2012-06-26 20:23:05 +00:00
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// autofactory.h
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#pragma once
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#include "object/auto/auto.h"
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enum AutoFactoryPhase
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{
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AFP_WAIT = 1, // expected metal
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AFP_CLOSE_S = 2, // closes doors (shift)
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AFP_CLOSE_T = 3, // closes doors (turn)
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AFP_BUILD = 4, // building the vehicle
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AFP_OPEN_T = 5, // opens the doors (turn)
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AFP_OPEN_S = 6, // opens the doors (shift)
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AFP_ADVANCE = 7, // advance at the door
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};
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class CAutoFactory : public CAuto
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{
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public:
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CAutoFactory(CInstanceManager* iMan, CObject* object);
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~CAutoFactory();
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void DeleteObject(bool bAll=false);
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void Init();
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bool EventProcess(const Event &event);
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bool CreateInterface(bool bSelect);
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bool Write(char *line);
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bool Read(char *line);
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protected:
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void UpdateInterface();
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void UpdateButton(CWindow *pw, EventMsg event, bool bBusy);
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CObject* SearchFret();
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bool NearestVehicle();
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bool CreateVehicle();
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CObject* SearchVehicle();
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void SoundManip(float time, float amplitude, float frequency);
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protected:
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AutoFactoryPhase m_phase;
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float m_progress;
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float m_speed;
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float m_lastParticule;
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Math::Vector m_fretPos;
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int m_channelSound;
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};
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