colobot/src/graphics/engine/text.h

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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// text.h
#pragma once
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#include "math/point.h"
#include <vector>
#include <map>
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class CInstanceManager;
namespace Gfx {
class CEngine;
class CDevice;
//! Standard small font size
const float FONT_SIZE_SMALL = 10.0f;
//! Standard big font size
const float FONT_SIZE_BIG = 15.0f;
/**
\enum TextAlign
\brief Type of text alignment */
enum TextAlign
{
TEXT_ALIGN_RIGHT,
TEXT_ALIGN_LEFT,
TEXT_ALIGN_CENTER
};
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/* Font meta char constants */
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//! Type used for font character metainfo
typedef short FontMetaChar;
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/**
\enum FontType
\brief Type of font
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Bitmask in lower 4 bits (mask 0x00f) */
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enum FontType
{
//! Flag for bold font subtype
FONT_BOLD = 0x04,
//! Flag for italic font subtype
FONT_ITALIC = 0x08,
//! Default colobot font used for interface
FONT_COLOBOT = 0x00,
//! Alias for bold colobot font
FONT_COLOBOT_BOLD = FONT_COLOBOT | FONT_BOLD,
//! Alias for italic colobot font
FONT_COLOBOT_ITALIC = FONT_COLOBOT | FONT_ITALIC,
//! Courier (monospace) font used mainly in code editor (only regular & bold)
FONT_COURIER = 0x01,
//! Alias for bold courier font
FONT_COURIER_BOLD = FONT_COURIER | FONT_BOLD,
// 0x02 left for possible another font
//! Pseudo-font loaded from textures for buttons, icons, etc.
FONT_BUTTON = 0x03,
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};
/**
\enum FontTitle
\brief Size of font title
Used internally by CEdit
Bitmask in 2 bits left shifted 4 (mask 0x030) */
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enum FontTitle
{
FONT_TITLE_BIG = 0x01 << 4,
FONT_TITLE_NORM = 0x02 << 4,
FONT_TITLE_LITTLE = 0x03 << 4,
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};
/**
\enum FontHighlight
\brief Type of color highlight for text
Bitmask in 3 bits left shifted 6 (mask 0x1c0) */
enum FontHighlight
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{
FONT_HIGHLIGHT_NONE = 0x00 << 6,
FONT_HIGHLIGHT_LINK = 0x01 << 6,
FONT_HIGHLIGHT_TOKEN = 0x02 << 6,
FONT_HIGHLIGHT_TYPE = 0x03 << 6,
FONT_HIGHLIGHT_CONST = 0x04 << 6,
FONT_HIGHLIGHT_REM = 0x05 << 6,
FONT_HIGHLIGHT_KEY = 0x06 << 6,
FONT_HIGHLIGHT_TABLE = 0x07 << 6,
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};
/**
\enum FontMask
\brief Masks in FontMetaChar for different attributes */
enum FontMask
{
//! Mask for FontType
FONT_MASK_FONT = 0x00f,
//! Mask for FontTitle
FONT_MASK_TITLE = 0x030,
//! Mask for FontHighlight
FONT_MASK_HIGHLIGHT = 0x1c0,
//! Mask for image bit (TODO: not used?)
FONT_MASK_IMAGE = 0x200
};
/**
\struct UTF8Char
\brief UTF-8 character in font cache
Only 3-byte chars are supported */
struct UTF8Char
{
char c1, c2, c3;
explicit UTF8Char(char ch1 = '\0', char ch2 = '\0', char ch3 = '\0')
: c1(ch1), c2(ch2), c3(ch3) {}
inline bool operator<(const UTF8Char &other) const
{
if (c1 < other.c1)
return true;
else if (c1 > other.c1)
return false;
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if (c2 < other.c2)
return true;
else if (c2 > other.c2)
return false;
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return c3 < other.c3;
}
inline bool operator==(const UTF8Char &other) const
{
return c1 == other.c1 && c2 == other.c2 && c3 == other.c3;
}
};
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/**
\struct CharTexture
\brief Texture of font character */
struct CharTexture
{
unsigned int id;
Math::Point texSize;
Math::Point charSize;
CharTexture() : id(0) {}
};
// Definition is private - in text.cpp
struct CachedFont;
/**
\struct MultisizeFont
\brief Font with multiple possible sizes */
struct MultisizeFont
{
std::string fileName;
std::map<int, CachedFont*> fonts;
MultisizeFont(const std::string &fn)
: fileName(fn) {}
};
/**
\class CText
\brief Text rendering engine
CText is responsible for drawing text in 2D interface. Font rendering is done using
textures generated by SDL_ttf from TTF font files.
All functions rendering text are divided into two types:
- single font - function takes a single Gfx::FontType argument that (along with size)
determines the font to be used for all characters,
- multi-font - function takes the text as one argument and a std::vector of FontMetaChar
with per-character formatting information (font, highlights and some other info used by CEdit)
All font rendering is done in UTF-8.
*/
class CText
{
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public:
CText(CInstanceManager *iMan, Gfx::CEngine* engine);
~CText();
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//! Sets the device to be used
void SetDevice(Gfx::CDevice *device);
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//! Returns the last encountered error
std::string GetError();
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//! Initializes the font engine; must be called after SetDevice()
bool Create();
//! Frees resources before exit
void Destroy();
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//! Flushes cached textures
void FlushCache();
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//! Draws text (multi-format)
void DrawText(const std::string &text, const std::vector<Gfx::FontMetaChar> &format,
float size, Math::Point pos, float width, Gfx::TextAlign align,
int eol);
//! Draws text (one font)
void DrawText(const std::string &text, Gfx::FontType font,
float size, Math::Point pos, float width, Gfx::TextAlign align,
int eol);
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//! Calculates dimensions for text (multi-format)
void SizeText(const std::string &text, const std::vector<Gfx::FontMetaChar> &format,
float size, Math::Point pos, Gfx::TextAlign align,
Math::Point &start, Math::Point &end);
//! Calculates dimensions for text (one font)
void SizeText(const std::string &text, Gfx::FontType font,
float size, Math::Point pos, Gfx::TextAlign align,
Math::Point &start, Math::Point &end);
//! Returns the ascent font metric
float GetAscent(Gfx::FontType font, float size);
//! Returns the descent font metric
float GetDescent(Gfx::FontType font, float size);
//! Returns the height font metric
float GetHeight(Gfx::FontType font, float size);
//! Returns width of string (multi-format)
float GetStringWidth(const std::string &text,
const std::vector<Gfx::FontMetaChar> &format, float size);
//! Returns width of string (single font)
float GetStringWidth(const std::string &text, Gfx::FontType font, float size);
//! Returns width of single character
float GetCharWidth(Gfx::UTF8Char ch, Gfx::FontType font, float size, float offset);
//! Justifies a line of text (multi-format)
int Justify(const std::string &text, const std::vector<Gfx::FontMetaChar> &format,
float size, float width);
//! Justifies a line of text (one font)
int Justify(const std::string &text, Gfx::FontType font, float size, float width);
//! Returns the most suitable position to a given offset (multi-format)
int Detect(const std::string &text, const std::vector<Gfx::FontMetaChar> &format,
float size, float offset);
//! Returns the most suitable position to a given offset (one font)
int Detect(const std::string &text, Gfx::FontType font, float size, float offset);
protected:
Gfx::CachedFont* GetOrOpenFont(Gfx::FontType type, float size);
Gfx::CharTexture CreateCharTexture(Gfx::UTF8Char ch, Gfx::CachedFont* font);
void DrawString(const std::string &text, const std::vector<Gfx::FontMetaChar> &format,
float size, Math::Point pos, float width, int eol);
void DrawString(const std::string &text, Gfx::FontType font,
float size, Math::Point pos, float width, int eol);
void DrawHighlight(Gfx::FontHighlight hl, Math::Point pos, Math::Point size);
void DrawChar(Gfx::UTF8Char ch, Gfx::FontType font, float size, Math::Point &pos);
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protected:
CInstanceManager* m_iMan;
Gfx::CEngine* m_engine;
Gfx::CDevice* m_device;
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std::string m_error;
float m_defaultSize;
std::string m_fontPath;
std::map<Gfx::FontType, Gfx::MultisizeFont*> m_fonts;
Gfx::FontType m_lastFontType;
int m_lastFontSize;
Gfx::CachedFont* m_lastCachedFont;
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};
}; // namespace Gfx