colobot/src/common/pathman.cpp

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2015-07-16 20:15:22 +00:00
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "common/pathman.h"
#include "app/app.h"
#include "app/system.h"
#include "common/config.h"
#include "common/logger.h"
#include "common/resources/resourcemanager.h"
#include "object/robotmain.h"
#include "object/level/parser.h"
#include <boost/algorithm/string.hpp>
#include <boost/filesystem.hpp>
#ifdef PLATFORM_WINDOWS
#include "app/system_windows.h"
#endif
template<> CPathManager* CSingleton<CPathManager>::m_instance = nullptr;
CPathManager::CPathManager()
{
#ifdef PORTABLE
m_dataPath = "./data";
m_langPath = "./lang";
m_savePath = "./saves";
#else
m_dataPath = GetSystemUtils()->GetDataPath();
m_langPath = GetSystemUtils()->GetLangPath();
#ifdef DEV_BUILD
m_savePath = "./saves";
#else
m_savePath = GetSystemUtils()->GetSaveDir();
#endif
#endif
}
CPathManager::~CPathManager()
{
}
void CPathManager::SetDataPath(std::string dataPath)
{
m_dataPath = dataPath;
}
void CPathManager::SetLangPath(std::string langPath)
{
m_langPath = langPath;
}
void CPathManager::SetSavePath(std::string savePath)
{
m_savePath = savePath;
}
void CPathManager::AddMod(std::string modPath)
{
GetLogger()->Info("Loading mod: '%s'\n", modPath.c_str());
CResourceManager::AddLocation(modPath, true);
}
const std::string& CPathManager::GetDataPath()
{
return m_dataPath;
}
const std::string& CPathManager::GetLangPath()
{
return m_langPath;
}
const std::string& CPathManager::GetSavePath()
{
return m_savePath;
}
std::string CPathManager::VerifyPaths()
{
#if PLATFORM_WINDOWS
boost::filesystem::path dataPath(CSystemUtilsWindows::UTF8_Decode(m_dataPath));
#else
boost::filesystem::path dataPath(m_dataPath);
#endif
if (! (boost::filesystem::exists(dataPath) && boost::filesystem::is_directory(dataPath)) )
{
GetLogger()->Error("Data directory '%s' doesn't exist or is not a directory\n", m_dataPath.c_str());
return std::string("Could not read from data directory:\n") +
std::string("'") + m_dataPath + std::string("'\n") +
std::string("Please check your installation, or supply a valid data directory by -datadir option.");
}
#if PLATFORM_WINDOWS
boost::filesystem::path langPath(CSystemUtilsWindows::UTF8_Decode(m_langPath));
#else
boost::filesystem::path langPath(m_langPath);
#endif
if (! (boost::filesystem::exists(langPath) && boost::filesystem::is_directory(langPath)) )
{
GetLogger()->Warn("Language path '%s' is invalid, assuming translation files not installed\n", m_langPath.c_str());
}
#if PLATFORM_WINDOWS
boost::filesystem::create_directories(CSystemUtilsWindows::UTF8_Decode(m_savePath));
boost::filesystem::create_directories(CSystemUtilsWindows::UTF8_Decode(m_savePath+"/mods"));
#else
boost::filesystem::create_directories(m_savePath);
boost::filesystem::create_directories(m_savePath+"/mods");
#endif
return "";
}
void CPathManager::InitPaths()
{
LoadModsFromDir(m_dataPath+"/mods");
LoadModsFromDir(m_savePath+"/mods");
GetLogger()->Info("Data path: %s\n", m_dataPath.c_str());
GetLogger()->Info("Save path: %s\n", m_savePath.c_str());
CResourceManager::AddLocation(m_dataPath, false);
CResourceManager::SetSaveLocation(m_savePath);
CResourceManager::AddLocation(m_savePath, true);
}
void CPathManager::LoadModsFromDir(const std::string &dir)
{
try {
#if PLATFORM_WINDOWS
boost::filesystem::directory_iterator iterator(CSystemUtilsWindows::UTF8_Decode(dir));
#else
boost::filesystem::directory_iterator iterator(dir);
#endif
for(; iterator != boost::filesystem::directory_iterator(); ++iterator)
{
#if PLATFORM_WINDOWS
AddMod(CSystemUtilsWindows::UTF8_Encode(iterator->path().wstring()));
#else
AddMod(iterator->path().string());
#endif
}
}
catch(std::exception &e)
{
GetLogger()->Warn("Unable to load mods from directory '%s': %s\n", dir.c_str(), e.what());
}
}
std::string CPathManager::InjectLevelDir(std::string path, const std::string& defaultDir)
{
std::string newPath = path;
std::string lvlDir = CLevelParser::BuildScenePath(CRobotMain::GetInstancePointer()->GetSceneName(), CRobotMain::GetInstancePointer()->GetSceneRank()/100, CRobotMain::GetInstancePointer()->GetSceneRank()%100, false);
boost::replace_all(newPath, "%lvl%", lvlDir);
std::string chapDir = CLevelParser::BuildScenePath(CRobotMain::GetInstancePointer()->GetSceneName(), CRobotMain::GetInstancePointer()->GetSceneRank()/100, 0, false);
boost::replace_all(newPath, "%chap%", chapDir);
std::string catDir = CLevelParser::BuildCategoryPath(CRobotMain::GetInstancePointer()->GetSceneName());
boost::replace_all(newPath, "%cat%", catDir);
if(newPath == path && !path.empty())
{
newPath = defaultDir + (!defaultDir.empty() ? "/" : "") + newPath;
}
std::string langPath = newPath;
std::string langStr(1, CApplication::GetInstancePointer()->GetLanguageChar());
boost::replace_all(langPath, "%lng%", langStr);
if(CResourceManager::Exists(langPath))
return langPath;
// Fallback to English if file doesn't exist
boost::replace_all(newPath, "%lng%", "E");
if(CResourceManager::Exists(newPath))
return newPath;
return langPath; // Return current language file if none of the files exist
}