static long NextUniqNum();
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protected:
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//! The corresponding token.
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|
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CBotToken* m_token;
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//! List of variables.
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CBotVar* m_next;
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//! Type of value.
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CBotTypResult m_type;
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//! Not initialized.
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InitType m_binit;
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//! Corresponding this element.
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CBotVarClass* m_pMyThis;
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//! User data if necessary.
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void* m_pUserPtr;
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//! Static element (in class).
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|
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bool m_bStatic;
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//! Element public, protected or private.
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int m_mPrivate;
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//! Expression for the original content.
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|
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CBotInstr* m_InitExpr;
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|
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//! List of limits for a table.
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|
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CBotInstr* m_LimExpr;
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//! Unique identifier.
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|
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long m_ident;
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//! Counter
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|
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static long m_identcpt;
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|
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friend class CBotStack;
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|
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friend class CBotCStack;
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|
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friend class CBotInstrCall;
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|
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friend class CBotProgram;
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friend class CBotClass;
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|
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friend class CBotVarClass;
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|
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friend class CBotVarPointer;
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friend class CBotVarArray;
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};
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/* NOTE (#)
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methods SetValInt() SetValFloat() et SetValString()
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can be called with objects which are respectively integer, real or string
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|
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Always be sure of the type of the variable before calling these methods
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if ( pVar->GetType() == CBotInt() ) pVar->SetValFloat( 3.3 ); // plante !!
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methods GetValInt(), GetValFloat() et GetValString()
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|
|
use value conversions,
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GetValString() works on numbers (makes the corresponding string)
|
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|
but do not make GetValInt () with a string variable!
|
|
|
|
*/
|