146 lines
2.7 KiB
C++
146 lines
2.7 KiB
C++
![]() |
// taskgungoal.cpp
|
|||
|
|
|||
|
#define STRICT
|
|||
|
#define D3D_OVERLOADS
|
|||
|
|
|||
|
#include <windows.h>
|
|||
|
#include <stdio.h>
|
|||
|
#include <d3d.h>
|
|||
|
|
|||
|
#include "struct.h"
|
|||
|
#include "D3DEngine.h"
|
|||
|
#include "math3d.h"
|
|||
|
#include "event.h"
|
|||
|
#include "misc.h"
|
|||
|
#include "iman.h"
|
|||
|
#include "object.h"
|
|||
|
#include "sound.h"
|
|||
|
#include "task.h"
|
|||
|
#include "taskgungoal.h"
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
// Constructeur de l'objet.
|
|||
|
|
|||
|
CTaskGunGoal::CTaskGunGoal(CInstanceManager* iMan, CObject* object)
|
|||
|
: CTask(iMan, object)
|
|||
|
{
|
|||
|
CTask::CTask(iMan, object);
|
|||
|
}
|
|||
|
|
|||
|
// Destructeur de l'objet.
|
|||
|
|
|||
|
CTaskGunGoal::~CTaskGunGoal()
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// Gestion d'un <20>v<EFBFBD>nement.
|
|||
|
|
|||
|
BOOL CTaskGunGoal::EventProcess(const Event &event)
|
|||
|
{
|
|||
|
float dir;
|
|||
|
|
|||
|
if ( m_engine->RetPause() ) return TRUE;
|
|||
|
if ( event.event != EVENT_FRAME ) return TRUE;
|
|||
|
|
|||
|
m_progress += event.rTime*m_speed;
|
|||
|
|
|||
|
if ( m_progress < 1.0f )
|
|||
|
{
|
|||
|
dir = m_initialDirV + (m_finalDirV-m_initialDirV)*m_progress;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
dir = m_finalDirV;
|
|||
|
}
|
|||
|
m_object->SetGunGoalV(dir);
|
|||
|
|
|||
|
if ( m_progress < 1.0f )
|
|||
|
{
|
|||
|
dir = m_initialDirH + (m_finalDirH-m_initialDirH)*m_progress;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
dir = m_finalDirH;
|
|||
|
}
|
|||
|
m_object->SetGunGoalH(dir);
|
|||
|
|
|||
|
return TRUE;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// Assigne le but <20> atteindre.
|
|||
|
|
|||
|
Error CTaskGunGoal::Start(float dirV, float dirH)
|
|||
|
{
|
|||
|
float speedV, speedH;
|
|||
|
int i;
|
|||
|
|
|||
|
m_initialDirV = m_object->RetGunGoalV();
|
|||
|
m_object->SetGunGoalV(dirV);
|
|||
|
m_finalDirV = m_object->RetGunGoalV(); // direction possible
|
|||
|
m_object->SetGunGoalV(m_initialDirV); // remet direction initiale
|
|||
|
|
|||
|
if ( m_finalDirV == m_initialDirV )
|
|||
|
{
|
|||
|
speedV = 100.0f;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
speedV = 1.0f/(Abs(m_finalDirV-m_initialDirV)*1.0f);
|
|||
|
}
|
|||
|
|
|||
|
m_initialDirH = m_object->RetGunGoalH();
|
|||
|
m_object->SetGunGoalH(dirH);
|
|||
|
m_finalDirH = m_object->RetGunGoalH(); // direction possible
|
|||
|
m_object->SetGunGoalH(m_initialDirH); // remet direction initiale
|
|||
|
|
|||
|
if ( m_finalDirH == m_initialDirH )
|
|||
|
{
|
|||
|
speedH = 100.0f;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
speedH = 1.0f/(Abs(m_finalDirH-m_initialDirH)*1.0f);
|
|||
|
}
|
|||
|
|
|||
|
m_speed = Min(speedV, speedH);
|
|||
|
|
|||
|
if ( m_finalDirV != m_initialDirV ||
|
|||
|
m_finalDirH != m_initialDirH )
|
|||
|
{
|
|||
|
i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.3f, 1.5f, TRUE);
|
|||
|
m_sound->AddEnvelope(i, 0.3f, 1.5f, 1.0f/m_speed, SOPER_STOP);
|
|||
|
}
|
|||
|
|
|||
|
m_progress = 0.0f;
|
|||
|
|
|||
|
return ERR_OK;
|
|||
|
}
|
|||
|
|
|||
|
// Indique si l'action est termin<69>e.
|
|||
|
|
|||
|
Error CTaskGunGoal::IsEnded()
|
|||
|
{
|
|||
|
if ( m_engine->RetPause() ) return ERR_CONTINUE;
|
|||
|
|
|||
|
if ( m_initialDirV == m_finalDirV &&
|
|||
|
m_initialDirH == m_finalDirH ) return ERR_STOP;
|
|||
|
if ( m_progress < 1.0f ) return ERR_CONTINUE;
|
|||
|
|
|||
|
m_object->SetGunGoalV(m_finalDirV);
|
|||
|
m_object->SetGunGoalH(m_finalDirH);
|
|||
|
Abort();
|
|||
|
return ERR_STOP;
|
|||
|
}
|
|||
|
|
|||
|
// Termine brutalement l'action en cours.
|
|||
|
|
|||
|
BOOL CTaskGunGoal::Abort()
|
|||
|
{
|
|||
|
return TRUE;
|
|||
|
}
|
|||
|
|