colobot/src/app/modman.h

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "app/moddata.h"
#include <unordered_map>
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#include <vector>
class CApplication;
class CPathManager;
struct Mod
{
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std::string name{};
std::string path{};
bool enabled = false;
ModData data{};
};
/**
* \class CModManager
* \brief This class handles the list of mods.
*
* The order matters since the order in which files are loaded matters,
* because some files can be overwritten.
*
* The changes in the list do not immediately apply
* and will be lost after the \ref ReloadMods call if they were not
* saved beforehand with \ref SaveMods.
*
* The changes are also lost to mods which are no longer found in the search paths.
*/
class CModManager
{
public:
CModManager(CApplication* app, CPathManager* pathManager);
//! Loads mods without resource reloading; should be called only once after creation
void Init();
//! Finds all the mods along with their metadata
void ReloadMods();
//! Removes a mod from the list of loaded mods
void EnableMod(size_t i);
//! Adds a mod to the list of loaded mods
void DisableMod(size_t i);
//! Moves the selected mod up in the list so that it's loaded sooner than others, returns the new index
size_t MoveUp(size_t i);
//! Moves the selected mod down in the list so that it's loaded later than others, returns the new index
size_t MoveDown(size_t i);
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//! Saves the current configuration of mods to the config file
void SaveMods();
//! Number of mods loaded
size_t CountMods() const;
//! Returns the reference to the mod in given position
const Mod& GetMod(size_t i) const;
//! Returns the list of mods
const std::vector<Mod>& GetMods() const;
private:
//! Updates the paths in Path Manager according to the current mod configuration
void UpdatePaths();
//! Reloads application resources so the enabled mods are applied
void ReloadResources();
private:
CApplication* m_app;
CPathManager* m_pathManager;
std::vector<Mod> m_mods;
};