colobot/src/math/conv.h

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/* math/conv.h
Temporary conversion functions for D3DVECTOR and FPOINT */
#pragma once
#define STRICT
#define D3D_OVERLOADS
#include <d3d.h>
#include "vector.h"
inline D3DVECTOR V_TO_D3D(Math::Vector vec)
{
return D3DVECTOR(vec.x, vec.y, vec.z);
}
inline Math::Vector D3D_TO_V(D3DVECTOR vec)
{
return Math::Vector(vec.x, vec.y, vec.z);
}