132 lines
2.5 KiB
C++
132 lines
2.5 KiB
C++
![]() |
// taskturn.cpp
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#define STRICT
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#define D3D_OVERLOADS
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#include <windows.h>
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#include <stdio.h>
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#include <d3d.h>
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#include "struct.h"
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#include "D3DEngine.h"
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#include "math3d.h"
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#include "event.h"
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#include "misc.h"
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#include "iman.h"
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#include "terrain.h"
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#include "object.h"
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#include "physics.h"
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#include "brain.h"
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#include "task.h"
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#include "taskturn.h"
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// Constructeur de l'objet.
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CTaskTurn::CTaskTurn(CInstanceManager* iMan, CObject* object)
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: CTask(iMan, object)
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{
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CTask::CTask(iMan, object);
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}
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// Destructeur de l'objet.
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CTaskTurn::~CTaskTurn()
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{
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}
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// Gestion d'un <20>v<EFBFBD>nement.
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BOOL CTaskTurn::EventProcess(const Event &event)
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{
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if ( m_engine->RetPause() ) return TRUE;
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if ( event.event != EVENT_FRAME ) return TRUE;
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// Objet momentan<61>ment immobile (fourmi sur le dos) ?
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if ( m_object->RetFixed() )
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{
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m_physics->SetMotorSpeedX(0.0f); // stoppe l'avance
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m_physics->SetMotorSpeedZ(0.0f); // stoppe la rotation
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m_bError = TRUE;
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return TRUE;
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}
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return TRUE;
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}
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// Assigne le but <20> atteindre.
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// Un angle positif effectue un virage <20> droite.
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Error CTaskTurn::Start(float angle)
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{
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m_startAngle = m_object->RetAngleY(0);
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m_finalAngle = m_startAngle+angle;
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if ( angle < 0.0f )
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{
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m_angle = angle+m_physics->RetCirStopLength();
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m_physics->SetMotorSpeedZ(-1.0f); // tourne <20> gauche
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m_bLeft = TRUE;
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}
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else
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{
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m_angle = angle-m_physics->RetCirStopLength();
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m_physics->SetMotorSpeedZ(1.0f); // tourne <20> droite
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m_bLeft = FALSE;
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}
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m_physics->SetMotorSpeedX(0.0f);
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m_physics->SetMotorSpeedY(0.0f);
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m_bError = FALSE;
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return ERR_OK;
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}
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// Indique si l'action est termin<69>e.
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Error CTaskTurn::IsEnded()
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{
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float angle;
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if ( m_engine->RetPause() ) return ERR_CONTINUE;
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if ( m_bError )
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{
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return ERR_STOP;
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}
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angle = m_object->RetAngleY(0);
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if ( m_bLeft )
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{
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if ( angle <= m_startAngle+m_angle )
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{
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m_physics->SetMotorSpeedZ(0.0f);
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//? m_physics->SetCirMotionY(MO_MOTSPEED, 0.0f);
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m_physics->SetCirMotionY(MO_CURSPEED, 0.0f);
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//? m_physics->SetCirMotionY(MO_REASPEED, 0.0f);
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m_object->SetAngleY(0, m_finalAngle);
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return ERR_STOP;
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}
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}
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else
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{
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if ( angle >= m_startAngle+m_angle )
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{
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m_physics->SetMotorSpeedZ(0.0f);
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//? m_physics->SetCirMotionY(MO_MOTSPEED, 0.0f);
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m_physics->SetCirMotionY(MO_CURSPEED, 0.0f);
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//? m_physics->SetCirMotionY(MO_REASPEED, 0.0f);
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m_object->SetAngleY(0, m_finalAngle);
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return ERR_STOP;
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}
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}
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return ERR_CONTINUE;
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}
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