colobot/src/object/object.cpp

7607 lines
224 KiB
C++
Raw Normal View History

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// object.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "CBot/CBotDll.h"
#include "common/struct.h"
#include "math/const.h"
#include "math/geometry.h"
#include "old/d3dengine.h"
#include "old/d3dmath.h"
#include "old/d3dutil.h"
#include "common/global.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "common/restext.h"
#include "old/math3d.h"
#include "object/mainmovie.h"
#include "object/robotmain.h"
#include "old/light.h"
#include "old/terrain.h"
#include "old/water.h"
#include "old/blitz.h"
#include "old/camera.h"
#include "old/particule.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "object/motion/motion.h"
#include "object/motion/motionhuman.h"
#include "object/motion/motiontoto.h"
#include "object/motion/motionvehicle.h"
#include "object/motion/motionmother.h"
#include "object/motion/motionant.h"
#include "object/motion/motionspider.h"
#include "object/motion/motionbee.h"
#include "object/motion/motionworm.h"
#include "old/modfile.h"
#include "object/auto/auto.h"
#include "object/auto/autobase.h"
#include "object/auto/autoportico.h"
#include "object/auto/autoderrick.h"
#include "object/auto/autofactory.h"
#include "object/auto/autorepair.h"
#include "object/auto/autodestroyer.h"
#include "object/auto/autostation.h"
#include "object/auto/autoenergy.h"
#include "object/auto/autoconvert.h"
#include "object/auto/autotower.h"
#include "object/auto/autoresearch.h"
#include "object/auto/autolabo.h"
#include "object/auto/autonuclear.h"
#include "object/auto/autoradar.h"
#include "object/auto/autoegg.h"
#include "object/auto/autonest.h"
#include "object/auto/autoroot.h"
#include "object/auto/autoflag.h"
#include "object/auto/autoinfo.h"
#include "object/auto/autojostle.h"
#include "object/auto/autopara.h"
#include "object/auto/autosafe.h"
#include "object/auto/autohuston.h"
#include "object/auto/automush.h"
#include "object/auto/autokid.h"
#include "object/task/task.h"
#include "old/pyro.h"
#include "ui/displaytext.h"
#include "script/cmdtoken.h"
#include "script/cbottoken.h"
#include "old/sound.h"
#include "object/object.h"
#define ADJUST_ONBOARD false // true -> adjusts the camera ONBOARD
#define ADJUST_ARM false // true -> adjusts the manipulator arm
const float VIRUS_DELAY = 60.0f; // duration of virus infection
const float LOSS_SHIELD = 0.24f; // loss of the shield by shot
const float LOSS_SHIELD_H = 0.10f; // loss of the shield for humans
const float LOSS_SHIELD_M = 0.02f; // loss of the shield for the laying
#if ADJUST_ONBOARD
static float debug_x = 0.0f;
static float debug_y = 0.0f;
static float debug_z = 0.0f;
#endif
#if ADJUST_ARM
static float debug_arm1 = 0.0f;
static float debug_arm2 = 0.0f;
static float debug_arm3 = 0.0f;
#endif
// Updates the class Object.
void uObject(CBotVar* botThis, void* user)
{
CObject* object = (CObject*)user;
CObject* power;
CObject* fret;
CPhysics* physics;
CBotVar *pVar, *pSub;
ObjectType type;
Math::Vector pos;
float value;
int iValue;
if ( object == 0 ) return;
physics = object->RetPhysics();
// Updates the object's type.
2012-08-11 18:59:35 +00:00
pVar = botThis->GetItemList(); // "category"
type = object->RetType();
pVar->SetValInt(type, object->RetName());
// Updates the position of the object.
2012-08-11 18:59:35 +00:00
pVar = pVar->GetNext(); // "position"
if ( object->RetTruck() == 0 )
{
pos = object->RetPosition(0);
pos.y -= object->RetWaterLevel(); // relative to sea level!
2012-08-11 18:59:35 +00:00
pSub = pVar->GetItemList(); // "x"
pSub->SetValFloat(pos.x/g_unit);
2012-08-11 18:59:35 +00:00
pSub = pSub->GetNext(); // "y"
pSub->SetValFloat(pos.z/g_unit);
2012-08-11 18:59:35 +00:00
pSub = pSub->GetNext(); // "z"
pSub->SetValFloat(pos.y/g_unit);
}
else // object transported?
{
2012-08-11 18:59:35 +00:00
pSub = pVar->GetItemList(); // "x"
pSub->SetInit(IS_NAN);
2012-08-11 18:59:35 +00:00
pSub = pSub->GetNext(); // "y"
pSub->SetInit(IS_NAN);
2012-08-11 18:59:35 +00:00
pSub = pSub->GetNext(); // "z"
pSub->SetInit(IS_NAN);
}
// Updates the angle.
pos = object->RetAngle(0);
pos += object->RetInclinaison();
2012-08-11 18:59:35 +00:00
pVar = pVar->GetNext(); // "orientation"
pVar->SetValFloat(360.0f-Math::Mod(pos.y*180.0f/Math::PI, 360.0f));
2012-08-11 18:59:35 +00:00
pVar = pVar->GetNext(); // "pitch"
pVar->SetValFloat(pos.z*180.0f/Math::PI);
2012-08-11 18:59:35 +00:00
pVar = pVar->GetNext(); // "roll"
pVar->SetValFloat(pos.x*180.0f/Math::PI);
// Updates the energy level of the object.
2012-08-11 18:59:35 +00:00
pVar = pVar->GetNext(); // "energyLevel"
value = object->RetEnergy();
pVar->SetValFloat(value);
// Updates the shield level of the object.
2012-08-11 18:59:35 +00:00
pVar = pVar->GetNext(); // "shieldLevel"
value = object->RetShield();
pVar->SetValFloat(value);
// Updates the temperature of the reactor.
2012-08-11 18:59:35 +00:00
pVar = pVar->GetNext(); // "temperature"
if ( physics == 0 ) value = 0.0f;
else value = 1.0f-physics->RetReactorRange();
pVar->SetValFloat(value);
// Updates the height above the ground.
2012-08-11 18:59:35 +00:00
pVar = pVar->GetNext(); // "altitude"
if ( physics == 0 ) value = 0.0f;
else value = physics->RetFloorHeight();
pVar->SetValFloat(value/g_unit);
// Updates the lifetime of the object.
2012-08-11 18:59:35 +00:00
pVar = pVar->GetNext(); // "lifeTime"
value = object->RetAbsTime();
pVar->SetValFloat(value);
// Updates the material of the object.
2012-08-11 18:59:35 +00:00
pVar = pVar->GetNext(); // "material"
iValue = object->RetMaterial();
pVar->SetValInt(iValue);
// Updates the type of battery.
2012-08-11 18:59:35 +00:00
pVar = pVar->GetNext(); // "energyCell"
power = object->RetPower();
if ( power == 0 ) pVar->SetPointer(0);
else pVar->SetPointer(power->RetBotVar());
// Updates the transported object's type.
2012-08-11 18:59:35 +00:00
pVar = pVar->GetNext(); // "load"
fret = object->RetFret();
if ( fret == 0 ) pVar->SetPointer(0);
else pVar->SetPointer(fret->RetBotVar());
}
// Object's constructor.
CObject::CObject(CInstanceManager* iMan)
{
int i;
m_iMan = iMan;
m_iMan->AddInstance(CLASS_OBJECT, this, 500);
m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT);
m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT);
m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
m_physics = 0;
m_brain = 0;
m_motion = 0;
m_auto = 0;
m_runScript = 0;
m_type = OBJECT_FIX;
m_id = ++g_id;
m_option = 0;
m_name[0] = 0;
m_partiReactor = -1;
m_shadowLight = -1;
m_effectLight = -1;
m_linVibration = Math::Vector(0.0f, 0.0f, 0.0f);
m_cirVibration = Math::Vector(0.0f, 0.0f, 0.0f);
m_inclinaison = Math::Vector(0.0f, 0.0f, 0.0f);
m_lastParticule = 0.0f;
m_power = 0;
m_fret = 0;
m_truck = 0;
m_truckLink = 0;
m_energy = 1.0f;
m_capacity = 1.0f;
m_shield = 1.0f;
m_range = 0.0f;
m_transparency = 0.0f;
m_lastEnergy = 999.9f;
m_bHilite = false;
m_bSelect = false;
m_bSelectable = true;
m_bCheckToken = true;
m_bVisible = true;
m_bEnable = true;
m_bGadget = false;
m_bProxyActivate = false;
m_bTrainer = false;
m_bToy = false;
m_bManual = false;
m_bFixed = false;
m_bClip = true;
m_bShowLimit = false;
m_showLimitRadius = 0.0f;
m_aTime = 0.0f;
m_shotTime = 0.0f;
m_bVirusMode = false;
m_virusTime = 0.0f;
m_lastVirusParticule = 0.0f;
m_totalDesectList = 0;
m_bLock = false;
m_bExplo = false;
m_bCargo = false;
m_bBurn = false;
m_bDead = false;
m_bFlat = false;
m_gunGoalV = 0.0f;
m_gunGoalH = 0.0f;
m_shieldRadius = 0.0f;
m_defRank = -1;
m_magnifyDamage = 1.0f;
m_proxyDistance = 60.0f;
m_param = 0.0f;
ZeroMemory(&m_character, sizeof(Character));
m_character.wheelFront = 1.0f;
m_character.wheelBack = 1.0f;
m_character.wheelLeft = 1.0f;
m_character.wheelRight = 1.0f;
m_resetCap = RESET_NONE;
m_bResetBusy = false;
m_resetPosition = Math::Vector(0.0f, 0.0f, 0.0f);
m_resetAngle = Math::Vector(0.0f, 0.0f, 0.0f);
m_resetRun = -1;
m_cameraType = CAMERA_BACK;
m_cameraDist = 50.0f;
m_bCameraLock = false;
m_infoTotal = 0;
m_infoReturn = NAN;
m_bInfoUpdate = false;
for ( i=0 ; i<OBJECTMAXPART ; i++ )
{
m_objectPart[i].bUsed = false;
}
m_totalPart = 0;
for ( i=0 ; i<4 ; i++ )
{
m_partiSel[i] = -1;
}
for ( i=0 ; i<OBJECTMAXCMDLINE ; i++ )
{
m_cmdLine[i] = NAN;
}
FlushCrashShere();
m_globalSpherePos = Math::Vector(0.0f, 0.0f, 0.0f);
m_globalSphereRadius = 0.0f;
m_jotlerSpherePos = Math::Vector(0.0f, 0.0f, 0.0f);
m_jotlerSphereRadius = 0.0f;
CBotClass* bc = CBotClass::Find("object");
if ( bc != 0 )
{
bc->AddUpdateFunc(uObject);
}
m_botVar = CBotVar::Create("", CBotTypResult(CBotTypClass, "object"));
m_botVar->SetUserPtr(this);
m_botVar->SetIdent(m_id);
}
// Object's destructor.
CObject::~CObject()
{
if ( m_botVar != 0 )
{
m_botVar->SetUserPtr(OBJECTDELETED);
delete m_botVar;
}
delete m_physics;
delete m_brain;
delete m_motion;
delete m_auto;
m_iMan->DeleteInstance(CLASS_OBJECT, this);
}
// Removes an object.
// If bAll = true, it does not help,
// because all objects in the scene are quickly destroyed!
void CObject::DeleteObject(bool bAll)
{
CObject* pObj;
CPyro* pPyro;
int i;
if ( m_botVar != 0 )
{
m_botVar->SetUserPtr(OBJECTDELETED);
}
if ( m_camera->RetObject() == this )
{
m_camera->SetObject(0);
}
for ( i=0 ; i<1000000 ; i++ )
{
pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
if ( pObj == 0 ) break;
pObj->DeleteDeselList(this);
}
if ( !bAll )
{
#if 0
type = m_camera->RetType();
if ( (type == CAMERA_BACK ||
type == CAMERA_FIX ||
type == CAMERA_EXPLO ||
type == CAMERA_ONBOARD) &&
m_camera->RetObject() == this )
{
pObj = m_main->SearchNearest(RetPosition(0), this);
if ( pObj == 0 )
{
m_camera->SetObject(0);
m_camera->SetType(CAMERA_FREE);
}
else
{
m_camera->SetObject(pObj);
m_camera->SetType(CAMERA_BACK);
}
}
#endif
for ( i=0 ; i<1000000 ; i++ )
{
pPyro = (CPyro*)m_iMan->SearchInstance(CLASS_PYRO, i);
if ( pPyro == 0 ) break;
pPyro->CutObjectLink(this); // the object no longer exists
}
if ( m_bSelect )
{
SetSelect(false);
}
if ( m_type == OBJECT_BASE ||
m_type == OBJECT_FACTORY ||
m_type == OBJECT_REPAIR ||
m_type == OBJECT_DESTROYER||
m_type == OBJECT_DERRICK ||
m_type == OBJECT_STATION ||
m_type == OBJECT_CONVERT ||
m_type == OBJECT_TOWER ||
m_type == OBJECT_RESEARCH ||
m_type == OBJECT_RADAR ||
m_type == OBJECT_INFO ||
m_type == OBJECT_ENERGY ||
m_type == OBJECT_LABO ||
m_type == OBJECT_NUCLEAR ||
m_type == OBJECT_PARA ||
m_type == OBJECT_SAFE ||
m_type == OBJECT_HUSTON ||
m_type == OBJECT_START ||
m_type == OBJECT_END ) // building?
{
m_terrain->DeleteBuildingLevel(RetPosition(0)); // flattens the field
}
}
m_type = OBJECT_NULL; // invalid object until complete destruction
if ( m_partiReactor != -1 )
{
m_particule->DeleteParticule(m_partiReactor);
m_partiReactor = -1;
}
if ( m_shadowLight != -1 )
{
m_light->DeleteLight(m_shadowLight);
m_shadowLight = -1;
}
if ( m_effectLight != -1 )
{
m_light->DeleteLight(m_effectLight);
m_effectLight = -1;
}
if ( m_physics != 0 )
{
m_physics->DeleteObject(bAll);
}
if ( m_brain != 0 )
{
m_brain->DeleteObject(bAll);
}
if ( m_motion != 0 )
{
m_motion->DeleteObject(bAll);
}
if ( m_auto != 0 )
{
m_auto->DeleteObject(bAll);
}
for ( i=0 ; i<OBJECTMAXPART ; i++ )
{
if ( m_objectPart[i].bUsed )
{
m_objectPart[i].bUsed = false;
m_engine->DeleteObject(m_objectPart[i].object);
if ( m_objectPart[i].masterParti != -1 )
{
m_particule->DeleteParticule(m_objectPart[i].masterParti);
m_objectPart[i].masterParti = -1;
}
}
}
if ( m_bShowLimit )
{
m_main->FlushShowLimit(0);
m_bShowLimit = false;
}
if ( !bAll ) m_main->CreateShortcuts();
}
// Simplifies a object (he was the brain, among others).
void CObject::Simplify()
{
if ( m_brain != 0 )
{
m_brain->StopProgram();
}
m_main->SaveOneScript(this);
if ( m_physics != 0 )
{
m_physics->DeleteObject();
delete m_physics;
m_physics = 0;
}
if ( m_brain != 0 )
{
m_brain->DeleteObject();
delete m_brain;
m_brain = 0;
}
if ( m_motion != 0 )
{
m_motion->DeleteObject();
delete m_motion;
m_motion = 0;
}
if ( m_auto != 0 )
{
m_auto->DeleteObject();
delete m_auto;
m_auto = 0;
}
m_main->CreateShortcuts();
}
// Detonates an object, when struck by a shot.
// If false is returned, the object is still screwed.
// If true is returned, the object is destroyed.
bool CObject::ExploObject(ExploType type, float force, float decay)
{
PyroType pyroType;
CPyro* pyro;
float loss, shield;
if ( type == EXPLO_BURN )
{
if ( m_type == OBJECT_MOBILEtg ||
m_type == OBJECT_TEEN28 || // cylinder?
m_type == OBJECT_METAL ||
m_type == OBJECT_POWER ||
m_type == OBJECT_ATOMIC ||
m_type == OBJECT_TNT ||
m_type == OBJECT_SCRAP1 ||
m_type == OBJECT_SCRAP2 ||
m_type == OBJECT_SCRAP3 ||
m_type == OBJECT_SCRAP4 ||
m_type == OBJECT_SCRAP5 ||
m_type == OBJECT_BULLET ||
m_type == OBJECT_EGG ) // object that isn't burning?
{
type = EXPLO_BOUM;
force = 1.0f;
decay = 1.0f;
}
}
if ( EXPLO_BOUM )
{
if ( m_shotTime < 0.5f ) return false;
m_shotTime = 0.0f;
}
if ( m_type == OBJECT_HUMAN && m_bDead ) return false;
// Calculate the power lost by the explosion.
if ( force == 0.0f )
{
if ( m_type == OBJECT_HUMAN )
{
loss = LOSS_SHIELD_H;
}
else if ( m_type == OBJECT_MOTHER )
{
loss = LOSS_SHIELD_M;
}
else
{
loss = LOSS_SHIELD;
}
}
else
{
loss = force;
}
loss *= m_magnifyDamage;
loss *= decay;
// Decreases the power of the shield.
shield = RetShield();
shield -= loss;
if ( shield < 0.0f ) shield = 0.0f;
SetShield(shield);
if ( shield > 0.0f ) // not dead yet?
{
if ( type == EXPLO_WATER )
{
if ( m_type == OBJECT_HUMAN )
{
pyroType = PT_SHOTH;
}
else
{
pyroType = PT_SHOTW;
}
}
else
{
if ( m_type == OBJECT_HUMAN )
{
pyroType = PT_SHOTH;
}
else if ( m_type == OBJECT_MOTHER )
{
pyroType = PT_SHOTM;
}
else
{
pyroType = PT_SHOTT;
}
}
}
else // completely dead?
{
if ( type == EXPLO_BURN ) // burning?
{
if ( m_type == OBJECT_MOTHER ||
m_type == OBJECT_ANT ||
m_type == OBJECT_SPIDER ||
m_type == OBJECT_BEE ||
m_type == OBJECT_WORM ||
m_type == OBJECT_BULLET )
{
pyroType = PT_BURNO;
SetBurn(true);
}
else if ( m_type == OBJECT_HUMAN )
{
pyroType = PT_DEADG;
}
else
{
pyroType = PT_BURNT;
SetBurn(true);
}
SetVirusMode(false);
}
else if ( type == EXPLO_WATER )
{
if ( m_type == OBJECT_HUMAN )
{
pyroType = PT_DEADW;
}
else
{
pyroType = PT_FRAGW;
}
}
else // explosion?
{
if ( m_type == OBJECT_ANT ||
m_type == OBJECT_SPIDER ||
m_type == OBJECT_BEE ||
m_type == OBJECT_WORM )
{
pyroType = PT_EXPLOO;
}
else if ( m_type == OBJECT_MOTHER ||
m_type == OBJECT_NEST ||
m_type == OBJECT_BULLET )
{
pyroType = PT_FRAGO;
}
else if ( m_type == OBJECT_HUMAN )
{
pyroType = PT_DEADG;
}
else if ( m_type == OBJECT_BASE ||
m_type == OBJECT_DERRICK ||
m_type == OBJECT_FACTORY ||
m_type == OBJECT_STATION ||
m_type == OBJECT_CONVERT ||
m_type == OBJECT_REPAIR ||
m_type == OBJECT_DESTROYER||
m_type == OBJECT_TOWER ||
m_type == OBJECT_NEST ||
m_type == OBJECT_RESEARCH ||
m_type == OBJECT_RADAR ||
m_type == OBJECT_INFO ||
m_type == OBJECT_ENERGY ||
m_type == OBJECT_LABO ||
m_type == OBJECT_NUCLEAR ||
m_type == OBJECT_PARA ||
m_type == OBJECT_SAFE ||
m_type == OBJECT_HUSTON ||
m_type == OBJECT_START ||
m_type == OBJECT_END ) // building?
{
pyroType = PT_FRAGT;
}
else if ( m_type == OBJECT_MOBILEtg ||
m_type == OBJECT_TEEN28 || // cylinder?
m_type == OBJECT_TEEN31 ) // basket?
{
pyroType = PT_FRAGT;
}
else
{
pyroType = PT_EXPLOT;
}
}
loss = 1.0f;
}
pyro = new CPyro(m_iMan);
pyro->Create(pyroType, this, loss);
if ( shield == 0.0f ) // dead?
{
if ( m_brain != 0 )
{
m_brain->StopProgram();
}
m_main->SaveOneScript(this);
}
if ( shield > 0.0f ) return false; // not dead yet
if ( RetSelect() )
{
SetSelect(false); // deselects the object
m_camera->SetType(CAMERA_EXPLO);
m_main->DeselectAll();
}
DeleteDeselList(this);
2012-06-26 21:01:17 +00:00
if ( m_botVar != 0 )
{
if ( m_type == OBJECT_STONE ||
m_type == OBJECT_URANIUM ||
m_type == OBJECT_METAL ||
m_type == OBJECT_POWER ||
m_type == OBJECT_ATOMIC ||
m_type == OBJECT_BULLET ||
m_type == OBJECT_BBOX ||
m_type == OBJECT_TNT ||
m_type == OBJECT_SCRAP1 ||
m_type == OBJECT_SCRAP2 ||
m_type == OBJECT_SCRAP3 ||
m_type == OBJECT_SCRAP4 ||
m_type == OBJECT_SCRAP5 ) // (*)
{
m_botVar->SetUserPtr(OBJECTDELETED);
}
}
return true;
}
// (*) If a robot or cosmonaut dies, the subject must continue to exist,
// so that programs of the ants continue to operate as usual.
// Initializes a new part.
void CObject::InitPart(int part)
{
m_objectPart[part].bUsed = true;
m_objectPart[part].object = -1;
m_objectPart[part].parentPart = -1;
m_objectPart[part].position = Math::Vector(0.0f, 0.0f, 0.0f);
m_objectPart[part].angle.y = 0.0f;
m_objectPart[part].angle.x = 0.0f;
m_objectPart[part].angle.z = 0.0f;
m_objectPart[part].zoom = Math::Vector(1.0f, 1.0f, 1.0f);
m_objectPart[part].bTranslate = true;
m_objectPart[part].bRotate = true;
m_objectPart[part].bZoom = false;
m_objectPart[part].matTranslate.LoadIdentity();
m_objectPart[part].matRotate.LoadIdentity();
m_objectPart[part].matTransform.LoadIdentity();
m_objectPart[part].matWorld.LoadIdentity();;
m_objectPart[part].masterParti = -1;
}
// Creates a new part, and returns its number.
// Returns -1 on error.
int CObject::CreatePart()
{
int i;
for ( i=0 ; i<OBJECTMAXPART ; i++ )
{
if ( m_objectPart[i].bUsed ) continue;
InitPart(i);
UpdateTotalPart();
return i;
}
return -1;
}
// Removes part.
void CObject::DeletePart(int part)
{
if ( !m_objectPart[part].bUsed ) return;
if ( m_objectPart[part].masterParti != -1 )
{
m_particule->DeleteParticule(m_objectPart[part].masterParti);
m_objectPart[part].masterParti = -1;
}
m_objectPart[part].bUsed = false;
m_engine->DeleteObject(m_objectPart[part].object);
UpdateTotalPart();
}
void CObject::UpdateTotalPart()
{
int i;
m_totalPart = 0;
for ( i=0 ; i<OBJECTMAXPART ; i++ )
{
if ( m_objectPart[i].bUsed )
{
m_totalPart = i+1;
}
}
}
// Specifies the number of the object of a part.
void CObject::SetObjectRank(int part, int objRank)
{
if ( !m_objectPart[part].bUsed ) // object not created?
{
InitPart(part);
UpdateTotalPart();
}
m_objectPart[part].object = objRank;
}
// Returns the number of part.
int CObject::RetObjectRank(int part)
{
if ( !m_objectPart[part].bUsed ) return -1;
return m_objectPart[part].object;
}
// Specifies what is the parent of a part.
// Reminder: Part 0 is always the father of all
// and therefore the main part (eg the chassis of a car).
void CObject::SetObjectParent(int part, int parent)
{
m_objectPart[part].parentPart = parent;
}
// Specifies the type of the object.
void CObject::SetType(ObjectType type)
{
m_type = type;
strcpy(m_name, RetObjectName(m_type));
if ( m_type == OBJECT_MOBILErs )
{
m_param = 1.0f; // shield up to default
}
if ( m_type == OBJECT_ATOMIC )
{
m_capacity = 10.0f;
}
else
{
m_capacity = 1.0f;
}
if ( m_type == OBJECT_MOBILEwc ||
m_type == OBJECT_MOBILEtc ||
m_type == OBJECT_MOBILEfc ||
m_type == OBJECT_MOBILEic ||
m_type == OBJECT_MOBILEwi ||
m_type == OBJECT_MOBILEti ||
m_type == OBJECT_MOBILEfi ||
m_type == OBJECT_MOBILEii ||
m_type == OBJECT_MOBILErc ) // cannon vehicle?
{
m_cameraType = CAMERA_ONBOARD;
}
}
ObjectType CObject::RetType()
{
return m_type;
}
char* CObject::RetName()
{
return m_name;
}
// Choosing the option to use.
void CObject::SetOption(int option)
{
m_option = option;
}
int CObject::RetOption()
{
return m_option;
}
// Management of the unique identifier of an object.
void CObject::SetID(int id)
{
m_id = id;
if ( m_botVar != 0 )
{
m_botVar->SetIdent(m_id);
}
}
int CObject::RetID()
{
return m_id;
}
// Saves all the parameters of the object.
bool CObject::Write(char *line)
{
Math::Vector pos;
Info info;
char name[100];
float value;
int i;
sprintf(name, " camera=%s", GetCamera(RetCameraType()));
strcat(line, name);
if ( RetCameraLock() != 0 )
{
sprintf(name, " cameraLock=%d", RetCameraLock());
strcat(line, name);
}
if ( RetEnergy() != 0.0f )
{
sprintf(name, " energy=%.2f", RetEnergy());
strcat(line, name);
}
if ( RetCapacity() != 1.0f )
{
sprintf(name, " capacity=%.2f", RetCapacity());
strcat(line, name);
}
if ( RetShield() != 1.0f )
{
sprintf(name, " shield=%.2f", RetShield());
strcat(line, name);
}
if ( RetRange() != 1.0f )
{
sprintf(name, " range=%.2f", RetRange());
strcat(line, name);
}
if ( RetSelectable() != 1 )
{
sprintf(name, " selectable=%d", RetSelectable());
strcat(line, name);
}
if ( RetEnable() != 1 )
{
sprintf(name, " enable=%d", RetEnable());
strcat(line, name);
}
if ( RetFixed() != 0 )
{
sprintf(name, " fixed=%d", RetFixed());
strcat(line, name);
}
if ( RetClip() != 1 )
{
sprintf(name, " clip=%d", RetClip());
strcat(line, name);
}
if ( RetLock() != 0 )
{
sprintf(name, " lock=%d", RetLock());
strcat(line, name);
}
if ( RetProxyActivate() != 0 )
{
sprintf(name, " proxyActivate=%d", RetProxyActivate());
strcat(line, name);
sprintf(name, " proxyDistance=%.2f", RetProxyDistance()/g_unit);
strcat(line, name);
}
if ( RetMagnifyDamage() != 1.0f )
{
sprintf(name, " magnifyDamage=%.2f", RetMagnifyDamage());
strcat(line, name);
}
if ( RetGunGoalV() != 0.0f )
{
sprintf(name, " aimV=%.2f", RetGunGoalV());
strcat(line, name);
}
if ( RetGunGoalH() != 0.0f )
{
sprintf(name, " aimH=%.2f", RetGunGoalH());
strcat(line, name);
}
if ( RetParam() != 0.0f )
{
sprintf(name, " param=%.2f", RetParam());
strcat(line, name);
}
if ( RetResetCap() != 0 )
{
sprintf(name, " resetCap=%d", RetResetCap());
strcat(line, name);
pos = RetResetPosition()/g_unit;
sprintf(name, " resetPos=%.2f;%.2f;%.2f", pos.x, pos.y, pos.z);
strcat(line, name);
pos = RetResetAngle()/(Math::PI/180.0f);
sprintf(name, " resetAngle=%.2f;%.2f;%.2f", pos.x, pos.y, pos.z);
strcat(line, name);
sprintf(name, " resetRun=%d", RetResetRun());
strcat(line, name);
}
if ( m_bVirusMode != 0 )
{
sprintf(name, " virusMode=%d", m_bVirusMode);
strcat(line, name);
}
if ( m_virusTime != 0.0f )
{
sprintf(name, " virusTime=%.2f", m_virusTime);
strcat(line, name);
}
// Puts information in terminal (OBJECT_INFO).
for ( i=0 ; i<m_infoTotal ; i++ )
{
info = RetInfo(i);
if ( info.name[0] == 0 ) break;
sprintf(name, " info%d=\"%s=%.2f\"", i+1, info.name, info.value);
strcat(line, name);
}
// Sets the parameters of the command line.
for ( i=0 ; i<OBJECTMAXCMDLINE ; i++ )
{
value = RetCmdLine(i);
if ( value == NAN ) break;
if ( i == 0 ) sprintf(name, " cmdline=%.2f", value);
else sprintf(name, ";%.2f", value);
strcat(line, name);
}
2012-06-26 21:01:17 +00:00
if ( m_motion != 0 )
{
m_motion->Write(line);
}
if ( m_brain != 0 )
{
m_brain->Write(line);
}
if ( m_physics != 0 )
{
m_physics->Write(line);
}
if ( m_auto != 0 )
{
m_auto->Write(line);
}
return true;
}
// Returns all parameters of the object.
bool CObject::Read(char *line)
{
Math::Vector pos, dir;
Info info;
CameraType cType;
char op[20];
char text[100];
char* p;
float value;
int i;
cType = OpCamera(line, "camera");
if ( cType != CAMERA_NULL )
{
SetCameraType(cType);
}
SetCameraLock(OpInt(line, "cameraLock", 0));
SetEnergy(OpFloat(line, "energy", 0.0f));
SetCapacity(OpFloat(line, "capacity", 1.0f));
SetShield(OpFloat(line, "shield", 1.0f));
SetRange(OpFloat(line, "range", 1.0f));
SetSelectable(OpInt(line, "selectable", 1));
SetEnable(OpInt(line, "enable", 1));
SetFixed(OpInt(line, "fixed", 0));
SetClip(OpInt(line, "clip", 1));
SetLock(OpInt(line, "lock", 0));
SetProxyActivate(OpInt(line, "proxyActivate", 0));
SetProxyDistance(OpFloat(line, "proxyDistance", 15.0f)*g_unit);
SetRange(OpFloat(line, "range", 30.0f));
SetMagnifyDamage(OpFloat(line, "magnifyDamage", 1.0f));
SetGunGoalV(OpFloat(line, "aimV", 0.0f));
SetGunGoalH(OpFloat(line, "aimH", 0.0f));
SetParam(OpFloat(line, "param", 0.0f));
SetResetCap((ResetCap)OpInt(line, "resetCap", 0));
SetResetPosition(OpDir(line, "resetPos")*g_unit);
SetResetAngle(OpDir(line, "resetAngle")*(Math::PI/180.0f));
SetResetRun(OpInt(line, "resetRun", 0));
m_bBurn = OpInt(line, "burnMode", 0);
m_bVirusMode = OpInt(line, "virusMode", 0);
m_virusTime = OpFloat(line, "virusTime", 0.0f);
// Puts information in terminal (OBJECT_INFO).
for ( i=0 ; i<OBJECTMAXINFO ; i++ )
{
sprintf(op, "info%d", i+1);
OpString(line, op, text);
if ( text[0] == 0 ) break;
p = strchr(text, '=');
if ( p == 0 ) break;
*p = 0;
strcpy(info.name, text);
sscanf(p+1, "%f", &info.value);
SetInfo(i, info);
}
// Sets the parameters of the command line.
p = SearchOp(line, "cmdline");
for ( i=0 ; i<OBJECTMAXCMDLINE ; i++ )
{
value = GetFloat(p, i, NAN);
if ( value == NAN ) break;
SetCmdLine(i, value);
}
2012-06-26 21:01:17 +00:00
if ( m_motion != 0 )
{
m_motion->Read(line);
}
if ( m_brain != 0 )
{
m_brain->Read(line);
}
if ( m_physics != 0 )
{
m_physics->Read(line);
}
if ( m_auto != 0 )
{
m_auto->Read(line);
}
return true;
}
// Seeking the nth son of a father.
int CObject::SearchDescendant(int parent, int n)
{
int i;
for ( i=0 ; i<m_totalPart ; i++ )
{
if ( !m_objectPart[i].bUsed ) continue;
if ( parent == m_objectPart[i].parentPart )
{
if ( n-- == 0 ) return i;
}
}
return -1;
}
// Removes all spheres used for collisions.
void CObject::FlushCrashShere()
{
m_crashSphereUsed = 0;
}
// Adds a new sphere.
int CObject::CreateCrashSphere(Math::Vector pos, float radius, Sound sound,
float hardness)
{
float zoom;
if ( m_crashSphereUsed >= MAXCRASHSPHERE ) return -1;
zoom = RetZoomX(0);
m_crashSpherePos[m_crashSphereUsed] = pos;
m_crashSphereRadius[m_crashSphereUsed] = radius*zoom;
m_crashSphereHardness[m_crashSphereUsed] = hardness;
m_crashSphereSound[m_crashSphereUsed] = sound;
return m_crashSphereUsed++;
}
// Returns the number of spheres.
int CObject::RetCrashSphereTotal()
{
return m_crashSphereUsed;
}
// Returns a sphere for collisions.
// The position is absolute in the world.
bool CObject::GetCrashSphere(int rank, Math::Vector &pos, float &radius)
{
if ( rank < 0 || rank >= m_crashSphereUsed )
{
pos = m_objectPart[0].position;
radius = 0.0f;
return false;
}
// Returns to the sphere collisions,
// which ignores the inclination of the vehicle.
// This is necessary to collisions with vehicles,
// so as not to reflect SetInclinaison, for example.
// The sphere must necessarily have a center (0, y, 0).
if ( rank == 0 && m_crashSphereUsed == 1 &&
m_crashSpherePos[0].x == 0.0f &&
m_crashSpherePos[0].z == 0.0f )
{
pos = m_objectPart[0].position + m_crashSpherePos[0];
radius = m_crashSphereRadius[0];
return true;
}
if ( m_objectPart[0].bTranslate ||
m_objectPart[0].bRotate )
{
UpdateTransformObject();
}
pos = Math::Transform(m_objectPart[0].matWorld, m_crashSpherePos[rank]);
radius = m_crashSphereRadius[rank];
return true;
}
// Returns the hardness of a sphere.
Sound CObject::RetCrashSphereSound(int rank)
{
return m_crashSphereSound[rank];
}
// Returns the hardness of a sphere.
float CObject::RetCrashSphereHardness(int rank)
{
return m_crashSphereHardness[rank];
}
// Deletes a sphere.
void CObject::DeleteCrashSphere(int rank)
{
int i;
if ( rank < 0 || rank >= m_crashSphereUsed ) return;
for ( i=rank+1 ; i<MAXCRASHSPHERE ; i++ )
{
m_crashSpherePos[i-1] = m_crashSpherePos[i];
m_crashSphereRadius[i-1] = m_crashSphereRadius[i];
}
m_crashSphereUsed --;
}
// Specifies the global sphere, relative to the object.
void CObject::SetGlobalSphere(Math::Vector pos, float radius)
{
float zoom;
zoom = RetZoomX(0);
m_globalSpherePos = pos;
m_globalSphereRadius = radius*zoom;
}
// Returns the global sphere, in the world.
void CObject::GetGlobalSphere(Math::Vector &pos, float &radius)
{
pos = Math::Transform(m_objectPart[0].matWorld, m_globalSpherePos);
radius = m_globalSphereRadius;
}
// Specifies the sphere of jostling, relative to the object.
void CObject::SetJotlerSphere(Math::Vector pos, float radius)
{
m_jotlerSpherePos = pos;
m_jotlerSphereRadius = radius;
}
// Specifies the sphere of jostling, in the world.
void CObject::GetJotlerSphere(Math::Vector &pos, float &radius)
{
pos = Math::Transform(m_objectPart[0].matWorld, m_jotlerSpherePos);
radius = m_jotlerSphereRadius;
}
// Specifies the radius of the shield.
void CObject::SetShieldRadius(float radius)
{
m_shieldRadius = radius;
}
// Returns the radius of the shield.
float CObject::RetShieldRadius()
{
return m_shieldRadius;
}
// Positioning an object on a certain height, above the ground.
void CObject::SetFloorHeight(float height)
{
Math::Vector pos;
pos = m_objectPart[0].position;
m_terrain->MoveOnFloor(pos);
if ( m_physics != 0 )
{
m_physics->SetLand(height == 0.0f);
m_physics->SetMotor(height != 0.0f);
}
m_objectPart[0].position.y = pos.y+height+m_character.height;
m_objectPart[0].bTranslate = true; // it will recalculate the matrices
}
// Adjust the inclination of an object laying on the ground.
void CObject::FloorAdjust()
{
Math::Vector pos, n;
Math::Point nn;
float a;
pos = RetPosition(0);
if ( m_terrain->GetNormal(n, pos) )
{
#if 0
SetAngleX(0, sinf(n.z));
SetAngleZ(0, -sinf(n.x));
SetAngleY(0, 0.0f);
#else
a = RetAngleY(0);
nn = Math::RotatePoint(-a, Math::Point(n.z, n.x));
SetAngleX(0, sinf(nn.x));
SetAngleZ(0, -sinf(nn.y));
#endif
}
}
2012-08-11 18:59:35 +00:00
// Getes the linear vibration.
void CObject::SetLinVibration(Math::Vector dir)
{
if ( m_linVibration.x != dir.x ||
m_linVibration.y != dir.y ||
m_linVibration.z != dir.z )
{
m_linVibration = dir;
m_objectPart[0].bTranslate = true;
}
}
Math::Vector CObject::RetLinVibration()
{
return m_linVibration;
}
2012-08-11 18:59:35 +00:00
// Getes the circular vibration.
void CObject::SetCirVibration(Math::Vector dir)
{
if ( m_cirVibration.x != dir.x ||
m_cirVibration.y != dir.y ||
m_cirVibration.z != dir.z )
{
m_cirVibration = dir;
m_objectPart[0].bRotate = true;
}
}
Math::Vector CObject::RetCirVibration()
{
return m_cirVibration;
}
2012-08-11 18:59:35 +00:00
// Getes the inclination.
void CObject::SetInclinaison(Math::Vector dir)
{
if ( m_inclinaison.x != dir.x ||
m_inclinaison.y != dir.y ||
m_inclinaison.z != dir.z )
{
m_inclinaison = dir;
m_objectPart[0].bRotate = true;
}
}
Math::Vector CObject::RetInclinaison()
{
return m_inclinaison;
}
2012-08-11 18:59:35 +00:00
// Getes the position of center of the object.
void CObject::SetPosition(int part, const Math::Vector &pos)
{
Math::Vector shPos, n[20], norm;
float height, radius;
int rank, i, j;
m_objectPart[part].position = pos;
m_objectPart[part].bTranslate = true; // it will recalculate the matrices
if ( part == 0 && !m_bFlat ) // main part?
{
rank = m_objectPart[0].object;
shPos = pos;
m_terrain->MoveOnFloor(shPos, true);
m_engine->SetObjectShadowPos(rank, shPos);
if ( m_physics != 0 && m_physics->RetType() == TYPE_FLYING )
{
height = pos.y-shPos.y;
}
else
{
height = 0.0f;
}
m_engine->SetObjectShadowHeight(rank, height);
// Calculating the normal to the ground in nine strategic locations,
// then perform a weighted average (the dots in the center are more important).
radius = m_engine->RetObjectShadowRadius(rank);
i = 0;
m_terrain->GetNormal(norm, pos);
n[i++] = norm;
n[i++] = norm;
n[i++] = norm;
shPos = pos;
shPos.x += radius*0.6f;
shPos.z += radius*0.6f;
m_terrain->GetNormal(norm, shPos);
n[i++] = norm;
n[i++] = norm;
shPos = pos;
shPos.x -= radius*0.6f;
shPos.z += radius*0.6f;
m_terrain->GetNormal(norm, shPos);
n[i++] = norm;
n[i++] = norm;
shPos = pos;
shPos.x += radius*0.6f;
shPos.z -= radius*0.6f;
m_terrain->GetNormal(norm, shPos);
n[i++] = norm;
n[i++] = norm;
shPos = pos;
shPos.x -= radius*0.6f;
shPos.z -= radius*0.6f;
m_terrain->GetNormal(norm, shPos);
n[i++] = norm;
n[i++] = norm;
shPos = pos;
shPos.x += radius;
shPos.z += radius;
m_terrain->GetNormal(norm, shPos);
n[i++] = norm;
shPos = pos;
shPos.x -= radius;
shPos.z += radius;
m_terrain->GetNormal(norm, shPos);
n[i++] = norm;
shPos = pos;
shPos.x += radius;
shPos.z -= radius;
m_terrain->GetNormal(norm, shPos);
n[i++] = norm;
shPos = pos;
shPos.x -= radius;
shPos.z -= radius;
m_terrain->GetNormal(norm, shPos);
n[i++] = norm;
norm.LoadZero();
for ( j=0 ; j<i ; j++ )
{
norm += n[j];
}
norm /= (float)i; // average vector
m_engine->SetObjectShadowNormal(rank, norm);
if ( m_shadowLight != -1 )
{
shPos = pos;
shPos.y += m_shadowHeight;
m_light->SetLightPos(m_shadowLight, shPos);
}
if ( m_effectLight != -1 )
{
shPos = pos;
shPos.y += m_effectHeight;
m_light->SetLightPos(m_effectLight, shPos);
}
if ( m_bShowLimit )
{
m_main->AdjustShowLimit(0, pos);
}
}
}
Math::Vector CObject::RetPosition(int part)
{
return m_objectPart[part].position;
}
2012-08-11 18:59:35 +00:00
// Getes the rotation around three axis.
void CObject::SetAngle(int part, const Math::Vector &angle)
{
m_objectPart[part].angle = angle;
m_objectPart[part].bRotate = true; // it will recalculate the matrices
if ( part == 0 && !m_bFlat ) // main part?
{
m_engine->SetObjectShadowAngle(m_objectPart[0].object, m_objectPart[0].angle.y);
}
}
Math::Vector CObject::RetAngle(int part)
{
return m_objectPart[part].angle;
}
2012-08-11 18:59:35 +00:00
// Getes the rotation about the axis Y.
void CObject::SetAngleY(int part, float angle)
{
m_objectPart[part].angle.y = angle;
m_objectPart[part].bRotate = true; // it will recalculate the matrices
if ( part == 0 && !m_bFlat ) // main part?
{
m_engine->SetObjectShadowAngle(m_objectPart[0].object, m_objectPart[0].angle.y);
}
}
2012-08-11 18:59:35 +00:00
// Getes the rotation about the axis X.
void CObject::SetAngleX(int part, float angle)
{
m_objectPart[part].angle.x = angle;
m_objectPart[part].bRotate = true; // it will recalculate the matrices
}
2012-08-11 18:59:35 +00:00
// Getes the rotation about the axis Z.
void CObject::SetAngleZ(int part, float angle)
{
m_objectPart[part].angle.z = angle;
m_objectPart[part].bRotate = true; //it will recalculate the matrices
}
float CObject::RetAngleY(int part)
{
return m_objectPart[part].angle.y;
}
float CObject::RetAngleX(int part)
{
return m_objectPart[part].angle.x;
}
float CObject::RetAngleZ(int part)
{
return m_objectPart[part].angle.z;
}
2012-08-11 18:59:35 +00:00
// Getes the global zoom.
void CObject::SetZoom(int part, float zoom)
{
m_objectPart[part].bTranslate = true; // it will recalculate the matrices
m_objectPart[part].zoom.x = zoom;
m_objectPart[part].zoom.y = zoom;
m_objectPart[part].zoom.z = zoom;
m_objectPart[part].bZoom = ( m_objectPart[part].zoom.x != 1.0f ||
m_objectPart[part].zoom.y != 1.0f ||
m_objectPart[part].zoom.z != 1.0f );
}
void CObject::SetZoom(int part, Math::Vector zoom)
{
m_objectPart[part].bTranslate = true; // it will recalculate the matrices
m_objectPart[part].zoom = zoom;
m_objectPart[part].bZoom = ( m_objectPart[part].zoom.x != 1.0f ||
m_objectPart[part].zoom.y != 1.0f ||
m_objectPart[part].zoom.z != 1.0f );
}
Math::Vector CObject::RetZoom(int part)
{
return m_objectPart[part].zoom;
}
void CObject::SetZoomX(int part, float zoom)
{
m_objectPart[part].bTranslate = true; // it will recalculate the matrices
m_objectPart[part].zoom.x = zoom;
m_objectPart[part].bZoom = ( m_objectPart[part].zoom.x != 1.0f ||
m_objectPart[part].zoom.y != 1.0f ||
m_objectPart[part].zoom.z != 1.0f );
}
void CObject::SetZoomY(int part, float zoom)
{
m_objectPart[part].bTranslate = true; // it will recalculate the matrices
m_objectPart[part].zoom.y = zoom;
m_objectPart[part].bZoom = ( m_objectPart[part].zoom.x != 1.0f ||
m_objectPart[part].zoom.y != 1.0f ||
m_objectPart[part].zoom.z != 1.0f );
}
void CObject::SetZoomZ(int part, float zoom)
{
m_objectPart[part].bTranslate = true; // it will recalculate the matrices
m_objectPart[part].zoom.z = zoom;
m_objectPart[part].bZoom = ( m_objectPart[part].zoom.x != 1.0f ||
m_objectPart[part].zoom.y != 1.0f ||
m_objectPart[part].zoom.z != 1.0f );
}
float CObject::RetZoomX(int part)
{
return m_objectPart[part].zoom.x;
}
float CObject::RetZoomY(int part)
{
return m_objectPart[part].zoom.y;
}
float CObject::RetZoomZ(int part)
{
return m_objectPart[part].zoom.z;
}
// Returns the water level.
float CObject::RetWaterLevel()
{
return m_water->RetLevel();
}
void CObject::SetTrainer(bool bEnable)
{
m_bTrainer = bEnable;
if ( m_bTrainer ) // training?
{
m_cameraType = CAMERA_FIX;
}
}
bool CObject::RetTrainer()
{
return m_bTrainer;
}
void CObject::SetToy(bool bEnable)
{
m_bToy = bEnable;
}
bool CObject::RetToy()
{
return m_bToy;
}
void CObject::SetManual(bool bManual)
{
m_bManual = bManual;
}
bool CObject::RetManual()
{
return m_bManual;
}
void CObject::SetResetCap(ResetCap cap)
{
m_resetCap = cap;
}
ResetCap CObject::RetResetCap()
{
return m_resetCap;
}
void CObject::SetResetBusy(bool bBusy)
{
m_bResetBusy = bBusy;
}
bool CObject::RetResetBusy()
{
return m_bResetBusy;
}
void CObject::SetResetPosition(const Math::Vector &pos)
{
m_resetPosition = pos;
}
Math::Vector CObject::RetResetPosition()
{
return m_resetPosition;
}
void CObject::SetResetAngle(const Math::Vector &angle)
{
m_resetAngle = angle;
}
Math::Vector CObject::RetResetAngle()
{
return m_resetAngle;
}
int CObject::RetResetRun()
{
return m_resetRun;
}
void CObject::SetResetRun(int run)
{
m_resetRun = run;
}
// Management of the particle master.
void CObject::SetMasterParticule(int part, int parti)
{
m_objectPart[part].masterParti = parti;
}
int CObject::RetMasterParticule(int part)
{
return m_objectPart[part].masterParti;
}
// Management of the stack transport.
void CObject::SetPower(CObject* power)
{
m_power = power;
}
CObject* CObject::RetPower()
{
return m_power;
}
// Management of the object transport.
void CObject::SetFret(CObject* fret)
{
m_fret = fret;
}
CObject* CObject::RetFret()
{
return m_fret;
}
// Management of the object "truck" that transports it.
void CObject::SetTruck(CObject* truck)
{
m_truck = truck;
// Invisible shadow if the object is transported.
m_engine->SetObjectShadowHide(m_objectPart[0].object, (m_truck != 0));
}
CObject* CObject::RetTruck()
{
return m_truck;
}
// Management of the conveying portion.
void CObject::SetTruckPart(int part)
{
m_truckLink = part;
}
int CObject::RetTruckPart()
{
return m_truckLink;
}
// Management of user information.
void CObject::InfoFlush()
{
m_infoTotal = 0;
m_bInfoUpdate = true;
}
void CObject::DeleteInfo(int rank)
{
int i;
if ( rank < 0 || rank >= m_infoTotal ) return;
for ( i=rank ; i<m_infoTotal-1 ; i++ )
{
m_info[i] = m_info[i+1];
}
m_infoTotal --;
m_bInfoUpdate = true;
}
void CObject::SetInfo(int rank, Info info)
{
if ( rank < 0 || rank >= OBJECTMAXINFO ) return;
m_info[rank] = info;
if ( rank+1 > m_infoTotal ) m_infoTotal = rank+1;
m_bInfoUpdate = true;
}
Info CObject::RetInfo(int rank)
{
if ( rank < 0 || rank >= OBJECTMAXINFO ) rank = 0;
return m_info[rank];
}
int CObject::RetInfoTotal()
{
return m_infoTotal;
}
void CObject::SetInfoReturn(float value)
{
m_infoReturn = value;
}
float CObject::RetInfoReturn()
{
return m_infoReturn;
}
void CObject::SetInfoUpdate(bool bUpdate)
{
m_bInfoUpdate = bUpdate;
}
bool CObject::RetInfoUpdate()
{
return m_bInfoUpdate;
}
bool CObject::SetCmdLine(int rank, float value)
{
if ( rank < 0 || rank >= OBJECTMAXCMDLINE ) return false;
m_cmdLine[rank] = value;
return true;
}
float CObject::RetCmdLine(int rank)
{
if ( rank < 0 || rank >= OBJECTMAXCMDLINE ) return 0.0f;
return m_cmdLine[rank];
}
// Returns matrices of an object portion.
Math::Matrix* CObject::RetRotateMatrix(int part)
{
return &m_objectPart[part].matRotate;
}
Math::Matrix* CObject::RetTranslateMatrix(int part)
{
return &m_objectPart[part].matTranslate;
}
Math::Matrix* CObject::RetTransformMatrix(int part)
{
return &m_objectPart[part].matTransform;
}
Math::Matrix* CObject::RetWorldMatrix(int part)
{
if ( m_objectPart[0].bTranslate ||
m_objectPart[0].bRotate )
{
UpdateTransformObject();
}
return &m_objectPart[part].matWorld;
}
// Indicates whether the object should be drawn below the interface.
void CObject::SetDrawWorld(bool bDraw)
{
int i;
for ( i=0 ; i<OBJECTMAXPART ; i++ )
{
if ( m_objectPart[i].bUsed )
{
m_engine->SetDrawWorld(m_objectPart[i].object, bDraw);
}
}
}
// Indicates whether the object should be drawn over the interface.
void CObject::SetDrawFront(bool bDraw)
{
int i;
for ( i=0 ; i<OBJECTMAXPART ; i++ )
{
if ( m_objectPart[i].bUsed )
{
m_engine->SetDrawFront(m_objectPart[i].object, bDraw);
}
}
}
// Creates a vehicle traveling any pose on the floor.
bool CObject::CreateVehicle(Math::Vector pos, float angle, ObjectType type,
float power, bool bTrainer, bool bToy)
{
m_type = type;
if ( type == OBJECT_TOTO )
{
m_motion = new CMotionToto(m_iMan, this);
m_motion->Create(pos, angle, type, 1.0f);
return true;
}
SetTrainer(bTrainer);
SetToy(bToy);
m_physics = new CPhysics(m_iMan, this);
m_brain = new CBrain(m_iMan, this);
m_physics->SetBrain(m_brain);
m_brain->SetPhysics(m_physics);
#if 0
if ( type == OBJECT_MOBILEfc ||
type == OBJECT_MOBILEtc ||
type == OBJECT_MOBILEwc ||
type == OBJECT_MOBILEic ) // fireball cannon?
{
m_showLimitRadius = 160.0f;
}
if ( type == OBJECT_MOBILEfi ||
type == OBJECT_MOBILEti ||
type == OBJECT_MOBILEwi ||
type == OBJECT_MOBILEii ) // orgaball cannon?
{
m_showLimitRadius = 160.0f;
}
if ( type == OBJECT_MOBILErc ) // phazer cannon?
{
m_showLimitRadius = 160.0f;
}
if ( type == OBJECT_MOBILErs ) // robot shield?
{
m_showLimitRadius = 50.0f;
}
#endif
if ( type == OBJECT_MOBILErt ) // robot thumper?
{
m_showLimitRadius = 400.0f;
}
if ( type == OBJECT_HUMAN ||
type == OBJECT_TECH )
{
m_motion = new CMotionHuman(m_iMan, this);
}
else
{
m_motion = new CMotionVehicle(m_iMan, this);
}
if ( m_motion == 0 ) return false;
m_physics->SetMotion(m_motion);
m_brain->SetMotion(m_motion);
m_motion->SetPhysics(m_physics);
m_motion->SetBrain(m_brain);
if ( !m_motion->Create(pos, angle, type, power) )
{
if ( m_physics != 0 )
{
m_physics->DeleteObject();
delete m_physics;
m_physics = 0;
}
if ( m_brain != 0 )
{
m_brain->DeleteObject();
delete m_brain;
m_brain = 0;
}
if ( m_motion != 0 )
{
m_motion->DeleteObject();
delete m_motion;
m_motion = 0;
}
return false;
}
return true;
}
// Creates an insect lands on any ground.
bool CObject::CreateInsect(Math::Vector pos, float angle, ObjectType type)
{
m_type = type;
m_physics = new CPhysics(m_iMan, this);
m_brain = new CBrain(m_iMan, this);
m_physics->SetBrain(m_brain);
m_brain->SetPhysics(m_physics);
if ( type == OBJECT_MOTHER )
{
m_motion = new CMotionMother(m_iMan, this);
}
if ( type == OBJECT_ANT )
{
m_motion = new CMotionAnt(m_iMan, this);
}
if ( type == OBJECT_SPIDER )
{
m_motion = new CMotionSpider(m_iMan, this);
}
if ( type == OBJECT_BEE )
{
m_motion = new CMotionBee(m_iMan, this);
}
if ( type == OBJECT_WORM )
{
m_motion = new CMotionWorm(m_iMan, this);
}
if ( m_motion == 0 ) return false;
m_physics->SetMotion(m_motion);
m_brain->SetMotion(m_motion);
m_motion->SetPhysics(m_physics);
m_motion->SetBrain(m_brain);
if ( !m_motion->Create(pos, angle, type, 0.0f) )
{
if ( m_physics != 0 )
{
m_physics->DeleteObject();
delete m_physics;
m_physics = 0;
}
if ( m_brain != 0 )
{
m_brain->DeleteObject();
delete m_brain;
m_brain = 0;
}
if ( m_motion != 0 )
{
m_motion->DeleteObject();
delete m_motion;
m_motion = 0;
}
return false;
}
return true;
}
// Creates shade under a vehicle as a negative light.
bool CObject::CreateShadowLight(float height, D3DCOLORVALUE color)
{
D3DLIGHT7 light;
Math::Vector pos;
if ( !m_engine->RetLightMode() ) return true;
pos = RetPosition(0);
m_shadowHeight = height;
ZeroMemory( &light, sizeof(light) );
light.dltType = D3DLIGHT_SPOT;
light.dcvDiffuse.r = color.r;
light.dcvDiffuse.g = color.g;
light.dcvDiffuse.b = color.b;
light.dvPosition.x = pos.x;
light.dvPosition.y = pos.y+height;
light.dvPosition.z = pos.z;
light.dvDirection.x = 0.0f;
light.dvDirection.y = -1.0f; // against the bottom
light.dvDirection.z = 0.0f;
light.dvRange = D3DLIGHT_RANGE_MAX;
light.dvFalloff = 1.0f;
light.dvAttenuation0 = 1.0f;
light.dvAttenuation1 = 0.0f;
light.dvAttenuation2 = 0.0f;
light.dvTheta = 0.0f;
light.dvPhi = Math::PI/4.0f;
m_shadowLight = m_light->CreateLight();
if ( m_shadowLight == -1 ) return false;
m_light->SetLight(m_shadowLight, light);
// Only illuminates the objects on the ground.
m_light->SetLightIncluType(m_shadowLight, TYPETERRAIN);
return true;
}
// Returns the number of negative light shade.
int CObject::RetShadowLight()
{
return m_shadowLight;
}
// Creates light for the effects of a vehicle.
bool CObject::CreateEffectLight(float height, D3DCOLORVALUE color)
{
D3DLIGHT7 light;
if ( !m_engine->RetLightMode() ) return true;
m_effectHeight = height;
ZeroMemory( &light, sizeof(light) );
light.dltType = D3DLIGHT_SPOT;
light.dcvDiffuse.r = color.r;
light.dcvDiffuse.g = color.g;
light.dcvDiffuse.b = color.b;
light.dvPosition.x = 0.0f;
light.dvPosition.y = 0.0f+height;
light.dvPosition.z = 0.0f;
light.dvDirection.x = 0.0f;
light.dvDirection.y = -1.0f; // against the bottom
light.dvDirection.z = 0.0f;
light.dvRange = D3DLIGHT_RANGE_MAX;
light.dvFalloff = 1.0f;
light.dvAttenuation0 = 1.0f;
light.dvAttenuation1 = 0.0f;
light.dvAttenuation2 = 0.0f;
light.dvTheta = 0.0f;
light.dvPhi = Math::PI/4.0f;
m_effectLight = m_light->CreateLight();
if ( m_effectLight == -1 ) return false;
m_light->SetLight(m_effectLight, light);
m_light->SetLightIntensity(m_effectLight, 0.0f);
return true;
}
// Returns the number of light effects.
int CObject::RetEffectLight()
{
return m_effectLight;
}
// Creates the circular shadow underneath a vehicle.
bool CObject::CreateShadowCircle(float radius, float intensity,
D3DShadowType type)
{
float zoom;
if ( intensity == 0.0f ) return true;
zoom = RetZoomX(0);
m_engine->ShadowCreate(m_objectPart[0].object);
m_engine->SetObjectShadowRadius(m_objectPart[0].object, radius*zoom);
m_engine->SetObjectShadowIntensity(m_objectPart[0].object, intensity);
m_engine->SetObjectShadowHeight(m_objectPart[0].object, 0.0f);
m_engine->SetObjectShadowAngle(m_objectPart[0].object, m_objectPart[0].angle.y);
m_engine->SetObjectShadowType(m_objectPart[0].object, type);
return true;
}
// Creates a building laying on the ground.
bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
ObjectType type, float power)
{
CModFile* pModFile;
Math::Point p;
int rank, i;
if ( m_engine->RetRestCreate() < 20 ) return false;
pModFile = new CModFile(m_iMan);
SetType(type);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
SetObjectRank(0, rank);
if ( m_type == OBJECT_PORTICO )
{
pModFile->ReadModel("objects\\portico1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\portico2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(1, Math::Vector(0.0f, 67.0f, 0.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\portico3.mod");
pModFile->CreateEngineObject(rank);
SetPosition(2, Math::Vector(0.0f, 0.0f, -33.0f));
SetAngleY(2, 45.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 2);
pModFile->ReadModel("objects\\portico4.mod");
pModFile->CreateEngineObject(rank);
SetPosition(3, Math::Vector(50.0f, 0.0f, 0.0f));
SetAngleY(3, -60.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(4, rank);
SetObjectParent(4, 3);
pModFile->ReadModel("objects\\portico5.mod");
pModFile->CreateEngineObject(rank);
SetPosition(4, Math::Vector(35.0f, 0.0f, 0.0f));
SetAngleY(4, -55.0f*Math::PI/180.0f);
2012-06-26 21:01:17 +00:00
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(5, rank);
SetObjectParent(5, 1);
pModFile->ReadModel("objects\\portico3.mod");
pModFile->CreateEngineObject(rank);
SetPosition(5, Math::Vector(0.0f, 0.0f, 33.0f));
SetAngleY(5, -45.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(6, rank);
SetObjectParent(6, 5);
pModFile->ReadModel("objects\\portico4.mod");
pModFile->CreateEngineObject(rank);
SetPosition(6, Math::Vector(50.0f, 0.0f, 0.0f));
SetAngleY(6, 60.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(7, rank);
SetObjectParent(7, 6);
pModFile->ReadModel("objects\\portico5.mod");
pModFile->CreateEngineObject(rank);
SetPosition(7, Math::Vector(35.0f, 0.0f, 0.0f));
SetAngleY(7, 55.0f*Math::PI/180.0f);
2012-06-26 21:01:17 +00:00
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(8, rank);
SetObjectParent(8, 0);
pModFile->ReadModel("objects\\portico6.mod");
pModFile->CreateEngineObject(rank);
SetPosition(8, Math::Vector(-35.0f, 50.0f, -35.0f));
SetAngleY(8, -Math::PI/2.0f);
SetZoom(8, 2.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(9, rank);
SetObjectParent(9, 8);
pModFile->ReadModel("objects\\portico7.mod");
pModFile->CreateEngineObject(rank);
SetPosition(9, Math::Vector(0.0f, 4.5f, 1.9f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(10, rank);
SetObjectParent(10, 0);
pModFile->ReadModel("objects\\portico6.mod");
pModFile->CreateEngineObject(rank);
SetPosition(10, Math::Vector(-35.0f, 50.0f, 35.0f));
SetAngleY(10, -Math::PI/2.0f);
SetZoom(10, 2.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(11, rank);
SetObjectParent(11, 10);
pModFile->ReadModel("objects\\portico7.mod");
pModFile->CreateEngineObject(rank);
SetPosition(11, Math::Vector(0.0f, 4.5f, 1.9f));
CreateCrashSphere(Math::Vector( 0.0f, 28.0f, 0.0f), 45.5f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 27.0f, 10.0f, -42.0f), 15.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 10.0f, -42.0f), 15.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-27.0f, 10.0f, -42.0f), 15.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 27.0f, 10.0f, 42.0f), 15.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 10.0f, 42.0f), 15.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-27.0f, 10.0f, 42.0f), 15.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-32.0f, 45.0f, -32.0f), 10.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-32.0f, 45.0f, 32.0f), 10.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 32.0f, 45.0f, -32.0f), 10.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 32.0f, 45.0f, 32.0f), 10.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 35.0f, 0.0f), 50.0f);
CreateShadowCircle(50.0f, 1.0f);
}
if ( m_type == OBJECT_BASE )
{
pModFile->ReadModel("objects\\base1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
for ( i=0 ; i<8 ; i++ )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1+i, rank);
SetObjectParent(1+i, 0);
pModFile->ReadModel("objects\\base2.mod");
pModFile->CreateEngineObject(rank);
p = Math::RotatePoint(-Math::PI/4.0f*i, 27.8f);
SetPosition(1+i, Math::Vector(p.x, 30.0f, p.y));
SetAngleY(1+i, Math::PI/4.0f*i);
SetAngleZ(1+i, Math::PI/2.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(10+i, rank);
SetObjectParent(10+i, 1+i);
pModFile->ReadModel("objects\\base4.mod");
pModFile->CreateEngineObject(rank);
SetPosition(10+i, Math::Vector(23.5f, 0.0f, 7.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(18+i, rank);
SetObjectParent(18+i, 1+i);
pModFile->ReadModel("objects\\base4.mod");
pModFile->Mirror();
pModFile->CreateEngineObject(rank);
SetPosition(18+i, Math::Vector(23.5f, 0.0f, -7.0f));
}
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(9, rank);
SetObjectParent(9, 0);
pModFile->ReadModel("objects\\base3.mod"); // central pillar
pModFile->CreateEngineObject(rank);
CreateCrashSphere(Math::Vector( 0.0f, 33.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 39.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 45.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 51.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 57.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 63.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 69.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 82.0f, 0.0f), 8.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 18.0f, 94.0f, 0.0f), 10.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-18.0f, 94.0f, 0.0f), 10.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 94.0f, 18.0f), 10.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 94.0f, -18.0f), 10.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 13.0f, 94.0f, 13.0f), 10.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-13.0f, 94.0f, 13.0f), 10.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 13.0f, 94.0f, -13.0f), 10.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-13.0f, 94.0f, -13.0f), 10.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f,104.0f, 0.0f), 14.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 45.0f, 0.0f), 10.0f);
CreateShadowCircle(60.0f, 1.0f);
m_showLimitRadius = 200.0f;
m_terrain->AddBuildingLevel(pos, 28.6f, 73.4f, 30.0f, 0.4f);
}
if ( m_type == OBJECT_DERRICK )
{
pModFile->ReadModel("objects\\derrick1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\derrick2.mod");
pModFile->CreateEngineObject(rank);
CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(0.0f, 17.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(0.0f, 26.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(7.0f, 17.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 10.0f);
CreateShadowCircle(10.0f, 0.4f);
}
if ( m_type == OBJECT_RESEARCH )
{
pModFile->ReadModel("objects\\search1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\search2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(1, Math::Vector(0.0f, 13.0f, 0.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\search3.mod");
pModFile->CreateEngineObject(rank);
SetPosition(2, Math::Vector(0.0f, 4.0f, 0.0f));
SetAngleZ(2, 35.0f*Math::PI/180.0f);
CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 9.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(0.0f, 6.0f, 0.0f), 9.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(0.0f, 14.0f, 0.0f), 7.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 8.0f, 0.0f), 12.0f);
m_character.posPower = Math::Vector(7.5f, 3.0f, 0.0f);
CreateShadowCircle(12.0f, 1.0f);
}
if ( m_type == OBJECT_RADAR )
{
pModFile->ReadModel("objects\\radar1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\radar2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(1, Math::Vector(0.0f, 5.0f, 0.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 0);
pModFile->ReadModel("objects\\radar3.mod");
pModFile->CreateEngineObject(rank);
SetPosition(2, Math::Vector(0.0f, 11.0f, 0.0f));
SetAngleY(2, -Math::PI/2.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 2);
pModFile->ReadModel("objects\\radar4.mod");
pModFile->CreateEngineObject(rank);
SetPosition(3, Math::Vector(0.0f, 4.5f, 1.9f));
CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(0.0f, 11.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 7.0f, 0.0f), 7.0f);
CreateShadowCircle(8.0f, 1.0f);
}
if ( m_type == OBJECT_INFO )
{
pModFile->ReadModel("objects\\info1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\info2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(1, Math::Vector(0.0f, 5.0f, 0.0f));
for ( i=0 ; i<3 ; i++ )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(2+i*2, rank);
SetObjectParent(2+i*2, 1);
pModFile->ReadModel("objects\\info3.mod");
pModFile->CreateEngineObject(rank);
SetPosition(2+i*2, Math::Vector(0.0f, 4.5f, 0.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(3+i*2, rank);
SetObjectParent(3+i*2, 2+i*2);
pModFile->ReadModel("objects\\radar4.mod");
pModFile->CreateEngineObject(rank);
SetPosition(3+i*2, Math::Vector(0.0f, 0.0f, -4.0f));
SetAngleY(2+i*2, 2.0f*Math::PI/3.0f*i);
}
CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(0.0f, 11.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 6.0f);
CreateShadowCircle(8.0f, 1.0f);
}
if ( m_type == OBJECT_ENERGY )
{
pModFile->ReadModel("objects\\energy.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
CreateCrashSphere(Math::Vector(-2.0f, 13.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-7.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 1.0f, 0.0f), 1.5f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(-7.0f, 5.0f, 0.0f), 5.0f);
m_character.posPower = Math::Vector(0.0f, 3.0f, 0.0f);
m_energy = power; // initializes the energy level
CreateShadowCircle(6.0f, 0.5f);
}
if ( m_type == OBJECT_LABO )
{
pModFile->ReadModel("objects\\labo1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\labo2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(1, Math::Vector(-9.0f, 3.0f, 0.0f));
SetAngleZ(1, Math::PI/2.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\labo3.mod");
pModFile->CreateEngineObject(rank);
SetPosition(2, Math::Vector(9.0f, -1.0f, 0.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 2);
pModFile->ReadModel("objects\\labo4.mod");
pModFile->CreateEngineObject(rank);
SetPosition(3, Math::Vector(0.0f, 0.0f, 0.0f));
SetAngleZ(3, 80.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(4, rank);
SetObjectParent(4, 2);
pModFile->ReadModel("objects\\labo4.mod");
pModFile->CreateEngineObject(rank);
SetPosition(4, Math::Vector(0.0f, 0.0f, 0.0f));
SetAngleZ(4, 80.0f*Math::PI/180.0f);
SetAngleY(4, Math::PI*2.0f/3.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(5, rank);
SetObjectParent(5, 2);
pModFile->ReadModel("objects\\labo4.mod");
pModFile->CreateEngineObject(rank);
SetPosition(5, Math::Vector(0.0f, 0.0f, 0.0f));
SetAngleZ(5, 80.0f*Math::PI/180.0f);
SetAngleY(5, -Math::PI*2.0f/3.0f);
CreateCrashSphere(Math::Vector( 0.0f, 1.0f, 0.0f), 1.5f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 11.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-10.0f, 10.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-12.0f, 3.0f, 3.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-12.0f, 3.0f, -3.0f), 4.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(-10.0f, 5.0f, 0.0f), 7.0f);
m_character.posPower = Math::Vector(0.0f, 3.0f, 0.0f);
CreateShadowCircle(7.0f, 0.5f);
}
if ( m_type == OBJECT_FACTORY )
{
pModFile->ReadModel("objects\\factory1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
for ( i=0 ; i<9 ; i++ )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1+i, rank);
SetObjectParent(1+i, 0);
pModFile->ReadModel("objects\\factory2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(1+i, Math::Vector(10.0f, 2.0f*i, 10.0f));
SetAngleZ(1+i, Math::PI/2.0f);
SetZoomZ(1+i, 0.30f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(10+i, rank);
SetObjectParent(10+i, 0);
pModFile->ReadModel("objects\\factory2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(10+i, Math::Vector(10.0f, 2.0f*i, -10.0f));
SetAngleZ(10+i, -Math::PI/2.0f);
SetAngleY(10+i, Math::PI);
SetZoomZ(10+i, 0.30f);
}
for ( i=0 ; i<2 ; i++ )
{
float s = (float)(i*2-1);
CreateCrashSphere(Math::Vector(-10.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -3.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 3.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 10.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-10.0f, 9.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -3.0f, 9.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 3.0f, 9.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 10.0f, 9.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-10.0f, 16.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -3.0f, 16.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 3.0f, 16.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 10.0f, 16.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-10.0f, 16.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -3.0f, 16.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 3.0f, 16.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 10.0f, 16.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-10.0f, 2.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-10.0f, 9.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
}
CreateCrashSphere(Math::Vector(-10.0f, 21.0f, -4.0f), 3.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 18.0f);
CreateShadowCircle(24.0f, 0.3f);
}
if ( m_type == OBJECT_REPAIR )
{
pModFile->ReadModel("objects\\repair1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\repair2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(1, Math::Vector(-11.0f, 13.5f, 0.0f));
SetAngleZ(1, Math::PI/2.0f);
m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
CreateCrashSphere(Math::Vector(-11.0f, 0.0f, 4.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-11.0f, 0.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-11.0f, 0.0f, -4.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-11.0f, 10.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(-11.0f, 13.0f, 0.0f), 15.0f);
}
if ( m_type == OBJECT_DESTROYER )
{
pModFile->ReadModel("objects\\destroy1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\destroy2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f));
m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
CreateCrashSphere(Math::Vector(-3.5f, 0.0f, -13.5f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 3.5f, 0.0f, -13.5f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-3.5f, 0.0f, 13.5f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 3.5f, 0.0f, 13.5f), 4.0f, SOUND_BOUMm, 0.45f);
CreateShadowCircle(19.0f, 1.0f);
}
if ( m_type == OBJECT_STATION )
{
pModFile->ReadModel("objects\\station.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
CreateCrashSphere(Math::Vector(-15.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-15.0f, 6.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(-15.0f, 5.0f, 0.0f), 6.0f);
m_energy = power; // initialise le niveau d'<27>nergie
}
if ( m_type == OBJECT_CONVERT )
{
pModFile->ReadModel("objects\\convert1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\convert2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(1, Math::Vector(0.0f, 14.0f, 0.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 0);
pModFile->ReadModel("objects\\convert3.mod");
pModFile->CreateEngineObject(rank);
SetPosition(2, Math::Vector(0.0f, 11.5f, 0.0f));
SetAngleX(2, -Math::PI*0.35f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 0);
pModFile->ReadModel("objects\\convert3.mod");
pModFile->CreateEngineObject(rank);
SetPosition(3, Math::Vector(0.0f, 11.5f, 0.0f));
SetAngleY(3, Math::PI);
SetAngleX(3, -Math::PI*0.35f);
m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
CreateCrashSphere(Math::Vector(-10.0f, 2.0f, 4.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-10.0f, 2.0f, -4.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-10.0f, 9.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 14.0f, 0.0f), 1.5f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(-3.0f, 8.0f, 0.0f), 14.0f);
}
if ( m_type == OBJECT_TOWER )
{
pModFile->ReadModel("objects\\tower.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\roller2c.mod");
pModFile->CreateEngineObject(rank);
SetPosition(1, Math::Vector(0.0f, 20.0f, 0.0f));
SetAngleZ(1, Math::PI/2.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\roller3c.mod");
pModFile->CreateEngineObject(rank);
SetPosition(2, Math::Vector(4.5f, 0.0f, 0.0f));
SetAngleZ(2, 0.0f);
CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 6.5f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(0.0f, 8.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(0.0f, 15.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(0.0f, 24.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 7.0f);
m_character.posPower = Math::Vector(5.0f, 3.0f, 0.0f);
CreateShadowCircle(6.0f, 1.0f);
m_showLimitRadius = BLITZPARA;
}
if ( m_type == OBJECT_NUCLEAR )
{
pModFile->ReadModel("objects\\nuclear1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\nuclear2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(1, Math::Vector(20.0f, 10.0f, 0.0f));
SetAngleZ(1, 135.0f*Math::PI/180.0f);
CreateCrashSphere(Math::Vector( 0.0f, 0.0f, 0.0f), 19.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 24.0f, 0.0f), 15.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(22.0f, 1.0f, 0.0f), 1.5f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 17.0f, 0.0f), 26.0f);
m_character.posPower = Math::Vector(22.0f, 3.0f, 0.0f);
CreateShadowCircle(21.0f, 1.0f);
}
if ( m_type == OBJECT_PARA )
{
pModFile->ReadModel("objects\\para.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
m_terrain->AddBuildingLevel(pos, 16.0f, 18.0f, 1.0f, 0.5f);
CreateCrashSphere(Math::Vector( 13.0f, 3.0f, 13.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 11.0f, 15.0f, 11.0f), 2.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-13.0f, 3.0f, 13.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-11.0f, 15.0f, -11.0f), 2.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 13.0f, 3.0f, -13.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 11.0f, 15.0f, -11.0f), 2.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-13.0f, 3.0f, -13.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-11.0f, 15.0f, -11.0f), 2.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 26.0f, 0.0f), 9.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 54.0f, 0.0f), 14.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 20.0f);
CreateShadowCircle(21.0f, 1.0f);
m_showLimitRadius = BLITZPARA;
}
if ( m_type == OBJECT_SAFE )
{
pModFile->ReadModel("objects\\safe1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\safe2.mod");
pModFile->CreateEngineObject(rank);
SetZoom(1, 1.05f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 0);
pModFile->ReadModel("objects\\safe3.mod");
pModFile->CreateEngineObject(rank);
SetZoom(2, 1.05f);
m_terrain->AddBuildingLevel(pos, 18.0f, 20.0f, 1.0f, 0.5f);
CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 13.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 1.0f, 0.0f), 13.0f);
CreateShadowCircle(23.0f, 1.0f);
}
if ( m_type == OBJECT_HUSTON )
{
pModFile->ReadModel("objects\\huston1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\huston2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(1, Math::Vector(0.0f, 39.0f, 30.0f));
SetAngleY(1, -Math::PI/2.0f);
SetZoom(1, 3.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\huston3.mod");
pModFile->CreateEngineObject(rank);
SetPosition(2, Math::Vector(0.0f, 4.5f, 1.9f));
CreateCrashSphere(Math::Vector( 15.0f, 6.0f, -53.0f), 16.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-15.0f, 6.0f, -53.0f), 16.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 15.0f, 6.0f, -26.0f), 16.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-15.0f, 6.0f, -26.0f), 16.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 15.0f, 6.0f, 0.0f), 16.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-15.0f, 6.0f, 0.0f), 16.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 15.0f, 6.0f, 26.0f), 16.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-15.0f, 6.0f, 26.0f), 16.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 15.0f, 6.0f, 53.0f), 16.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-15.0f, 6.0f, 53.0f), 16.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 27.0f, 30.0f), 12.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 45.0f, 30.0f), 14.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 26.0f, 4.0f, -61.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-26.0f, 4.0f, -61.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 26.0f, 4.0f, 61.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-26.0f, 4.0f, 61.0f), 5.0f, SOUND_BOUMm, 0.45f);
}
if ( m_type == OBJECT_TARGET1 )
{
pModFile->ReadModel("objects\\target1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, 1.5f);
SetFloorHeight(0.0f);
CreateCrashSphere(Math::Vector( 0.0f, 50.0f+14.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -7.0f, 50.0f+12.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 7.0f, 50.0f+12.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-12.0f, 50.0f+ 7.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 12.0f, 50.0f+ 7.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-14.0f, 50.0f+ 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 14.0f, 50.0f+ 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-12.0f, 50.0f- 7.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 12.0f, 50.0f- 7.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -7.0f, 50.0f-12.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 7.0f, 50.0f-12.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 50.0f-14.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(0.0f, 30.0f, 0.0f), 2.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(0.0f, 24.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(0.0f, 16.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 8.0f, SOUND_BOUMm, 0.45f);
CreateShadowCircle(15.0f, 1.0f);
}
if ( m_type == OBJECT_TARGET2 )
{
pModFile->ReadModel("objects\\target2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
height += 50.0f*1.5f;
}
if ( m_type == OBJECT_NEST )
{
pModFile->ReadModel("objects\\nest.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
m_terrain->AddBuildingLevel(pos, 3.0f, 5.0f, 1.0f, 0.5f);
CreateShadowCircle(4.0f, 1.0f);
}
if ( m_type == OBJECT_START )
{
pModFile->ReadModel("objects\\start.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
}
if ( m_type == OBJECT_END )
{
pModFile->ReadModel("objects\\end.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
}
#if 0
if ( power > 0.0f ) // creates a battery?
{
CObject* pPower;
pPower = new CObject(m_iMan);
pPower->SetType(power<=1.0f?OBJECT_POWER:OBJECT_ATOMIC);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
pPower->SetObjectRank(0, rank);
if ( power <= 1.0f ) pModFile->ReadModel("objects\\power.mod");
else pModFile->ReadModel("objects\\atomic.mod");
pModFile->CreateEngineObject(rank);
pPower->SetPosition(0, RetCharacter()->posPower);
pPower->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
pPower->SetGlobalSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.5f);
pPower->SetTruck(this);
SetPower(pPower);
if ( power <= 1.0f ) pPower->SetEnergy(power);
else pPower->SetEnergy(power/100.0f);
}
#endif
pos = RetPosition(0);
pos.y += height;
SetPosition(0, pos); // to display the shadows immediately
CreateOtherObject(type);
m_engine->LoadAllTexture();
delete pModFile;
return true;
}
// Creates a small resource set on the ground.
bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type,
float power)
{
CModFile* pModFile;
char name[50];
int rank;
float radius, height;
if ( type != OBJECT_SHOW )
{
if ( m_engine->RetRestCreate() < 1 ) return false;
}
pModFile = new CModFile(m_iMan);
SetType(type);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
SetObjectRank(0, rank);
SetEnergy(power);
name[0] = 0;
if ( type == OBJECT_STONE ) strcpy(name, "objects\\stone.mod");
if ( type == OBJECT_URANIUM ) strcpy(name, "objects\\uranium.mod");
if ( type == OBJECT_METAL ) strcpy(name, "objects\\metal.mod");
if ( type == OBJECT_POWER ) strcpy(name, "objects\\power.mod");
if ( type == OBJECT_ATOMIC ) strcpy(name, "objects\\atomic.mod");
if ( type == OBJECT_BULLET ) strcpy(name, "objects\\bullet.mod");
if ( type == OBJECT_BBOX ) strcpy(name, "objects\\bbox.mod");
if ( type == OBJECT_KEYa ) strcpy(name, "objects\\keya.mod");
if ( type == OBJECT_KEYb ) strcpy(name, "objects\\keyb.mod");
if ( type == OBJECT_KEYc ) strcpy(name, "objects\\keyc.mod");
if ( type == OBJECT_KEYd ) strcpy(name, "objects\\keyd.mod");
if ( type == OBJECT_TNT ) strcpy(name, "objects\\tnt.mod");
if ( type == OBJECT_SCRAP1 ) strcpy(name, "objects\\scrap1.mod");
if ( type == OBJECT_SCRAP2 ) strcpy(name, "objects\\scrap2.mod");
if ( type == OBJECT_SCRAP3 ) strcpy(name, "objects\\scrap3.mod");
if ( type == OBJECT_SCRAP4 ) strcpy(name, "objects\\scrap4.mod");
if ( type == OBJECT_SCRAP5 ) strcpy(name, "objects\\scrap5.mod");
if ( type == OBJECT_BOMB ) strcpy(name, "objects\\bomb.mod");
if ( type == OBJECT_WAYPOINT ) strcpy(name, "objects\\waypoint.mod");
if ( type == OBJECT_SHOW ) strcpy(name, "objects\\show.mod");
if ( type == OBJECT_WINFIRE ) strcpy(name, "objects\\winfire.mod");
if ( type == OBJECT_BAG ) strcpy(name, "objects\\bag.mod");
if ( type == OBJECT_MARKSTONE ) strcpy(name, "objects\\cross1.mod");
if ( type == OBJECT_MARKURANIUM ) strcpy(name, "objects\\cross3.mod");
if ( type == OBJECT_MARKPOWER ) strcpy(name, "objects\\cross2.mod");
if ( type == OBJECT_MARKKEYa ) strcpy(name, "objects\\crossa.mod");
if ( type == OBJECT_MARKKEYb ) strcpy(name, "objects\\crossb.mod");
if ( type == OBJECT_MARKKEYc ) strcpy(name, "objects\\crossc.mod");
if ( type == OBJECT_MARKKEYd ) strcpy(name, "objects\\crossd.mod");
if ( type == OBJECT_EGG ) strcpy(name, "objects\\egg.mod");
pModFile->ReadModel(name);
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
if ( type == OBJECT_SHOW ) // remains in the air?
{
delete pModFile;
return true;
}
radius = 1.5f;
height = 0.0f;
if ( type == OBJECT_MARKSTONE ||
type == OBJECT_MARKURANIUM ||
type == OBJECT_MARKKEYa ||
type == OBJECT_MARKKEYb ||
type == OBJECT_MARKKEYc ||
type == OBJECT_MARKKEYd ||
type == OBJECT_MARKPOWER ||
type == OBJECT_WAYPOINT )
{
}
else if ( type == OBJECT_EGG )
{
CreateCrashSphere(Math::Vector(-1.0f, 2.8f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f);
radius = 3.0f;
}
else if ( type == OBJECT_BOMB )
{
CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 3.0f);
radius = 3.0f;
}
else if ( type == OBJECT_BAG )
{
CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f);
SetZoom(0, 1.5f);
radius = 5.0f;
height = -1.4f;
}
else
{
CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.5f);
}
CreateShadowCircle(radius, 1.0f);
SetFloorHeight(0.0f);
CreateOtherObject(type);
m_engine->LoadAllTexture();
FloorAdjust();
pos = RetPosition(0);
pos.y += height;
SetPosition(0, pos); // to display the shadows immediately
delete pModFile;
return true;
}
// Creates a flag placed on the ground.
bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type)
{
CModFile* pModFile;
char name[50];
int rank, i;
if ( m_engine->RetRestCreate() < 1+4 ) return false;
pModFile = new CModFile(m_iMan);
SetType(type);
name[0] = 0;
if ( type == OBJECT_FLAGb ) strcpy(name, "objects\\flag1b.mod");
if ( type == OBJECT_FLAGr ) strcpy(name, "objects\\flag1r.mod");
if ( type == OBJECT_FLAGg ) strcpy(name, "objects\\flag1g.mod");
if ( type == OBJECT_FLAGy ) strcpy(name, "objects\\flag1y.mod");
if ( type == OBJECT_FLAGv ) strcpy(name, "objects\\flag1v.mod");
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel(name);
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
name[0] = 0;
if ( type == OBJECT_FLAGb ) strcpy(name, "objects\\flag2b.mod");
if ( type == OBJECT_FLAGr ) strcpy(name, "objects\\flag2r.mod");
if ( type == OBJECT_FLAGg ) strcpy(name, "objects\\flag2g.mod");
if ( type == OBJECT_FLAGy ) strcpy(name, "objects\\flag2y.mod");
if ( type == OBJECT_FLAGv ) strcpy(name, "objects\\flag2v.mod");
for ( i=0 ; i<4 ; i++ )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1+i, rank);
SetObjectParent(1+i, i);
pModFile->ReadModel(name);
pModFile->CreateEngineObject(rank);
if ( i == 0 ) SetPosition(1+i, Math::Vector(0.15f, 5.0f, 0.0f));
else SetPosition(1+i, Math::Vector(0.79f, 0.0f, 0.0f));
}
SetJotlerSphere(Math::Vector(0.0f, 4.0f, 0.0f), 1.0f);
CreateShadowCircle(2.0f, 0.3f);
SetFloorHeight(0.0f);
CreateOtherObject(type);
m_engine->LoadAllTexture();
FloorAdjust();
pos = RetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
delete pModFile;
return true;
}
// Creates a barrier placed on the ground.
bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
ObjectType type)
{
CModFile* pModFile;
int rank;
if ( m_engine->RetRestCreate() < 1 ) return false;
pModFile = new CModFile(m_iMan);
SetType(type);
if ( type == OBJECT_BARRIER0 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\barrier0.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
CreateCrashSphere(Math::Vector( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateShadowCircle(6.0f, 0.5f, D3DSHADOWWORM);
}
if ( type == OBJECT_BARRIER1 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\barrier1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
CreateCrashSphere(Math::Vector( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateShadowCircle(12.0f, 0.5f, D3DSHADOWWORM);
}
if ( type == OBJECT_BARRIER2 ) // cardboard?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\barrier2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
CreateCrashSphere(Math::Vector( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateShadowCircle(12.0f, 0.8f, D3DSHADOWWORM);
}
if ( type == OBJECT_BARRIER3 ) // match + straw?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\barrier3.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
CreateCrashSphere(Math::Vector( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateShadowCircle(10.0f, 0.5f, D3DSHADOWWORM);
}
pos = RetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
FloorAdjust();
pos = RetPosition(0);
pos.y += height;
SetPosition(0, pos);
delete pModFile;
return true;
}
// Creates a plant placed on the ground.
bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
ObjectType type)
{
CModFile* pModFile;
int rank;
if ( m_engine->RetRestCreate() < 1 ) return false;
pModFile = new CModFile(m_iMan);
SetType(type);
if ( type == OBJECT_PLANT0 ||
type == OBJECT_PLANT1 ||
type == OBJECT_PLANT2 ||
type == OBJECT_PLANT3 ||
type == OBJECT_PLANT4 ) // standard?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT0 ) pModFile->ReadModel("objects\\plant0.mod");
if ( type == OBJECT_PLANT1 ) pModFile->ReadModel("objects\\plant1.mod");
if ( type == OBJECT_PLANT2 ) pModFile->ReadModel("objects\\plant2.mod");
if ( type == OBJECT_PLANT3 ) pModFile->ReadModel("objects\\plant3.mod");
if ( type == OBJECT_PLANT4 ) pModFile->ReadModel("objects\\plant4.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
height -= 2.0f;
CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f);
SetJotlerSphere(Math::Vector(0.0f, 0.0f, 0.0f), 8.0f);
CreateShadowCircle(8.0f, 0.5f);
}
if ( type == OBJECT_PLANT5 ||
type == OBJECT_PLANT6 ||
type == OBJECT_PLANT7 ) // clover?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT5 ) pModFile->ReadModel("objects\\plant5.mod");
if ( type == OBJECT_PLANT6 ) pModFile->ReadModel("objects\\plant6.mod");
if ( type == OBJECT_PLANT7 ) pModFile->ReadModel("objects\\plant7.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
//? CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 3.0f, SOUND_BOUM, 0.10f);
SetJotlerSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f);
CreateShadowCircle(5.0f, 0.3f);
}
if ( type == OBJECT_PLANT8 ||
type == OBJECT_PLANT9 ) // squash?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT8 ) pModFile->ReadModel("objects\\plant8.mod");
if ( type == OBJECT_PLANT9 ) pModFile->ReadModel("objects\\plant9.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
CreateCrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
CreateShadowCircle(10.0f, 0.5f);
}
if ( type == OBJECT_PLANT10 ||
type == OBJECT_PLANT11 ||
type == OBJECT_PLANT12 ||
type == OBJECT_PLANT13 ||
type == OBJECT_PLANT14 ) // succulent?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT10 ) pModFile->ReadModel("objects\\plant10.mod");
if ( type == OBJECT_PLANT11 ) pModFile->ReadModel("objects\\plant11.mod");
if ( type == OBJECT_PLANT12 ) pModFile->ReadModel("objects\\plant12.mod");
if ( type == OBJECT_PLANT13 ) pModFile->ReadModel("objects\\plant13.mod");
if ( type == OBJECT_PLANT14 ) pModFile->ReadModel("objects\\plant14.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
CreateCrashSphere(Math::Vector(0.0f, 12.0f, 0.0f), 5.0f, SOUND_BOUM, 0.10f);
SetGlobalSphere(Math::Vector(0.0f, 6.0f, 0.0f), 6.0f);
SetJotlerSphere(Math::Vector(0.0f, 4.0f, 0.0f), 8.0f);
CreateShadowCircle(8.0f, 0.3f);
}
if ( type == OBJECT_PLANT15 ||
type == OBJECT_PLANT16 ||
type == OBJECT_PLANT17 ||
type == OBJECT_PLANT18 ||
type == OBJECT_PLANT19 ) // fern?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT15 ) pModFile->ReadModel("objects\\plant15.mod");
if ( type == OBJECT_PLANT16 ) pModFile->ReadModel("objects\\plant16.mod");
if ( type == OBJECT_PLANT17 ) pModFile->ReadModel("objects\\plant17.mod");
if ( type == OBJECT_PLANT18 ) pModFile->ReadModel("objects\\plant18.mod");
if ( type == OBJECT_PLANT19 ) pModFile->ReadModel("objects\\plant19.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
if ( type != OBJECT_PLANT19 )
{
CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f);
}
SetJotlerSphere(Math::Vector(0.0f, 0.0f, 0.0f), 8.0f);
CreateShadowCircle(8.0f, 0.5f);
}
if ( type == OBJECT_TREE0 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree0.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
CreateCrashSphere(Math::Vector( 0.0f, 3.0f, 2.0f), 3.0f, SOUND_BOUMs, 0.20f);
CreateCrashSphere(Math::Vector(-1.0f, 10.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f);
CreateCrashSphere(Math::Vector( 0.0f, 17.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f);
CreateCrashSphere(Math::Vector( 1.0f, 27.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f);
CreateShadowCircle(8.0f, 0.5f);
}
if ( type == OBJECT_TREE1 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
CreateCrashSphere(Math::Vector( 0.0f, 3.0f, 2.0f), 3.0f, SOUND_BOUMs, 0.20f);
CreateCrashSphere(Math::Vector(-2.0f, 11.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f);
CreateCrashSphere(Math::Vector(-2.0f, 19.0f, 2.0f), 2.0f, SOUND_BOUMs, 0.20f);
CreateCrashSphere(Math::Vector( 2.0f, 26.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f);
CreateCrashSphere(Math::Vector( 2.0f, 34.0f,-2.0f), 2.0f, SOUND_BOUMs, 0.20f);
CreateShadowCircle(8.0f, 0.5f);
}
if ( type == OBJECT_TREE2 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
CreateCrashSphere(Math::Vector( 0.0f, 3.0f, 1.0f), 3.0f, SOUND_BOUMs, 0.20f);
CreateCrashSphere(Math::Vector(-2.0f, 10.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f);
CreateCrashSphere(Math::Vector(-2.0f, 19.0f, 2.0f), 2.0f, SOUND_BOUMs, 0.20f);
CreateCrashSphere(Math::Vector( 2.0f, 25.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f);
CreateCrashSphere(Math::Vector( 3.0f, 32.0f,-2.0f), 2.0f, SOUND_BOUMs, 0.20f);
CreateShadowCircle(8.0f, 0.5f);
}
if ( type == OBJECT_TREE3 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree3.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
CreateCrashSphere(Math::Vector(-2.0f, 3.0f, 2.0f), 3.0f, SOUND_BOUMs, 0.20f);
CreateCrashSphere(Math::Vector(-3.0f, 9.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f);
CreateCrashSphere(Math::Vector( 0.0f, 18.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f);
CreateCrashSphere(Math::Vector( 0.0f, 27.0f, 7.0f), 2.0f, SOUND_BOUMs, 0.20f);
CreateShadowCircle(8.0f, 0.5f);
}
if ( type == OBJECT_TREE4 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree4.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
CreateCrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 10.0f, SOUND_BOUMs, 0.20f);
CreateCrashSphere(Math::Vector(0.0f, 21.0f, 0.0f), 8.0f, SOUND_BOUMs, 0.20f);
CreateCrashSphere(Math::Vector(0.0f, 32.0f, 0.0f), 7.0f, SOUND_BOUMs, 0.20f);
CreateShadowCircle(8.0f, 0.5f);
}
if ( type == OBJECT_TREE5 ) // giant tree (for the world "teen")
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree5.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
CreateCrashSphere(Math::Vector( 0.0f, 5.0f,-10.0f), 25.0f, SOUND_BOUMs, 0.20f);
CreateCrashSphere(Math::Vector(-65.0f, 5.0f, 65.0f), 20.0f, SOUND_BOUMs, 0.20f);
CreateCrashSphere(Math::Vector( 38.0f, 5.0f, 21.0f), 18.0f, SOUND_BOUMs, 0.20f);
CreateShadowCircle(50.0f, 0.5f);
}
pos = RetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
pos = RetPosition(0);
pos.y += height;
SetPosition(0, pos);
delete pModFile;
return true;
}
// Creates a mushroom placed on the ground.
bool CObject::CreateMushroom(Math::Vector pos, float angle, float height,
ObjectType type)
{
CModFile* pModFile;
int rank;
if ( m_engine->RetRestCreate() < 1 ) return false;
pModFile = new CModFile(m_iMan);
SetType(type);
if ( type == OBJECT_MUSHROOM1 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\mush1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
CreateCrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 3.0f, SOUND_BOUM, 0.10f);
SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 5.5f);
SetJotlerSphere(Math::Vector(0.0f, 3.0f, 0.0f), 5.5f);
CreateShadowCircle(6.0f, 0.5f);
}
if ( type == OBJECT_MUSHROOM2 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\mush2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
CreateCrashSphere(Math::Vector(0.0f, 5.0f, 0.0f), 3.0f, SOUND_BOUM, 0.10f);
SetGlobalSphere(Math::Vector(0.0f, 4.0f, 0.0f), 5.5f);
SetJotlerSphere(Math::Vector(0.0f, 4.0f, 0.0f), 5.5f);
CreateShadowCircle(5.0f, 0.5f);
}
pos = RetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
pos = RetPosition(0);
pos.y += height;
SetPosition(0, pos);
delete pModFile;
return true;
}
// Creates a toy placed on the ground.
bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height,
ObjectType type)
{
CModFile* pModFile;
Math::Matrix* mat;
D3DCOLORVALUE color;
int rank;
float fShadow;
bool bFloorAdjust = true;
if ( m_engine->RetRestCreate() < 1 ) return false;
pModFile = new CModFile(m_iMan);
SetType(type);
fShadow = Math::Norm(1.0f-height/10.0f);
if ( type == OBJECT_TEEN0 ) // orange pencil lg=10
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen0.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector( 5.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 2.5f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-2.5f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-5.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateShadowCircle(5.0f, 0.8f*fShadow, D3DSHADOWWORM);
}
if ( type == OBJECT_TEEN1 ) // blue pencil lg=14
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector( 6.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 4.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 2.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-2.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-4.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-6.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateShadowCircle(6.0f, 0.8f*fShadow, D3DSHADOWWORM);
}
if ( type == OBJECT_TEEN2 ) // red pencil lg=16
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector( 7.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 4.7f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 2.3f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-2.3f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-4.7f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-7.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateShadowCircle(6.0f, 0.8f*fShadow, D3DSHADOWWORM);
}
if ( type == OBJECT_TEEN3 ) // jar with pencils
{
rank = m_engine->CreateObject();
//? m_engine->SetObjectType(rank, TYPEFIX);
m_engine->SetObjectType(rank, TYPEMETAL);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen3.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector( 0.0f, 4.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 4.0f, 0.0f), 4.0f);
CreateShadowCircle(6.0f, 0.5f*fShadow);
}
if ( type == OBJECT_TEEN4 ) // scissors
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen4.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(-9.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-6.0f, 1.0f, 0.0f), 1.1f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-3.0f, 1.0f, 0.0f), 1.2f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 1.0f, 0.0f), 1.3f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 5.1f, 1.0f,-1.3f), 2.6f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 8.0f, 1.0f, 2.2f), 2.3f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 9.4f, 1.0f,-2.0f), 2.0f, SOUND_BOUMm, 0.45f);
CreateShadowCircle(10.0f, 0.5f*fShadow, D3DSHADOWWORM);
}
if ( type == OBJECT_TEEN5 ) // CD
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen5.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
SetFloorHeight(0.0f);
bFloorAdjust = false;
m_terrain->AddBuildingLevel(pos, 5.9f, 6.1f, 0.2f, 0.5f);
CreateShadowCircle(8.0f, 0.2f*fShadow);
}
if ( type == OBJECT_TEEN6 ) // book 1
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen6.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(-5.0f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 4.5f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-5.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 4.5f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-5.0f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 4.5f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
CreateShadowCircle(20.0f, 0.2f*fShadow);
}
if ( type == OBJECT_TEEN7 ) // book 2
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen7.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(-5.0f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 4.5f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-5.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 4.5f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-5.0f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 4.5f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
CreateShadowCircle(20.0f, 0.2f*fShadow);
}
if ( type == OBJECT_TEEN8 ) // a stack of books 1
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen8.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(-5.0f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 4.5f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-5.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 4.5f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-5.0f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 4.5f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 12.0f);
CreateShadowCircle(20.0f, 0.2f*fShadow);
}
if ( type == OBJECT_TEEN9 ) // a stack of books 2
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen9.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(-5.0f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 4.5f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-5.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 4.5f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-5.0f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 4.5f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 12.0f);
CreateShadowCircle(20.0f, 0.2f*fShadow);
}
if ( type == OBJECT_TEEN10 ) // bookcase
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen10.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(-26.0f, 3.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-15.0f, 3.0f,-4.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-15.0f, 3.0f, 5.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -4.0f, 3.0f,-4.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -4.0f, 3.0f, 5.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 6.0f, 3.0f,-4.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 6.0f, 3.0f, 4.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 14.0f, 3.0f,-3.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 14.0f, 3.0f, 2.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 24.0f, 3.0f, 5.0f), 6.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 6.0f, 0.0f), 20.0f);
CreateShadowCircle(40.0f, 0.2f*fShadow);
}
if ( type == OBJECT_TEEN11 ) // lamp
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen11.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
SetZoom(0, zoom);
mat = RetWorldMatrix(0);
pos = Math::Transform(*mat, Math::Vector(-56.0f, 22.0f, 0.0f));
m_particule->CreateParticule(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(20.0f, 20.0f), PARTISELY, 1.0f, 0.0f, 0.0f);
pos = Math::Transform(*mat, Math::Vector(-65.0f, 40.0f, 0.0f));
color.r = 4.0f;
color.g = 2.0f;
color.b = 0.0f; // yellow-orange
color.a = 0.0f;
m_main->CreateSpot(pos, color);
}
if ( type == OBJECT_TEEN12 ) // coke
{
rank = m_engine->CreateObject();
//? m_engine->SetObjectType(rank, TYPEFIX);
m_engine->SetObjectType(rank, TYPEMETAL);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen12.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector( 0.0f, 4.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 9.0f, 0.0f), 5.0f);
CreateShadowCircle(4.5f, 1.0f*fShadow);
}
if ( type == OBJECT_TEEN13 ) // cardboard farm
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen13.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(-10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 15.0f);
CreateShadowCircle(20.0f, 1.0f*fShadow);
}
if ( type == OBJECT_TEEN14 ) // open box
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen14.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(-10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 15.0f);
CreateShadowCircle(20.0f, 1.0f*fShadow);
}
if ( type == OBJECT_TEEN15 ) // stack of cartons
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen15.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(-10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 15.0f);
CreateShadowCircle(20.0f, 1.0f*fShadow);
}
if ( type == OBJECT_TEEN16 ) // watering can
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen16.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(-8.0f, 4.0f, 0.0f), 12.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 8.0f, 4.0f, 0.0f), 12.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 13.0f, 0.0f), 20.0f);
CreateShadowCircle(18.0f, 1.0f*fShadow);
}
if ( type == OBJECT_TEEN17 ) // wheel |
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen17.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector( 0.0f, 31.0f, 0.0f), 31.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 31.0f, 0.0f), 31.0f);
CreateShadowCircle(24.0f, 0.5f*fShadow);
}
if ( type == OBJECT_TEEN18 ) // wheel /
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen18.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector( 0.0f, 31.0f, 0.0f), 31.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 31.0f, 0.0f), 31.0f);
CreateShadowCircle(24.0f, 0.5f*fShadow);
}
if ( type == OBJECT_TEEN19 ) // wheel =
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen19.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector( 0.0f, 10.0f, 0.0f), 32.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 32.0f);
CreateShadowCircle(33.0f, 1.0f*fShadow);
}
if ( type == OBJECT_TEEN20 ) // wall with shelf
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen20.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(-175.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-175.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -55.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -55.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -37.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -37.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 83.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 83.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f);
}
if ( type == OBJECT_TEEN21 ) // wall with window
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen21.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
}
if ( type == OBJECT_TEEN22 ) // wall with door and shelf
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen22.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(-135.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-135.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -15.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -15.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f);
}
if ( type == OBJECT_TEEN23 ) // skateboard on wheels
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen23.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
if ( m_option == 1 ) // passage under the prohibited skateboard?
{
CreateCrashSphere(Math::Vector(-10.0f, 2.0f, 0.0f), 11.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 10.0f, 2.0f, 0.0f), 11.0f, SOUND_BOUMm, 0.45f);
}
CreateCrashSphere(Math::Vector(-23.0f, 2.0f, 7.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-23.0f, 2.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-23.0f, 2.0f,-7.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 23.0f, 2.0f, 7.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 23.0f, 2.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 23.0f, 2.0f,-7.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateShadowCircle(35.0f, 0.8f*fShadow, D3DSHADOWWORM);
}
if ( type == OBJECT_TEEN24 ) // skate /
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen24.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(-12.0f, 0.0f, -3.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-12.0f, 0.0f, 3.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateShadowCircle(20.0f, 0.2f*fShadow);
}
if ( type == OBJECT_TEEN25 ) // skate /
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen25.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(-12.0f, 0.0f, -3.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-12.0f, 0.0f, 3.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateShadowCircle(20.0f, 0.2f*fShadow);
}
if ( type == OBJECT_TEEN26 ) // ceiling lamp
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen26.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
SetFloorHeight(0.0f);
mat = RetWorldMatrix(0);
pos = Math::Transform(*mat, Math::Vector(0.0f, 50.0f, 0.0f));
m_particule->CreateParticule(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(100.0f, 100.0f), PARTISELY, 1.0f, 0.0f, 0.0f);
pos = Math::Transform(*mat, Math::Vector(0.0f, 50.0f, 0.0f));
color.r = 4.0f;
color.g = 2.0f;
color.b = 0.0f; // yellow-orange
color.a = 0.0f;
m_main->CreateSpot(pos, color);
}
if ( type == OBJECT_TEEN27 ) // large plant?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen27.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
CreateShadowCircle(40.0f, 0.5f);
}
if ( type == OBJECT_TEEN28 ) // bottle?
{
rank = m_engine->CreateObject();
//? m_engine->SetObjectType(rank, TYPEFIX);
m_engine->SetObjectType(rank, TYPEMETAL);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen28.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUM, 0.10f);
CreateShadowCircle(7.0f, 0.6f*fShadow);
}
if ( type == OBJECT_TEEN29 ) // bridge?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen29.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
bFloorAdjust = false;
}
if ( type == OBJECT_TEEN30 ) // jump?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen30.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 15.0f, SOUND_BOUM, 0.10f);
SetGlobalSphere(Math::Vector(0.0f, 15.0f, 0.0f), 17.0f);
CreateShadowCircle(20.0f, 1.0f*fShadow);
}
if ( type == OBJECT_TEEN31 ) // basket?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen31.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(-10.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUM, 0.10f);
CreateCrashSphere(Math::Vector( 0.0f, 2.0f, 0.0f), 6.0f, SOUND_BOUM, 0.10f);
CreateCrashSphere(Math::Vector( 9.0f, 4.0f, 1.0f), 6.0f, SOUND_BOUM, 0.10f);
SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 10.0f);
CreateShadowCircle(16.0f, 0.6f*fShadow);
}
if ( type == OBJECT_TEEN32 ) // chair?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen32.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector( 17.5f, 1.0f, 17.5f), 3.5f, SOUND_BOUM, 0.10f);
CreateCrashSphere(Math::Vector( 17.5f, 1.0f, -17.5f), 3.5f, SOUND_BOUM, 0.10f);
CreateCrashSphere(Math::Vector(-17.5f, 1.0f, 17.5f), 3.5f, SOUND_BOUM, 0.10f);
CreateCrashSphere(Math::Vector(-17.5f, 1.0f, -17.5f), 3.5f, SOUND_BOUM, 0.10f);
SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 26.0f);
CreateShadowCircle(35.0f, 0.3f*fShadow);
}
if ( type == OBJECT_TEEN33 ) // panel?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen33.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
CreateShadowCircle(10.0f, 0.3f*fShadow);
}
if ( type == OBJECT_TEEN34 ) // stone?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen34.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
CreateShadowCircle(3.0f, 1.0f*fShadow);
}
if ( type == OBJECT_TEEN35 ) // pipe?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen35.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(-40.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
CreateCrashSphere(Math::Vector(-20.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
CreateCrashSphere(Math::Vector( 0.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
CreateCrashSphere(Math::Vector( 20.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
CreateCrashSphere(Math::Vector( 40.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
CreateShadowCircle(40.0f, 0.8f*fShadow, D3DSHADOWWORM);
}
if ( type == OBJECT_TEEN36 ) // trunk?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen36.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
bFloorAdjust = false;
}
if ( type == OBJECT_TEEN37 ) // boat?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen37.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
bFloorAdjust = false;
}
if ( type == OBJECT_TEEN38 ) // fan?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen38a.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\teen38b.mod"); // engine
pModFile->CreateEngineObject(rank);
SetPosition(1, Math::Vector(0.0f, 30.0f, 0.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\teen38c.mod"); // propeller
pModFile->CreateEngineObject(rank);
SetPosition(2, Math::Vector(0.0f, 0.0f, 0.0f));
CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
SetGlobalSphere(Math::Vector(0.0f, 2.0f, 0.0f), 10.0f);
CreateShadowCircle(15.0f, 0.5f*fShadow);
}
if ( type == OBJECT_TEEN39 ) // potted plant?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen39.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 8.5f, SOUND_BOUM, 0.10f);
SetGlobalSphere(Math::Vector(0.0f, 2.0f, 0.0f), 8.5f);
CreateShadowCircle(10.0f, 1.0f*fShadow);
}
if ( type == OBJECT_TEEN40 ) // balloon?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen40.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(0.0f, 5.0f, 0.0f), 11.0f, SOUND_BOUM, 0.10f);
SetGlobalSphere(Math::Vector(0.0f, 14.0f, 0.0f), 15.0f);
CreateShadowCircle(15.0f, 0.7f*fShadow);
}
if ( type == OBJECT_TEEN41 ) // fence?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen41.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
}
if ( type == OBJECT_TEEN42 ) // clover?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen42.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 2.0f, SOUND_BOUM, 0.10f);
CreateShadowCircle(15.0f, 0.4f*fShadow);
}
if ( type == OBJECT_TEEN43 ) // clover?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen43.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 2.0f, SOUND_BOUM, 0.10f);
CreateShadowCircle(15.0f, 0.4f*fShadow);
}
if ( type == OBJECT_TEEN44 ) // car?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen44.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, zoom);
CreateCrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 55.0f, SOUND_BOUM, 0.10f);
SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 55.0f);
CreateShadowCircle(55.0f, 1.0f*fShadow);
}
pos = RetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
if ( bFloorAdjust )
{
SetFloorHeight(0.0f);
FloorAdjust();
}
CreateOtherObject(type);
pos = RetPosition(0);
pos.y += height;
SetPosition(0, pos);
delete pModFile;
return true;
}
// Creates a crystal placed on the ground.
bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
ObjectType type)
{
CModFile* pModFile;
float radius;
int rank;
if ( m_engine->RetRestCreate() < 1 ) return false;
pModFile = new CModFile(m_iMan);
SetType(type);
if ( type == OBJECT_QUARTZ0 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEQUARTZ);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\quartz0.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 3.5f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 2.0f, 0.0f), 3.5f);
CreateShadowCircle(4.0f, 0.5f);
}
if ( type == OBJECT_QUARTZ1 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEQUARTZ);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\quartz1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
CreateCrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 4.0f, 0.0f), 5.0f);
CreateShadowCircle(5.0f, 0.5f);
}
if ( type == OBJECT_QUARTZ2 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEQUARTZ);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\quartz2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
CreateCrashSphere(Math::Vector(0.0f, 6.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 6.0f, 0.0f), 6.0f);
CreateShadowCircle(6.0f, 0.5f);
}
if ( type == OBJECT_QUARTZ3 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEQUARTZ);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\quartz3.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
CreateCrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 10.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 10.0f);
CreateShadowCircle(10.0f, 0.5f);
}
pos = RetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
pos = RetPosition(0);
pos.y += height;
SetPosition(0, pos);
if ( type == OBJECT_QUARTZ0 )
{
pos.y += 4.0f;
radius = 2.0f;
}
if ( type == OBJECT_QUARTZ1 )
{
pos.y += 6.0f;
radius = 4.0f;
}
if ( type == OBJECT_QUARTZ2 )
{
pos.y += 10.0f;
radius = 5.0f;
}
if ( type == OBJECT_QUARTZ3 )
{
pos.y += 16.0f;
radius = 8.0f;
}
m_particule->CreateParticule(pos, pos, Math::Point(2.0f, 2.0f), PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
m_particule->CreateParticule(pos, pos, Math::Point(2.0f, 2.0f), PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
delete pModFile;
return true;
}
// Creates a root placed on the ground.
bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
ObjectType type)
{
CModFile* pModFile;
int rank;
if ( m_engine->RetRestCreate() < 1 ) return false;
pModFile = new CModFile(m_iMan);
SetType(type);
if ( type == OBJECT_ROOT0 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root0.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, 2.0f);
CreateCrashSphere(Math::Vector(-5.0f, 1.0f, 0.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 4.0f, 1.0f, 2.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 4.0f, 1.0f, -3.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 2.0f, 5.0f, -1.0f), 1.5f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector(-4.0f, 5.0f, -1.0f), 1.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector(-2.0f, 8.0f, -0.5f), 1.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 0.0f, 10.0f, -0.5f), 1.0f, SOUND_BOUMv, 0.15f);
//? SetGlobalSphere(Math::Vector(0.0f, 6.0f, 0.0f), 11.0f);
CreateShadowCircle(16.0f, 0.5f);
}
if ( type == OBJECT_ROOT1 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, 2.0f);
CreateCrashSphere(Math::Vector(-4.0f, 1.0f, 1.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 0.0f, 1.0f, 2.0f), 1.5f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 3.0f, 1.0f, -2.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector(-2.0f, 5.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 2.0f, 5.0f, 0.0f), 1.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 0.0f, 8.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 0.0f, 12.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f);
//? SetGlobalSphere(Math::Vector(0.0f, 6.0f, 0.0f), 12.0f);
CreateShadowCircle(16.0f, 0.5f);
}
if ( type == OBJECT_ROOT2 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root2.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, 2.0f);
CreateCrashSphere(Math::Vector(-3.0f, 1.0f, 0.5f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 3.0f, 1.0f, -1.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector(-1.0f, 4.5f, 0.0f), 1.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 3.0f, 7.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 0.0f, 7.0f, -1.0f), 1.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 4.0f, 11.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f);
//? SetGlobalSphere(Math::Vector(0.0f, 6.0f, 0.0f), 10.0f);
CreateShadowCircle(16.0f, 0.5f);
}
if ( type == OBJECT_ROOT3 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root3.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, 2.0f);
CreateCrashSphere(Math::Vector(-4.0f, 1.0f, 1.0f), 3.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 4.0f, 1.0f, -3.0f), 3.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 6.0f, 1.0f, 4.0f), 3.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector(-2.5f, 7.0f, 2.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 4.0f, 7.0f, 2.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 3.0f, 6.0f, -1.0f), 1.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 0.0f, 12.0f, 0.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 1.0f, 16.0f, 0.0f), 1.0f, SOUND_BOUMv, 0.15f);
//? SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 14.0f);
CreateShadowCircle(22.0f, 0.5f);
}
if ( type == OBJECT_ROOT4 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root4.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, 2.0f);
CreateCrashSphere(Math::Vector( -7.0f, 2.0f, 3.0f), 4.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 5.0f, 2.0f, -6.0f), 4.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 6.0f, 2.0f, 6.0f), 3.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector(-11.0f, 1.0f, -2.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 1.0f, 1.0f, -7.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( -4.0f, 10.0f, 3.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 1.0f, 11.0f, 7.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 3.0f, 11.0f, -3.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( -3.0f, 17.0f, 1.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( -3.0f, 23.0f, -1.0f), 2.0f, SOUND_BOUMv, 0.15f);
//? SetGlobalSphere(Math::Vector(0.0f, 12.0f, 0.0f), 20.0f);
CreateShadowCircle(30.0f, 0.5f);
}
if ( type == OBJECT_ROOT5 ) // gravity root ?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root4.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, 2.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\root5.mod");
pModFile->CreateEngineObject(rank);
SetPosition(1, Math::Vector(-5.0f, 28.0f, -4.0f));
SetAngleX(1, -30.0f*Math::PI/180.0f);
SetAngleZ(1, 20.0f*Math::PI/180.0f);
CreateCrashSphere(Math::Vector( -7.0f, 2.0f, 3.0f), 4.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 5.0f, 2.0f, -6.0f), 4.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 6.0f, 2.0f, 6.0f), 3.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector(-11.0f, 1.0f, -2.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 1.0f, 1.0f, -7.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( -4.0f, 10.0f, 3.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 1.0f, 11.0f, 7.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( 3.0f, 11.0f, -3.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( -3.0f, 17.0f, 1.0f), 2.0f, SOUND_BOUMv, 0.15f);
CreateCrashSphere(Math::Vector( -3.0f, 23.0f, -1.0f), 2.0f, SOUND_BOUMv, 0.15f);
//? SetGlobalSphere(Math::Vector(0.0f, 12.0f, 0.0f), 20.0f);
CreateShadowCircle(30.0f, 0.5f);
}
pos = RetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
pos = RetPosition(0);
pos.y += height;
SetPosition(0, pos);
delete pModFile;
return true;
}
// Creates a small home.
bool CObject::CreateHome(Math::Vector pos, float angle, float height,
ObjectType type)
{
CModFile* pModFile;
int rank;
if ( m_engine->RetRestCreate() < 1 ) return false;
pModFile = new CModFile(m_iMan);
SetType(type);
if ( type == OBJECT_HOME1 )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\home1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, 1.3f);
CreateCrashSphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUMs, 0.25f);
//? SetGlobalSphere(Math::Vector(0.0f, 6.0f, 0.0f), 11.0f);
CreateShadowCircle(16.0f, 0.5f);
}
pos = RetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
pos = RetPosition(0);
pos.y += height;
SetPosition(0, pos);
delete pModFile;
return true;
}
// Creates ruin placed on the ground.
bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
ObjectType type)
{
CModFile* pModFile;
char name[50];
int rank;
if ( m_engine->RetRestCreate() < 1+4 ) return false;
pModFile = new CModFile(m_iMan);
SetType(type);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
SetObjectRank(0, rank);
name[0] = 0;
if ( type == OBJECT_RUINmobilew1 ) strcpy(name, "objects\\ruin1.mod");
if ( type == OBJECT_RUINmobilew2 ) strcpy(name, "objects\\ruin1.mod");
if ( type == OBJECT_RUINmobilet1 ) strcpy(name, "objects\\ruin2.mod");
if ( type == OBJECT_RUINmobilet2 ) strcpy(name, "objects\\ruin2.mod");
if ( type == OBJECT_RUINmobiler1 ) strcpy(name, "objects\\ruin3.mod");
if ( type == OBJECT_RUINmobiler2 ) strcpy(name, "objects\\ruin3.mod");
if ( type == OBJECT_RUINfactory ) strcpy(name, "objects\\ruin4.mod");
if ( type == OBJECT_RUINdoor ) strcpy(name, "objects\\ruin5.mod");
if ( type == OBJECT_RUINsupport ) strcpy(name, "objects\\ruin6.mod");
if ( type == OBJECT_RUINradar ) strcpy(name, "objects\\ruin7.mod");
if ( type == OBJECT_RUINconvert ) strcpy(name, "objects\\ruin8.mod");
if ( type == OBJECT_RUINbase ) strcpy(name, "objects\\ruin9.mod");
if ( type == OBJECT_RUINhead ) strcpy(name, "objects\\ruin10.mod");
pModFile->ReadModel(name);
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
if ( type == OBJECT_RUINmobilew1 ) // vehicle had wheels?
{
// Creates the right-back wheel.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(6, rank);
SetObjectParent(6, 0);
pModFile->ReadModel("objects\\ruin1w.mod");
pModFile->CreateEngineObject(rank);
SetPosition(6, Math::Vector(-3.0f, 1.8f, -4.0f));
SetAngleX(6, -Math::PI/2.0f);
// Creates the left-back wheel.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(7, rank);
SetObjectParent(7, 0);
pModFile->ReadModel("objects\\ruin1w.mod");
pModFile->CreateEngineObject(rank);
SetPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f));
SetAngleY(7, Math::PI-0.3f);
SetAngleX(7, -0.3f);
// Creates the right-front wheel.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(8, rank);
SetObjectParent(8, 0);
pModFile->ReadModel("objects\\ruin1w.mod");
pModFile->CreateEngineObject(rank);
SetPosition(8, Math::Vector(2.0f, 1.6f, -3.0f));
SetAngleY(8, 0.3f);
// Creates the left-front wheel.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(9, rank);
SetObjectParent(9, 0);
pModFile->ReadModel("objects\\ruin1w.mod");
pModFile->CreateEngineObject(rank);
SetPosition(9, Math::Vector(2.0f, 1.0f, 3.0f));
SetAngleY(9, Math::PI-0.2f);
SetAngleX(9, 0.2f);
CreateCrashSphere(Math::Vector(0.0f, 2.8f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
//? SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f);
CreateShadowCircle(4.0f, 1.0f);
}
if ( type == OBJECT_RUINmobilew2 ) // vehicle has wheels?
{
// Creates the left-back wheel.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(7, rank);
SetObjectParent(7, 0);
pModFile->ReadModel("objects\\ruin1w.mod");
pModFile->CreateEngineObject(rank);
SetPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f));
SetAngleY(7, Math::PI+0.3f);
SetAngleX(7, 0.4f);
// Creates the left-front wheel.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(9, rank);
SetObjectParent(9, 0);
pModFile->ReadModel("objects\\ruin1w.mod");
pModFile->CreateEngineObject(rank);
SetPosition(9, Math::Vector(2.0f, 1.0f, 3.0f));
SetAngleY(9, Math::PI+0.3f);
SetAngleX(9, -0.3f);
CreateCrashSphere(Math::Vector(0.0f, 2.8f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
//? SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f);
CreateShadowCircle(4.0f, 1.0f);
}
if ( type == OBJECT_RUINmobilet1 ) // vehicle have caterpillars?
{
// Creates the cannon.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\ruin2c.mod");
pModFile->CreateEngineObject(rank);
SetPosition(1, Math::Vector(3.0f, 5.0f, -2.5f));
SetAngleX(1, -Math::PI*0.85f);
SetAngleY(1, -0.4f);
SetAngleZ(1, -0.1f);
CreateCrashSphere(Math::Vector(1.0f, 2.8f, -1.0f), 5.0f, SOUND_BOUMm, 0.45f);
//? SetGlobalSphere(Math::Vector(1.0f, 5.0f, -1.0f), 10.0f);
CreateShadowCircle(5.0f, 1.0f);
}
if ( type == OBJECT_RUINmobilet2 ) // vehicle have caterpillars?
{
CreateCrashSphere(Math::Vector(0.0f, 2.8f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
//? SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f);
CreateShadowCircle(5.0f, 1.0f);
}
if ( type == OBJECT_RUINmobiler1 ) // vehicle skating?
{
CreateCrashSphere(Math::Vector(1.0f, 2.8f, -1.0f), 5.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(1.0f, 5.0f, -1.0f), 10.0f);
CreateShadowCircle(5.0f, 1.0f);
}
if ( type == OBJECT_RUINmobiler2 ) // vehicle skating?
{
CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f);
CreateShadowCircle(6.0f, 1.0f);
}
if ( type == OBJECT_RUINfactory ) // factory ?
{
CreateCrashSphere(Math::Vector( 9.0f, 1.0f, -11.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 2.0f, -11.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-10.0f, 4.0f, -10.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-12.0f, 11.0f, -4.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-10.0f, 4.0f, -2.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-11.0f, 8.0f, 3.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-11.0f, 2.0f, 4.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-11.0f, 2.0f, 10.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -4.0f, 0.0f, 10.0f), 3.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 18.0f);
CreateShadowCircle(20.0f, 0.7f);
}
if ( type == OBJECT_RUINdoor ) // converter holder?
{
CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
//? SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 6.0f);
CreateShadowCircle(6.0f, 1.0f);
}
if ( type == OBJECT_RUINsupport ) // radar holder?
{
CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
//? SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f);
CreateShadowCircle(3.0f, 1.0f);
}
if ( type == OBJECT_RUINradar ) // radar base?
{
CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
//? SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 6.0f);
CreateShadowCircle(6.0f, 1.0f);
}
if ( type == OBJECT_RUINconvert ) // converter?
{
m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
CreateCrashSphere(Math::Vector(-10.0f, 0.0f, 4.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-10.0f, 0.0f, -4.0f), 5.0f, SOUND_BOUMm, 0.45f);
//? SetGlobalSphere(Math::Vector(-3.0f, 0.0f, 0.0f), 14.0f);
}
if ( type == OBJECT_RUINbase ) // base?
{
CreateCrashSphere(Math::Vector( 0.0f, 15.0f, 0.0f),28.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 17.0f, 6.0f, 42.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 17.0f, 17.0f, 42.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-17.0f, 6.0f, 42.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-17.0f, 17.0f, 42.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-42.0f, 6.0f, 17.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-42.0f, 17.0f, 17.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-42.0f, 6.0f, -17.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-42.0f, 17.0f, -17.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-17.0f, 6.0f, -42.0f), 6.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-17.0f, 10.0f, -42.0f), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 15.0f, 13.0f, -34.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 31.0f, 15.0f, -13.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 21.0f, 8.0f, -39.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 26.0f, 8.0f, -33.0f), 5.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 48.0f);
CreateShadowCircle(40.0f, 1.0f);
}
if ( type == OBJECT_RUINhead ) // base cap?
{
CreateCrashSphere(Math::Vector( 0.0f, 13.0f, 0.0f),20.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, -8.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f,-16.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f,-22.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-21.0f, 7.0f, 9.0f), 8.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -9.0f, 7.0f, 21.0f), 8.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 21.0f, 7.0f, 9.0f), 8.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 9.0f, 7.0f, 21.0f), 8.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-21.0f, 7.0f, -9.0f), 8.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -9.0f, 7.0f, -21.0f), 8.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 21.0f, 7.0f, -9.0f), 8.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 9.0f, 7.0f, -21.0f), 8.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 35.0f);
CreateShadowCircle(30.0f, 1.0f);
}
pos = RetPosition(0);
SetPosition(0, pos); //to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
if ( type != OBJECT_RUINfactory &&
type != OBJECT_RUINconvert &&
type != OBJECT_RUINbase )
{
FloorAdjust();
}
pos = RetPosition(0);
pos.y += height;
SetPosition(0, pos); //to display the shadows immediately
if ( type == OBJECT_RUINmobilew1 )
{
pos = RetPosition(0);
pos.y -= 0.5f;
SetPosition(0, pos);
angle = RetAngleX(0)-0.1f;
SetAngleX(0, angle);
}
if ( type == OBJECT_RUINmobilew2 )
{
pos = RetPosition(0);
pos.y -= 1.5f;
SetPosition(0, pos);
angle = RetAngleX(0)-0.9f;
SetAngleX(0, angle);
angle = RetAngleZ(0)-0.1f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINmobilet1 )
{
pos = RetPosition(0);
pos.y -= 0.9f;
SetPosition(0, pos);
angle = RetAngleX(0)-0.3f;
SetAngleX(0, angle);
}
if ( type == OBJECT_RUINmobilet2 )
{
pos = RetPosition(0);
pos.y -= 1.5f;
SetPosition(0, pos);
angle = RetAngleX(0)-0.3f;
SetAngleX(0, angle);
angle = RetAngleZ(0)+0.8f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINmobiler1 )
{
pos = RetPosition(0);
pos.y += 4.0f;
SetPosition(0, pos);
angle = RetAngleX(0)-Math::PI*0.6f;
SetAngleX(0, angle);
angle = RetAngleZ(0)-0.2f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINmobiler2 )
{
pos = RetPosition(0);
pos.y += 2.0f;
SetPosition(0, pos);
angle = RetAngleX(0)-0.1f;
SetAngleX(0, angle);
angle = RetAngleZ(0)-0.3f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINdoor )
{
pos = RetPosition(0);
pos.y -= 0.5f;
SetPosition(0, pos);
angle = RetAngleZ(0)-0.1f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINsupport )
{
pos = RetPosition(0);
pos.y += 0.5f;
SetPosition(0, pos);
//? angle = RetAngleY(0)+0.1f;
//? SetAngleY(0, angle);
angle = RetAngleX(0)+0.1f;
SetAngleX(0, angle);
angle = RetAngleZ(0)+0.1f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINradar )
{
pos = RetPosition(0);
pos.y -= 0.5f;
SetPosition(0, pos);
angle = RetAngleX(0)+0.15f;
SetAngleX(0, angle);
angle = RetAngleZ(0)+0.1f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINconvert )
{
pos = RetPosition(0);
pos.y -= 1.0f;
SetPosition(0, pos);
}
if ( type == OBJECT_RUINbase )
{
pos = RetPosition(0);
pos.y -= 1.0f;
SetPosition(0, pos);
angle = RetAngleX(0)+0.15f;
SetAngleX(0, angle);
}
if ( type == OBJECT_RUINhead )
{
pos = RetPosition(0);
pos.y += 8.0f;
SetPosition(0, pos);
angle = RetAngleX(0)+Math::PI*0.4f;
SetAngleX(0, angle);
}
delete pModFile;
return true;
}
// Creates a gadget apollo.
bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
{
CModFile* pModFile;
int rank, i;
if ( m_engine->RetRestCreate() < 6 ) return false;
pModFile = new CModFile(m_iMan);
SetType(type);
if ( type == OBJECT_APOLLO1 ) // LEM ?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apollol1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetZoom(0, 1.2f);
SetFloorHeight(0.0f);
for ( i=0 ; i<4 ; i++ ) // creates feet
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(i+1, rank);
SetObjectParent(i+1, 0);
pModFile->ReadModel("objects\\apollol2.mod");
pModFile->CreateEngineObject(rank);
SetAngleY(i+1, Math::PI/2.0f*i);
}
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(5, rank);
SetObjectParent(5, 0);
pModFile->ReadModel("objects\\apollol3.mod"); // ladder
pModFile->CreateEngineObject(rank);
//? m_terrain->AddBuildingLevel(pos, 10.0f, 13.0f, 12.0f, 0.0f);
CreateCrashSphere(Math::Vector( 0.0f, 4.0f, 0.0f), 9.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 11.0f, 5.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-11.0f, 5.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 5.0f, -11.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 0.0f, 5.0f, 11.0f), 3.0f, SOUND_BOUMm, 0.45f);
SetGlobalSphere(Math::Vector(0.0f, 4.0f, 0.0f), 9.0f);
CreateShadowCircle(16.0f, 0.5f);
}
2012-06-26 21:01:17 +00:00
if ( type == OBJECT_APOLLO2 ) // jeep
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX); //it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apolloj1.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
// Wheels.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
pModFile->CreateEngineObject(rank);
SetPosition(1, Math::Vector(-5.75f, 1.65f, -5.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 0);
pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
pModFile->CreateEngineObject(rank);
SetPosition(2, Math::Vector(-5.75f, 1.65f, 5.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 0);
pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
pModFile->CreateEngineObject(rank);
SetPosition(3, Math::Vector(5.75f, 1.65f, -5.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(4, rank);
SetObjectParent(4, 0);
pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
pModFile->CreateEngineObject(rank);
SetPosition(4, Math::Vector(5.75f, 1.65f, 5.0f));
// Accessories:
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(5, rank);
SetObjectParent(5, 0);
pModFile->ReadModel("objects\\apolloj2.mod"); // antenna
pModFile->CreateEngineObject(rank);
SetPosition(5, Math::Vector(5.5f, 8.8f, 2.0f));
SetAngleY(5, -120.0f*Math::PI/180.0f);
SetAngleZ(5, 45.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(6, rank);
SetObjectParent(6, 0);
pModFile->ReadModel("objects\\apolloj3.mod"); // camera
pModFile->CreateEngineObject(rank);
SetPosition(6, Math::Vector(5.5f, 2.8f, -2.0f));
SetAngleY(6, 30.0f*Math::PI/180.0f);
CreateCrashSphere(Math::Vector( 3.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-3.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 7.0f, 9.0f, 2.0f), 2.0f, SOUND_BOUMm, 0.20f);
CreateShadowCircle(7.0f, 0.8f);
FloorAdjust();
}
if ( type == OBJECT_APOLLO3 ) // flag?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apollof.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
SetJotlerSphere(Math::Vector(0.0f, 4.0f, 0.0f), 1.0f);
CreateShadowCircle(2.0f, 0.3f);
}
if ( type == OBJECT_APOLLO4 ) // module?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apollom.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 2.0f, SOUND_BOUMm, 0.45f);
CreateShadowCircle(5.0f, 0.8f);
FloorAdjust();
}
if ( type == OBJECT_APOLLO5 ) // antenna?
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apolloa.mod");
pModFile->CreateEngineObject(rank);
SetPosition(0, pos);
SetAngleY(0, angle);
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\apolloj2.mod"); // antenna
pModFile->CreateEngineObject(rank);
SetPosition(1, Math::Vector(0.0f, 5.0f, 0.0f));
SetAngleY(1, -120.0f*Math::PI/180.0f);
SetAngleZ(1, 45.0f*Math::PI/180.0f);
CreateCrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.35f);
CreateShadowCircle(3.0f, 0.7f);
}
CreateOtherObject(type);
pos = RetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
delete pModFile;
return true;
}
// Creates all sub-objects for managing the object.
void CObject::CreateOtherObject(ObjectType type)
{
if ( type == OBJECT_BASE )
{
m_auto = new CAutoBase(m_iMan, this);
}
if ( type == OBJECT_PORTICO )
{
m_auto = new CAutoPortico(m_iMan, this);
}
if ( type == OBJECT_DERRICK )
{
m_auto = new CAutoDerrick(m_iMan, this);
}
if ( type == OBJECT_FACTORY )
{
m_auto = new CAutoFactory(m_iMan, this);
}
if ( type == OBJECT_REPAIR )
{
m_auto = new CAutoRepair(m_iMan, this);
}
if ( type == OBJECT_DESTROYER )
{
m_auto = new CAutoDestroyer(m_iMan, this);
}
if ( type == OBJECT_STATION )
{
m_auto = new CAutoStation(m_iMan, this);
}
if ( type == OBJECT_CONVERT )
{
m_auto = new CAutoConvert(m_iMan, this);
}
if ( type == OBJECT_TOWER )
{
m_auto = new CAutoTower(m_iMan, this);
}
if ( type == OBJECT_RESEARCH )
{
m_auto = new CAutoResearch(m_iMan, this);
}
if ( type == OBJECT_RADAR )
{
m_auto = new CAutoRadar(m_iMan, this);
}
if ( type == OBJECT_INFO )
{
m_auto = new CAutoInfo(m_iMan, this);
}
if ( type == OBJECT_ENERGY )
{
m_auto = new CAutoEnergy(m_iMan, this);
}
if ( type == OBJECT_LABO )
{
m_auto = new CAutoLabo(m_iMan, this);
}
if ( type == OBJECT_NUCLEAR )
{
m_auto = new CAutoNuclear(m_iMan, this);
}
if ( type == OBJECT_PARA )
{
m_auto = new CAutoPara(m_iMan, this);
}
if ( type == OBJECT_SAFE )
{
m_auto = new CAutoSafe(m_iMan, this);
}
if ( type == OBJECT_HUSTON )
{
m_auto = new CAutoHuston(m_iMan, this);
}
if ( type == OBJECT_EGG )
{
m_auto = new CAutoEgg(m_iMan, this);
}
if ( type == OBJECT_NEST )
{
m_auto = new CAutoNest(m_iMan, this);
}
if ( type == OBJECT_ROOT5 )
{
m_auto = new CAutoRoot(m_iMan, this);
}
if ( type == OBJECT_MUSHROOM2 )
{
m_auto = new CAutoMush(m_iMan, this);
}
if ( type == OBJECT_FLAGb ||
type == OBJECT_FLAGr ||
type == OBJECT_FLAGg ||
type == OBJECT_FLAGy ||
type == OBJECT_FLAGv )
{
m_auto = new CAutoFlag(m_iMan, this);
}
if ( type == OBJECT_TEEN36 || // trunk?
type == OBJECT_TEEN37 || // boat?
type == OBJECT_TEEN38 ) // fan?
{
m_auto = new CAutoKid(m_iMan, this);
}
}
// Reads a program.
bool CObject::ReadProgram(int rank, char* filename)
{
if ( m_brain != 0 )
{
return m_brain->ReadProgram(rank, filename);
}
return false;
}
// Writes a program.
bool CObject::WriteProgram(int rank, char* filename)
{
if ( m_brain != 0 )
{
return m_brain->WriteProgram(rank, filename);
}
return false;
}
// Starts a program.
bool CObject::RunProgram(int rank)
{
if ( m_brain != 0 )
{
m_brain->RunProgram(rank);
return true;
}
if ( m_auto != 0 )
{
m_auto->Start(rank);
return true;
}
return false;
}
// Calculates the matrix for transforming the object.
// Returns true if the matrix has changed.
// The rotations occur in the order Y, Z and X.
bool CObject::UpdateTransformObject(int part, bool bForceUpdate)
{
Math::Vector position, angle, eye;
bool bModif = false;
int parent;
if ( m_truck != 0 ) // transported by truck?
{
m_objectPart[part].bTranslate = true;
m_objectPart[part].bRotate = true;
}
if ( !bForceUpdate &&
!m_objectPart[part].bTranslate &&
!m_objectPart[part].bRotate ) return false;
position = m_objectPart[part].position;
angle = m_objectPart[part].angle;
if ( part == 0 ) // main part?
{
position += m_linVibration;
angle += m_cirVibration+m_inclinaison;
}
if ( m_objectPart[part].bTranslate ||
m_objectPart[part].bRotate )
{
if ( m_objectPart[part].bTranslate )
{
m_objectPart[part].matTranslate.LoadIdentity();
m_objectPart[part].matTranslate.Set(1, 4, position.x);
m_objectPart[part].matTranslate.Set(2, 4, position.y);
m_objectPart[part].matTranslate.Set(3, 4, position.z);
}
if ( m_objectPart[part].bRotate )
{
Math::LoadRotationZXYMatrix(m_objectPart[part].matRotate, angle);
}
if ( m_objectPart[part].bZoom )
{
Math::Matrix mz;
mz.LoadIdentity();
mz.Set(1, 1, m_objectPart[part].zoom.x);
mz.Set(2, 2, m_objectPart[part].zoom.y);
mz.Set(3, 3, m_objectPart[part].zoom.z);
m_objectPart[part].matTransform = Math::MultiplyMatrices(m_objectPart[part].matTranslate,
Math::MultiplyMatrices(m_objectPart[part].matRotate, mz));
}
else
{
m_objectPart[part].matTransform = Math::MultiplyMatrices(m_objectPart[part].matTranslate,
m_objectPart[part].matRotate);
}
bModif = true;
}
if ( bForceUpdate ||
m_objectPart[part].bTranslate ||
m_objectPart[part].bRotate )
{
parent = m_objectPart[part].parentPart;
if ( part == 0 && m_truck != 0 ) // transported by a truck?
{
Math::Matrix* matWorldTruck;
matWorldTruck = m_truck->RetWorldMatrix(m_truckLink);
m_objectPart[part].matWorld = Math::MultiplyMatrices(*matWorldTruck,
m_objectPart[part].matTransform);
}
else
{
if ( parent == -1 ) // no parent?
{
m_objectPart[part].matWorld = m_objectPart[part].matTransform;
}
else
{
m_objectPart[part].matWorld = Math::MultiplyMatrices(m_objectPart[parent].matWorld,
m_objectPart[part].matTransform);
}
}
bModif = true;
}
if ( bModif )
{
m_engine->SetObjectTransform(m_objectPart[part].object,
m_objectPart[part].matWorld);
}
m_objectPart[part].bTranslate = false;
m_objectPart[part].bRotate = false;
return bModif;
}
// Updates all matrices to transform the object father and all his sons.
// Assume a maximum of 4 degrees of freedom.
// Appropriate, for example, to a body, an arm, forearm, hand and fingers.
bool CObject::UpdateTransformObject()
{
bool bUpdate1, bUpdate2, bUpdate3, bUpdate4;
int level1, level2, level3, level4, rank;
int parent1, parent2, parent3, parent4;
if ( m_bFlat )
{
for ( level1=0 ; level1<m_totalPart ; level1++ )
{
if ( !m_objectPart[level1].bUsed ) continue;
UpdateTransformObject(level1, false);
}
}
else
{
parent1 = 0;
bUpdate1 = UpdateTransformObject(parent1, false);
for ( level1=0 ; level1<m_totalPart ; level1++ )
{
rank = SearchDescendant(parent1, level1);
if ( rank == -1 ) break;
parent2 = rank;
bUpdate2 = UpdateTransformObject(rank, bUpdate1);
for ( level2=0 ; level2<m_totalPart ; level2++ )
{
rank = SearchDescendant(parent2, level2);
if ( rank == -1 ) break;
parent3 = rank;
bUpdate3 = UpdateTransformObject(rank, bUpdate2);
for ( level3=0 ; level3<m_totalPart ; level3++ )
{
rank = SearchDescendant(parent3, level3);
if ( rank == -1 ) break;
parent4 = rank;
bUpdate4 = UpdateTransformObject(rank, bUpdate3);
for ( level4=0 ; level4<m_totalPart ; level4++ )
{
rank = SearchDescendant(parent4, level4);
if ( rank == -1 ) break;
UpdateTransformObject(rank, bUpdate4);
}
}
}
}
}
return true;
}
// Puts all the progeny flat (there is more than fathers).
// This allows for debris independently from each other in all directions.
void CObject::FlatParent()
{
int i;
for ( i=0 ; i<m_totalPart ; i++ )
{
m_objectPart[i].position.x = m_objectPart[i].matWorld.Get(1, 4);
m_objectPart[i].position.y = m_objectPart[i].matWorld.Get(2, 4);
m_objectPart[i].position.z = m_objectPart[i].matWorld.Get(3, 4);
m_objectPart[i].matWorld.Set(1, 4, 0.0f);
m_objectPart[i].matWorld.Set(2, 4, 0.0f);
m_objectPart[i].matWorld.Set(3, 4, 0.0f);
m_objectPart[i].matTranslate.Set(1, 4, 0.0f);
m_objectPart[i].matTranslate.Set(2, 4, 0.0f);
m_objectPart[i].matTranslate.Set(3, 4, 0.0f);
m_objectPart[i].parentPart = -1; // more parents
}
m_bFlat = true;
}
// Updates the mapping of the texture of the pile.
void CObject::UpdateEnergyMapping()
{
D3DMATERIAL7 mat;
float a, b, i, s, au, bu;
float limit[6];
int j;
if ( fabs(m_energy-m_lastEnergy) < 0.01f ) return;
m_lastEnergy = m_energy;
ZeroMemory( &mat, sizeof(D3DMATERIAL7) );
mat.diffuse.r = 1.0f;
mat.diffuse.g = 1.0f;
mat.diffuse.b = 1.0f; // white
mat.ambient.r = 0.5f;
mat.ambient.g = 0.5f;
mat.ambient.b = 0.5f;
if ( m_type == OBJECT_POWER ||
m_type == OBJECT_ATOMIC )
{
a = 2.0f;
b = 0.0f; // dimensions of the battery (according to y)
}
if ( m_type == OBJECT_STATION )
{
a = 10.0f;
b = 4.0f; // dimensions of the battery (according to y)
}
if ( m_type == OBJECT_ENERGY )
{
a = 9.0f;
b = 3.0f; // dimensions of the battery (according to y)
}
i = 0.50f+0.25f*m_energy; // origin
s = i+0.25f; // width
au = (s-i)/(b-a);
bu = s-b*(s-i)/(b-a);
limit[0] = 0.0f;
limit[1] = m_engine->RetLimitLOD(0);
limit[2] = limit[1];
limit[3] = m_engine->RetLimitLOD(1);
limit[4] = limit[3];
limit[5] = 1000000.0f;
for ( j=0 ; j<3 ; j++ )
{
m_engine->ChangeTextureMapping(m_objectPart[0].object,
mat, D3DSTATEPART3, "lemt.tga", "",
limit[j*2+0], limit[j*2+1], D3DMAPPING1Y,
au, bu, 1.0f, 0.0f);
}
}
// Manual action.
bool CObject::EventProcess(const Event &event)
{
if ( event.event == EVENT_KEYDOWN )
{
#if ADJUST_ONBOARD
if ( m_bSelect )
{
if ( event.param == 'E' ) debug_x += 0.1f;
if ( event.param == 'D' ) debug_x -= 0.1f;
if ( event.param == 'R' ) debug_y += 0.1f;
if ( event.param == 'F' ) debug_y -= 0.1f;
if ( event.param == 'T' ) debug_z += 0.1f;
if ( event.param == 'G' ) debug_z -= 0.1f;
}
#endif
#if ADJUST_ARM
if ( m_bSelect )
{
if ( event.param == 'X' ) debug_arm1 += 5.0f*Math::PI/180.0f;
if ( event.param == 'C' ) debug_arm1 -= 5.0f*Math::PI/180.0f;
if ( event.param == 'V' ) debug_arm2 += 5.0f*Math::PI/180.0f;
if ( event.param == 'B' ) debug_arm2 -= 5.0f*Math::PI/180.0f;
if ( event.param == 'N' ) debug_arm3 += 5.0f*Math::PI/180.0f;
if ( event.param == 'M' ) debug_arm3 -= 5.0f*Math::PI/180.0f;
if ( event.param == 'X' ||
event.param == 'C' ||
event.param == 'V' ||
event.param == 'B' ||
event.param == 'N' ||
event.param == 'M' )
{
SetAngleZ(1, debug_arm1);
SetAngleZ(2, debug_arm2);
SetAngleZ(3, debug_arm3);
char s[100];
sprintf(s, "a=%.2f b=%.2f c=%.2f", debug_arm1*180.0f/Math::PI, debug_arm2*180.0f/Math::PI, debug_arm3*180.0f/Math::PI);
m_engine->SetInfoText(5, s);
}
}
#endif
}
if ( m_physics != 0 )
{
if ( !m_physics->EventProcess(event) ) // object destroyed?
{
if ( RetSelect() &&
m_type != OBJECT_ANT &&
m_type != OBJECT_SPIDER &&
m_type != OBJECT_BEE )
{
if ( !m_bDead ) m_camera->SetType(CAMERA_EXPLO);
m_main->DeselectAll();
}
return false;
}
}
if ( m_auto != 0 )
{
m_auto->EventProcess(event);
if ( event.event == EVENT_FRAME &&
m_auto->IsEnded() != ERR_CONTINUE )
{
m_auto->DeleteObject();
delete m_auto;
m_auto = 0;
}
}
if ( m_motion != 0 )
{
m_motion->EventProcess(event);
}
if ( event.event == EVENT_FRAME )
{
return EventFrame(event);
}
return true;
}
// Animates the object.
bool CObject::EventFrame(const Event &event)
{
if ( m_type == OBJECT_HUMAN && m_main->RetMainMovie() == MM_SATCOMopen )
{
UpdateTransformObject();
return true;
}
if ( m_type != OBJECT_SHOW && m_engine->RetPause() ) return true;
m_aTime += event.rTime;
m_shotTime += event.rTime;
VirusFrame(event.rTime);
PartiFrame(event.rTime);
UpdateMapping();
UpdateTransformObject();
UpdateSelectParticule();
if ( m_bProxyActivate ) // active if it is near?
{
CPyro* pyro;
Math::Vector eye;
float dist;
eye = m_engine->RetLookatPt();
dist = Math::Distance(eye, RetPosition(0));
if ( dist < m_proxyDistance )
{
m_bProxyActivate = false;
m_main->CreateShortcuts();
m_sound->Play(SOUND_FINDING);
pyro = new CPyro(m_iMan);
pyro->Create(PT_FINDING, this, 0.0f);
m_displayText->DisplayError(INFO_FINDING, this);
}
}
return true;
}
// Updates the mapping of the object.
void CObject::UpdateMapping()
{
if ( m_type == OBJECT_POWER ||
m_type == OBJECT_ATOMIC ||
m_type == OBJECT_STATION ||
m_type == OBJECT_ENERGY )
{
UpdateEnergyMapping();
}
}
// Management of viruses.
void CObject::VirusFrame(float rTime)
{
ParticuleType type;
Math::Vector pos, speed;
Math::Point dim;
int r;
if ( !m_bVirusMode ) return; // healthy object?
m_virusTime += rTime;
if ( m_virusTime >= VIRUS_DELAY )
{
m_bVirusMode = false; // the virus is no longer active
}
if ( m_lastVirusParticule+m_engine->ParticuleAdapt(0.2f) <= m_aTime )
{
m_lastVirusParticule = m_aTime;
r = rand()%10;
if ( r == 0 ) type = PARTIVIRUS1;
if ( r == 1 ) type = PARTIVIRUS2;
if ( r == 2 ) type = PARTIVIRUS3;
if ( r == 3 ) type = PARTIVIRUS4;
if ( r == 4 ) type = PARTIVIRUS5;
if ( r == 5 ) type = PARTIVIRUS6;
if ( r == 6 ) type = PARTIVIRUS7;
if ( r == 7 ) type = PARTIVIRUS8;
if ( r == 8 ) type = PARTIVIRUS9;
if ( r == 9 ) type = PARTIVIRUS10;
pos = RetPosition(0);
pos.x += (Math::Rand()-0.5f)*10.0f;
pos.z += (Math::Rand()-0.5f)*10.0f;
speed.x = (Math::Rand()-0.5f)*2.0f;
speed.z = (Math::Rand()-0.5f)*2.0f;
speed.y = Math::Rand()*4.0f+4.0f;
dim.x = Math::Rand()*0.3f+0.3f;
dim.y = dim.x;
m_particule->CreateParticule(pos, speed, dim, type, 3.0f);
}
}
// Management particles mistresses.
void CObject::PartiFrame(float rTime)
{
Math::Vector pos, angle, factor;
int i, channel;
for ( i=0 ; i<OBJECTMAXPART ; i++ )
{
if ( !m_objectPart[i].bUsed ) continue;
channel = m_objectPart[i].masterParti;
if ( channel == -1 ) continue;
if ( !m_particule->GetPosition(channel, pos) )
{
m_objectPart[i].masterParti = -1; // particle no longer exists!
continue;
}
SetPosition(i, pos);
// Each song spins differently.
switch( i%5 )
{
case 0: factor = Math::Vector( 0.5f, 0.3f, 0.6f); break;
case 1: factor = Math::Vector(-0.3f, 0.4f,-0.2f); break;
case 2: factor = Math::Vector( 0.4f,-0.6f,-0.3f); break;
case 3: factor = Math::Vector(-0.6f,-0.2f, 0.0f); break;
case 4: factor = Math::Vector( 0.4f, 0.1f,-0.7f); break;
}
angle = RetAngle(i);
angle += rTime*Math::PI*factor;
SetAngle(i, angle);
}
}
// Changes the perspective to view if it was like in the vehicle,
// or behind the vehicle.
void CObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
Math::Vector &lookat, Math::Vector &upVec,
CameraType type)
{
float speed;
int part;
UpdateTransformObject();
part = 0;
if ( m_type == OBJECT_HUMAN ||
m_type == OBJECT_TECH )
{
eye.x = -0.2f;
eye.y = 3.3f;
eye.z = 0.0f;
//? eye.x = 1.0f;
//? eye.y = 3.3f;
//? eye.z = 0.0f;
}
else if ( m_type == OBJECT_MOBILErt ||
m_type == OBJECT_MOBILErr ||
m_type == OBJECT_MOBILErs )
{
eye.x = -1.1f; // on the cap
eye.y = 7.9f;
eye.z = 0.0f;
}
else if ( m_type == OBJECT_MOBILEwc ||
m_type == OBJECT_MOBILEtc ||
m_type == OBJECT_MOBILEfc ||
m_type == OBJECT_MOBILEic ) // fireball?
{
//? eye.x = -0.9f; // on the cannon
//? eye.y = 3.0f;
//? eye.z = 0.0f;
//? part = 1;
eye.x = -0.9f; // on the cannon
eye.y = 8.3f;
eye.z = 0.0f;
}
else if ( m_type == OBJECT_MOBILEwi ||
m_type == OBJECT_MOBILEti ||
m_type == OBJECT_MOBILEfi ||
m_type == OBJECT_MOBILEii ) // orgaball ?
{
//? eye.x = -3.5f; // on the cannon
//? eye.y = 5.1f;
//? eye.z = 0.0f;
//? part = 1;
eye.x = -2.5f; // on the cannon
eye.y = 10.4f;
eye.z = 0.0f;
}
else if ( m_type == OBJECT_MOBILErc )
{
//? eye.x = 2.0f; // in the cannon
//? eye.y = 0.0f;
//? eye.z = 0.0f;
//? part = 2;
eye.x = 4.0f; // on the cannon
eye.y = 11.0f;
eye.z = 0.0f;
}
else if ( m_type == OBJECT_MOBILEsa )
{
eye.x = 3.0f;
eye.y = 4.5f;
eye.z = 0.0f;
}
else if ( m_type == OBJECT_MOBILEdr )
{
eye.x = 1.0f;
eye.y = 6.5f;
eye.z = 0.0f;
}
else if ( m_type == OBJECT_APOLLO2 )
{
eye.x = -3.0f;
eye.y = 6.0f;
eye.z = -2.0f;
}
else
{
eye.x = 0.7f; // between the brackets
eye.y = 4.8f;
eye.z = 0.0f;
}
#if ADJUST_ONBOARD
eye.x += debug_x;
eye.y += debug_y;
eye.z += debug_z;
char s[100];
sprintf(s, "x=%.2f y=%.2f z=%.2f", eye.x, eye.y, eye.z);
m_engine->SetInfoText(4, s);
#endif
if ( type == CAMERA_BACK )
{
eye.x -= 20.0f;
eye.y += 1.0f;
}
lookat.x = eye.x+1.0f;
lookat.y = eye.y+0.0f;
lookat.z = eye.z+0.0f;
eye = Math::Transform(m_objectPart[part].matWorld, eye);
lookat = Math::Transform(m_objectPart[part].matWorld, lookat);
// Camera tilts when turning.
upVec = Math::Vector(0.0f, 1.0f, 0.0f);
if ( m_physics != 0 )
{
if ( m_physics->RetLand() ) // on ground?
{
speed = m_physics->RetLinMotionX(MO_REASPEED);
lookat.y -= speed*0.002f;
speed = m_physics->RetCirMotionY(MO_REASPEED);
upVec.z -= speed*0.04f;
}
else // in flight?
{
speed = m_physics->RetLinMotionX(MO_REASPEED);
lookat.y += speed*0.002f;
speed = m_physics->RetCirMotionY(MO_REASPEED);
upVec.z += speed*0.08f;
}
}
upVec = Math::Transform(m_objectPart[0].matRotate, upVec);
dirH = -(m_objectPart[part].angle.y+Math::PI/2.0f);
dirV = 0.0f;
}
// Management of features.
void CObject::SetCharacter(Character* character)
{
CopyMemory(&m_character, character, sizeof(Character));
}
void CObject::GetCharacter(Character* character)
{
CopyMemory(character, &m_character, sizeof(Character));
}
Character* CObject::RetCharacter()
{
return &m_character;
}
// Returns the absolute time.
float CObject::RetAbsTime()
{
return m_aTime;
}
// Management of energy contained in a battery.
// Single subject possesses the battery energy, but not the vehicle that carries the battery!
void CObject::SetEnergy(float level)
{
if ( level < 0.0f ) level = 0.0f;
if ( level > 1.0f ) level = 1.0f;
m_energy = level;
}
float CObject::RetEnergy()
{
if ( m_type != OBJECT_POWER &&
m_type != OBJECT_ATOMIC &&
m_type != OBJECT_STATION &&
m_type != OBJECT_ENERGY ) return 0.0f;
return m_energy;
}
// Management of the capacity of a battery.
// Single subject possesses a battery capacity,
// but not the vehicle that carries the battery!
void CObject::SetCapacity(float capacity)
{
m_capacity = capacity;
}
float CObject::RetCapacity()
{
return m_capacity;
}
// Management of the shield.
void CObject::SetShield(float level)
{
m_shield = level;
}
float CObject::RetShield()
{
if ( m_type == OBJECT_FRET ||
m_type == OBJECT_STONE ||
m_type == OBJECT_URANIUM ||
m_type == OBJECT_BULLET ||
m_type == OBJECT_METAL ||
m_type == OBJECT_BBOX ||
m_type == OBJECT_KEYa ||
m_type == OBJECT_KEYb ||
m_type == OBJECT_KEYc ||
m_type == OBJECT_KEYd ||
m_type == OBJECT_TNT ||
m_type == OBJECT_TEEN31 || // basket?
m_type == OBJECT_SCRAP1 ||
m_type == OBJECT_SCRAP2 ||
m_type == OBJECT_SCRAP3 ||
m_type == OBJECT_SCRAP4 ||
m_type == OBJECT_SCRAP5 ||
m_type == OBJECT_BOMB ||
m_type == OBJECT_WAYPOINT ||
m_type == OBJECT_FLAGb ||
m_type == OBJECT_FLAGr ||
m_type == OBJECT_FLAGg ||
m_type == OBJECT_FLAGy ||
m_type == OBJECT_FLAGv ||
m_type == OBJECT_POWER ||
m_type == OBJECT_ATOMIC ||
m_type == OBJECT_ANT ||
m_type == OBJECT_SPIDER ||
m_type == OBJECT_BEE ||
m_type == OBJECT_WORM ) return 0.0f;
return m_shield;
}
// Management of flight range (zero = infinity).
void CObject::SetRange(float delay)
{
m_range = delay;
}
float CObject::RetRange()
{
return m_range;
}
// Management of transparency of the object.
void CObject::SetTransparency(float value)
{
int i;
m_transparency = value;
for ( i=0 ; i<m_totalPart ; i++ )
{
if ( m_objectPart[i].bUsed )
{
if ( m_type == OBJECT_BASE )
{
if ( i != 9 ) continue; // no central pillar?
}
m_engine->SetObjectTransparency(m_objectPart[i].object, value);
}
}
}
float CObject::RetTransparency()
{
return m_transparency;
}
// Management of the object matter.
ObjectMaterial CObject::RetMaterial()
{
if ( m_type == OBJECT_HUMAN )
{
return OM_HUMAN;
}
if ( m_type == OBJECT_SCRAP4 ||
m_type == OBJECT_SCRAP5 )
{
return OM_HUMAN;
}
return OM_METAL;
}
// Indicates whether the gadget is a nonessential.
void CObject::SetGadget(bool bMode)
{
m_bGadget = bMode;
}
bool CObject::RetGadget()
{
return m_bGadget;
}
// Indicates whether an object is stationary (ant on the back).
void CObject::SetFixed(bool bFixed)
{
m_bFixed = bFixed;
}
bool CObject::RetFixed()
{
return m_bFixed;
}
// Indicates whether an object is subjected to clipping (obstacles).
void CObject::SetClip(bool bClip)
{
m_bClip = bClip;
}
bool CObject::RetClip()
{
return m_bClip;
}
// Pushes an object.
bool CObject::JostleObject(float force)
{
CAutoJostle* pa;
if ( m_type == OBJECT_FLAGb ||
m_type == OBJECT_FLAGr ||
m_type == OBJECT_FLAGg ||
m_type == OBJECT_FLAGy ||
m_type == OBJECT_FLAGv ) // flag?
{
if ( m_auto == 0 ) return false;
m_auto->Start(1);
}
else
{
if ( m_auto != 0 ) return false;
m_auto = new CAutoJostle(m_iMan, this);
pa = (CAutoJostle*)m_auto;
pa->Start(0, force);
}
return true;
}
// Beginning of the effect when the instruction "detect" is used.
void CObject::StartDetectEffect(CObject *target, bool bFound)
{
Math::Matrix* mat;
Math::Vector pos, goal;
Math::Point dim;
mat = RetWorldMatrix(0);
pos = Math::Transform(*mat, Math::Vector(2.0f, 3.0f, 0.0f));
if ( target == 0 )
{
goal = Math::Transform(*mat, Math::Vector(50.0f, 3.0f, 0.0f));
}
else
{
goal = target->RetPosition(0);
goal.y += 3.0f;
goal = Math::SegmentPoint(pos, goal, Math::Distance(pos, goal)-3.0f);
}
dim.x = 3.0f;
dim.y = dim.x;
m_particule->CreateRay(pos, goal, PARTIRAY2, dim, 0.2f);
if ( target != 0 )
{
goal = target->RetPosition(0);
goal.y += 3.0f;
goal = Math::SegmentPoint(pos, goal, Math::Distance(pos, goal)-1.0f);
dim.x = 6.0f;
dim.y = dim.x;
m_particule->CreateParticule(goal, Math::Vector(0.0f, 0.0f, 0.0f), dim,
bFound?PARTIGLINT:PARTIGLINTr, 0.5f);
}
m_sound->Play(bFound?SOUND_BUILD:SOUND_RECOVER);
}
// Management of time from which a virus is active.
void CObject::SetVirusMode(bool bEnable)
{
m_bVirusMode = bEnable;
m_virusTime = 0.0f;
if ( m_bVirusMode && m_brain != 0 )
{
if ( !m_brain->IntroduceVirus() ) // tries to infect
{
m_bVirusMode = false; // program was not contaminated!
}
}
}
bool CObject::RetVirusMode()
{
return m_bVirusMode;
}
float CObject::RetVirusTime()
{
return m_virusTime;
}
// Management mode of the camera.
void CObject::SetCameraType(CameraType type)
{
m_cameraType = type;
}
CameraType CObject::RetCameraType()
{
return m_cameraType;
}
void CObject::SetCameraDist(float dist)
{
m_cameraDist = dist;
}
float CObject::RetCameraDist()
{
return m_cameraDist;
}
void CObject::SetCameraLock(bool bLock)
{
m_bCameraLock = bLock;
}
bool CObject::RetCameraLock()
{
return m_bCameraLock;
}
// Management of the demonstration of the object.
void CObject::SetHilite(bool bMode)
{
int list[OBJECTMAXPART+1];
int i, j;
m_bHilite = bMode;
if ( m_bHilite )
{
j = 0;
for ( i=0 ; i<m_totalPart ; i++ )
{
if ( m_objectPart[i].bUsed )
{
list[j++] = m_objectPart[i].object;
}
}
list[j] = -1; // terminate
m_engine->SetHiliteRank(list); // gives the list of selected parts
}
}
bool CObject::RetHilite()
{
return m_bHilite;
}
// Indicates whether the object is selected or not.
void CObject::SetSelect(bool bMode, bool bDisplayError)
{
Error err;
m_bSelect = bMode;
if ( m_physics != 0 )
{
m_physics->CreateInterface(m_bSelect);
}
if ( m_auto != 0 )
{
m_auto->CreateInterface(m_bSelect);
}
CreateSelectParticule(); // creates / removes particles
if ( !m_bSelect )
{
SetGunGoalH(0.0f); // puts the cannon right
return; // selects if not finished
}
err = ERR_OK;
if ( m_physics != 0 )
{
err = m_physics->RetError();
}
if ( m_auto != 0 )
{
err = m_auto->RetError();
}
if ( err != ERR_OK && bDisplayError )
{
m_displayText->DisplayError(err, this);
}
}
// Indicates whether the object is selected or not.
bool CObject::RetSelect(bool bReal)
{
if ( !bReal && m_main->RetFixScene() ) return false;
return m_bSelect;
}
// Indicates whether the object is selectable or not.
void CObject::SetSelectable(bool bMode)
{
m_bSelectable = bMode;
}
// Indicates whether the object is selecionnable or not.
bool CObject::RetSelectable()
{
return m_bSelectable;
}
// Management of the activities of an object.
void CObject::SetActivity(bool bMode)
{
if ( m_brain != 0 )
{
m_brain->SetActivity(bMode);
}
}
bool CObject::RetActivity()
{
if ( m_brain != 0 )
{
return m_brain->RetActivity();
}
return false;
}
// Indicates if necessary to check the tokens of the object.
void CObject::SetCheckToken(bool bMode)
{
m_bCheckToken = bMode;
}
// Indicates if necessary to check the tokens of the object.
bool CObject::RetCheckToken()
{
return m_bCheckToken;
}
// Management of the visibility of an object.
// The object is not hidden or visually disabled, but ignores detections!
// For example: underground worm.
void CObject::SetVisible(bool bVisible)
{
m_bVisible = bVisible;
}
bool CObject::RetVisible()
{
return m_bVisible;
}
// Management mode of operation of an object.
// An inactive object is an object destroyed, nonexistent.
// This mode is used for objects "resetables"
// during training to simulate destruction.
void CObject::SetEnable(bool bEnable)
{
m_bEnable = bEnable;
}
bool CObject::RetEnable()
{
return m_bEnable;
}
// Management mode or an object is only active when you're close.
void CObject::SetProxyActivate(bool bActivate)
{
m_bProxyActivate = bActivate;
}
bool CObject::RetProxyActivate()
{
return m_bProxyActivate;
}
void CObject::SetProxyDistance(float distance)
{
m_proxyDistance = distance;
}
float CObject::RetProxyDistance()
{
return m_proxyDistance;
}
// Management of the method of increasing damage.
void CObject::SetMagnifyDamage(float factor)
{
m_magnifyDamage = factor;
}
float CObject::RetMagnifyDamage()
{
return m_magnifyDamage;
}
// Management of free parameter.
void CObject::SetParam(float value)
{
m_param = value;
}
float CObject::RetParam()
{
return m_param;
}
// Management of the mode "blocked" of an object.
// For example, a cube of titanium is blocked while it is used to make something,
//or a vehicle is blocked as its construction is not finished.
void CObject::SetLock(bool bLock)
{
m_bLock = bLock;
}
bool CObject::RetLock()
{
return m_bLock;
}
// Management of the mode "current explosion" of an object.
// An object in this mode is not saving.
void CObject::SetExplo(bool bExplo)
{
m_bExplo = bExplo;
}
bool CObject::RetExplo()
{
return m_bExplo;
}
// Mode management "cargo ship" during movies.
void CObject::SetCargo(bool bCargo)
{
m_bCargo = bCargo;
}
bool CObject::RetCargo()
{
return m_bCargo;
}
// Management of the HS mode of an object.
void CObject::SetBurn(bool bBurn)
{
m_bBurn = bBurn;
//? if ( m_botVar != 0 )
//? {
//? if ( m_bBurn ) m_botVar->SetUserPtr(OBJECTDELETED);
//? else m_botVar->SetUserPtr(this);
//? }
}
bool CObject::RetBurn()
{
return m_bBurn;
}
void CObject::SetDead(bool bDead)
{
m_bDead = bDead;
if ( bDead && m_brain != 0 )
{
m_brain->StopProgram(); // stops the current task
}
//? if ( m_botVar != 0 )
//? {
//? if ( m_bDead ) m_botVar->SetUserPtr(OBJECTDELETED);
//? else m_botVar->SetUserPtr(this);
//? }
}
bool CObject::RetDead()
{
return m_bDead;
}
bool CObject::RetRuin()
{
return m_bBurn|m_bFlat;
}
bool CObject::RetActif()
{
return !m_bLock && !m_bBurn && !m_bFlat && m_bVisible && m_bEnable;
}
// Management of the point of aim.
void CObject::SetGunGoalV(float gunGoal)
{
if ( m_type == OBJECT_MOBILEfc ||
m_type == OBJECT_MOBILEtc ||
m_type == OBJECT_MOBILEwc ||
m_type == OBJECT_MOBILEic ) // fireball?
{
if ( gunGoal > 10.0f*Math::PI/180.0f ) gunGoal = 10.0f*Math::PI/180.0f;
if ( gunGoal < -20.0f*Math::PI/180.0f ) gunGoal = -20.0f*Math::PI/180.0f;
SetAngleZ(1, gunGoal);
}
else if ( m_type == OBJECT_MOBILEfi ||
m_type == OBJECT_MOBILEti ||
m_type == OBJECT_MOBILEwi ||
m_type == OBJECT_MOBILEii ) // orgaball?
{
if ( gunGoal > 20.0f*Math::PI/180.0f ) gunGoal = 20.0f*Math::PI/180.0f;
if ( gunGoal < -20.0f*Math::PI/180.0f ) gunGoal = -20.0f*Math::PI/180.0f;
SetAngleZ(1, gunGoal);
}
else if ( m_type == OBJECT_MOBILErc ) // phazer?
{
if ( gunGoal > 45.0f*Math::PI/180.0f ) gunGoal = 45.0f*Math::PI/180.0f;
if ( gunGoal < -20.0f*Math::PI/180.0f ) gunGoal = -20.0f*Math::PI/180.0f;
SetAngleZ(2, gunGoal);
}
else
{
gunGoal = 0.0f;
}
m_gunGoalV = gunGoal;
}
void CObject::SetGunGoalH(float gunGoal)
{
if ( m_type == OBJECT_MOBILEfc ||
m_type == OBJECT_MOBILEtc ||
m_type == OBJECT_MOBILEwc ||
m_type == OBJECT_MOBILEic ) // fireball?
{
if ( gunGoal > 40.0f*Math::PI/180.0f ) gunGoal = 40.0f*Math::PI/180.0f;
if ( gunGoal < -40.0f*Math::PI/180.0f ) gunGoal = -40.0f*Math::PI/180.0f;
SetAngleY(1, gunGoal);
}
else if ( m_type == OBJECT_MOBILEfi ||
m_type == OBJECT_MOBILEti ||
m_type == OBJECT_MOBILEwi ||
m_type == OBJECT_MOBILEii ) // orgaball?
{
if ( gunGoal > 40.0f*Math::PI/180.0f ) gunGoal = 40.0f*Math::PI/180.0f;
if ( gunGoal < -40.0f*Math::PI/180.0f ) gunGoal = -40.0f*Math::PI/180.0f;
SetAngleY(1, gunGoal);
}
else if ( m_type == OBJECT_MOBILErc ) // phazer?
{
if ( gunGoal > 40.0f*Math::PI/180.0f ) gunGoal = 40.0f*Math::PI/180.0f;
if ( gunGoal < -40.0f*Math::PI/180.0f ) gunGoal = -40.0f*Math::PI/180.0f;
SetAngleY(2, gunGoal);
}
else
{
gunGoal = 0.0f;
}
m_gunGoalH = gunGoal;
}
float CObject::RetGunGoalV()
{
return m_gunGoalV;
}
float CObject::RetGunGoalH()
{
return m_gunGoalH;
}
// Shows the limits of the object.
bool CObject::StartShowLimit()
{
if ( m_showLimitRadius == 0.0f ) return false;
m_main->SetShowLimit(0, PARTILIMIT1, this, RetPosition(0), m_showLimitRadius);
m_bShowLimit = true;
return true;
}
void CObject::StopShowLimit()
{
m_bShowLimit = false;
}
// Indicates whether a program is under execution.
bool CObject::IsProgram()
{
if ( m_brain == 0 ) return false;
return m_brain->IsProgram();
}
// Creates or removes particles associated to the object.
void CObject::CreateSelectParticule()
{
Math::Vector pos, speed;
Math::Point dim;
int i;
// Removes particles preceding.
for ( i=0 ; i<4 ; i++ )
{
if ( m_partiSel[i] != -1 )
{
m_particule->DeleteParticule(m_partiSel[i]);
m_partiSel[i] = -1;
}
}
if ( m_bSelect || IsProgram() )
{
// Creates particles lens for the headlights.
if ( m_type == OBJECT_MOBILEfa ||
m_type == OBJECT_MOBILEta ||
m_type == OBJECT_MOBILEwa ||
m_type == OBJECT_MOBILEia ||
m_type == OBJECT_MOBILEfc ||
m_type == OBJECT_MOBILEtc ||
m_type == OBJECT_MOBILEwc ||
m_type == OBJECT_MOBILEic ||
m_type == OBJECT_MOBILEfi ||
m_type == OBJECT_MOBILEti ||
m_type == OBJECT_MOBILEwi ||
m_type == OBJECT_MOBILEii ||
m_type == OBJECT_MOBILEfs ||
m_type == OBJECT_MOBILEts ||
m_type == OBJECT_MOBILEws ||
m_type == OBJECT_MOBILEis ||
m_type == OBJECT_MOBILErt ||
m_type == OBJECT_MOBILErc ||
m_type == OBJECT_MOBILErr ||
m_type == OBJECT_MOBILErs ||
m_type == OBJECT_MOBILEsa ||
m_type == OBJECT_MOBILEtg ||
m_type == OBJECT_MOBILEft ||
m_type == OBJECT_MOBILEtt ||
m_type == OBJECT_MOBILEwt ||
m_type == OBJECT_MOBILEit ||
m_type == OBJECT_MOBILEdr ) // vehicle?
{
pos = Math::Vector(0.0f, 0.0f, 0.0f);
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 0.0f;
dim.y = 0.0f;
m_partiSel[0] = m_particule->CreateParticule(pos, speed, dim, PARTISELY, 1.0f, 0.0f, 0.0f);
m_partiSel[1] = m_particule->CreateParticule(pos, speed, dim, PARTISELY, 1.0f, 0.0f, 0.0f);
m_partiSel[2] = m_particule->CreateParticule(pos, speed, dim, PARTISELR, 1.0f, 0.0f, 0.0f);
m_partiSel[3] = m_particule->CreateParticule(pos, speed, dim, PARTISELR, 1.0f, 0.0f, 0.0f);
UpdateSelectParticule();
}
}
}
// Updates the particles associated to the object.
void CObject::UpdateSelectParticule()
{
Math::Vector pos[4];
Math::Point dim[4];
float zoom[4];
float angle;
int i;
if ( !m_bSelect && !IsProgram() ) return;
dim[0].x = 1.0f;
dim[1].x = 1.0f;
dim[2].x = 1.2f;
dim[3].x = 1.2f;
// Lens front yellow.
if ( m_type == OBJECT_MOBILErt ||
m_type == OBJECT_MOBILErc ||
m_type == OBJECT_MOBILErr ||
m_type == OBJECT_MOBILErs ) // large caterpillars?
{
pos[0] = Math::Vector(4.2f, 2.8f, 1.5f);
pos[1] = Math::Vector(4.2f, 2.8f, -1.5f);
dim[0].x = 1.5f;
dim[1].x = 1.5f;
}
else if ( m_type == OBJECT_MOBILEwt ||
m_type == OBJECT_MOBILEtt ||
m_type == OBJECT_MOBILEft ||
m_type == OBJECT_MOBILEit ) // trainer ?
{
pos[0] = Math::Vector(4.2f, 2.5f, 1.2f);
pos[1] = Math::Vector(4.2f, 2.5f, -1.2f);
dim[0].x = 1.5f;
dim[1].x = 1.5f;
}
else if ( m_type == OBJECT_MOBILEsa ) // submarine?
{
pos[0] = Math::Vector(3.6f, 4.0f, 2.0f);
pos[1] = Math::Vector(3.6f, 4.0f, -2.0f);
}
else if ( m_type == OBJECT_MOBILEtg ) // target?
{
pos[0] = Math::Vector(3.4f, 6.5f, 2.0f);
pos[1] = Math::Vector(3.4f, 6.5f, -2.0f);
}
else if ( m_type == OBJECT_MOBILEdr ) // designer?
{
pos[0] = Math::Vector(4.9f, 3.5f, 2.5f);
pos[1] = Math::Vector(4.9f, 3.5f, -2.5f);
}
else
{
pos[0] = Math::Vector(4.2f, 2.5f, 1.5f);
pos[1] = Math::Vector(4.2f, 2.5f, -1.5f);
}
// Red back lens
if ( m_type == OBJECT_MOBILEfa ||
m_type == OBJECT_MOBILEfc ||
m_type == OBJECT_MOBILEfi ||
m_type == OBJECT_MOBILEfs ||
m_type == OBJECT_MOBILEft ) // flying?
{
pos[2] = Math::Vector(-4.0f, 3.1f, 4.5f);
pos[3] = Math::Vector(-4.0f, 3.1f, -4.5f);
dim[2].x = 0.6f;
dim[3].x = 0.6f;
}
if ( m_type == OBJECT_MOBILEwa ||
m_type == OBJECT_MOBILEwc ||
m_type == OBJECT_MOBILEwi ||
m_type == OBJECT_MOBILEws ) // wheels?
{
pos[2] = Math::Vector(-4.5f, 2.7f, 2.8f);
pos[3] = Math::Vector(-4.5f, 2.7f, -2.8f);
}
if ( m_type == OBJECT_MOBILEwt ) // wheels?
{
pos[2] = Math::Vector(-4.0f, 2.5f, 2.2f);
pos[3] = Math::Vector(-4.0f, 2.5f, -2.2f);
}
if ( m_type == OBJECT_MOBILEia ||
m_type == OBJECT_MOBILEic ||
m_type == OBJECT_MOBILEii ||
m_type == OBJECT_MOBILEis ||
m_type == OBJECT_MOBILEit ) // legs?
{
pos[2] = Math::Vector(-4.5f, 2.7f, 2.8f);
pos[3] = Math::Vector(-4.5f, 2.7f, -2.8f);
}
if ( m_type == OBJECT_MOBILEta ||
m_type == OBJECT_MOBILEtc ||
m_type == OBJECT_MOBILEti ||
m_type == OBJECT_MOBILEts ||
m_type == OBJECT_MOBILEtt ) // caterpillars?
{
pos[2] = Math::Vector(-3.6f, 4.2f, 3.0f);
pos[3] = Math::Vector(-3.6f, 4.2f, -3.0f);
}
if ( m_type == OBJECT_MOBILErt ||
m_type == OBJECT_MOBILErc ||
m_type == OBJECT_MOBILErr ||
m_type == OBJECT_MOBILErs ) // large caterpillars?
{
pos[2] = Math::Vector(-5.0f, 5.2f, 2.5f);
pos[3] = Math::Vector(-5.0f, 5.2f, -2.5f);
}
if ( m_type == OBJECT_MOBILEsa ) // submarine?
{
pos[2] = Math::Vector(-3.6f, 4.0f, 2.0f);
pos[3] = Math::Vector(-3.6f, 4.0f, -2.0f);
}
if ( m_type == OBJECT_MOBILEtg ) // target?
{
pos[2] = Math::Vector(-2.4f, 6.5f, 2.0f);
pos[3] = Math::Vector(-2.4f, 6.5f, -2.0f);
}
if ( m_type == OBJECT_MOBILEdr ) // designer?
{
pos[2] = Math::Vector(-5.3f, 2.7f, 1.8f);
pos[3] = Math::Vector(-5.3f, 2.7f, -1.8f);
}
angle = RetAngleY(0)/Math::PI;
zoom[0] = 1.0f;
zoom[1] = 1.0f;
zoom[2] = 1.0f;
zoom[3] = 1.0f;
if ( IsProgram() && // current program?
Math::Mod(m_aTime, 0.7f) < 0.3f )
{
zoom[0] = 0.0f; // blinks
zoom[1] = 0.0f;
zoom[2] = 0.0f;
zoom[3] = 0.0f;
}
// Updates lens.
for ( i=0 ; i<4 ; i++ )
{
pos[i] = Math::Transform(m_objectPart[0].matWorld, pos[i]);
dim[i].y = dim[i].x;
m_particule->SetParam(m_partiSel[i], pos[i], dim[i], zoom[i], angle, 1.0f);
}
}
2012-08-11 18:59:35 +00:00
// Getes the pointer to the current script execution.
void CObject::SetRunScript(CScript* script)
{
m_runScript = script;
}
CScript* CObject::RetRunScript()
{
return m_runScript;
}
// Returns the variables of "this" for CBOT.
CBotVar* CObject::RetBotVar()
{
return m_botVar;
}
// Returns the physics associated to the object.
CPhysics* CObject::RetPhysics()
{
return m_physics;
}
// Returns the brain associated to the object.
CBrain* CObject::RetBrain()
{
return m_brain;
}
// Returns the movement associated to the object.
CMotion* CObject::RetMotion()
{
return m_motion;
}
// Returns the controller associated to the object.
CAuto* CObject::RetAuto()
{
return m_auto;
}
void CObject::SetAuto(CAuto* automat)
{
m_auto = automat;
}
// Management of the position in the file definition.
void CObject::SetDefRank(int rank)
{
m_defRank = rank;
}
int CObject::RetDefRank()
{
return m_defRank;
}
2012-08-11 18:59:35 +00:00
// Getes the object name for the tooltip.
bool CObject::GetTooltipName(char* name)
{
GetResource(RES_OBJECT, m_type, name);
return ( name[0] != 0 );
}
// Adds the object previously selected in the list.
void CObject::AddDeselList(CObject* pObj)
{
int i;
if ( m_totalDesectList >= OBJECTMAXDESELLIST )
{
for ( i=0 ; i<OBJECTMAXDESELLIST-1 ; i++ )
{
m_objectDeselectList[i] = m_objectDeselectList[i+1];
}
m_totalDesectList --;
}
m_objectDeselectList[m_totalDesectList++] = pObj;
}
// Removes the previously selected object in the list.
CObject* CObject::SubDeselList()
{
if ( m_totalDesectList == 0 ) return 0;
return m_objectDeselectList[--m_totalDesectList];
}
// Removes an object reference if it is in the list.
void CObject::DeleteDeselList(CObject* pObj)
{
int i, j;
j = 0;
for ( i=0 ; i<m_totalDesectList ; i++ )
{
if ( m_objectDeselectList[i] != pObj )
{
m_objectDeselectList[j++] = m_objectDeselectList[i];
}
}
m_totalDesectList = j;
}
// Management of the state of the pencil drawing robot.
bool CObject::RetTraceDown()
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return false;
mv = (CMotionVehicle*)m_motion;
return mv->RetTraceDown();
}
void CObject::SetTraceDown(bool bDown)
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return;
mv = (CMotionVehicle*)m_motion;
mv->SetTraceDown(bDown);
}
int CObject::RetTraceColor()
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return 0;
mv = (CMotionVehicle*)m_motion;
return mv->RetTraceColor();
}
void CObject::SetTraceColor(int color)
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return;
mv = (CMotionVehicle*)m_motion;
mv->SetTraceColor(color);
}
float CObject::RetTraceWidth()
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return 0.0f;
mv = (CMotionVehicle*)m_motion;
return mv->RetTraceWidth();
}
void CObject::SetTraceWidth(float width)
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return;
mv = (CMotionVehicle*)m_motion;
mv->SetTraceWidth(width);
}