736 lines
23 KiB
Python
736 lines
23 KiB
Python
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#
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# Script for exporting Blender models (meshes) to Colobot model files
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# (text format)
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#
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# Copyright (C) 2012-2014, TerranovaTeam
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#
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bl_info = {
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"name": "Colobot Model Format (.txt)",
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"author": "TerranovaTeam",
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"version": (0, 0, 3),
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"blender": (2, 6, 4),
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"location": "File > Export > Colobot (.txt)",
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"description": "Export Colobot Model Format (.txt)",
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"warning": "",
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"wiki_url": "http://colobot.info"\
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"",
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"tracker_url": ""\
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"",
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"category": "Import-Export"}
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import bpy
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import struct
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import array
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import os
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import copy
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import math
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##
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# Data types & helper functions
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##
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FUZZY_TOLERANCE = 1e-5
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class ColobotError(Exception):
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"""Exception in I/O operations"""
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def __init__(self, value, errcode=None):
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self.value = value
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def __str__(self):
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return repr(self.value)
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def fuzzy_equal_v(v1, v2):
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for i in range(len(v1)):
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if abs(v1[i] - v2[i]) > FUZZY_TOLERANCE:
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return False
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return True
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class ColobotVertex:
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"""Vertex as saved in Colobot model file"""
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def __init__(self):
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self.coord = array.array('f', [0.0, 0.0, 0.0])
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self.normal = array.array('f', [0.0, 0.0, 0.0])
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self.t1 = array.array('f', [0.0, 0.0])
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self.t2 = array.array('f', [0.0, 0.0])
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def __hash__(self):
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return 1
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def __eq__(self, other):
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return (fuzzy_equal_v(self.coord, other.coord) and
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fuzzy_equal_v(self.normal, other.normal) and
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fuzzy_equal_v(self.t1, other.t1) and
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fuzzy_equal_v(self.t2, other.t2))
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class ColobotMaterial:
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"""Material as saved in Colobot model file"""
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def __init__(self):
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self.diffuse = array.array('f', [0.0, 0.0, 0.0, 0.0])
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self.ambient = array.array('f', [0.0, 0.0, 0.0, 0.0])
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self.specular = array.array('f', [0.0, 0.0, 0.0, 0.0])
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self.tex1 = ''
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self.tex2 = ''
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self.var_tex2 = False
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self.state = 0
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def __hash__(self):
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return 1
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def __eq__(self, other):
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return (fuzzy_equal_v(self.diffuse, other.diffuse) and
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fuzzy_equal_v(self.ambient, other.ambient) and
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fuzzy_equal_v(self.specular, other.specular) and
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self.tex1 == other.tex1 and
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self.tex2 == other.tex2 and
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self.var_tex2 == other.var_tex2 and
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self.state == other.state)
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class ColobotTexPair:
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"""Pair of 2 textures"""
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def __init__(self):
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self.tex1 = ''
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self.tex2 = ''
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def __hash__(self):
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return 1
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def __eq__(self, other):
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return self.tex1 == other.tex1 and self.tex2 == other.tex2
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class ColobotTriangle:
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"""Triangle as saved in Colobot model file"""
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def __init__(self):
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self.p = [ColobotVertex(), ColobotVertex(), ColobotVertex()]
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self.mat = ColobotMaterial()
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self.lod_level = 0
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class ColobotModel:
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"""Colobot model (content of model file)"""
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def __init__(self):
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self.version = 1
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self.triangles = []
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def get_lod_level_list(self):
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lod_level_set = set()
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for t in self.triangles:
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lod_level_set.add(t.lod_level)
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return list(lod_level_set)
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def get_tex_pair_list(self):
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tex_pair_set = set()
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for t in self.triangles:
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tex_pair = ColobotTexPair()
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tex_pair.tex1 = t.mat.tex1
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tex_pair.tex2 = t.mat.tex2
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tex_pair_set.add(tex_pair)
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return list(tex_pair_set)
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def get_triangle_list(self, lod_level):
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triangles = []
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for t in self.triangles:
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if (t.lod_level == lod_level):
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triangles.append(t)
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return triangles
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def get_vertex_list(self, lod_level):
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vertex_set = set()
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for t in self.triangles:
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if (t.lod_level == lod_level):
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for i in range(0, 3):
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vertex_set.add(t.p[i])
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return list(vertex_set)
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def get_material_list(self, lod_level):
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material_set = set()
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for t in self.triangles:
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if (t.lod_level == lod_level):
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material_set.add(t.mat)
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return list(material_set)
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def v3to4(vec):
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return array.array('f', [vec[0], vec[1], vec[2], 0.0])
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def v4to3(vec):
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return array.array('f', [vec[0], vec[1], vec[2]])
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##
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# Model file input/output
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##
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def write_colobot_model(filename, model):
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float_format = "{:g}".format
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file = open(filename, 'w')
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file.write('# Colobot text model\n')
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file.write('\n')
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file.write('### HEAD\n')
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file.write('version ' + str(model.version) + '\n')
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file.write('total_triangles ' + str(len(model.triangles)) + '\n')
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file.write('\n')
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file.write('### TRIANGLES\n')
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for t in model.triangles:
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for i in range(0, 3):
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p = t.p[i]
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file.write('p' + str(i+1))
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file.write(' c ' + ' '.join(map(float_format, p.coord )))
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file.write(' n ' + ' '.join(map(float_format, p.normal)))
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file.write(' t1 ' + ' '.join(map(float_format, p.t1)))
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file.write(' t2 ' + ' '.join(map(float_format, p.t2)))
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file.write('\n')
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file.write('mat')
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file.write(' dif ' + ' '.join(map(float_format, t.mat.diffuse)))
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file.write(' amb ' + ' '.join(map(float_format, t.mat.ambient)))
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file.write(' spc ' + ' '.join(map(float_format, t.mat.specular)))
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file.write('\n')
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file.write('tex1 ' + t.mat.tex1 + '\n')
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file.write('tex2 ' + t.mat.tex2 + '\n')
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file.write('var_tex2 ' + ( 'Y' if t.mat.var_tex2 else 'N' + '\n' ) )
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if model.version == 1:
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file.write('lod_level ' + str(t.lod_level) + '\n')
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file.write('state ' + str(t.mat.state) + '\n')
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file.write('\n')
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file.close()
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def token_next_line(lines, index):
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while (index < len(lines)):
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line = lines[index]
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index = index + 1
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if (not (len(line) == 0 or line[0] == '#' or line[0] == '\n') ):
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return ( line.split(), index)
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raise ColobotError('Unexpected EOF')
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def read_colobot_vertex(tokens):
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vertex = ColobotVertex()
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if (tokens[1] != 'c'):
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raise ColobotError('Invalid vertex')
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vertex.coord[0] = float(tokens[2])
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vertex.coord[1] = float(tokens[3])
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vertex.coord[2] = float(tokens[4])
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if (tokens[5] != 'n'):
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raise ColobotError('Invalid vertex')
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vertex.normal[0] = float(tokens[6])
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vertex.normal[1] = float(tokens[7])
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vertex.normal[2] = float(tokens[8])
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if (tokens[9] != 't1'):
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raise ColobotError('Invalid vertex')
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vertex.t1[0] = float(tokens[10])
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vertex.t1[1] = float(tokens[11])
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if (tokens[12] != 't2'):
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raise ColobotError('Invalid vertex')
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vertex.t2[0] = float(tokens[13])
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vertex.t2[1] = float(tokens[14])
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return vertex
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def read_colobot_material(tokens):
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material = ColobotMaterial()
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if (tokens[1] != 'dif'):
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raise ColobotError('Invalid material')
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material.diffuse[0] = float(tokens[2])
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material.diffuse[1] = float(tokens[3])
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material.diffuse[2] = float(tokens[4])
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material.diffuse[3] = float(tokens[5])
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if (tokens[6] != 'amb'):
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raise ColobotError('Invalid material')
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material.ambient[0] = float(tokens[7])
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material.ambient[1] = float(tokens[8])
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material.ambient[2] = float(tokens[9])
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material.ambient[3] = float(tokens[10])
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if (tokens[11] != 'spc'):
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raise ColobotError('Invalid material')
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material.specular[0] = float(tokens[12])
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material.specular[1] = float(tokens[13])
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material.specular[2] = float(tokens[14])
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material.specular[3] = float(tokens[15])
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return material
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def read_colobot_model(filename):
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model = ColobotModel()
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file = open(filename, 'r')
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lines = file.readlines()
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file.close()
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index = 0
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numTriangles = 0
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tokens, index = token_next_line(lines, index)
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if (tokens[0] != 'version'):
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raise ColobotError("Invalid header", "version")
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model.version = int(tokens[1])
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if (model.version != 1 and model.version != 2):
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raise ColobotError("Unknown model file version "+str(model.version))
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tokens, index = token_next_line(lines, index)
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if (tokens[0] != 'total_triangles'):
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raise ColobotError("Invalid header", "total_triangles")
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numTriangles = int(tokens[1])
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for i in range(0, numTriangles):
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t = ColobotTriangle()
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tokens, index = token_next_line(lines, index)
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if (tokens[0] != 'p1'):
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raise ColobotError("Invalid triangle", "p1")
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t.p[0] = read_colobot_vertex(tokens)
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tokens, index = token_next_line(lines, index)
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if (tokens[0] != 'p2'):
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raise ColobotError("Invalid triangle", "p2")
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t.p[1] = read_colobot_vertex(tokens)
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tokens, index = token_next_line(lines, index)
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if (tokens[0] != 'p3'):
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raise ColobotError("Invalid triangle", "p3")
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t.p[2] = read_colobot_vertex(tokens)
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tokens, index = token_next_line(lines, index)
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if (tokens[0] != 'mat'):
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raise ColobotError("Invalid triangle", "mat")
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t.mat = read_colobot_material(tokens)
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tokens, index = token_next_line(lines, index)
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if (tokens[0] != 'tex1'):
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raise ColobotError("Invalid triangle", "tex1")
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if (len(tokens) > 1):
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t.mat.tex1 = tokens[1]
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tokens, index = token_next_line(lines, index)
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if (tokens[0] != 'tex2'):
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raise ColobotError("Invalid triangle", "tex2")
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if (len(tokens) > 1):
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t.mat.tex2 = tokens[1]
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tokens, index = token_next_line(lines, index)
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if (tokens[0] != 'var_tex2'):
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raise ColobotError("Invalid triangle", "var_tex2")
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t.mat.var_tex2 = tokens[1] == 'Y'
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if (model.version == 1):
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tokens, index = token_next_line(lines, index)
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if (tokens[0] != 'lod_level'):
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raise ColobotError("Invalid triangle", "lod_level")
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t.lod_level = int(tokens[1])
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else:
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t.lod_level = 0 # constant
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tokens, index = token_next_line(lines, index)
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if (tokens[0] != 'state'):
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raise ColobotError("Invalid triangle", "state")
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t.mat.state = int(tokens[1])
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model.triangles.append(t)
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return model
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##
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# Mesh conversion functions
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##
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def append_obj_to_colobot_model(obj, model, scene, defaults):
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if (obj.type != 'MESH'):
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raise ColobotError('Only mesh meshs can be exported')
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for poly in obj.data.polygons:
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if (poly.loop_total > 3):
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raise ColobotError('Cannot export polygons with > 3 vertices!')
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for i, poly in enumerate(obj.data.polygons):
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t = ColobotTriangle()
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j = 0
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for loop_index in poly.loop_indices:
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v = obj.data.vertices[obj.data.loops[loop_index].vertex_index]
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t.p[j].coord = copy.copy(v.co)
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t.p[j].normal = copy.copy(v.normal)
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if (len(obj.data.uv_layers) >= 1):
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t.p[j].t1 = copy.copy(obj.data.uv_layers[0].data[loop_index].uv)
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t.p[j].t1[1] = 1.0 - t.p[j].t1[1]
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if (len(obj.data.uv_layers) >= 2):
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t.p[j].t2 = copy.copy(obj.data.uv_layers[1].data[loop_index].uv)
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t.p[j].t2[1] = 1.0 - t.p[j].t2[1]
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j = j + 1
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mat = obj.data.materials[poly.material_index]
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t.mat.diffuse = v3to4(mat.diffuse_color)
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t.mat.diffuse[3] = mat.alpha
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t.mat.ambient = v3to4(scene.world.ambient_color * mat.ambient)
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t.mat.ambient[3] = mat.alpha
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t.mat.specular = v3to4(mat.specular_color)
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t.mat.specular[3] = mat.specular_alpha
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if (mat.texture_slots[0] != None):
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t.mat.tex1 = bpy.path.basename(mat.texture_slots[0].texture.image.filepath)
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if (mat.texture_slots[1] != None):
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t.mat.tex2 = bpy.path.basename(mat.texture_slots[1].texture.image.filepath)
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t.var_tex2 = mat.get('var_tex2', defaults['var_tex2'])
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t.state = mat.get('state', defaults['state'])
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t.lod_level = int(obj.data.get('lod_level', defaults['lod_level']))
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model.triangles.append(t)
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def colobot_model_to_meshes(model, base_mesh_name, texture_dir):
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def load_tex(name):
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import os
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import sys
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from bpy_extras.image_utils import load_image
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if (name == ''):
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||
|
return None, None
|
||
|
|
||
|
image = load_image(name, texture_dir, recursive=True, place_holder=True)
|
||
|
texture = None
|
||
|
if image:
|
||
|
name = bpy.path.display_name_from_filepath(name)
|
||
|
texture = bpy.data.textures.new(name=name, type='IMAGE')
|
||
|
texture.image = image
|
||
|
return image, texture
|
||
|
|
||
![]() |
class Texture:
|
||
|
def __init__(self):
|
||
|
self.image1 = None
|
||
|
self.image2 = None
|
||
|
self.tex1 = None
|
||
|
self.tex2 = None
|
||
|
|
||
|
tex_dict = dict()
|
||
|
tex_pair_list = model.get_tex_pair_list()
|
||
|
for tex_pair in tex_pair_list:
|
||
|
tex_object = Texture()
|
||
|
tex_object.image1, tex_object.tex1 = load_tex(tex_pair.tex1)
|
||
|
tex_object.image2, tex_object.tex2 = load_tex(tex_pair.tex2)
|
||
|
tex_dict[tex_pair] = tex_object
|
||
![]() |
|
||
![]() |
meshes = []
|
||
![]() |
|
||
![]() |
index = 0
|
||
|
lod_levels = model.get_lod_level_list()
|
||
|
for lod_level in lod_levels:
|
||
|
index = index + 1
|
||
|
mesh = bpy.data.meshes.new(name=base_mesh_name + str(index))
|
||
|
|
||
|
triangle_list = model.get_triangle_list(lod_level)
|
||
|
vertex_list = model.get_vertex_list(lod_level)
|
||
|
material_list = model.get_material_list(lod_level)
|
||
|
|
||
|
uv1map = False
|
||
|
uv2map = False
|
||
|
|
||
|
zero_t = array.array('f', [0.0, 0.0])
|
||
|
|
||
|
for v in vertex_list:
|
||
|
if ((not uv1map) and (v.t1 != zero_t)):
|
||
|
uv1map = True
|
||
|
if ((not uv2map) and (v.t2 != zero_t)):
|
||
|
uv2map = True
|
||
|
|
||
|
mesh.vertices.add(len(vertex_list))
|
||
|
|
||
|
for i, v in enumerate(mesh.vertices):
|
||
|
v.co = copy.copy(vertex_list[i].coord)
|
||
|
v.normal = copy.copy(vertex_list[i].normal)
|
||
|
|
||
|
for i, m in enumerate(material_list):
|
||
|
material = bpy.data.materials.new(name=base_mesh_name + str(index) + '_mat_' + str(i+1))
|
||
|
material.diffuse_color = v4to3(m.diffuse)
|
||
|
material.ambient = (m.ambient[0] + m.ambient[1] + m.ambient[2]) / 3.0
|
||
|
material.alpha = (m.diffuse[3] + m.ambient[3]) / 2.0
|
||
|
material.specular_color = v4to3(m.specular)
|
||
|
material.specular_alpha = m.specular[3]
|
||
|
|
||
|
material.var_tex2 = m.var_tex2
|
||
|
material.state = m.state
|
||
|
|
||
|
mesh.materials.append(material)
|
||
|
|
||
|
mesh.tessfaces.add(len(triangle_list))
|
||
|
|
||
|
for i, f in enumerate(mesh.tessfaces):
|
||
|
t = triangle_list[i]
|
||
|
f.material_index = material_list.index(t.mat)
|
||
|
for i in range(0, 3):
|
||
|
f.vertices[i] = vertex_list.index(t.p[i])
|
||
|
|
||
|
if uv1map:
|
||
|
uvlay1 = mesh.tessface_uv_textures.new(name='UV_1')
|
||
|
for i, f in enumerate(uvlay1.data):
|
||
|
f.uv1[0] = triangle_list[i].p[0].t1[0]
|
||
|
f.uv1[1] = 1.0 - triangle_list[i].p[0].t1[1]
|
||
|
f.uv2[0] = triangle_list[i].p[1].t1[0]
|
||
|
f.uv2[1] = 1.0 - triangle_list[i].p[1].t1[1]
|
||
|
f.uv3[0] = triangle_list[i].p[2].t1[0]
|
||
|
f.uv3[1] = 1.0 - triangle_list[i].p[2].t1[1]
|
||
|
|
||
|
if uv2map:
|
||
|
uvlay2 = mesh.tessface_uv_textures.new(name='UV_2')
|
||
|
for i, f in enumerate(uvlay2.data):
|
||
|
f.uv1[0] = triangle_list[i].p[0].t2[0]
|
||
|
f.uv1[1] = 1.0 - triangle_list[i].p[0].t2[1]
|
||
|
f.uv2[0] = triangle_list[i].p[1].t2[0]
|
||
|
f.uv2[1] = 1.0 - triangle_list[i].p[1].t2[1]
|
||
|
f.uv3[0] = triangle_list[i].p[2].t2[0]
|
||
|
f.uv3[1] = 1.0 - triangle_list[i].p[2].t2[1]
|
||
|
|
||
|
for i, m in enumerate(material_list):
|
||
|
tex_pair = ColobotTexPair()
|
||
|
tex_pair.tex1 = m.tex1
|
||
|
tex_pair.tex2 = m.tex2
|
||
|
tex_object = tex_dict[tex_pair]
|
||
|
|
||
|
if tex_object and tex_object.image1:
|
||
|
mtex = mesh.materials[i].texture_slots.add()
|
||
|
mtex.texture = tex_object.tex1
|
||
|
mtex.texture_coords = 'UV'
|
||
|
mtex.uv_layer = 'UV_1'
|
||
|
mtex.use_map_color_diffuse = True
|
||
|
|
||
|
for j, face in enumerate(mesh.uv_textures[0].data):
|
||
|
if (triangle_list[j].tex1 == m.tex1):
|
||
|
face.image = tex_object.image1
|
||
|
|
||
|
if tex_object and tex_object.image2:
|
||
|
mtex = mesh.materials[i].texture_slots.add()
|
||
|
mtex.texture = tex_object.tex2
|
||
|
mtex.texture_coords = 'UV'
|
||
|
mtex.uv_layer = 'UV_2'
|
||
|
mtex.use_map_color_diffuse = True
|
||
|
|
||
|
for j, face in enumerate(mesh.uv_textures[1].data):
|
||
|
if (triangle_list[j].tex2 == m.tex2):
|
||
|
face.image = tex_object.image2
|
||
|
|
||
|
mesh.lod_level = str(lod_level)
|
||
|
|
||
|
mesh.validate()
|
||
|
mesh.update()
|
||
|
|
||
|
meshes.append(mesh)
|
||
|
|
||
|
return meshes
|
||
|
|
||
|
|
||
|
##
|
||
|
# Export UI dialog & operator
|
||
|
##
|
||
|
|
||
|
EXPORT_FILEPATH = ''
|
||
|
|
||
|
class ExportColobotDialog(bpy.types.Operator):
|
||
|
bl_idname = 'object.export_colobot_dialog'
|
||
|
bl_label = "Dialog for Colobot export"
|
||
|
|
||
|
mode = bpy.props.EnumProperty(
|
||
|
name="Mode",
|
||
|
items = [('overwrite', "Overwrite", "Overwrite existing model triangles"),
|
||
|
('append', "Append", "Append triangles to existing model")],
|
||
|
default='overwrite')
|
||
|
|
||
|
default_lod_level = bpy.props.EnumProperty(
|
||
|
name="Default LOD level",
|
||
|
items = [('0', "Constant", "Constant (always visible)"),
|
||
|
('1', "Low", "Low (visible at furthest distance)"),
|
||
|
('2', "Medium", "Medium (visible at medium distance)"),
|
||
|
('3', "High", "High (visible at closest distance)")],
|
||
|
default='0')
|
||
|
|
||
|
default_var_tex2 = bpy.props.BoolProperty(name="Default variable 2nd texture", default=False)
|
||
|
|
||
|
default_state = bpy.props.IntProperty(name="Default state", default=0)
|
||
![]() |
|
||
![]() |
def execute(self, context):
|
||
|
global EXPORT_FILEPATH
|
||
|
try:
|
||
|
defaults = { 'lod_level': self.default_lod_level,
|
||
|
'var_tex2': self.default_var_tex2,
|
||
|
'state': self.default_state }
|
||
![]() |
|
||
![]() |
model = ColobotModel()
|
||
|
if (self.mode == 'append'):
|
||
|
model = read_colobot_model(EXPORT_FILEPATH)
|
||
![]() |
|
||
![]() |
for obj in context.selected_objects:
|
||
|
rot = obj.rotation_euler
|
||
|
rot[0] = rot[0] + math.radians(270)
|
||
|
obj.rotation_euler = rot
|
||
|
|
||
|
append_obj_to_colobot_model(obj, model, context.scene, defaults)
|
||
|
|
||
|
rot = obj.rotation_euler
|
||
|
rot[0] = rot[0] + math.radians(90)
|
||
|
obj.rotation_euler = rot
|
||
|
|
||
|
write_colobot_model(EXPORT_FILEPATH, model)
|
||
|
|
||
|
except ColobotError as e:
|
||
|
self.report({'ERROR'}, ": ".join(e.args))
|
||
![]() |
return {'FINISHED'}
|
||
|
|
||
|
self.report({'INFO'}, 'Export OK')
|
||
|
return {'FINISHED'}
|
||
|
|
||
|
def invoke(self, context, event):
|
||
|
context.window_manager.invoke_props_dialog(self, width=500)
|
||
|
return {'RUNNING_MODAL'}
|
||
![]() |
|
||
|
|
||
|
class ExportColobot(bpy.types.Operator):
|
||
|
"""Exporter to Colobot text format"""
|
||
|
bl_idname = "export.colobot"
|
||
|
bl_label = "Export to Colobot"
|
||
|
|
||
|
filepath = bpy.props.StringProperty(subtype="FILE_PATH")
|
||
|
|
||
|
@classmethod
|
||
|
def poll(cls, context):
|
||
|
return context.object is not None
|
||
|
|
||
|
def execute(self, context):
|
||
![]() |
global EXPORT_FILEPATH
|
||
|
EXPORT_FILEPATH = self.filepath
|
||
|
bpy.ops.object.export_colobot_dialog('INVOKE_DEFAULT')
|
||
![]() |
return {'FINISHED'}
|
||
|
|
||
|
def invoke(self, context, event):
|
||
|
context.window_manager.fileselect_add(self)
|
||
|
return {'RUNNING_MODAL'}
|
||
|
|
||
|
|
||
![]() |
##
|
||
|
# Import UI dialog & operator
|
||
|
#
|
||
|
|
||
|
IMPORT_FILEPATH = ''
|
||
|
|
||
|
class ImportColobotDialog(bpy.types.Operator):
|
||
|
bl_idname = 'object.import_colobot_dialog'
|
||
|
bl_label = "Dialog for Colobot import"
|
||
|
|
||
|
lod_separate_layers = bpy.props.BoolProperty(name="LOD levels to separate layers", default=True)
|
||
|
texture_dir = bpy.props.StringProperty(name="Texture directory", subtype="DIR_PATH")
|
||
|
|
||
|
def execute(self, context):
|
||
|
global IMPORT_FILEPATH
|
||
|
try:
|
||
|
texture_dir = self.texture_dir
|
||
|
if (texture_dir == ""):
|
||
|
texture_dir = os.path.dirname(IMPORT_FILEPATH)
|
||
|
|
||
|
model = read_colobot_model(IMPORT_FILEPATH)
|
||
|
meshes = colobot_model_to_meshes(model, 'ColobotMesh_', texture_dir)
|
||
|
index = 0
|
||
|
for mesh in meshes:
|
||
|
index = index + 1
|
||
|
obj = bpy.data.objects.new('ColobotMesh_' + str(index), mesh)
|
||
|
|
||
|
rot = obj.rotation_euler
|
||
|
rot[0] = rot[0] + math.radians(90)
|
||
|
obj.rotation_euler = rot
|
||
|
|
||
|
bpy.context.scene.objects.link(obj)
|
||
|
bpy.context.scene.objects.active = obj
|
||
|
obj.select = True
|
||
|
|
||
|
# TODO: doesn't seem to work...
|
||
|
if (self.lod_separate_layers):
|
||
|
layers = obj.layers
|
||
|
for i in range(0, len(layers)):
|
||
|
layers[i] = int(mesh.lod_level) == i
|
||
|
obj.layers = layers
|
||
|
|
||
|
except ColobotError as e:
|
||
|
self.report({'ERROR'}, ": ".join(e.args))
|
||
![]() |
return {'FINISHED'}
|
||
|
|
||
|
self.report({'INFO'}, 'Import OK')
|
||
|
return {'FINISHED'}
|
||
![]() |
|
||
![]() |
def invoke(self, context, event):
|
||
|
context.window_manager.invoke_props_dialog(self, width=500)
|
||
|
return {'RUNNING_MODAL'}
|
||
![]() |
|
||
|
|
||
|
class ImportColobot(bpy.types.Operator):
|
||
|
"""Importer from Colobot text format"""
|
||
|
bl_idname = "import.colobot"
|
||
|
bl_label = "Import from Colobot"
|
||
|
|
||
|
filepath = bpy.props.StringProperty(subtype="FILE_PATH")
|
||
|
|
||
|
@classmethod
|
||
|
def poll(cls, context):
|
||
|
return True
|
||
|
|
||
|
def execute(self, context):
|
||
![]() |
global IMPORT_FILEPATH
|
||
|
IMPORT_FILEPATH = self.filepath
|
||
|
bpy.ops.object.import_colobot_dialog('INVOKE_DEFAULT')
|
||
![]() |
return {'FINISHED'}
|
||
|
|
||
|
def invoke(self, context, event):
|
||
|
context.window_manager.fileselect_add(self)
|
||
|
return {'RUNNING_MODAL'}
|
||
|
|
||
|
|
||
![]() |
##
|
||
|
# Registration
|
||
|
##
|
||
|
|
||
|
# Callback functions for menu items
|
||
|
def export_menu_func(self, context):
|
||
|
self.layout.operator_context = 'INVOKE_DEFAULT'
|
||
|
self.layout.operator(ExportColobot.bl_idname, text="Colobot (Text Format)")
|
||
|
|
||
![]() |
def import_menu_func(self, context):
|
||
|
self.layout.operator_context = 'INVOKE_DEFAULT'
|
||
|
self.layout.operator(ImportColobot.bl_idname, text="Colobot (Text Format)")
|
||
|
|
||
![]() |
# Custom properties for materials
|
||
|
def register_material_props():
|
||
|
bpy.types.Mesh.lod_level = bpy.props.EnumProperty(name="LOD level",
|
||
|
items = [('0', "Constant", "Constant (always visible)"),
|
||
|
('1', "Low", "Low (visible at furthest distance)"),
|
||
|
('2', "Medium", "Medium (visible at medium distance)"),
|
||
|
('3', "High", "High (visible at closest distance)")])
|
||
|
bpy.types.Material.var_tex2 = bpy.props.BoolProperty(name="Variable 2nd texture", description="2nd texture shall be set to dirtyXX.png")
|
||
|
bpy.types.Material.state = bpy.props.IntProperty(name="State", description="Engine render state")
|
||
|
|
||
|
# Add-on registration
|
||
![]() |
def register():
|
||
|
bpy.utils.register_module(__name__)
|
||
|
|
||
![]() |
register_material_props()
|
||
|
|
||
![]() |
bpy.types.INFO_MT_file_export.append(export_menu_func)
|
||
|
bpy.types.INFO_MT_file_import.append(import_menu_func)
|