colobot/src/object/auto/auto.cpp

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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <stdio.h>
#include "object/auto/auto.h"
#include "common/iman.h"
#include "script/cmdtoken.h"
#include "ui/interface.h"
#include "ui/gauge.h"
#include "ui/window.h"
// Object's constructor.
CAuto::CAuto(CInstanceManager* iMan, CObject* object)
{
m_iMan = iMan;
m_iMan->AddInstance(CLASS_AUTO, this, 100);
m_object = object;
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m_event = static_cast< CEventQueue* >(m_iMan->SearchInstance(CLASS_EVENT));
m_engine = static_cast< Gfx::CEngine* >(m_iMan->SearchInstance(CLASS_ENGINE));
m_particle = static_cast< Gfx::CParticle* >(m_iMan->SearchInstance(CLASS_PARTICULE));
m_lightMan = static_cast< Gfx::CLightManager* >(m_iMan->SearchInstance(CLASS_LIGHT));
m_terrain = static_cast< Gfx::CTerrain* >(m_iMan->SearchInstance(CLASS_TERRAIN));
m_water = static_cast< Gfx::CWater* >(m_iMan->SearchInstance(CLASS_WATER));
m_cloud = static_cast< Gfx::CCloud* >(m_iMan->SearchInstance(CLASS_CLOUD));
m_planet = static_cast< Gfx::CPlanet* >(m_iMan->SearchInstance(CLASS_PLANET));
m_lightning = static_cast< Gfx::CLightning* >(m_iMan->SearchInstance(CLASS_BLITZ));
m_camera = static_cast< Gfx::CCamera* >(m_iMan->SearchInstance(CLASS_CAMERA));
m_interface = static_cast< Ui::CInterface* >(m_iMan->SearchInstance(CLASS_INTERFACE));
m_main = static_cast< CRobotMain* >(m_iMan->SearchInstance(CLASS_MAIN));
m_displayText = static_cast< Ui::CDisplayText* >(m_iMan->SearchInstance(CLASS_DISPLAYTEXT));
m_sound = static_cast< CSoundInterface* >(m_iMan->SearchInstance(CLASS_SOUND));
m_type = m_object->GetType();
m_time = 0.0f;
m_lastUpdateTime = 0.0f;
m_bMotor = false;
m_progressTime = 0.0f;
m_progressTotal = 1.0f;
Init();
}
// Object's destructor.
CAuto::~CAuto()
{
m_iMan->DeleteInstance(CLASS_AUTO, this);
}
// Destroys the object.
void CAuto::DeleteObject(bool bAll)
{
}
// Initialize the object.
void CAuto::Init()
{
m_bBusy = false;
}
// Starts the object.
void CAuto::Start(int param)
{
}
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// Gete a type.
bool CAuto::SetType(ObjectType type)
{
return false;
}
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// Getes a value.
bool CAuto::SetValue(int rank, float value)
{
return false;
}
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// Getes the string.
bool CAuto::SetString(char *string)
{
return false;
}
// Management of an event.
bool CAuto::EventProcess(const Event &event)
{
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if ( event.type == EVENT_FRAME &&
!m_engine->GetPause() )
{
m_time += event.rTime;
UpdateInterface(event.rTime);
}
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if ( !m_object->GetSelect() ) // robot not selected?
{
return true;
}
return true;
}
// Indicates whether the controller has finished its activity.
Error CAuto::IsEnded()
{
return ERR_CONTINUE;
}
// Stops the controller
bool CAuto::Abort()
{
return false;
}
// Creates all the interface when the object is selected.
bool CAuto::CreateInterface(bool bSelect)
{
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Ui::CWindow* pw;
Math::Point pos, dim, ddim;
float ox, oy, sx, sy;
char name[100];
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pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw != nullptr )
{
pw->Flush(); // destroys the window buttons
m_interface->DeleteControl(EVENT_WINDOW0); // destroys the window
}
if ( !bSelect ) return true;
pos.x = 0.0f;
pos.y = 0.0f;
dim.x = 540.0f/640.0f;
//? dim.y = 70.0f/480.0f;
dim.y = 86.0f/480.0f;
m_interface->CreateWindows(pos, dim, 3, EVENT_WINDOW0);
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pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return false;
m_object->GetTooltipName(name);
pos.x = 0.0f;
pos.y = 64.0f/480.0f;
ddim.x = 540.0f/640.0f;
ddim.y = 16.0f/480.0f;
pw->CreateLabel(pos, ddim, 0, EVENT_LABEL0, name);
dim.x = 33.0f/640.0f;
dim.y = 33.0f/480.0f;
ox = 3.0f/640.0f;
oy = 3.0f/480.0f;
sx = 33.0f/640.0f;
sy = 33.0f/480.0f;
pos.x = ox+sx*7.0f;
pos.y = oy+sy*0.6f;
ddim.x = 160.0f/640.0f;
ddim.y = 26.0f/480.0f;
pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GPROGRESS);
if ( m_type != OBJECT_BASE &&
m_type != OBJECT_SAFE &&
m_type != OBJECT_HUSTON )
{
pos.x = ox+sx*2.1f;
pos.y = oy+sy*0;
ddim.x = dim.x*0.6f;
ddim.y = dim.y*0.6f;
pw->CreateButton(pos, ddim, 12, EVENT_OBJECT_DELETE);
}
#if 0
pos.x = ox+sx*12.4f;
pos.y = oy+sy*1;
pw->CreateButton(pos, dim, 63, EVENT_OBJECT_BHELP);
pos.x = ox+sx*12.4f;
pos.y = oy+sy*0;
pw->CreateButton(pos, dim, 19, EVENT_OBJECT_HELP);
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if ( m_main->GetSceneSoluce() )
{
pos.x = ox+sx*13.4f;
pos.y = oy+sy*1;
pw->CreateButton(pos, dim, 20, EVENT_OBJECT_SOLUCE);
}
pos.x = ox+sx*13.4f;
pos.y = oy+sy*0;
pw->CreateButton(pos, dim, 10, EVENT_OBJECT_DESELECT);
#else
pos.x = ox+sx*12.3f;
pos.y = oy+sy*-0.1f;
ddim.x = dim.x*1.0f;
ddim.y = dim.y*2.1f;
pw->CreateGroup(pos, ddim, 20, EVENT_NULL); // solid blue background
pos.x = ox+sx*12.3f;
pos.y = oy+sy*1;
pw->CreateGroup(pos, dim, 19, EVENT_NULL); // sign SatCom
pos.x = ox+sx*12.4f;
pos.y = oy+sy*0.5f;
ddim.x = dim.x*0.8f;
ddim.y = dim.y*0.5f;
pw->CreateButton(pos, ddim, 18, EVENT_OBJECT_BHELP);
pos.y = oy+sy*0.0f;
pw->CreateButton(pos, ddim, 19, EVENT_OBJECT_HELP);
pos.x = ox+sx*13.4f;
pos.y = oy+sy*0;
pw->CreateButton(pos, dim, 10, EVENT_OBJECT_DESELECT);
#endif
pos.x = ox+sx*14.9f;
pos.y = oy+sy*0;
ddim.x = 14.0f/640.0f;
ddim.y = 66.0f/480.0f;
pw->CreateGauge(pos, ddim, 3, EVENT_OBJECT_GSHIELD);
UpdateInterface();
m_lastUpdateTime = 0.0f;
UpdateInterface(0.0f);
return true;
}
// Change the state of a button interface.
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void CAuto::CheckInterface(Ui::CWindow *pw, EventType event, bool bState)
{
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Ui::CControl* control;
control = pw->SearchControl(event);
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if ( control == nullptr ) return;
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control->SetState(Ui::STATE_CHECK, bState);
}
// Change the state of a button interface.
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void CAuto::EnableInterface(Ui::CWindow *pw, EventType event, bool bState)
{
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Ui::CControl* control;
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control = pw->SearchControl(event);
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if ( control == nullptr ) return;
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control->SetState(Ui::STATE_ENABLE, bState);
}
// Change the state of a button interface.
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void CAuto::VisibleInterface(Ui::CWindow *pw, EventType event, bool bState)
{
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Ui::CControl* control;
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control = pw->SearchControl(event);
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if ( control == nullptr ) return;
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control->SetState(Ui::STATE_VISIBLE, bState);
}
// Change the state of a button interface.
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void CAuto::DeadInterface(Ui::CWindow *pw, EventType event, bool bState)
{
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Ui::CControl* control;
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control = pw->SearchControl(event);
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if ( control == nullptr ) return;
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control->SetState(Ui::STATE_DEAD, !bState);
}
// Change the state of a button interface.
void CAuto::UpdateInterface()
{
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Ui::CWindow* pw;
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if ( !m_object->GetSelect() ) return;
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pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == nullptr ) return;
VisibleInterface(pw, EVENT_OBJECT_GPROGRESS, m_bBusy);
}
// Updates the state of all buttons on the interface,
// following the time that elapses ...
void CAuto::UpdateInterface(float rTime)
{
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Ui::CWindow* pw;
Ui::CGauge* pg;
if ( m_time < m_lastUpdateTime+0.1f ) return;
m_lastUpdateTime = m_time;
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if ( !m_object->GetSelect() ) return;
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pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == nullptr ) return;
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pg = static_cast<Ui::CGauge*>(pw->SearchControl(EVENT_OBJECT_GSHIELD));
if ( pg != nullptr )
{
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pg->SetLevel(m_object->GetShield());
}
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pg = static_cast<Ui::CGauge*>(pw->SearchControl(EVENT_OBJECT_GPROGRESS));
if ( pg != nullptr )
{
pg->SetLevel(m_progressTime);
}
}
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// Geturns an error due the state of the automation.
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Error CAuto::GetError()
{
return ERR_OK;
}
// Management of the occupation.
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bool CAuto::GetBusy()
{
return m_bBusy;
}
void CAuto::SetBusy(bool bBusy)
{
m_bBusy = bBusy;
}
void CAuto::InitProgressTotal(float total)
{
m_progressTime = 0.0f;
m_progressTotal = total;
}
void CAuto::EventProgress(float rTime)
{
m_progressTime += rTime/m_progressTotal;
}
// Engine management.
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bool CAuto::GetMotor()
{
return m_bMotor;
}
void CAuto::SetMotor(bool bMotor)
{
m_bMotor = bMotor;
}
// Saves all parameters of the controller.
bool CAuto::Write(char *line)
{
char name[100];
sprintf(name, " aType=%d", m_type);
strcat(line, name);
sprintf(name, " aBusy=%d", m_bBusy);
strcat(line, name);
sprintf(name, " aTime=%.2f", m_time);
strcat(line, name);
sprintf(name, " aProgressTime=%.2f", m_progressTime);
strcat(line, name);
sprintf(name, " aProgressTotal=%.2f", m_progressTotal);
strcat(line, name);
return false;
}
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// Geturn all settings to the controller.
bool CAuto::Read(char *line)
{
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m_type = static_cast<ObjectType>(OpInt(line, "aType", OBJECT_NULL));
m_bBusy = OpInt(line, "aBusy", 0);
m_time = OpFloat(line, "aTime", 0.0f);
m_progressTime = OpFloat(line, "aProgressTime", 0.0f);
m_progressTotal = OpFloat(line, "aProgressTotal", 0.0f);
return false;
}