colobot/src/graphics/core/nulldevice.h

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file graphics/core/device.h
* \brief Abstract graphics device - CDevice class and related structs/enums
*/
#pragma once
#include "graphics/core/device.h"
// Graphics module namespace
namespace Gfx {
/**
* \class CNullDevice
* \brief Device implementation that doesn't render anything
*
*/
class CNullDevice : public CDevice
{
public:
CNullDevice();
virtual ~CNullDevice();
virtual void DebugHook();
virtual void DebugLights();
virtual bool Create();
virtual void Destroy();
virtual void ConfigChanged(const DeviceConfig &newConfig);
virtual void BeginScene();
virtual void EndScene();
virtual void Clear();
virtual void SetTransform(TransformType type, const Math::Matrix &matrix);
virtual const Math::Matrix& GetTransform(TransformType type);
virtual void MultiplyTransform(TransformType type, const Math::Matrix &matrix);
virtual void SetMaterial(const Material &material);
virtual const Material& GetMaterial();
virtual int GetMaxLightCount();
virtual void SetLight(int index, const Light &light);
virtual const Light& GetLight(int index);
virtual void SetLightEnabled(int index, bool enabled);
virtual bool GetLightEnabled(int index);
virtual Texture CreateTexture(CImage *image, const TextureCreateParams &params);
virtual Texture CreateTexture(ImageData *data, const TextureCreateParams &params);
virtual Texture CreateDepthTexture(int width, int height, int depth);
virtual void DestroyTexture(const Texture &texture);
virtual void DestroyAllTextures();
virtual int GetMaxTextureStageCount();
virtual void SetTexture(int index, const Texture &texture);
virtual void SetTexture(int index, unsigned int textureId);
virtual Texture GetTexture(int index);
virtual void SetTextureEnabled(int index, bool enabled);
virtual bool GetTextureEnabled(int index);
virtual void SetTextureStageParams(int index, const TextureStageParams &params);
virtual TextureStageParams GetTextureStageParams(int index);
virtual void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT);
virtual void SetTextureCoordGeneration(int index, TextureGenerationParams &params);
virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount);
virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount);
virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount);
virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount);
virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount);
virtual void DrawStaticBuffer(unsigned int bufferId);
virtual void DestroyStaticBuffer(unsigned int bufferId);
virtual int ComputeSphereVisibility(const Math::Vector &center, float radius);
virtual void SetViewport(int x, int y, int width, int height);
virtual void SetRenderState(RenderState state, bool enabled);
virtual bool GetRenderState(RenderState state);
virtual void SetColorMask(bool red, bool green, bool blue, bool alpha);
virtual void SetDepthTestFunc(CompFunc func);
virtual CompFunc GetDepthTestFunc();
virtual void SetDepthBias(float factor, float units);
virtual float GetDepthBias();
virtual void SetAlphaTestFunc(CompFunc func, float refValue);
virtual void GetAlphaTestFunc(CompFunc &func, float &refValue);
virtual void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend);
virtual void GetBlendFunc(BlendFunc &srcBlend, BlendFunc &dstBlend);
virtual void SetClearColor(const Color &color);
virtual Color GetClearColor();
virtual void SetGlobalAmbient(const Color &color);
virtual Color GetGlobalAmbient();
virtual void SetFogParams(FogMode mode, const Color &color, float start, float end, float density);
virtual void GetFogParams(FogMode &mode, Color &color, float &start, float &end, float &density);
virtual void SetCullMode(CullMode mode);
virtual CullMode GetCullMode();
virtual void SetShadeModel(ShadeModel model);
virtual ShadeModel GetShadeModel();
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virtual void SetShadowColor(float value);
virtual void SetFillMode(FillMode mode) ;
virtual FillMode GetFillMode();
virtual void CopyFramebufferToTexture(Texture& texture, int xOffset, int yOffset, int x, int y, int width, int height);
virtual void* GetFrameBufferPixels() const;
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virtual CFramebuffer* GetFramebuffer(std::string name);
virtual CFramebuffer* CreateFramebuffer(std::string name, const FramebufferParams& params);
virtual void DeleteFramebuffer(std::string name);
virtual bool IsAnisotropySupported();
virtual int GetMaxAnisotropyLevel();
private:
Math::Matrix m_matrix;
Material m_material;
Light m_light;
};
} // namespace Gfx