colobot/src/object/auto/autovault.h

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "object/auto/auto.h"
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class CObject;
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enum AutoVaultPhase
{
ASAP_WAIT = 1,
ASAP_OPEN = 2,
ASAP_FINISH = 3,
};
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class CAutoVault : public CAuto
{
public:
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CAutoVault(COldObject* object);
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~CAutoVault();
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void DeleteObject(bool bAll=false) override;
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void Init() override;
bool EventProcess(const Event &event) override;
Error GetError() override;
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bool CreateInterface(bool bSelect) override;
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bool Write(CLevelParserLine* line) override;
bool Read(CLevelParserLine* line) override;
protected:
int CountKeys();
void LockKeys();
void DownKeys(float progress);
void DeleteKeys();
CObject* SearchVehicle();
protected:
AutoVaultPhase m_phase = ASAP_WAIT;
float m_progress = 0.0f;
float m_speed = 0.0f;
float m_timeVirus = 0.0f;
float m_lastParticle = 0.0f;
int m_channelSound = 0;
bool m_bLock = false;
int m_countKeys = 0;
float m_actualAngle = 0.0f;
float m_finalAngle = 0.0f;
bool m_bKey[4] = {};
Math::Vector m_keyPos[4];
int m_keyParti[4] = {};
};