2014-10-31 19:05:06 +00:00
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "graphics/core/nulldevice.h"
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#include "common/config.h"
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#include "common/logger.h"
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#include "math/geometry.h"
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// Graphics module namespace
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namespace Gfx {
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CNullDevice::CNullDevice()
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{
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m_matrix = Math::Matrix();
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m_material = Material();
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m_light = Light();
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}
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CNullDevice::~CNullDevice()
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{
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}
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void CNullDevice::DebugHook()
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{
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}
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void CNullDevice::DebugLights()
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{
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}
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bool CNullDevice::Create()
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{
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return true;
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}
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void CNullDevice::Destroy()
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{
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}
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void CNullDevice::BeginScene()
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{
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}
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void CNullDevice::EndScene()
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{
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}
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void CNullDevice::Clear()
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{
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}
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void CNullDevice::SetTransform(TransformType type, const Math::Matrix &matrix)
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{
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}
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const Math::Matrix& CNullDevice::GetTransform(TransformType type)
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{
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return m_matrix;
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}
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void CNullDevice::MultiplyTransform(TransformType type, const Math::Matrix &matrix)
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{
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}
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void CNullDevice::SetMaterial(const Material &material)
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{
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}
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const Material& CNullDevice::GetMaterial()
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{
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return m_material;
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}
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int CNullDevice::GetMaxLightCount()
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{
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return 99;
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}
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void CNullDevice::SetLight(int index, const Light &light)
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{
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}
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const Light& CNullDevice::GetLight(int index)
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{
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return m_light;
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}
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void CNullDevice::SetLightEnabled(int index, bool enabled)
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{
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}
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bool CNullDevice::GetLightEnabled(int index)
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{
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return false;
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}
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Texture CNullDevice::CreateTexture(CImage *image, const TextureCreateParams ¶ms)
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{
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Texture tex;
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tex.id = 1; // tex.id = 0 => invalid texture
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return tex;
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}
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Texture CNullDevice::CreateTexture(ImageData *data, const TextureCreateParams ¶ms)
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{
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Texture tex;
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tex.id = 1; // tex.id = 0 => invalid texture
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return tex;
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}
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2015-05-11 13:21:17 +00:00
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Texture CNullDevice::CreateDepthTexture(int width, int height, int depth)
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{
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Texture tex;
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tex.id = 1; // tex.id = 0 => invalid texture
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return tex;
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}
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2014-10-31 19:05:06 +00:00
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void CNullDevice::DestroyTexture(const Texture &texture)
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{
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}
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void CNullDevice::DestroyAllTextures()
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{
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}
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int CNullDevice::GetMaxTextureStageCount()
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{
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return 0;
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}
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void CNullDevice::SetTexture(int index, const Texture &texture)
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{
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}
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void CNullDevice::SetTexture(int index, unsigned int textureId)
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{
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}
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Texture CNullDevice::GetTexture(int index)
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{
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return Texture();
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}
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void CNullDevice::SetTextureEnabled(int index, bool enabled)
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{
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}
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bool CNullDevice::GetTextureEnabled(int index)
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{
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return false;
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}
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void CNullDevice::SetTextureStageParams(int index, const TextureStageParams ¶ms)
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{
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}
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void CNullDevice::SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT)
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{
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}
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2015-05-11 13:21:17 +00:00
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void CNullDevice::SetTextureCoordGeneration(int index, TextureGenerationParams ¶ms)
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{
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}
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void CNullDevice::SetTextureMatrix(int index, Math::Matrix& matrix)
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{
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}
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2014-10-31 19:05:06 +00:00
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TextureStageParams CNullDevice::GetTextureStageParams(int index)
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{
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return TextureStageParams();
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}
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void CNullDevice::DrawPrimitive(PrimitiveType type, const Vertex *vertices, int vertexCount,
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Color color)
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{
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}
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void CNullDevice::DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
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Color color)
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{
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}
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void CNullDevice::DrawPrimitive(PrimitiveType type, const VertexCol *vertices, int vertexCount)
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{
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}
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unsigned int CNullDevice::CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount)
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{
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return 0;
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}
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unsigned int CNullDevice::CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount)
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{
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return 0;
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}
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unsigned int CNullDevice::CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount)
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{
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return 0;
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}
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void CNullDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount)
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{
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}
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void CNullDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount)
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{
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}
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void CNullDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount)
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{
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}
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void CNullDevice::DrawStaticBuffer(unsigned int bufferId)
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{
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}
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void CNullDevice::DestroyStaticBuffer(unsigned int bufferId)
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{
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}
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int CNullDevice::ComputeSphereVisibility(const Math::Vector ¢er, float radius)
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{
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return 0;
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}
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2015-05-11 13:21:17 +00:00
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void CNullDevice::SetViewport(int x, int y, int width, int height)
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{
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}
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2014-10-31 19:05:06 +00:00
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void CNullDevice::SetRenderState(RenderState state, bool enabled)
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{
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}
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bool CNullDevice::GetRenderState(RenderState state)
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{
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return false;
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}
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2015-05-11 13:21:17 +00:00
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void CNullDevice::SetColorMask(bool red, bool green, bool blue, bool alpha)
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{
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}
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2014-10-31 19:05:06 +00:00
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void CNullDevice::SetDepthTestFunc(CompFunc func)
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{
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}
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CompFunc CNullDevice::GetDepthTestFunc()
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{
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return COMP_FUNC_NEVER;
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}
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2015-05-11 13:21:17 +00:00
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void CNullDevice::SetDepthBias(float factor, float units)
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{
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}
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float CNullDevice::GetDepthBias()
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{
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return 0.0f;
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}
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void CNullDevice::SetAlphaTestFunc(CompFunc func, float refValue)
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{
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}
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void CNullDevice::GetAlphaTestFunc(CompFunc &func, float &refValue)
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{
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func = COMP_FUNC_NEVER;
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refValue = 0.0f;
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}
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void CNullDevice::SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend)
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{
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}
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void CNullDevice::GetBlendFunc(BlendFunc &srcBlend, BlendFunc &dstBlend)
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{
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srcBlend = BLEND_ZERO;
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dstBlend = BLEND_ZERO;
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}
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void CNullDevice::SetClearColor(const Color &color)
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{
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}
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Color CNullDevice::GetClearColor()
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{
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return Color(0.0f, 0.0f, 0.0f, 0.0f);
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}
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void CNullDevice::SetGlobalAmbient(const Color &color)
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{
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}
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Color CNullDevice::GetGlobalAmbient()
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{
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return Color(0.0f, 0.0f, 0.0f, 0.0f);
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}
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void CNullDevice::SetFogParams(FogMode mode, const Color &color, float start, float end, float density)
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{
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}
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void CNullDevice::GetFogParams(FogMode &mode, Color &color, float &start, float &end, float &density)
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{
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//
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}
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void CNullDevice::SetCullMode(CullMode mode)
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{
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}
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CullMode CNullDevice::GetCullMode()
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{
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return CULL_CW;
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}
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void CNullDevice::SetShadeModel(ShadeModel model)
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{
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}
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ShadeModel CNullDevice::GetShadeModel()
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{
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return SHADE_FLAT;
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}
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void CNullDevice::SetFillMode(FillMode mode)
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{
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}
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FillMode CNullDevice::GetFillMode()
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{
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return FILL_POINT;
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}
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2015-05-11 13:21:17 +00:00
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void CNullDevice::CopyFramebufferToTexture(Texture& texture, int xOffset, int yOffset, int x, int y, int width, int height)
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{
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}
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2014-10-31 19:05:06 +00:00
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void* CNullDevice::GetFrameBufferPixels() const
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{
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return nullptr;
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}
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} // namespace Gfx
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