colobot/src/ui/studio.h

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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// studio.h
#pragma once
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#include "common/event.h"
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#include "graphics/engine/camera.h"
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#include <string>
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class CEventQueue;
class CRobotMain;
class CScript;
class CSoundInterface;
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namespace Gfx {
class CEngine;
class CCamera;
};
namespace Ui {
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class CEdit;
class CInterface;
enum StudioDialog
{
SD_NULL,
SD_OPEN,
SD_SAVE,
SD_FIND,
SD_REPLACE,
};
class CStudio
{
public:
CStudio();
~CStudio();
bool EventProcess(const Event &event);
void StartEditScript(CScript *script, std::string name, int rank);
bool StopEditScript(bool bCancel);
protected:
bool EventFrame(const Event &event);
void SearchToken(CEdit* edit);
void ColorizeScript(CEdit* edit);
void AdjustEditScript();
void SetInfoText(std::string text, bool bClickable);
void ViewEditScript();
void UpdateFlux();
void UpdateButtons();
void StartDialog(StudioDialog type);
void StopDialog();
void AdjustDialog();
bool EventDialog(const Event &event);
void UpdateChangeList();
void UpdateChangeEdit();
void UpdateDialogAction();
void UpdateDialogPublic();
void UpdateDialogList();
void SearchDirectory(char* dir, bool bCreate);
bool ReadProgram();
bool WriteProgram();
protected:
Gfx::CEngine* m_engine;
CEventQueue* m_event;
CRobotMain* m_main;
Gfx::CCamera* m_camera;
CSoundInterface* m_sound;
CInterface* m_interface;
CApplication* m_app;
int m_rank;
CScript* m_script;
Gfx::CameraType m_editCamera;
bool m_bEditMaximized;
bool m_bEditMinimized;
Math::Point m_editActualPos;
Math::Point m_editActualDim;
Math::Point m_editFinalPos;
Math::Point m_editFinalDim;
float m_time;
float m_fixInfoTextTime;
bool m_bRunning;
bool m_bRealTime;
bool m_bInitPause;
std::string m_helpFilename;
StudioDialog m_dialog;
};
} // namespace Ui