colobot/src/object/task/taskfire.cpp

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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include "object/task/taskfire.h"
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#include "graphics/engine/particle.h"
#include "math/geometry.h"
#include "physics/physics.h"
const float ENERGY_FIRE = (0.25f/2.5f); // energy consumed/shot
const float ENERGY_FIREr = (0.25f/1.5f); // energy consumed/ray
const float ENERGY_FIREi = (0.10f/2.5f); // energy consumed/organic
// Object's constructor.
CTaskFire::CTaskFire(CObject* object) : CTask(object)
{
m_soundChannel = -1;
}
// Object's destructor.
CTaskFire::~CTaskFire()
{
if ( m_soundChannel != -1 )
{
m_sound->FlushEnvelope(m_soundChannel);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
m_soundChannel = -1;
}
}
// Management of an event.
bool CTaskFire::EventProcess(const Event &event)
{
CObject* power;
CPhysics* physics;
Math::Matrix* mat;
Math::Vector pos, speed, dir, vib;
ObjectType type;
Math::Point dim;
float energy, fire;
int i, channel;
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if ( m_engine->GetPause() ) return true;
if ( event.type != EVENT_FRAME ) return true;
if ( m_bError ) return false;
m_time += event.rTime;
m_lastSound -= event.rTime;
m_progress += event.rTime*m_speed;
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power = m_object->GetPower();
if ( power != 0 )
{
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energy = power->GetEnergy();
if ( m_bOrganic ) fire = ENERGY_FIREi;
else if ( m_bRay ) fire = ENERGY_FIREr;
else fire = ENERGY_FIRE;
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energy -= event.rTime*fire/power->GetCapacity();
power->SetEnergy(energy);
}
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if ( m_lastParticle+0.05f <= m_time )
{
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m_lastParticle = m_time;
if ( m_bOrganic )
{
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mat = m_object->GetWorldMatrix(1); // insect-cannon
for ( i=0 ; i<6 ; i++ )
{
pos = Math::Vector(0.0f, 2.5f, 0.0f);
pos = Math::Transform(*mat, pos);
speed = Math::Vector(200.0f, 0.0f, 0.0f);
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physics = m_object->GetPhysics();
if ( physics != 0 )
{
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speed += physics->GetLinMotion(MO_REASPEED);
}
speed.x += (Math::Rand()-0.5f)*10.0f;
speed.y += (Math::Rand()-0.5f)*20.0f;
speed.z += (Math::Rand()-0.5f)*30.0f;
speed = Math::Transform(*mat, speed);
speed -= pos;
dim.x = Math::Rand()*0.5f+0.5f;
dim.y = dim.x;
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channel = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGUN4, 0.8f, 0.0f, 0.0f);
m_particle->SetObjectFather(channel, m_object);
}
}
else if ( m_bRay )
{
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mat = m_object->GetWorldMatrix(2); // cannon
for ( i=0 ; i<4 ; i++ )
{
pos = Math::Vector(4.0f, 0.0f, 0.0f);
pos.y += (rand()%3-1)*1.5f;
pos.z += (rand()%3-1)*1.5f;
pos = Math::Transform(*mat, pos);
speed = Math::Vector(200.0f, 0.0f, 0.0f);
speed.x += (Math::Rand()-0.5f)*6.0f;
speed.y += (Math::Rand()-0.5f)*12.0f;
speed.z += (Math::Rand()-0.5f)*12.0f;
speed = Math::Transform(*mat, speed);
speed -= pos;
dim.x = 1.0f;
dim.y = dim.x;
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channel = m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK11,
2.0f, 200.0f, 0.5f, 1.0f);
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m_particle->SetObjectFather(channel, m_object);
speed = Math::Vector(5.0f, 0.0f, 0.0f);
speed.x += (Math::Rand()-0.5f)*1.0f;
speed.y += (Math::Rand()-0.5f)*2.0f;
speed.z += (Math::Rand()-0.5f)*2.0f;
speed = Math::Transform(*mat, speed);
speed -= pos;
speed.y += 5.0f;
dim.x = 2.0f;
dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE2, 2.0f, 0.0f, 0.5f);
}
}
else
{
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type = m_object->GetType();
if ( type == OBJECT_MOBILErc )
{
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mat = m_object->GetWorldMatrix(2); // cannon
}
else
{
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mat = m_object->GetWorldMatrix(1); // cannon
}
for ( i=0 ; i<3 ; i++ )
{
if ( type == OBJECT_MOBILErc )
{
pos = Math::Vector(0.0f, 0.0f, 0.0f);
}
else
{
pos = Math::Vector(3.0f, 1.0f, 0.0f);
}
pos.y += (Math::Rand()-0.5f)*1.0f;
pos.z += (Math::Rand()-0.5f)*1.0f;
pos = Math::Transform(*mat, pos);
speed = Math::Vector(200.0f, 0.0f, 0.0f);
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physics = m_object->GetPhysics();
if ( physics != 0 )
{
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speed += physics->GetLinMotion(MO_REASPEED);
}
speed.x += (Math::Rand()-0.5f)*3.0f;
speed.y += (Math::Rand()-0.5f)*6.0f;
speed.z += (Math::Rand()-0.5f)*6.0f;
speed = Math::Transform(*mat, speed);
speed -= pos;
dim.x = Math::Rand()*0.7f+0.7f;
dim.y = dim.x;
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channel = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGUN1, 0.8f, 0.0f, 0.0f);
m_particle->SetObjectFather(channel, m_object);
}
if ( type != OBJECT_MOBILErc &&
m_progress > 0.3f )
{
pos = Math::Vector(-1.0f, 1.0f, 0.0f);
pos.y += (Math::Rand()-0.5f)*0.4f;
pos.z += (Math::Rand()-0.5f)*0.4f;
pos = Math::Transform(*mat, pos);
speed = Math::Vector(-4.0f, 0.0f, 0.0f);
speed.x += (Math::Rand()-0.5f)*2.0f;
speed.y += (Math::Rand()-0.2f)*4.0f;
speed.z += (Math::Rand()-0.5f)*4.0f;
speed = Math::Transform(*mat, speed);
speed -= pos;
dim.x = Math::Rand()*1.2f+1.2f;
dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f, 0.0f, 0.0f);
//? m_particle->CreateParticle(pos, speed, dim, PARTISMOKE2, 4.0f, 0.0f, 0.0f);
}
}
dir = Math::Vector(0.0f, 0.0f, 0.0f);
if ( m_progress < 0.1f )
{
dir.z = (Math::PI*0.04f)*(m_progress*10.0f);
}
else if ( m_progress < 0.9f )
{
dir.z = (Math::PI*0.04f);
}
else
{
dir.z = (Math::PI*0.04f)*(1.0f-(m_progress-0.9f)*10.0f);
}
m_object->SetInclinaison(dir);
vib.x = (Math::Rand()-0.5f)*0.01f;
vib.y = (Math::Rand()-0.5f)*0.02f;
vib.z = (Math::Rand()-0.5f)*0.02f;
m_object->SetCirVibration(vib);
vib.x = (Math::Rand()-0.5f)*0.20f;
vib.y = (Math::Rand()-0.5f)*0.05f;
vib.z = (Math::Rand()-0.5f)*0.20f;
m_object->SetLinVibration(vib);
}
if ( m_bRay && m_lastSound <= 0.0f )
{
m_lastSound = Math::Rand()*0.4f+0.4f;
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m_sound->Play(SOUND_FIREp, m_object->GetPosition(0));
}
return true;
}
// Assigns the goal was achieved.
Error CTaskFire::Start(float delay)
{
CObject* power;
Math::Vector pos, goal, speed;
float energy, fire;
ObjectType type;
m_bError = true; // operation impossible
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type = m_object->GetType();
if ( type != OBJECT_MOBILEfc &&
type != OBJECT_MOBILEtc &&
type != OBJECT_MOBILEwc &&
type != OBJECT_MOBILEic &&
type != OBJECT_MOBILEfi &&
type != OBJECT_MOBILEti &&
type != OBJECT_MOBILEwi &&
type != OBJECT_MOBILEii &&
type != OBJECT_MOBILErc ) return ERR_FIRE_VEH;
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//? if ( !m_physics->GetLand() ) return ERR_FIRE_FLY;
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speed = m_physics->GetMotorSpeed();
//? if ( speed.x != 0.0f ||
//? speed.z != 0.0f ) return ERR_FIRE_MOTOR;
m_bRay = (type == OBJECT_MOBILErc);
m_bOrganic = false;
if ( type == OBJECT_MOBILEfi ||
type == OBJECT_MOBILEti ||
type == OBJECT_MOBILEwi ||
type == OBJECT_MOBILEii )
{
m_bOrganic = true;
}
if ( delay == 0.0f )
{
if ( m_bRay ) delay = 1.2f;
else delay = 2.0f;
}
m_delay = delay;
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power = m_object->GetPower();
if ( power == 0 ) return ERR_FIRE_ENERGY;
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energy = power->GetEnergy();
if ( m_bOrganic ) fire = m_delay*ENERGY_FIREi;
else if ( m_bRay ) fire = m_delay*ENERGY_FIREr;
else fire = m_delay*ENERGY_FIRE;
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if ( energy < fire/power->GetCapacity()+0.05f ) return ERR_FIRE_ENERGY;
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m_speed = 1.0f/m_delay;
m_progress = 0.0f;
m_time = 0.0f;
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m_lastParticle = 0.0f;
m_lastSound = 0.0f;
m_bError = false; // ok
//? m_camera->StartCentering(m_object, Math::PI*0.15f, 99.9f, 0.0f, 1.0f);
if ( m_bOrganic )
{
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m_soundChannel = m_sound->Play(SOUND_FIREi, m_object->GetPosition(0), 1.0f, 1.0f, true);
if ( m_soundChannel != -1 )
{
m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, m_delay, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 0.5f, SOPER_STOP);
}
}
else if ( m_bRay )
{
}
else
{
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m_soundChannel = m_sound->Play(SOUND_FIRE, m_object->GetPosition(0), 1.0f, 1.0f, true);
if ( m_soundChannel != -1 )
{
m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, m_delay, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 0.5f, SOPER_STOP);
}
}
return ERR_OK;
}
// Indicates whether the action is finished.
Error CTaskFire::IsEnded()
{
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if ( m_engine->GetPause() ) return ERR_CONTINUE;
if ( m_bError ) return ERR_STOP;
if ( m_progress < 1.0f ) return ERR_CONTINUE;
Abort();
return ERR_STOP;
}
// Suddenly ends the current action.
bool CTaskFire::Abort()
{
m_object->SetInclinaison(Math::Vector(0.0f, 0.0f, 0.0f));
m_object->SetCirVibration(Math::Vector(0.0f, 0.0f, 0.0f));
m_object->SetLinVibration(Math::Vector(0.0f, 0.0f, 0.0f));
if ( m_soundChannel != -1 )
{
m_sound->FlushEnvelope(m_soundChannel);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
m_soundChannel = -1;
}
//? m_camera->StopCentering(m_object, 1.0f);
return true;
}