colobot/src/object/motion/motionbee.h

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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// motionbee.h
#pragma once
#include "object/motion/motion.h"
enum MotionBeeAction
{
MB_MARCH = 0,
MB_SPEC = 1
};
enum MotionBeeSpecialAction
{
MBS_HOLD = 0,
MBS_BURN = 1,
MBS_RUIN = 2
};
class CMotionBee : public CMotion
{
public:
CMotionBee(CObject* object);
~CMotionBee();
void DeleteObject(bool bAll=false);
bool Create(Math::Vector pos, float angle, ObjectType type, float power);
bool EventProcess(const Event &event);
protected:
void CreatePhysics();
bool EventFrame(const Event &event);
protected:
float m_armMember;
float m_armTimeAbs;
float m_armTimeMarch;
float m_armTimeAction;
short m_armAngles[3*3*3*3*2];
int m_armTimeIndex;
int m_armPartIndex;
int m_armMemberIndex;
int m_armLastAction;
bool m_bArmStop;
};