2015-07-11 17:48:37 +00:00
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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2015-07-09 16:45:02 +00:00
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#pragma once
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#include "math/vector.h"
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#include "graphics/model/model_triangle.h"
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#include <vector>
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namespace Gfx {
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struct ModelTriangle;
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/**
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* \class CModelMesh
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* \brief Mesh data saved in model file
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*/
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class CModelMesh
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{
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public:
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//! Adds a new triangle
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void AddTriangle(const ModelTriangle& triangle);
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//! Sets the list of triangles
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void SetTriangles(std::vector<ModelTriangle> &&triangles);
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//! Returns the list of triangles
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const std::vector<ModelTriangle>& GetTriangles() const;
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//! Returns number of triangles
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int GetTriangleCount() const;
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//! Returns the mesh position
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const Math::Vector& GetPosition() const;
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//! Sets the mesh rotation
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void SetPosition(const Math::Vector& position);
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//! Returns the mesh rotation
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const Math::Vector& GetRotation() const;
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//! Sets the mesh rotation
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void SetRotation(const Math::Vector& rotation);
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//! Returns the mesh scale
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const Math::Vector& GetScale() const;
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//! Sets the mesh scale
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void SetScale(const Math::Vector& scale);
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//! Returns the name of parent mesh
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const std::string& GetParent() const;
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//! Sets the name of parent mesh
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void SetParent(const std::string& parent);
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private:
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std::vector<ModelTriangle> m_triangles;
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Math::Vector m_position;
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Math::Vector m_rotation;
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Math::Vector m_scale;
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std::string m_parent;
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};
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} // namespace Gfx
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