colobot/src/common/restext.h

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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// restext.h
#pragma once
#include "common/restext_ids.h"
class CD3DEngine;
// Possible types of the text resources.
enum ResType
{
RES_TEXT = 0, // RT_*
RES_EVENT = 1, // EVENT_* (EventMsg)
RES_OBJECT = 2, // OBJECT_* (ObjectType)
RES_ERR = 3, // ERR_* (Error)
RES_KEY = 4, // VK_* (keys)
RES_CBOT = 5, // TX_* (cbot.dll)
};
static CD3DEngine* g_engine = 0;
static char g_gamerName[100];
extern void SetEngine(CD3DEngine *engine);
extern void SetGlobalGamerName(char *name);
extern bool SearchKey(char *cmd, KeyRank &key);
extern void PutKeyName(char* dst, char* src);
extern bool GetResource(ResType type, int num, char* text);
extern bool GetResourceBase(ResType type, int num, char* text);