colobot/src/plugins/pluginmanager.h

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// * This file is part of the COLOBOT source code
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
/**
* \file plugins/pluginmanager.h
* \brief Plugin manager class.
*/
#pragma once
#include "common/logger.h"
#include "common/profile.h"
#include "common/singleton.h"
#include "plugins/pluginloader.h"
#include <string>
#include <set>
#include <vector>
/**
* \class CPluginManager
*
* \brief Plugin manager class. Plugin manager can load plugins from colobot.ini or manually specified files.
*
*/
class CPluginManager : public CSingleton<CPluginManager> {
public:
CPluginManager();
~CPluginManager();
/** Function loads plugin list and path list from profile file
*/
void LoadFromProfile();
/** Function loads specified plugin
* \param filename plugin filename
* \return returns true on success
*/
bool LoadPlugin(std::string filename);
/** Function unloads specified plugin
* \param filename plugin filename
* \return returns true on success
*/
bool UnloadPlugin(std::string filename);
/** Function adds path to be checked when searching for plugin file. If path was already added it will be ignored
* \param dir plugin search path
* \return returns true on success
*/
bool AddSearchDirectory(std::string dir);
/** Function removes path from list
* \param dir plugin search path
* \return returns true on success
*/
bool RemoveSearchDirectory(std::string dir);
/** Function tries to unload all plugins
* \return returns true on success
*/
bool UnloadAllPlugins();
private:
bool NameEndsWith(std::string, std::string);
std::set< std::string > m_folders;
std::vector<CPluginLoader *> m_plugins;
};