169 lines
3.4 KiB
C++
169 lines
3.4 KiB
C++
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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#define STRICT
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#define D3D_OVERLOADS
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#include <windows.h>
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#include <stdio.h>
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#include <d3d.h>
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#include "struct.h"
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#include "d3dengine.h"
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#include "math3d.h"
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#include "event.h"
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#include "misc.h"
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#include "iman.h"
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#include "restext.h"
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#include "text.h"
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#include "check.h"
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// Object's constructor.
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CCheck::CCheck(CInstanceManager* iMan) : CControl(iMan)
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{
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}
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// Object's destructor.
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CCheck::~CCheck()
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{
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}
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// Creates a new button.
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BOOL CCheck::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
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{
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char name[100];
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char* p;
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if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
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CControl::Create(pos, dim, icon, eventMsg);
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GetResource(RES_EVENT, eventMsg, name);
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p = strchr(name, '\\');
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if ( p != 0 ) *p = 0;
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SetName(name);
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return TRUE;
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}
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// Management of an event.
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BOOL CCheck::EventProcess(const Event &event)
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{
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if ( m_state & STATE_DEAD ) return TRUE;
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CControl::EventProcess(event);
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if ( event.event == EVENT_LBUTTONDOWN &&
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(m_state & STATE_VISIBLE) &&
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(m_state & STATE_ENABLE) )
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{
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if ( CControl::Detect(event.pos) )
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{
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Event newEvent = event;
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newEvent.event = m_eventMsg;
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m_event->AddEvent(newEvent);
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return FALSE;
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}
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}
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return TRUE;
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}
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// Draw button.
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void CCheck::Draw()
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{
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FPOINT iDim, pos;
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float zoomExt, zoomInt;
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int icon;
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if ( (m_state & STATE_VISIBLE) == 0 ) return;
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iDim = m_dim;
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m_dim.x = m_dim.y*0.75f; // square
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if ( m_state & STATE_SHADOW )
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{
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DrawShadow(m_pos, m_dim);
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}
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m_engine->SetTexture("button1.tga");
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m_engine->SetState(D3DSTATENORMAL);
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zoomExt = 1.00f;
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zoomInt = 0.95f;
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icon = 2;
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if ( m_state & STATE_DEFAULT )
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{
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DrawPart(23, 1.3f, 0.0f);
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zoomExt *= 1.15f;
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zoomInt *= 1.15f;
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}
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if ( m_state & STATE_HILIGHT )
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{
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icon = 1;
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}
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if ( m_state & STATE_PRESS )
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{
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icon = 3;
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zoomInt *= 0.9f;
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}
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if ( (m_state & STATE_ENABLE) == 0 )
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{
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icon = 7;
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}
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if ( m_state & STATE_DEAD )
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{
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icon = 17;
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}
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DrawPart(icon, zoomExt, 0.0f); // draws the button
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if ( (m_state & STATE_DEAD) == 0 )
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{
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m_engine->SetState(D3DSTATETTw);
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if ( m_state & STATE_CHECK )
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{
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icon = 16; // seen
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DrawPart(icon, zoomInt, 0.0f); // draw the icon
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}
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}
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m_dim = iDim;
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if ( m_state & STATE_DEAD ) return;
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// Draw the name.
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pos.x = m_pos.x+m_dim.y/0.9f;
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pos.y = m_pos.y+m_dim.y*0.50f;
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pos.y -= m_engine->RetText()->RetHeight(m_fontSize, m_fontType)/2.0f;
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m_engine->RetText()->DrawText(m_name, pos, m_dim.x, 1, m_fontSize, m_fontStretch, m_fontType, 0);
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}
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