2012-06-26 20:23:05 +00:00
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// restext.h
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#pragma once
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2012-08-25 09:51:17 +00:00
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#include "common/restext_ids.h"
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2012-06-26 20:23:05 +00:00
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class CD3DEngine;
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// Possible types of the text resources.
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enum ResType
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{
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RES_TEXT = 0, // RT_*
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RES_EVENT = 1, // EVENT_* (EventMsg)
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RES_OBJECT = 2, // OBJECT_* (ObjectType)
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RES_ERR = 3, // ERR_* (Error)
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RES_KEY = 4, // VK_* (keys)
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RES_CBOT = 5, // TX_* (cbot.dll)
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};
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static CD3DEngine* g_engine = 0;
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static char g_gamerName[100];
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extern void SetEngine(CD3DEngine *engine);
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extern void SetGlobalGamerName(char *name);
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extern bool SearchKey(char *cmd, KeyRank &key);
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extern void PutKeyName(char* dst, char* src);
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extern bool GetResource(ResType type, int num, char* text);
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extern bool GetResourceBase(ResType type, int num, char* text);
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