67 lines
1.3 KiB
C
67 lines
1.3 KiB
C
![]() |
// autofactory.h
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#ifndef _AUTOFACTORY_H_
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#define _AUTOFACTORY_H_
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class CInstanceManager;
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class CD3DEngine;
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class CParticule;
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class CTerrain;
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class CCamera;
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class CObject;
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enum AutoFactoryPhase
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{
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AFP_WAIT = 1, // attend m<>tal
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AFP_CLOSE_S = 2, // ferme les portes (shift)
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AFP_CLOSE_T = 3, // ferme les portes (turn)
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AFP_BUILD = 4, // construit le v<>hicule
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AFP_OPEN_T = 5, // ouvre les portes (turn)
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AFP_OPEN_S = 6, // ouvre les portes (shift)
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AFP_ADVANCE = 7, // avance devant la porte
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};
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class CAutoFactory : public CAuto
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{
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public:
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CAutoFactory(CInstanceManager* iMan, CObject* object);
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~CAutoFactory();
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void DeleteObject(BOOL bAll=FALSE);
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void Init();
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BOOL EventProcess(const Event &event);
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BOOL CreateInterface(BOOL bSelect);
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BOOL Write(char *line);
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BOOL Read(char *line);
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protected:
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void UpdateInterface();
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void UpdateButton(CWindow *pw, EventMsg event, BOOL bBusy);
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CObject* SearchFret();
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BOOL NearestVehicle();
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BOOL CreateVehicle();
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CObject* SearchVehicle();
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void SoundManip(float time, float amplitude, float frequency);
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protected:
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AutoFactoryPhase m_phase;
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float m_progress;
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float m_speed;
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float m_lastParticule;
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D3DVECTOR m_fretPos;
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int m_channelSound;
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};
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#endif //_AUTOFACTORY_H_
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