2014-10-14 13:11:37 +00:00
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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2013-03-23 23:03:37 +00:00
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#include "app/app.h"
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#if defined(PLATFORM_WINDOWS)
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#include "app/system_windows.h"
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#elif defined(PLATFORM_LINUX)
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#include "app/system_linux.h"
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#else
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#include "app/system_other.h"
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#endif
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#include "app/system_mock.h"
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#include <gtest/gtest.h>
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using testing::_;
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using testing::InSequence;
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using testing::Return;
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struct FakeSystemTimeStamp : public SystemTimeStamp
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{
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FakeSystemTimeStamp(int uid) : uid(uid), time(0) {}
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int uid;
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long long time;
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};
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class CApplicationWrapper : public CApplication
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{
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public:
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2015-04-28 17:29:32 +00:00
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virtual Event CreateUpdateEvent() OVERRIDE
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2013-03-23 23:03:37 +00:00
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{
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return CApplication::CreateUpdateEvent();
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}
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};
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class ApplicationUT : public testing::Test
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{
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protected:
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ApplicationUT();
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2015-04-28 17:29:32 +00:00
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virtual void SetUp() OVERRIDE;
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virtual void TearDown() OVERRIDE;
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2013-03-23 23:03:37 +00:00
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void NextInstant(long long diff);
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SystemTimeStamp* CreateTimeStamp();
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void DestroyTimeStamp(SystemTimeStamp *stamp);
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void CopyTimeStamp(SystemTimeStamp *dst, SystemTimeStamp *src);
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void GetCurrentTimeStamp(SystemTimeStamp *stamp);
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long long TimeStampExactDiff(SystemTimeStamp *before, SystemTimeStamp *after);
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void TestCreateUpdateEvent(long long relTimeExact, long long absTimeExact,
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float relTime, float absTime,
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long long relTimeReal, long long absTimeReal);
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protected:
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CApplicationWrapper* app;
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CSystemUtilsMock* systemUtils;
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private:
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int m_stampUid;
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long long m_currentTime;
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};
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ApplicationUT::ApplicationUT()
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: m_stampUid(0)
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, m_currentTime(0)
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{}
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void ApplicationUT::SetUp()
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{
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systemUtils = new CSystemUtilsMock();
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ON_CALL(*systemUtils, CreateTimeStamp()).WillByDefault(Invoke(this, &ApplicationUT::CreateTimeStamp));
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ON_CALL(*systemUtils, DestroyTimeStamp(_)).WillByDefault(Invoke(this, &ApplicationUT::DestroyTimeStamp));
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ON_CALL(*systemUtils, CopyTimeStamp(_, _)).WillByDefault(Invoke(this, &ApplicationUT::CopyTimeStamp));
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ON_CALL(*systemUtils, GetCurrentTimeStamp(_)).WillByDefault(Invoke(this, &ApplicationUT::GetCurrentTimeStamp));
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ON_CALL(*systemUtils, TimeStampExactDiff(_, _)).WillByDefault(Invoke(this, &ApplicationUT::TimeStampExactDiff));
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EXPECT_CALL(*systemUtils, CreateTimeStamp()).Times(3 + PCNT_MAX*2);
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app = new CApplicationWrapper();
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}
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void ApplicationUT::TearDown()
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{
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EXPECT_CALL(*systemUtils, DestroyTimeStamp(_)).Times(3 + PCNT_MAX*2);
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delete app;
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app = nullptr;
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delete systemUtils;
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systemUtils = nullptr;
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}
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SystemTimeStamp* ApplicationUT::CreateTimeStamp()
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{
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return new FakeSystemTimeStamp(++m_stampUid);
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}
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void ApplicationUT::DestroyTimeStamp(SystemTimeStamp *stamp)
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{
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delete static_cast<FakeSystemTimeStamp*>(stamp);
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}
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void ApplicationUT::CopyTimeStamp(SystemTimeStamp *dst, SystemTimeStamp *src)
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{
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*static_cast<FakeSystemTimeStamp*>(dst) = *static_cast<FakeSystemTimeStamp*>(src);
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}
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void ApplicationUT::GetCurrentTimeStamp(SystemTimeStamp *stamp)
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{
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static_cast<FakeSystemTimeStamp*>(stamp)->time = m_currentTime;
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}
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long long ApplicationUT::TimeStampExactDiff(SystemTimeStamp *before, SystemTimeStamp *after)
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{
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return static_cast<FakeSystemTimeStamp*>(after)->time - static_cast<FakeSystemTimeStamp*>(before)->time;
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}
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void ApplicationUT::NextInstant(long long diff)
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{
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m_currentTime += diff;
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}
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void ApplicationUT::TestCreateUpdateEvent(long long relTimeExact, long long absTimeExact,
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float relTime, float absTime,
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long long relTimeReal, long long absTimeReal)
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{
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{
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InSequence seq;
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EXPECT_CALL(*systemUtils, CopyTimeStamp(_, _));
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EXPECT_CALL(*systemUtils, GetCurrentTimeStamp(_));
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EXPECT_CALL(*systemUtils, TimeStampExactDiff(_, _)).Times(2);
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}
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Event event = app->CreateUpdateEvent();
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EXPECT_EQ(EVENT_FRAME, event.type);
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EXPECT_FLOAT_EQ(relTime, event.rTime);
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EXPECT_FLOAT_EQ(relTime, app->GetRelTime());
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EXPECT_FLOAT_EQ(absTime, app->GetAbsTime());
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EXPECT_EQ(relTimeExact, app->GetExactRelTime());
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EXPECT_EQ(absTimeExact, app->GetExactAbsTime());
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EXPECT_EQ(relTimeReal, app->GetRealRelTime());
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EXPECT_EQ(absTimeReal, app->GetRealAbsTime());
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}
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TEST_F(ApplicationUT, UpdateEventTimeCalculation_SimulationSuspended)
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{
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app->SuspendSimulation();
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Event event = app->CreateUpdateEvent();
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EXPECT_EQ(EVENT_NULL, event.type);
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}
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TEST_F(ApplicationUT, UpdateEventTimeCalculation_NormalOperation)
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{
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// 1st update
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long long relTimeExact = 1111;
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long long absTimeExact = relTimeExact;
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float relTime = relTimeExact / 1e9f;
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float absTime = absTimeExact / 1e9f;
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long long relTimeReal = relTimeExact;
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long long absTimeReal = absTimeExact;
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NextInstant(relTimeReal);
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TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
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// 2nd update
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relTimeExact = 2222;
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absTimeExact += relTimeExact;
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relTime = relTimeExact / 1e9f;
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absTime = absTimeExact / 1e9f;
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relTimeReal = relTimeExact;
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absTimeReal = absTimeExact;
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NextInstant(relTimeReal);
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TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
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}
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TEST_F(ApplicationUT, UpdateEventTimeCalculation_NegativeTimeOperation)
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{
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// 1st update
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long long relTimeExact = 2222;
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long long absTimeExact = relTimeExact;
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float relTime = relTimeExact / 1e9f;
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float absTime = absTimeExact / 1e9f;
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long long relTimeReal = relTimeExact;
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long long absTimeReal = absTimeExact;
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NextInstant(relTimeReal);
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TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
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// 2nd update
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NextInstant(-1111);
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{
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InSequence seq;
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EXPECT_CALL(*systemUtils, CopyTimeStamp(_, _));
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EXPECT_CALL(*systemUtils, GetCurrentTimeStamp(_));
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EXPECT_CALL(*systemUtils, TimeStampExactDiff(_, _)).Times(2);
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}
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Event event = app->CreateUpdateEvent();
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EXPECT_EQ(EVENT_NULL, event.type);
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}
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TEST_F(ApplicationUT, UpdateEventTimeCalculation_ChangingSimulationSpeed)
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{
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EXPECT_CALL(*systemUtils, GetCurrentTimeStamp(_));
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app->SetSimulationSpeed(2.0f);
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// 1st update -- speed 2x
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long long relTimeReal = 100;
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long long absTimeReal = relTimeReal;
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long long relTimeExact = relTimeReal*2;
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long long absTimeExact = absTimeReal*2;
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float relTime = relTimeExact / 1e9f;
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float absTime = absTimeExact / 1e9f;
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NextInstant(relTimeReal);
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TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
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// 2nd update -- speed 2x
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relTimeReal = 200;
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absTimeReal += relTimeReal;
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relTimeExact = relTimeReal*2;
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absTimeExact += relTimeReal*2;
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relTime = relTimeExact / 1e9f;
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absTime = absTimeExact / 1e9f;
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NextInstant(relTimeReal);
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TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
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// 3rd update -- speed 4x
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EXPECT_CALL(*systemUtils, GetCurrentTimeStamp(_));
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app->SetSimulationSpeed(4.0f);
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relTimeReal = 300;
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absTimeReal += relTimeReal;
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relTimeExact = relTimeReal*4;
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absTimeExact += relTimeReal*4;
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relTime = relTimeExact / 1e9f;
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absTime = absTimeExact / 1e9f;
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NextInstant(relTimeReal);
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TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
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// 4th update -- speed 1x
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EXPECT_CALL(*systemUtils, GetCurrentTimeStamp(_));
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app->SetSimulationSpeed(1.0f);
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relTimeReal = 400;
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absTimeReal += relTimeReal;
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relTimeExact = relTimeReal;
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absTimeExact += relTimeReal;
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relTime = relTimeExact / 1e9f;
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absTime = absTimeExact / 1e9f;
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NextInstant(relTimeReal);
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TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
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}
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TEST_F(ApplicationUT, UpdateEventTimeCalculation_SuspendingAndResumingSimulation)
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{
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// 1st update -- simulation enabled
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long long relTimeReal = 1000;
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long long absTimeReal = relTimeReal;
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long long relTimeExact = relTimeReal;
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long long absTimeExact = absTimeReal;
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float relTime = relTimeExact / 1e9f;
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float absTime = absTimeExact / 1e9f;
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NextInstant(relTimeReal);
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TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
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// 2nd update -- simulation suspended
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app->SuspendSimulation();
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long long suspensionTime = 5000;
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NextInstant(suspensionTime);
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// 3rd update -- simulation resumed
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{
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InSequence seq;
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EXPECT_CALL(*systemUtils, GetCurrentTimeStamp(_));
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EXPECT_CALL(*systemUtils, CopyTimeStamp(_, _));
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}
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app->ResumeSimulation();
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relTimeReal = 200;
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absTimeReal += relTimeReal;
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relTimeExact = relTimeReal;
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absTimeExact += relTimeReal;
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relTime = relTimeExact / 1e9f;
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absTime = absTimeExact / 1e9f;
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NextInstant(relTimeReal);
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TestCreateUpdateEvent(relTimeExact, absTimeExact, relTime, absTime, relTimeReal, absTimeReal);
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}
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