colobot/src/common/key.h

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file common/key.h
* \brief Key-related macros and enums
*/
#pragma once
#include <SDL_keysym.h>
/* Key definitions are specially defined here so that it is clear in other parts of the code
that these are used. It is to avoid having SDL-related enum values or #defines lying around
unchecked. With this approach it will be easier to maintain the code later on. */
// Key symbol defined as concatenation to SDLK_...
// If need arises, it can be changed to custom function or anything else
#define KEY(x) SDLK_ ## x
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// Key modifier defined as concatenation to KMOD_...
// If need arises, it can be changed to custom function or anything else
#define KEY_MOD(x) KMOD_ ## x
/**
* \enum VirtualKmod
* \brief Virtual key codes generated on kmod presses
*
* These are provided here because left and right pair of keys generate different codes.
*/
enum VirtualKmod
{
VIRTUAL_KMOD_CTRL = SDLK_LAST + 100, //! < control (left or right)
VIRTUAL_KMOD_SHIFT = SDLK_LAST + 101, //! < shift (left or right)
VIRTUAL_KMOD_ALT = SDLK_LAST + 102, //! < alt (left or right)
VIRTUAL_KMOD_META = SDLK_LAST + 103 //! < win key (left or right)
};
// Just syntax sugar
// So it is the same as other macros
#define VIRTUAL_KMOD(x) VIRTUAL_KMOD_ ## x
// Virtual key code generated on joystick button presses
// num is number of joystick button
#define VIRTUAL_JOY(num) (SDLK_LAST + 200 + num)
//! Special value for invalid key bindings
const unsigned int KEY_INVALID = SDLK_LAST + 1000;
/**
* \enum InputSlot
* \brief Available slots for input bindings
* NOTE: When adding new values, remember to also update keyTable in input.cpp and their descriptions in restext.cpp
*/
enum InputSlot
{
INPUT_SLOT_LEFT = 0,
INPUT_SLOT_RIGHT = 1,
INPUT_SLOT_UP = 2,
INPUT_SLOT_DOWN = 3,
INPUT_SLOT_GUP = 4,
INPUT_SLOT_GDOWN = 5,
INPUT_SLOT_CAMERA = 6,
INPUT_SLOT_DESEL = 7,
INPUT_SLOT_ACTION = 8,
INPUT_SLOT_NEAR = 9,
INPUT_SLOT_AWAY = 10,
INPUT_SLOT_NEXT = 11,
INPUT_SLOT_HUMAN = 12,
INPUT_SLOT_QUIT = 13,
INPUT_SLOT_HELP = 14,
INPUT_SLOT_PROG = 15,
INPUT_SLOT_VISIT = 16,
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INPUT_SLOT_SPEED05 = 17,
INPUT_SLOT_SPEED10 = 18,
INPUT_SLOT_SPEED15 = 19,
INPUT_SLOT_SPEED20 = 20,
INPUT_SLOT_SPEED30 = 21,
INPUT_SLOT_SPEED40 = 22,
INPUT_SLOT_CAMERA_UP = 23,
INPUT_SLOT_CAMERA_DOWN = 24,
INPUT_SLOT_PAUSE = 25,
INPUT_SLOT_MAX
};
/**
* \enum JoyAxisSlot
* \brief Slots for joystick axes inputs
*/
enum JoyAxisSlot
{
JOY_AXIS_SLOT_X,
JOY_AXIS_SLOT_Y,
JOY_AXIS_SLOT_Z,
JOY_AXIS_SLOT_MAX
};