2020-07-07 18:48:52 +00:00
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/*
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* This file is part of the Colobot: Gold Edition source code
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2021-09-11 13:52:34 +00:00
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* Copyright (C) 2001-2021, Daniel Roux, EPSITEC SA & TerranovaTeam
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2020-07-07 18:48:52 +00:00
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "graphics/engine/particle.h"
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#include "math/vector.h"
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namespace UI
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{
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/**
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* \brief class for generating particles in the menu
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*/
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class CParticlesGenerator
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{
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public:
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CParticlesGenerator();
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/**
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* \brief generates particles after mouse cursor movement
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*/
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2021-12-24 01:36:54 +00:00
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void GenerateMouseParticles(const glm::vec2& mousePosition, bool buttonPressed);
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2020-07-07 18:48:52 +00:00
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private:
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Gfx::CParticle* m_particleManager;
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2021-12-24 01:36:54 +00:00
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glm::vec2 CreateRandomDimensionsForMouseParticles(bool buttonPressed);
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2020-07-07 18:48:52 +00:00
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Math::Vector CreateRandomSpeedForMouseParticles();
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float CreateRandomDurationForMouseParticles();
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};
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}
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