colobot/test/unit/app/app_test.cpp

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "app/app.h"
#if defined(PLATFORM_WINDOWS)
#include "app/system_windows.h"
#elif defined(PLATFORM_LINUX)
#include "app/system_linux.h"
#else
#include "app/system_other.h"
#endif
#include "app/system_mock.h"
#include <gtest/gtest.h>
using testing::_;
using testing::InSequence;
using testing::Return;
struct FakeSystemTimeStamp : public SystemTimeStamp
{
FakeSystemTimeStamp(int uid) : uid(uid), time(0) {}
int uid;
long long time;
};
class CApplicationWrapper : public CApplication
{
public:
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virtual Event CreateUpdateEvent() OVERRIDE
{
return CApplication::CreateUpdateEvent();
}
};
class ApplicationUT : public testing::Test
{
protected:
ApplicationUT();
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virtual void SetUp() OVERRIDE;
virtual void TearDown() OVERRIDE;
void NextInstant(long long diff);
SystemTimeStamp* CreateTimeStamp();
void DestroyTimeStamp(SystemTimeStamp *stamp);
void CopyTimeStamp(SystemTimeStamp *dst, SystemTimeStamp *src);
void GetCurrentTimeStamp(SystemTimeStamp *stamp);
long long TimeStampExactDiff(SystemTimeStamp *before, SystemTimeStamp *after);
void TestCreateUpdateEvent(long long relTimeExact, long long absTimeExact,
float relTime, float absTime,
long long relTimeReal, long long absTimeReal);
protected:
CApplicationWrapper* app;
CSystemUtilsMock* systemUtils;
private:
int m_stampUid;
long long m_currentTime;
};
ApplicationUT::ApplicationUT()
: m_stampUid(0)
, m_currentTime(0)
{}
void ApplicationUT::SetUp()
{
systemUtils = new CSystemUtilsMock();
ON_CALL(*systemUtils, CreateTimeStamp()).WillByDefault(Invoke(this, &ApplicationUT::CreateTimeStamp));
ON_CALL(*systemUtils, DestroyTimeStamp(_)).WillByDefault(Invoke(this, &ApplicationUT::DestroyTimeStamp));
ON_CALL(*systemUtils, CopyTimeStamp(_, _)).WillByDefault(Invoke(this, &ApplicationUT::CopyTimeStamp));
ON_CALL(*systemUtils, GetCurrentTimeStamp(_)).WillByDefault(Invoke(this, &ApplicationUT::GetCurrentTimeStamp));
ON_CALL(*systemUtils, TimeStampExactDiff(_, _)).WillByDefault(Invoke(this, &ApplicationUT::TimeStampExactDiff));
EXPECT_CALL(*systemUtils, CreateTimeStamp()).Times(3 + PCNT_MAX*2);
app = new CApplicationWrapper();
}
void ApplicationUT::TearDown()
{
EXPECT_CALL(*systemUtils, DestroyTimeStamp(_)).Times(3 + PCNT_MAX*2);
delete app;
app = nullptr;
delete systemUtils;
systemUtils = nullptr;
}
SystemTimeStamp* ApplicationUT::CreateTimeStamp()
{
return new FakeSystemTimeStamp(++m_stampUid);
}
void ApplicationUT::DestroyTimeStamp(SystemTimeStamp *stamp)
{
delete static_cast<FakeSystemTimeStamp*>(stamp);
}
void ApplicationUT::CopyTimeStamp(SystemTimeStamp *dst, SystemTimeStamp *src)
{
*static_cast<FakeSystemTimeStamp*>(dst) = *static_cast<FakeSystemTimeStamp*>(src);
}
void ApplicationUT::GetCurrentTimeStamp(SystemTimeStamp *stamp)
{
static_cast<FakeSystemTimeStamp*>(stamp)->time = m_currentTime;
}
long long ApplicationUT::TimeStampExactDiff(SystemTimeStamp *before, SystemTimeStamp *after)
{
return static_cast<FakeSystemTimeStamp*>(after)->time - static_cast<FakeSystemTimeStamp*>(before)->time;
}
void ApplicationUT::NextInstant(long long diff)
{
m_currentTime += diff;
}
void ApplicationUT::TestCreateUpdateEvent(long long relTimeExact, long long absTimeExact,
float relTime, float absTime,
long long relTimeReal, long long absTimeReal)
{
{
InSequence seq;
EXPECT_CALL(*systemUtils, CopyTimeStamp(_, _));
EXPECT_CALL(*systemUtils, GetCurrentTimeStamp(_));
EXPECT_CALL(*systemUtils, TimeStampExactDiff(_, _)).Times(2);
}
Event event = app->CreateUpdateEvent();
EXPECT_EQ(EVENT_FRAME, event.type);
EXPECT_FLOAT_EQ(relTime, event.rTime);
EXPECT_FLOAT_EQ(relTime, app->GetRelTime());
EXPECT_FLOAT_EQ(absTime, app->GetAbsTime());
EXPECT_EQ(relTimeExact, app->GetExactRelTime());
EXPECT_EQ(absTimeExact, app->GetExactAbsTime());
EXPECT_EQ(relTimeReal, app->GetRealRelTime());
EXPECT_EQ(absTimeReal, app->GetRealAbsTime());
}
TEST_F(ApplicationUT, UpdateEventTimeCalculation_SimulationSuspended)
{
app->SuspendSimulation();
Event event = app->CreateUpdateEvent();
EXPECT_EQ(EVENT_NULL, event.type);
}
TEST_F(ApplicationUT, UpdateEventTimeCalculation_NormalOperation)
{
// 1st update
long long relTimeExact = 1111;
long long absTimeExact = relTimeExact;
float relTime = relTimeExact / 1e9f;
float absTime = absTimeExact / 1e9f;
long long relTimeReal = relTimeExact;
long long absTimeReal = absTimeExact;
NextInstant(relTimeReal);
TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
// 2nd update
relTimeExact = 2222;
absTimeExact += relTimeExact;
relTime = relTimeExact / 1e9f;
absTime = absTimeExact / 1e9f;
relTimeReal = relTimeExact;
absTimeReal = absTimeExact;
NextInstant(relTimeReal);
TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
}
TEST_F(ApplicationUT, UpdateEventTimeCalculation_NegativeTimeOperation)
{
// 1st update
long long relTimeExact = 2222;
long long absTimeExact = relTimeExact;
float relTime = relTimeExact / 1e9f;
float absTime = absTimeExact / 1e9f;
long long relTimeReal = relTimeExact;
long long absTimeReal = absTimeExact;
NextInstant(relTimeReal);
TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
// 2nd update
NextInstant(-1111);
{
InSequence seq;
EXPECT_CALL(*systemUtils, CopyTimeStamp(_, _));
EXPECT_CALL(*systemUtils, GetCurrentTimeStamp(_));
EXPECT_CALL(*systemUtils, TimeStampExactDiff(_, _)).Times(2);
}
Event event = app->CreateUpdateEvent();
EXPECT_EQ(EVENT_NULL, event.type);
}
TEST_F(ApplicationUT, UpdateEventTimeCalculation_ChangingSimulationSpeed)
{
EXPECT_CALL(*systemUtils, GetCurrentTimeStamp(_));
app->SetSimulationSpeed(2.0f);
// 1st update -- speed 2x
long long relTimeReal = 100;
long long absTimeReal = relTimeReal;
long long relTimeExact = relTimeReal*2;
long long absTimeExact = absTimeReal*2;
float relTime = relTimeExact / 1e9f;
float absTime = absTimeExact / 1e9f;
NextInstant(relTimeReal);
TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
// 2nd update -- speed 2x
relTimeReal = 200;
absTimeReal += relTimeReal;
relTimeExact = relTimeReal*2;
absTimeExact += relTimeReal*2;
relTime = relTimeExact / 1e9f;
absTime = absTimeExact / 1e9f;
NextInstant(relTimeReal);
TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
// 3rd update -- speed 4x
EXPECT_CALL(*systemUtils, GetCurrentTimeStamp(_));
app->SetSimulationSpeed(4.0f);
relTimeReal = 300;
absTimeReal += relTimeReal;
relTimeExact = relTimeReal*4;
absTimeExact += relTimeReal*4;
relTime = relTimeExact / 1e9f;
absTime = absTimeExact / 1e9f;
NextInstant(relTimeReal);
TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
// 4th update -- speed 1x
EXPECT_CALL(*systemUtils, GetCurrentTimeStamp(_));
app->SetSimulationSpeed(1.0f);
relTimeReal = 400;
absTimeReal += relTimeReal;
relTimeExact = relTimeReal;
absTimeExact += relTimeReal;
relTime = relTimeExact / 1e9f;
absTime = absTimeExact / 1e9f;
NextInstant(relTimeReal);
TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
}
TEST_F(ApplicationUT, UpdateEventTimeCalculation_SuspendingAndResumingSimulation)
{
// 1st update -- simulation enabled
long long relTimeReal = 1000;
long long absTimeReal = relTimeReal;
long long relTimeExact = relTimeReal;
long long absTimeExact = absTimeReal;
float relTime = relTimeExact / 1e9f;
float absTime = absTimeExact / 1e9f;
NextInstant(relTimeReal);
TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
// 2nd update -- simulation suspended
app->SuspendSimulation();
long long suspensionTime = 5000;
NextInstant(suspensionTime);
// 3rd update -- simulation resumed
{
InSequence seq;
EXPECT_CALL(*systemUtils, GetCurrentTimeStamp(_));
EXPECT_CALL(*systemUtils, CopyTimeStamp(_, _));
}
app->ResumeSimulation();
relTimeReal = 200;
absTimeReal += relTimeReal;
relTimeExact = relTimeReal;
absTimeExact += relTimeReal;
relTime = relTimeExact / 1e9f;
absTime = absTimeExact / 1e9f;
NextInstant(relTimeReal);
TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
}